es2api: Add GL ES 3 headers
authorMatt Turner <mattst88@gmail.com>
Mon, 15 Oct 2012 18:20:40 +0000 (11:20 -0700)
committerMatt Turner <mattst88@gmail.com>
Wed, 17 Oct 2012 02:31:22 +0000 (19:31 -0700)
include/GLES3/gl3.h [new file with mode: 0644]
include/GLES3/gl3ext.h [new file with mode: 0644]
include/GLES3/gl3platform.h [new file with mode: 0644]
src/mapi/es2api/Makefile.am

diff --git a/include/GLES3/gl3.h b/include/GLES3/gl3.h
new file mode 100644 (file)
index 0000000..b9399e9
--- /dev/null
@@ -0,0 +1,1061 @@
+#ifndef __gl3_h_
+#define __gl3_h_
+
+/* 
+ * gl3.h last updated on $Date: 2012-09-12 10:13:02 -0700 (Wed, 12 Sep 2012) $
+ */
+
+#include <GLES3/gl3platform.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2007-2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES 2.0 */
+
+typedef void             GLvoid;
+typedef char             GLchar;
+typedef unsigned int     GLenum;
+typedef unsigned char    GLboolean;
+typedef unsigned int     GLbitfield;
+typedef khronos_int8_t   GLbyte;
+typedef short            GLshort;
+typedef int              GLint;
+typedef int              GLsizei;
+typedef khronos_uint8_t  GLubyte;
+typedef unsigned short   GLushort;
+typedef unsigned int     GLuint;
+typedef khronos_float_t  GLfloat;
+typedef khronos_float_t  GLclampf;
+typedef khronos_int32_t  GLfixed;
+typedef khronos_intptr_t GLintptr;
+typedef khronos_ssize_t  GLsizeiptr;
+
+/* OpenGL ES 3.0 */
+
+typedef unsigned short   GLhalf;
+typedef khronos_int64_t  GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+
+/*-------------------------------------------------------------------------
+ * Token definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES core versions */
+#define GL_ES_VERSION_3_0                                1
+#define GL_ES_VERSION_2_0                                1
+
+/* OpenGL ES 2.0 */
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT                              0x00000100
+#define GL_STENCIL_BUFFER_BIT                            0x00000400
+#define GL_COLOR_BUFFER_BIT                              0x00004000
+
+/* Boolean */
+#define GL_FALSE                                         0
+#define GL_TRUE                                          1
+
+/* BeginMode */
+#define GL_POINTS                                        0x0000
+#define GL_LINES                                         0x0001
+#define GL_LINE_LOOP                                     0x0002
+#define GL_LINE_STRIP                                    0x0003
+#define GL_TRIANGLES                                     0x0004
+#define GL_TRIANGLE_STRIP                                0x0005
+#define GL_TRIANGLE_FAN                                  0x0006
+
+/* BlendingFactorDest */
+#define GL_ZERO                                          0
+#define GL_ONE                                           1
+#define GL_SRC_COLOR                                     0x0300
+#define GL_ONE_MINUS_SRC_COLOR                           0x0301
+#define GL_SRC_ALPHA                                     0x0302
+#define GL_ONE_MINUS_SRC_ALPHA                           0x0303
+#define GL_DST_ALPHA                                     0x0304
+#define GL_ONE_MINUS_DST_ALPHA                           0x0305
+
+/* BlendingFactorSrc */
+/*      GL_ZERO */
+/*      GL_ONE */
+#define GL_DST_COLOR                                     0x0306
+#define GL_ONE_MINUS_DST_COLOR                           0x0307
+#define GL_SRC_ALPHA_SATURATE                            0x0308
+/*      GL_SRC_ALPHA */
+/*      GL_ONE_MINUS_SRC_ALPHA */
+/*      GL_DST_ALPHA */
+/*      GL_ONE_MINUS_DST_ALPHA */
+
+/* BlendEquationSeparate */
+#define GL_FUNC_ADD                                      0x8006
+#define GL_BLEND_EQUATION                                0x8009
+#define GL_BLEND_EQUATION_RGB                            0x8009    /* same as BLEND_EQUATION */
+#define GL_BLEND_EQUATION_ALPHA                          0x883D
+
+/* BlendSubtract */
+#define GL_FUNC_SUBTRACT                                 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT                         0x800B
+
+/* Separate Blend Functions */
+#define GL_BLEND_DST_RGB                                 0x80C8
+#define GL_BLEND_SRC_RGB                                 0x80C9
+#define GL_BLEND_DST_ALPHA                               0x80CA
+#define GL_BLEND_SRC_ALPHA                               0x80CB
+#define GL_CONSTANT_COLOR                                0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR                      0x8002
+#define GL_CONSTANT_ALPHA                                0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA                      0x8004
+#define GL_BLEND_COLOR                                   0x8005
