Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does
authorJon TURNEY <jon.turney@dronecode.org.uk>
Thu, 9 Sep 2010 12:43:11 +0000 (13:43 +0100)
committerJon TURNEY <jon.turney@dronecode.org.uk>
Mon, 6 Feb 2012 23:00:44 +0000 (23:00 +0000)
commit8937c166efaaae6e05d8c8cd30be220b577729b8
tree8bf734dd1e3bd7bb6978fdfae5216169e86c371c
parent814be043fae0ed3498bbc4c8e8f07c2655c2438b
Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does

There is a mismatch between the way the X server and GLX library
calculates the image size for format GL_DEPTH_STENCIL(|_NV|_EXT)

See https://bugs.freedesktop.org/show_bug.cgi?id=30102

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
src/glx/compsize.c