wayland: Use existing EGL_TEXTURE_FORMAT for querying wl_buffer texture format
authorKristian Høgsberg <krh@bitplanet.net>
Thu, 19 Jul 2012 12:54:05 +0000 (08:54 -0400)
committerKristian Høgsberg <krh@bitplanet.net>
Thu, 19 Jul 2012 18:03:17 +0000 (14:03 -0400)
commite23bfdb3298ec43ef895121527fb4d79474d7b1b
tree61ea162c774eb45e65bfdcc46296ae6d9f31da48
parente1b45a3c06ec19a2b9f1e0d3f8732aaad2d932da
wayland: Use existing EGL_TEXTURE_FORMAT for querying wl_buffer texture format

We also reuse EGL_TEXTURE_RGBA and EGL_TEXTURE_RGB, adding only the new
planar YUV texture formats: EGL_TEXTURE_Y_U_V_WL, EGL_TEXTURE_Y_UV_WL and
EGL_TEXTURE_Y_XUXV_WL.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
docs/WL_bind_wayland_display.spec
include/EGL/eglmesaext.h
src/egl/drivers/dri2/egl_dri2.c
src/gallium/state_trackers/egl/common/egl_g3d_api.c