anv/meta2d: Don't declare an array sampler in the fragment shader
authorJason Ekstrand <jason.ekstrand@intel.com>
Mon, 28 Mar 2016 22:25:47 +0000 (15:25 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Fri, 8 Apr 2016 22:57:28 +0000 (15:57 -0700)
commitb38a0d64ba2274c3d48b731e86a7bbb04fca81c8
tree5a846198e328b12134bd8bd49e8cc78ca217a0c2
parentdd6f7200466b06e13f7c9cd70710bc2c57433706
anv/meta2d: Don't declare an array sampler in the fragment shader

With the new blit framework we aren't using array textures and, from
talking with Nanley, we don't think it's going to be useful in the future
either.  Just get rid of it for now.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
src/intel/vulkan/anv_meta_blit2d.c