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER                                  0x8892
+#define GL_ELEMENT_ARRAY_BUFFER                          0x8893
+#define GL_ARRAY_BUFFER_BINDING                          0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING                  0x8895
+
+#define GL_STREAM_DRAW                                   0x88E0
+#define GL_STATIC_DRAW                                   0x88E4
+#define GL_DYNAMIC_DRAW                                  0x88E8
+
+#define GL_BUFFER_SIZE                                   0x8764
+#define GL_BUFFER_USAGE                                  0x8765
+
+#define GL_CURRENT_VERTEX_ATTRIB                         0x8626
+
+/* CullFaceMode */
+#define GL_FRONT                                         0x0404
+#define GL_BACK                                          0x0405
+#define GL_FRONT_AND_BACK                                0x0408
+
+/* DepthFunction */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* EnableCap */
+#define GL_TEXTURE_2D                                    0x0DE1
+#define GL_CULL_FACE                                     0x0B44
+#define GL_BLEND                                         0x0BE2
+#define GL_DITHER                                        0x0BD0
+#define GL_STENCIL_TEST                                  0x0B90
+#define GL_DEPTH_TEST                                    0x0B71
+#define GL_SCISSOR_TEST                                  0x0C11
+#define GL_POLYGON_OFFSET_FILL                           0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE                      0x809E
+#define GL_SAMPLE_COVERAGE                               0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR                                      0
+#define GL_INVALID_ENUM                                  0x0500
+#define GL_INVALID_VALUE                                 0x0501
+#define GL_INVALID_OPERATION                             0x0502
+#define GL_OUT_OF_MEMORY                                 0x0505
+
+/* FrontFaceDirection */
+#define GL_CW                                            0x0900
+#define GL_CCW                                           0x0901
+
+/* GetPName */
+#define GL_LINE_WIDTH                                    0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE                      0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE                      0x846E
+#define GL_CULL_FACE_MODE                                0x0B45
+#define GL_FRONT_FACE                                    0x0B46
+#define GL_DEPTH_RANGE                                   0x0B70
+#define GL_DEPTH_WRITEMASK                               0x0B72
+#define GL_DEPTH_CLEAR_VALUE                             0x0B73
+#define GL_DEPTH_FUNC                                    0x0B74
+#define GL_STENCIL_CLEAR_VALUE                           0x0B91
+#define GL_STENCIL_FUNC                                  0x0B92
+#define GL_STENCIL_FAIL                                  0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL                       0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS                       0x0B96
+#define GL_STENCIL_REF                                   0x0B97
+#define GL_STENCIL_VALUE_MASK                            0x0B93
+#define GL_STENCIL_WRITEMASK                             0x0B98
+#define GL_STENCIL_BACK_FUNC                             0x8800
+#define GL_STENCIL_BACK_FAIL                             0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL                  0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS                  0x8803
+#define GL_STENCIL_BACK_REF                              0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK                       0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK                        0x8CA5
+#define GL_VIEWPORT                                      0x0BA2
+#define GL_SCISSOR_BOX                                   0x0C10
+/*      GL_SCISSOR_TEST */
+#define GL_COLOR_CLEAR_VALUE                             0x0C22
+#define GL_COLOR_WRITEMASK                               0x0C23
+#define GL_UNPACK_ALIGNMENT                              0x0CF5
+#define GL_PACK_ALIGNMENT                                0x0D05
+#define GL_MAX_TEXTURE_SIZE                              0x0D33
+#define GL_MAX_VIEWPORT_DIMS                             0x0D3A
+#define GL_SUBPIXEL_BITS                                 0x0D50
+#define GL_RED_BITS                                      0x0D52
+#define GL_GREEN_BITS                                    0x0D53
+#define GL_BLUE_BITS                                     0x0D54
+#define GL_ALPHA_BITS                                    0x0D55
+#define GL_DEPTH_BITS                                    0x0D56
