pan/midgard: Remove spill cost heuristic
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Fri, 6 Dec 2019 16:36:46 +0000 (11:36 -0500)
committerAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Thu, 12 Dec 2019 16:42:06 +0000 (11:42 -0500)
commite985ae25a6a19108e078260575f23c9cd0277632
treee4668c231f8df5c454646cb71b506951a64b34ec
parentcacb4bc022ba7e4c0e61adcac9d77aa9c906f761
pan/midgard: Remove spill cost heuristic

We do need some sort of a cost heuristic, but this one is just causing
spilling to behave worse on shaders I'm looking at, and I don't need
more noise in the spill implementation right now.

Get it working first. We can optimize this later.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
src/panfrost/midgard/midgard_ra.c