nv50,nvc0: fix integer MS resolves using 2d engine
authorIlia Mirkin <imirkin@alum.mit.edu>
Thu, 22 Feb 2018 04:32:49 +0000 (23:32 -0500)
committerIlia Mirkin <imirkin@alum.mit.edu>
Fri, 23 Feb 2018 01:47:48 +0000 (20:47 -0500)
commitd73f1f2ad879d0c6712931b75f2bfb995c2c9fcb
tree31fdb92484c4be467b92498d3cd27067e1f9f08c
parent33ce3569c5b87523e2ed94c383d2ee245f1beaaf
nv50,nvc0: fix integer MS resolves using 2d engine

We don't want filtering for integer textures, same as depth/stencil.

Fixes: KHR-GL45.direct_state_access.renderbuffers_storage_multisample
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Karol Herbst <kherbst@redhat.com>
src/gallium/drivers/nouveau/nv50/nv50_blit.h