radv/gfx10: fallback to the legacy path if tess and extreme geometry
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Tue, 16 Jul 2019 14:39:16 +0000 (16:39 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 17 Jul 2019 06:32:33 +0000 (08:32 +0200)
commitedf1af696f74b4ac4efa4a7f62b33099a36b3a30
tree5a5bf669e94f9fcf50a82d57ad79a9e871e4175b
parentae4b1fc095abb086a50c10ec7849645f571e5b81
radv/gfx10: fallback to the legacy path if tess and extreme geometry

This is unsupported and hangs.

This fixes GPU hangs with
dEQP-VK.tessellation.geometry_interaction.limits.output_required_*.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_pipeline.c
src/amd/vulkan/radv_shader.c