r600/sfn: use the per shader atomic base
authorGert Wollny <gert.wollny@collabora.com>
Sat, 9 May 2020 17:39:40 +0000 (19:39 +0200)
committerMarge Bot <eric+marge@anholt.net>
Tue, 19 May 2020 07:52:13 +0000 (07:52 +0000)
commit7c247f505c253f6f2eb6652f176e21681219734c
tree2732625f0591f32fb84aff14d797b2f57bd5cf78
parentcd2d7966ac44697d31684e2b5b5b492142915a1e
r600/sfn: use the per shader atomic base

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5085>
src/gallium/drivers/r600/sfn/sfn_shader_base.cpp
src/gallium/drivers/r600/sfn/sfn_shader_base.h
src/gallium/drivers/r600/sfn/sfn_shader_compute.cpp
src/gallium/drivers/r600/sfn/sfn_shader_fragment.cpp
src/gallium/drivers/r600/sfn/sfn_shader_geometry.cpp
src/gallium/drivers/r600/sfn/sfn_shader_tcs.cpp
src/gallium/drivers/r600/sfn/sfn_shader_tess_eval.cpp
src/gallium/drivers/r600/sfn/sfn_shader_vertex.cpp