freedreno: Use bypass rendering for tessellation
authorKristian H. Kristensen <hoegsberg@google.com>
Wed, 23 Oct 2019 02:49:47 +0000 (19:49 -0700)
committerKristian H. Kristensen <hoegsberg@google.com>
Fri, 8 Nov 2019 00:40:27 +0000 (16:40 -0800)
commite58479088548a547e4a5df59797adf1f8003feca
treedde4ff920c7f3e425e492536235aa17bec372809
parent47e2c195115854452a5560c59f82bebfc989694a
freedreno: Use bypass rendering for tessellation

It seems like tiling could work in the Adreno architecture, but we've
only ever seen bypass rendering with tessellation.  For now, let's do
that too.

Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
src/gallium/drivers/freedreno/freedreno_gmem.c