st/vega: Move masking after blending.
authorChia-I Wu <olv@lunarg.com>
Sat, 4 Dec 2010 03:23:41 +0000 (11:23 +0800)
committerChia-I Wu <olv@lunarg.com>
Sat, 4 Dec 2010 05:20:38 +0000 (13:20 +0800)
commita19eaaa6c1956add5343295af7e9f682efa08d74
treeca79287516d05c96ab4755fc905a03e857d83add
parent3b4c8886539b02653761f092a387c27b5c562496
st/vega: Move masking after blending.

Masking should happen after blending.  The shader is not entirely
correct, but leave it as is for now.
src/gallium/state_trackers/vega/asm_fill.h
src/gallium/state_trackers/vega/shader.c
src/gallium/state_trackers/vega/shaders_cache.c
src/gallium/state_trackers/vega/shaders_cache.h