d3d1x/sm4: don't reset 1st index of multi-dimensional operands to 0
authorChristoph Bumiller <e0425955@student.tuwien.ac.at>
Thu, 2 Jun 2011 12:04:05 +0000 (14:04 +0200)
committerChristoph Bumiller <e0425955@student.tuwien.ac.at>
Thu, 2 Jun 2011 12:10:37 +0000 (14:10 +0200)
commitd1fd740bb778d7b3763e7c9b8383b1981084c318
tree5a274ccc5eaeafb253cf3aff57fb7f9048780a0a
parenta531513b06be45868bc4d4f6a9757fe6992ef304
d3d1x/sm4: don't reset 1st index of multi-dimensional operands to 0
src/gallium/state_trackers/d3d1x/d3d1xshader/src/sm4_parse.cpp