nir/spirv: Lower gl_GlobalInvocationID correctly
authorKristian Høgsberg Kristensen <krh@owl.jf.intel.com>
Wed, 30 Dec 2015 07:59:38 +0000 (23:59 -0800)
committerKristian Høgsberg Kristensen <krh@owl.jf.intel.com>
Wed, 30 Dec 2015 08:03:54 +0000 (00:03 -0800)
commit91d93f79083596d761a245643647c4c0066556b3
tree30632ca13bbbd33fc665955b2cd4b22705adac1d
parent451fe2670c0106633d765792d0852ddd3073e4a9
nir/spirv: Lower gl_GlobalInvocationID correctly

Use nir_intrinsic_load_local_invocation_id, not
nir_intrinsic_load_invocation_id (missing 'local'), which is a geometry
shader built-in.
src/glsl/nir/nir_lower_system_values.c