+#define GL_STENCIL_BITS                                  0x0D57
+#define GL_POLYGON_OFFSET_UNITS                          0x2A00
+/*      GL_POLYGON_OFFSET_FILL */
+#define GL_POLYGON_OFFSET_FACTOR                         0x8038
+#define GL_TEXTURE_BINDING_2D                            0x8069
+#define GL_SAMPLE_BUFFERS                                0x80A8
+#define GL_SAMPLES                                       0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE                         0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT                        0x80AB
+
+/* GetTextureParameter */
+/*      GL_TEXTURE_MAG_FILTER */
+/*      GL_TEXTURE_MIN_FILTER */
+/*      GL_TEXTURE_WRAP_S */
+/*      GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS                0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS                    0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE                                     0x1100
+#define GL_FASTEST                                       0x1101
+#define GL_NICEST                                        0x1102
+
+/* HintTarget */
+#define GL_GENERATE_MIPMAP_HINT                          0x8192
+
+/* DataType */
+#define GL_BYTE                                          0x1400
+#define GL_UNSIGNED_BYTE                                 0x1401
+#define GL_SHORT                                         0x1402
+#define GL_UNSIGNED_SHORT                                0x1403
+#define GL_INT                                           0x1404
+#define GL_UNSIGNED_INT                                  0x1405
+#define GL_FLOAT                                         0x1406
+#define GL_FIXED                                         0x140C
+
+/* PixelFormat */
+#define GL_DEPTH_COMPONENT                               0x1902
+#define GL_ALPHA                                         0x1906
+#define GL_RGB                                           0x1907
+#define GL_RGBA                                          0x1908
+#define GL_LUMINANCE                                     0x1909
+#define GL_LUMINANCE_ALPHA                               0x190A
+
+/* PixelType */
+/*      GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4                        0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1                        0x8034
+#define GL_UNSIGNED_SHORT_5_6_5                          0x8363
+
+/* Shaders */
+#define GL_FRAGMENT_SHADER                               0x8B30
+#define GL_VERTEX_SHADER                                 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS                            0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS                    0x8DFB
+#define GL_MAX_VARYING_VECTORS                           0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS              0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS                       0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS                  0x8DFD
+#define GL_SHADER_TYPE                                   0x8B4F
+#define GL_DELETE_STATUS                                 0x8B80
+#define GL_LINK_STATUS                                   0x8B82
+#define GL_VALIDATE_STATUS                               0x8B83
+#define GL_ATTACHED_SHADERS                              0x8B85
+#define GL_ACTIVE_UNIFORMS                               0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH                     0x8B87
+#define GL_ACTIVE_ATTRIBUTES                             0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                   0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION                      0x8B8C
+#define GL_CURRENT_PROGRAM                               0x8B8D
+
+/* StencilFunction */
+#define GL_NEVER                                         0x0200
+#define GL_LESS                                          0x0201
+#define GL_EQUAL                                         0x0202
+#define GL_LEQUAL                                        0x0203
+#define GL_GREATER                                       0x0204
+#define GL_NOTEQUAL                                      0x0205
+#define GL_GEQUAL                                        0x0206
+#define GL_ALWAYS                                        0x0207
+
+/* StencilOp */
+/*      GL_ZERO */
+#define GL_KEEP                                          0x1E00
+#define GL_REPLACE                                       0x1E01
+#define GL_INCR                                          0x1E02
+#define GL_DECR                                          0x1E03
+#define GL_INVERT                                        0x150A
+#define GL_INCR_WRAP                                     0x8507
+#define GL_DECR_WRAP                                     0x8508
