nv50: fix texture relocs
authorChristoph Bumiller <e0425955@student.tuwien.ac.at>
Sun, 11 Apr 2010 09:36:34 +0000 (11:36 +0200)
committerChristoph Bumiller <e0425955@student.tuwien.ac.at>
Sun, 11 Apr 2010 09:44:12 +0000 (11:44 +0200)
commit948e9f7c887158835c82881c73d4f728937d19f7
tree1cd7d9dbb90100033e57ab72fc3f98d905c060b1
parent870a9d643b1f256e6a379d96a325284dd2f7eeea
nv50: fix texture relocs

The new address should go to TIC entries 1, 2 instead of entry 0.
Also, using PIPE_SHADER_* for the program type was wrong, they're
ordered like the tesla method now, sorry for the confusion.
src/gallium/drivers/nv50/nv50_tex.c