radv: use different builtin shader cache for 32bit
authorGrazvydas Ignotas <notasas@gmail.com>
Mon, 20 Aug 2018 21:21:57 +0000 (00:21 +0300)
committerGrazvydas Ignotas <notasas@gmail.com>
Wed, 22 Aug 2018 21:34:32 +0000 (00:34 +0300)
commit9177074524f0b5a2b55726ec43ee64a14c4446d5
tree92c5505c45604f3a0ac8c639def7d2b7437e174a
parent356f6673d695eb98c42d80f3c2b30fad746cdbba
radv: use different builtin shader cache for 32bit

Currently if 64bit and 32bit programs are used interchangeably, radv
will keep overwriting the cache. Use separate cache files to avoid
that.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_meta.c