swr/rast: SIMD16 shaders - widen fetch and vertex shaders
authorTim Rowley <timothy.o.rowley@intel.com>
Thu, 20 Jul 2017 23:27:51 +0000 (18:27 -0500)
committerTim Rowley <timothy.o.rowley@intel.com>
Wed, 2 Aug 2017 16:39:33 +0000 (11:39 -0500)
commita3f97ff28b79924a7969d05225287266cce5e8b8
tree5361d4af7b391b75abadb798b8d856054ee6feb0
parent39ed8e297cf75bc924db2f81798e18b80502bca7
swr/rast: SIMD16 shaders - widen fetch and vertex shaders

Work in progress, disabled by default.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
src/gallium/drivers/swr/rasterizer/core/frontend.cpp
src/gallium/drivers/swr/rasterizer/core/knobs.h
src/gallium/drivers/swr/rasterizer/core/state.h
src/gallium/drivers/swr/rasterizer/jitter/JitManager.cpp
src/gallium/drivers/swr/rasterizer/jitter/JitManager.h
src/gallium/drivers/swr/rasterizer/jitter/fetch_jit.cpp