+
+/* StringName */
+#define GL_VENDOR                                        0x1F00
+#define GL_RENDERER                                      0x1F01
+#define GL_VERSION                                       0x1F02
+#define GL_EXTENSIONS                                    0x1F03
+
+/* TextureMagFilter */
+#define GL_NEAREST                                       0x2600
+#define GL_LINEAR                                        0x2601
+
+/* TextureMinFilter */
+/*      GL_NEAREST */
+/*      GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST                        0x2700
+#define GL_LINEAR_MIPMAP_NEAREST                         0x2701
+#define GL_NEAREST_MIPMAP_LINEAR                         0x2702
+#define GL_LINEAR_MIPMAP_LINEAR                          0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER                            0x2800
+#define GL_TEXTURE_MIN_FILTER                            0x2801
+#define GL_TEXTURE_WRAP_S                                0x2802
+#define GL_TEXTURE_WRAP_T                                0x2803
+
+/* TextureTarget */
+/*      GL_TEXTURE_2D */
+#define GL_TEXTURE                                       0x1702
+
+#define GL_TEXTURE_CUBE_MAP                              0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP                      0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X                   0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                   0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                   0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                   0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                   0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                   0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE                     0x851C
+
+/* TextureUnit */
+#define GL_TEXTURE0                                      0x84C0
+#define GL_TEXTURE1                                      0x84C1
+#define GL_TEXTURE2                                      0x84C2
+#define GL_TEXTURE3                                      0x84C3
+#define GL_TEXTURE4                                      0x84C4
+#define GL_TEXTURE5                                      0x84C5
+#define GL_TEXTURE6                                      0x84C6
+#define GL_TEXTURE7                                      0x84C7
+#define GL_TEXTURE8                                      0x84C8
+#define GL_TEXTURE9                                      0x84C9
+#define GL_TEXTURE10                                     0x84CA
+#define GL_TEXTURE11                                     0x84CB
+#define GL_TEXTURE12                                     0x84CC
+#define GL_TEXTURE13                                     0x84CD
+#define GL_TEXTURE14                                     0x84CE
+#define GL_TEXTURE15                                     0x84CF
+#define GL_TEXTURE16                                     0x84D0
+#define GL_TEXTURE17                                     0x84D1
+#define GL_TEXTURE18                                     0x84D2
+#define GL_TEXTURE19                                     0x84D3
+#define GL_TEXTURE20                                     0x84D4
+#define GL_TEXTURE21                                     0x84D5
+#define GL_TEXTURE22                                     0x84D6
+#define GL_TEXTURE23                                     0x84D7
+#define GL_TEXTURE24                                     0x84D8
+#define GL_TEXTURE25                                     0x84D9
+#define GL_TEXTURE26                                     0x84DA
+#define GL_TEXTURE27                                     0x84DB
+#define GL_TEXTURE28                                     0x84DC
+#define GL_TEXTURE29                                     0x84DD
+#define GL_TEXTURE30                                     0x84DE
+#define GL_TEXTURE31                                     0x84DF
+#define GL_ACTIVE_TEXTURE                                0x84E0
+
+/* TextureWrapMode */
+#define GL_REPEAT                                        0x2901
+#define GL_CLAMP_TO_EDGE                                 0x812F
+#define GL_MIRRORED_REPEAT                               0x8370
+
+/* Uniform Types */
+#define GL_FLOAT_VEC2                                    0x8B50
+#define GL_FLOAT_VEC3                                    0x8B51
+#define GL_FLOAT_VEC4                                    0x8B52
+#define GL_INT_VEC2                                      0x8B53
+#define GL_INT_VEC3                                      0x8B54
+#define GL_INT_VEC4                                      0x8B55
+#define GL_BOOL                                          0x8B56
+#define GL_BOOL_VEC2                                     0x8B57
