zink/spirv: alias var0 on tex0 etc instead
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Tue, 23 Jul 2019 15:55:51 +0000 (17:55 +0200)
committerErik Faye-Lund <erik.faye-lund@collabora.com>
Mon, 28 Oct 2019 08:51:48 +0000 (08:51 +0000)
commitd8f1cf49465c0e003302f1c4c0595118a35037d4
treebffc0ad325645e0b7bc2581421f6d87d3ecd6860
parentc7bcb6e5dcf33ed5f5dac676540c4eceb3e71899
zink/spirv: alias var0 on tex0 etc instead

This fixes Quake3, and is more in line with directx semantics.

Acked-by: Jordan Justen <jordan.l.justen@intel.com>
src/gallium/drivers/zink/nir_to_spirv/nir_to_spirv.c