radv: rework how the number of VGPRs is computed
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 26 Jun 2019 13:11:03 +0000 (15:11 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Mon, 1 Jul 2019 12:59:27 +0000 (14:59 +0200)
commitd8b079e4c727e00b774d0c34da9fa5fec0b80b1e
treee56cfab6d9f9fe3efb0061227a51e739fe579ba0
parente3baa54195b665461bce7eb76a4b30a919b36213
radv: rework how the number of VGPRs is computed

Just a cleanup, it shouldn't change anything.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_nir_to_llvm.c
src/amd/vulkan/radv_shader.c
src/amd/vulkan/radv_shader.h