+#define GL_BOOL_VEC3                                     0x8B58
+#define GL_BOOL_VEC4                                     0x8B59
+#define GL_FLOAT_MAT2                                    0x8B5A
+#define GL_FLOAT_MAT3                                    0x8B5B
+#define GL_FLOAT_MAT4                                    0x8B5C
+#define GL_SAMPLER_2D                                    0x8B5E
+#define GL_SAMPLER_CUBE                                  0x8B60
+
+/* Vertex Arrays */
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED                   0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE                      0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE                    0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE                      0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER                   0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING            0x889F
+
+/* Read Format */
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE                0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT              0x8B9B
+
+/* Shader Source */
+#define GL_COMPILE_STATUS                                0x8B81
+#define GL_INFO_LOG_LENGTH                               0x8B84
+#define GL_SHADER_SOURCE_LENGTH                          0x8B88
+#define GL_SHADER_COMPILER                               0x8DFA
+
+/* Shader Binary */
+#define GL_SHADER_BINARY_FORMATS                         0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS                     0x8DF9
+
+/* Shader Precision-Specified Types */
+#define GL_LOW_FLOAT                                     0x8DF0
+#define GL_MEDIUM_FLOAT                                  0x8DF1
+#define GL_HIGH_FLOAT                                    0x8DF2
+#define GL_LOW_INT                                       0x8DF3
+#define GL_MEDIUM_INT                                    0x8DF4
+#define GL_HIGH_INT                                      0x8DF5
+
+/* Framebuffer Object. */
+#define GL_FRAMEBUFFER                                   0x8D40
+#define GL_RENDERBUFFER                                  0x8D41
+
+#define GL_RGBA4                                         0x8056
+#define GL_RGB5_A1                                       0x8057
+#define GL_RGB565                                        0x8D62
+#define GL_DEPTH_COMPONENT16                             0x81A5
+#define GL_STENCIL_INDEX8                                0x8D48
+
+#define GL_RENDERBUFFER_WIDTH                            0x8D42
+#define GL_RENDERBUFFER_HEIGHT                           0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT                  0x8D44
+#define GL_RENDERBUFFER_RED_SIZE                         0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE                       0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE                        0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE                       0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE                       0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE                     0x8D55
+
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3
+
+#define GL_COLOR_ATTACHMENT0                             0x8CE0
+#define GL_DEPTH_ATTACHMENT                              0x8D00
+#define GL_STENCIL_ATTACHMENT                            0x8D20
+
+#define GL_NONE                                          0
+
+#define GL_FRAMEBUFFER_COMPLETE                          0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS             0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD
+
+#define GL_FRAMEBUFFER_BINDING                           0x8CA6
+#define GL_RENDERBUFFER_BINDING                          0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE                         0x84E8
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION                 0x0506
+
+/* OpenGL ES 3.0 */
+
+#define GL_READ_BUFFER                                   0x0C02
+#define GL_UNPACK_ROW_LENGTH                             0x0CF2
+#define GL_UNPACK_SKIP_ROWS                              0x0CF3
+#define GL_UNPACK_SKIP_PIXELS                            0x0CF4
+#define GL_PACK_ROW_LENGTH                               0x0D02
+#define GL_PACK_SKIP_ROWS                                0x0D03
+#define GL_PACK_SKIP_PIXELS                              0x0D04
+#define GL_COLOR                                         0x1800
+#define GL_DEPTH                                         0x1801
+#define GL_STENCIL                                       0x1802
+#define GL_RED                                           0x1903
+#define GL_RGB8                                          0x8051
