glsl: set the correct number of samplers in a shader
authorTimothy Arceri <tarceri@itsqueeze.com>
Thu, 20 Feb 2020 22:34:26 +0000 (09:34 +1100)
committerMarge Bot <eric+marge@anholt.net>
Fri, 28 Feb 2020 23:48:46 +0000 (23:48 +0000)
commitb232a54df11cf6864e344b08f77c0dab5ddf0baf
tree0a1376dfe8092b17d694d2828c1cb82ceb105088
parent7dafc3050da4ab240c8ecf4ddcfba2c6192113f5
glsl: set the correct number of samplers in a shader

Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3992>
src/compiler/glsl/gl_nir_link_uniforms.c