glsl: make ssbo predicate return true when in a GLSL 430 or ESSL 310 shader
authorIlia Mirkin <imirkin@alum.mit.edu>
Sun, 3 Apr 2016 01:50:22 +0000 (21:50 -0400)
committerIlia Mirkin <imirkin@alum.mit.edu>
Sun, 3 Apr 2016 22:06:49 +0000 (18:06 -0400)
commitaebb0e0186b6ed086c204c3c2989ae84b0cc1bf5
tree4f39633415f4f203c998cdb6cf2078c4ba94ea9b
parent87906cbc37cb99089caa0be4346ebfbe2b7e2d3e
glsl: make ssbo predicate return true when in a GLSL 430 or ESSL 310 shader

I can't tell whether this actually matters, but we're creating function
signatures with this predicate, so it should probably match when SSBO's
are available.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
src/compiler/glsl/lower_ubo_reference.cpp