+#define GL_RGBA8                                         0x8058
+#define GL_RGB10_A2                                      0x8059
+#define GL_TEXTURE_BINDING_3D                            0x806A
+#define GL_UNPACK_SKIP_IMAGES                            0x806D
+#define GL_UNPACK_IMAGE_HEIGHT                           0x806E
+#define GL_TEXTURE_3D                                    0x806F
+#define GL_TEXTURE_WRAP_R                                0x8072
+#define GL_MAX_3D_TEXTURE_SIZE                           0x8073
+#define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368
+#define GL_MAX_ELEMENTS_VERTICES                         0x80E8
+#define GL_MAX_ELEMENTS_INDICES                          0x80E9
+#define GL_TEXTURE_MIN_LOD                               0x813A
+#define GL_TEXTURE_MAX_LOD                               0x813B
+#define GL_TEXTURE_BASE_LEVEL                            0x813C
+#define GL_TEXTURE_MAX_LEVEL                             0x813D
+#define GL_MIN                                           0x8007
+#define GL_MAX                                           0x8008
+#define GL_DEPTH_COMPONENT24                             0x81A6
+#define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD
+#define GL_TEXTURE_COMPARE_MODE                          0x884C
+#define GL_TEXTURE_COMPARE_FUNC                          0x884D
+#define GL_CURRENT_QUERY                                 0x8865
+#define GL_QUERY_RESULT                                  0x8866
+#define GL_QUERY_RESULT_AVAILABLE                        0x8867
+#define GL_BUFFER_MAPPED                                 0x88BC
+#define GL_BUFFER_MAP_POINTER                            0x88BD
+#define GL_STREAM_READ                                   0x88E1
+#define GL_STREAM_COPY                                   0x88E2
+#define GL_STATIC_READ                                   0x88E5
+#define GL_STATIC_COPY                                   0x88E6
+#define GL_DYNAMIC_READ                                  0x88E9
+#define GL_DYNAMIC_COPY                                  0x88EA
+#define GL_MAX_DRAW_BUFFERS                              0x8824
+#define GL_DRAW_BUFFER0                                  0x8825
+#define GL_DRAW_BUFFER1                                  0x8826
+#define GL_DRAW_BUFFER2                                  0x8827
+#define GL_DRAW_BUFFER3                                  0x8828
+#define GL_DRAW_BUFFER4                                  0x8829
+#define GL_DRAW_BUFFER5                                  0x882A
+#define GL_DRAW_BUFFER6                                  0x882B
+#define GL_DRAW_BUFFER7                                  0x882C
+#define GL_DRAW_BUFFER8                                  0x882D
+#define GL_DRAW_BUFFER9                                  0x882E
+#define GL_DRAW_BUFFER10                                 0x882F
+#define GL_DRAW_BUFFER11                                 0x8830
+#define GL_DRAW_BUFFER12                                 0x8831
+#define GL_DRAW_BUFFER13                                 0x8832
+#define GL_DRAW_BUFFER14                                 0x8833
+#define GL_DRAW_BUFFER15                                 0x8834
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A
+#define GL_SAMPLER_3D                                    0x8B5F
+#define GL_SAMPLER_2D_SHADOW                             0x8B62
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B
+#define GL_PIXEL_PACK_BUFFER                             0x88EB
+#define GL_PIXEL_UNPACK_BUFFER                           0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF
+#define GL_FLOAT_MAT2x3                                  0x8B65
+#define GL_FLOAT_MAT2x4                                  0x8B66
+#define GL_FLOAT_MAT3x2                                  0x8B67
+#define GL_FLOAT_MAT3x4                                  0x8B68
+#define GL_FLOAT_MAT4x2                                  0x8B69
+#define GL_FLOAT_MAT4x3                                  0x8B6A
+#define GL_SRGB                                          0x8C40
+#define GL_SRGB8                                         0x8C41
+#define GL_SRGB8_ALPHA8                                  0x8C43
+#define GL_COMPARE_REF_TO_TEXTURE                        0x884E
+#define GL_MAJOR_VERSION                                 0x821B
+#define GL_MINOR_VERSION                                 0x821C
+#define GL_NUM_EXTENSIONS                                0x821D
+#define GL_RGBA32F                                       0x8814
+#define GL_RGB32F                                        0x8815
+#define GL_RGBA16F                                       0x881A
+#define GL_RGB16F                                        0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905
