pan/midgard: Correct component count clamping PSIZ
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Thu, 11 Jul 2019 20:15:17 +0000 (13:15 -0700)
committerAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Thu, 11 Jul 2019 20:30:55 +0000 (13:30 -0700)
commitfe783c5b0c3d88dcdac6c9a46e9b5da007a7a516
tree455561e596f45727c5bf4000c132cd2b82e4e5b1
parentc4e6d759dd3a55de9c756f08407ed9af1018ac01
pan/midgard: Correct component count clamping PSIZ

Kind of a funky corner case that does not (as far as I know) apply to
organic shaders from GLES but does pop up in generated shaders from the
fixed-function desktop pipeline.

Fixes: bb483a91663f ("panfrost: Clamp point size")
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
src/gallium/drivers/panfrost/nir/nir_clamp_psiz.c