pan/midgard: Use fp32 blend shaders
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Thu, 31 Oct 2019 19:50:45 +0000 (15:50 -0400)
committerAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Fri, 1 Nov 2019 17:47:52 +0000 (13:47 -0400)
commitb32caa6f1fb7d3f666ee8c49c64d0686927d8438
tree8171c6d8fa20179fd0db821aeac7f45b3b739dd8
parent8efb8f55a617bebe5f33b9745cc22a2490828db8
pan/midgard: Use fp32 blend shaders

Clearly we do want to have fp16 at some point ... but I kind of give up
debugging and it turns out the issues with fp16 support in 'frost are so
deeply rooted that I might as well disable this non-opt and land
LCRA now.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
.gitlab-ci/deqp-panfrost-t760-fails.txt
.gitlab-ci/deqp-panfrost-t860-fails.txt
src/gallium/drivers/panfrost/nir/nir_lower_blend.c
src/gallium/drivers/panfrost/nir/nir_lower_framebuffer.c