mesa: split _mesa_lookup_shader_include() in two
authorTimothy Arceri <tarceri@itsqueeze.com>
Tue, 27 Aug 2019 04:22:30 +0000 (14:22 +1000)
committerTimothy Arceri <tarceri@itsqueeze.com>
Wed, 20 Nov 2019 05:05:55 +0000 (05:05 +0000)
commitf2d01cac7ea3e696c6e61952443920aa14637e7d
tree651e17375e754fb6851ad2b3dbfd7c8bdb633b77
parentae2e41841fa93a14e76f63033b7691c007141062
mesa: split _mesa_lookup_shader_include() in two

The new local function lookup_shader_include() will be used by
glDeleteNamedStringARB() in the following patch.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
src/mesa/main/shaderapi.c