glsl: use linked shaders rather than compiled shaders
authorTimothy Arceri <timothy.arceri@collabora.com>
Mon, 11 Jul 2016 02:11:42 +0000 (12:11 +1000)
committerTimothy Arceri <timothy.arceri@collabora.com>
Mon, 18 Jul 2016 23:42:00 +0000 (09:42 +1000)
commitcd5cbf0f6b69557ef0c6123c11f9732d43490f4f
tree712eaf5ff391488e85a1bcfbd0ce819903059c20
parent198074a41c20300373ec4f906a34da89cad63fbf
glsl: use linked shaders rather than compiled shaders

At this point there is no reason not to be using the linked shaders,
using the linked shaders should be faster and will make things simpler
for upcoming shader cache work.

The previous variable name suggests the linked shaders were intended
to be used here anyway.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
src/compiler/glsl/linker.cpp