+#define GL_MAX_VARYING_COMPONENTS                        0x8B4B
+#define GL_TEXTURE_2D_ARRAY                              0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D
+#define GL_R11F_G11F_B10F                                0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B
+#define GL_RGB9_E5                                       0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88
+#define GL_RASTERIZER_DISCARD                            0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B
+#define GL_INTERLEAVED_ATTRIBS                           0x8C8C
+#define GL_SEPARATE_ATTRIBS                              0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F
+#define GL_RGBA32UI                                      0x8D70
+#define GL_RGB32UI                                       0x8D71
+#define GL_RGBA16UI                                      0x8D76
+#define GL_RGB16UI                                       0x8D77
+#define GL_RGBA8UI                                       0x8D7C
+#define GL_RGB8UI                                        0x8D7D
+#define GL_RGBA32I                                       0x8D82
+#define GL_RGB32I                                        0x8D83
+#define GL_RGBA16I                                       0x8D88
+#define GL_RGB16I                                        0x8D89
+#define GL_RGBA8I                                        0x8D8E
+#define GL_RGB8I                                         0x8D8F
+#define GL_RED_INTEGER                                   0x8D94
+#define GL_RGB_INTEGER                                   0x8D98
+#define GL_RGBA_INTEGER                                  0x8D99
+#define GL_SAMPLER_2D_ARRAY                              0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW                           0x8DC5
+#define GL_UNSIGNED_INT_VEC2                             0x8DC6
+#define GL_UNSIGNED_INT_VEC3                             0x8DC7
+#define GL_UNSIGNED_INT_VEC4                             0x8DC8
+#define GL_INT_SAMPLER_2D                                0x8DCA
+#define GL_INT_SAMPLER_3D                                0x8DCB
+#define GL_INT_SAMPLER_CUBE                              0x8DCC
+#define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7
+#define GL_BUFFER_ACCESS_FLAGS                           0x911F
+#define GL_BUFFER_MAP_LENGTH                             0x9120
+#define GL_BUFFER_MAP_OFFSET                             0x9121
+#define GL_DEPTH_COMPONENT32F                            0x8CAC
+#define GL_DEPTH32F_STENCIL8                             0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
+#define GL_FRAMEBUFFER_DEFAULT                           0x8218
+#define GL_FRAMEBUFFER_UNDEFINED                         0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A
+#define GL_DEPTH_STENCIL                                 0x84F9
+#define GL_UNSIGNED_INT_24_8                             0x84FA
+#define GL_DEPTH24_STENCIL8                              0x88F0
+#define GL_UNSIGNED_NORMALIZED                           0x8C17
+#define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING
+#define GL_READ_FRAMEBUFFER                              0x8CA8
+#define GL_DRAW_FRAMEBUFFER                              0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA
+#define GL_RENDERBUFFER_SAMPLES                          0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
+#define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF
+#define GL_COLOR_ATTACHMENT1                             0x8CE1
+#define GL_COLOR_ATTACHMENT2                             0x8CE2
+#define GL_COLOR_ATTACHMENT3                             0x8CE3
+#define GL_COLOR_ATTACHMENT4                             0x8CE4
+#define GL_COLOR_ATTACHMENT5                             0x8CE5
+#define GL_COLOR_ATTACHMENT6                             0x8CE6
+#define GL_COLOR_ATTACHMENT7                             0x8CE7
+#define GL_COLOR_ATTACHMENT8                             0x8CE8
+#define GL_COLOR_ATTACHMENT9                             0x8CE9
+#define GL_COLOR_ATTACHMENT10                            0x8CEA
+#define GL_COLOR_ATTACHMENT11                            0x8CEB
+#define GL_COLOR_ATTACHMENT12                            0x8CEC
+#define GL_COLOR_ATTACHMENT13                            0x8CED
+#define GL_COLOR_ATTACHMENT14                            0x8CEE
+#define GL_COLOR_ATTACHMENT15                            0x8CEF
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
+#define GL_MAX_SAMPLES                                   0x8D57
+#define GL_HALF_FLOAT                                    0x140B
+#define GL_MAP_READ_BIT                                  0x0001
