glsl: new glsl_strtod() wrapper to fix decimal point interpretation
authorBrian Paul <brianp@vmware.com>
Mon, 13 Dec 2010 15:41:08 +0000 (08:41 -0700)
committerBrian Paul <brianp@vmware.com>
Tue, 14 Dec 2010 19:38:38 +0000 (12:38 -0700)
commitbb10e081c8ddc452bca44ba583f239219a5b9372
tree5aaaf091bb32aef3d04cca04cc9acac07f85c2c6
parentdfbc20593ec89ef5ddcb0dba3b05ea95e296861e
glsl: new glsl_strtod() wrapper to fix decimal point interpretation

We always want to use '.' as the decimal point.

See http://bugs.freedesktop.org/show_bug.cgi?id=24531

NOTE: this is a candidate for the 7.10 branch.
src/glsl/Makefile
src/glsl/SConscript
src/glsl/glsl_lexer.cpp
src/glsl/glsl_lexer.lpp
src/glsl/s_expression.cpp
src/glsl/s_expression.h
src/glsl/strtod.c [new file with mode: 0644]
src/glsl/strtod.h [new file with mode: 0644]