radeonsi/gfx10: export correct PrimitiveID from NGG vertex shaders
authorMarek Olšák <marek.olsak@amd.com>
Thu, 6 Jun 2019 00:20:47 +0000 (20:20 -0400)
committerMarek Olšák <marek.olsak@amd.com>
Wed, 3 Jul 2019 19:51:13 +0000 (15:51 -0400)
commitb680f723f8c2edd3382631d3481bfcb58d2952a5
treedebeaa20c599e6b8bad112cc848a242da7731d11
parent3203a74dcb32ba291a5b17d85fb89b578a903e5d
radeonsi/gfx10: export correct PrimitiveID from NGG vertex shaders

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/gallium/drivers/radeonsi/gfx10_shader_ngg.c
src/gallium/drivers/radeonsi/si_gfx_cs.c
src/gallium/drivers/radeonsi/si_pipe.h
src/gallium/drivers/radeonsi/si_shader.c
src/gallium/drivers/radeonsi/si_shader.h
src/gallium/drivers/radeonsi/si_state.c
src/gallium/drivers/radeonsi/si_state.h
src/gallium/drivers/radeonsi/si_state_draw.c