mesa: remove gl_framebuffer:_DepthBuffer, _StencilBuffer fields
authorBrian Paul <brianp@vmware.com>
Fri, 6 Jan 2012 19:42:40 +0000 (12:42 -0700)
committerBrian Paul <brianp@vmware.com>
Fri, 6 Jan 2012 21:00:34 +0000 (14:00 -0700)
commitc87247f6a8c5505fea3fa29dac372f9f5316a118
tree9f4ae7e0826979297d0e3b2a80c17c0903716b84
parent21b28d520ff218d165e86aa71dbd02050a3aa0cd
mesa: remove gl_framebuffer:_DepthBuffer, _StencilBuffer fields

These were used by swrast to make a combined depth+stencil buffer look
like separate depth and stencil buffers.  But that's no longer needed
after rewriting the depth/stencil code in swrast.

Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/main/framebuffer.c
src/mesa/main/mtypes.h