v3d: Work around GFXH-1461 bug losing our Z/S clears.
authorEric Anholt <eric@anholt.net>
Thu, 12 Jul 2018 23:58:07 +0000 (16:58 -0700)
committerEric Anholt <eric@anholt.net>
Fri, 13 Jul 2018 20:29:29 +0000 (13:29 -0700)
commitafcc714c981d421f246da60a515f86c73a58c7b0
treefc3c73f493146d3ab5a7e1cdfd285ada0f63697d
parent162fcdad6a9db9819f4c18d6f5f4083e50edc00a
v3d: Work around GFXH-1461 bug losing our Z/S clears.

If you load S and clear Z or vice versa, the clear may get lost.  Just
fall back to drawing a quad.

Fixes KHR-GLES3.packed_depth_stencil.verify_read_pixels.depth24_stencil8
src/gallium/drivers/v3d/v3dx_draw.c