mesa: fix float-valued GLSL vertex attribute variables
authorBrian Paul <brian.paul@tungstengraphics.com>
Tue, 4 Nov 2008 23:52:53 +0000 (16:52 -0700)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 4 Nov 2008 23:54:57 +0000 (16:54 -0700)
commitf16f53ae3d7328f156c91ed0a13ec21afb1210fb
tree445c687e7c0d2c3388fddfb41bbc3d50d636d248
parentc7e98469fac821d23fe1ff63ff05da664c05b197
mesa: fix float-valued GLSL vertex attribute variables

The swizzle mask for such variables wasn't set up properly.
src/mesa/shader/slang/slang_codegen.c