nir: place aligned members after bitfields in shader_info.tess
authorMark Janes <markjanes@swizzler.org>
Tue, 31 Mar 2020 23:41:28 +0000 (16:41 -0700)
committerMarge Bot <eric+marge@anholt.net>
Wed, 1 Apr 2020 20:25:55 +0000 (20:25 +0000)
commitc07bbdbe8268a2c80c602f71eb413f0d84920038
treed464cadb23dcedec5530ec2d5bb293b8de17cc9e
parent90a8b458acea4231a921962bee220ba76e6517a2
nir: place aligned members after bitfields in shader_info.tess

The placement of new shader_info.tess members unnecessarily wastes
space by interspersing 64bit members between bitfields.

Fixes: f1dd81ae104 ("nir: Collect if shader uses cross-invocation or indirect I/O.")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4408>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4408>
src/compiler/shader_info.h