gallium: add interpolation parameter to simple shader functions
authorBrian Paul <brianp@vmware.com>
Thu, 3 Jun 2010 00:13:00 +0000 (18:13 -0600)
committerBrian Paul <brianp@vmware.com>
Thu, 3 Jun 2010 14:54:15 +0000 (08:54 -0600)
commitd18fb4822bc71944867b66e6de966e4e55bbe574
treebe3896de2fd0ed8120b741c951b186b4acfc70e5
parent35d75e49308fb839ed12b50e0ad2b0f9cce1bb99
gallium: add interpolation parameter to simple shader functions

This lets us specify linear interpolation instead of perspective
interpolation for blit operations.  Might be a bit faster.
src/gallium/auxiliary/util/u_blit.c
src/gallium/auxiliary/util/u_blitter.c
src/gallium/auxiliary/util/u_gen_mipmap.c
src/gallium/auxiliary/util/u_simple_shaders.c
src/gallium/auxiliary/util/u_simple_shaders.h
src/gallium/state_trackers/vega/renderer.c