v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packing
authorEric Anholt <eric@anholt.net>
Tue, 4 Dec 2018 22:32:27 +0000 (14:32 -0800)
committerEric Anholt <eric@anholt.net>
Sat, 8 Dec 2018 00:48:23 +0000 (16:48 -0800)
commit8cb1f3bab7741d7c4a862921ad3a5a855840ed91
treecd44614cc35ac83418fc1fe78deb6608004ffa5a
parentee9b758053760ebaee7b5950be358de461a1cd8d
v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packing

Having "v3dx_pack() {" under each #if branch would confuse emacs's
indenter.
src/gallium/drivers/v3d/v3dx_state.c