llvmpipe: get rid of unused tiled/linear logic
authorRoland Scheidegger <sroland@vmware.com>
Thu, 16 May 2013 20:58:33 +0000 (22:58 +0200)
committerRoland Scheidegger <sroland@vmware.com>
Fri, 17 May 2013 22:32:27 +0000 (00:32 +0200)
commitf3ad716e8f36fa1360703b73eafed1824c29db6e
tree4747f39433efe6f013942dc2a5d5788d0ad9300d
parent87978518e996d02e055174d7152fff150fe3cd13
llvmpipe: get rid of unused tiled/linear logic

We do rendering to linear color buffers for quite some time, and since
switching to linear depth buffers all the tiled/linear logic was unused.
So get rid of (most) of it - there's still some LAYOUT_NONE things and
late allocation of resources which probably could be simplified.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
src/gallium/drivers/llvmpipe/Makefile.am
src/gallium/drivers/llvmpipe/SConscript
src/gallium/drivers/llvmpipe/lp_rast_priv.h
src/gallium/drivers/llvmpipe/lp_texture.c
src/gallium/drivers/llvmpipe/lp_texture.h
src/gallium/drivers/llvmpipe/lp_tile_image.c [deleted file]
src/gallium/drivers/llvmpipe/lp_tile_image.h [deleted file]