v3d: Don't forget to bump the number of writes when doing TFU ops.
authorEric Anholt <eric@anholt.net>
Thu, 13 Dec 2018 23:47:29 +0000 (15:47 -0800)
committerEric Anholt <eric@anholt.net>
Sat, 15 Dec 2018 01:48:01 +0000 (17:48 -0800)
commite5b4d1f55f490892f56a60f8056aeddc30d7acc3
tree89cfba08c1df14ee30b53fdbc7461b839724d319
parent485df2574e8412fb2d417d00ab80f7ea12d66d0f
v3d: Don't forget to bump the number of writes when doing TFU ops.

generatemipmap is just filling out the rest of the mipmap that's already
been written (by a mapping or a draw call), so it didn't matter.  As I
reuse the TFU code for linear-to-UIF conversions, it'll start mattering.
src/gallium/drivers/v3d/v3d_blit.c