gallium/auxiliary/vl: Fix transparent issue on compute shader with rgba
authorJames Zhu <James.Zhu@amd.com>
Fri, 15 Feb 2019 20:33:43 +0000 (15:33 -0500)
committerLeo Liu <leo.liu@amd.com>
Thu, 21 Feb 2019 18:11:53 +0000 (13:11 -0500)
commiteac822eac1d0d682aa199cb039e9df4c53ec5e1e
treeba8579510ddd6bfb4bdf49736725fece766eec11
parent20c370c6b16282424f3a2fc3166132c1ed82863a
gallium/auxiliary/vl: Fix transparent issue on compute shader with rgba

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109646
Problem 1,4: they are caused by imcomplete blend comute shader
implementation. So Reverts rgba back to frament shader.

Fixes: 9364d66cb7f7 (Add video compositor compute shader render)
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Tested-by: Bruno Milreu <bmilreu@gmail.com>
src/gallium/auxiliary/vl/vl_compositor.c