+#define GL_MAP_WRITE_BIT                                 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020
+#define GL_RG                                            0x8227
+#define GL_RG_INTEGER                                    0x8228
+#define GL_R8                                            0x8229
+#define GL_RG8                                           0x822B
+#define GL_R16F                                          0x822D
+#define GL_R32F                                          0x822E
+#define GL_RG16F                                         0x822F
+#define GL_RG32F                                         0x8230
+#define GL_R8I                                           0x8231
+#define GL_R8UI                                          0x8232
+#define GL_R16I                                          0x8233
+#define GL_R16UI                                         0x8234
+#define GL_R32I                                          0x8235
+#define GL_R32UI                                         0x8236
+#define GL_RG8I                                          0x8237
+#define GL_RG8UI                                         0x8238
+#define GL_RG16I                                         0x8239
+#define GL_RG16UI                                        0x823A
+#define GL_RG32I                                         0x823B
+#define GL_RG32UI                                        0x823C
+#define GL_VERTEX_ARRAY_BINDING                          0x85B5
+#define GL_R8_SNORM                                      0x8F94
+#define GL_RG8_SNORM                                     0x8F95
+#define GL_RGB8_SNORM                                    0x8F96
+#define GL_RGBA8_SNORM                                   0x8F97
+#define GL_SIGNED_NORMALIZED                             0x8F9C
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69
+#define GL_COPY_READ_BUFFER                              0x8F36
+#define GL_COPY_WRITE_BUFFER                             0x8F37
+#define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER
+#define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER
+#define GL_UNIFORM_BUFFER                                0x8A11
+#define GL_UNIFORM_BUFFER_BINDING                        0x8A28
+#define GL_UNIFORM_BUFFER_START                          0x8A29
+#define GL_UNIFORM_BUFFER_SIZE                           0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36
+#define GL_UNIFORM_TYPE                                  0x8A37
+#define GL_UNIFORM_SIZE                                  0x8A38
+#define GL_UNIFORM_NAME_LENGTH                           0x8A39
+#define GL_UNIFORM_BLOCK_INDEX                           0x8A3A
+#define GL_UNIFORM_OFFSET                                0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING                         0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
+#define GL_INVALID_INDEX                                 0xFFFFFFFFu
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125
+#define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111
+#define GL_OBJECT_TYPE                                   0x9112
+#define GL_SYNC_CONDITION                                0x9113
+#define GL_SYNC_STATUS                                   0x9114
+#define GL_SYNC_FLAGS                                    0x9115
+#define GL_SYNC_FENCE                                    0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117
+#define GL_UNSIGNALED                                    0x9118
+#define GL_SIGNALED                                      0x9119
+#define GL_ALREADY_SIGNALED                              0x911A
+#define GL_TIMEOUT_EXPIRED                               0x911B
+#define GL_CONDITION_SATISFIED                           0x911C
+#define GL_WAIT_FAILED                                   0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001
+#define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE
+#define GL_ANY_SAMPLES_PASSED                            0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A
+#define GL_SAMPLER_BINDING                               0x8919
+#define GL_RGB10_A2UI                                    0x906F
+#define GL_TEXTURE_SWIZZLE_R                             0x8E42
+#define GL_TEXTURE_SWIZZLE_G                             0x8E43
+#define GL_TEXTURE_SWIZZLE_B                             0x8E44
+#define GL_TEXTURE_SWIZZLE_A                             0x8E45
+#define GL_GREEN                                         0x1904
+#define GL_BLUE                                          0x1905
+#define GL_INT_2_10_10_10_REV                            0x8D9F
+#define GL_TRANSFORM_FEEDBACK                            0x8E22
+#define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257
+#define GL_PROGRAM_BINARY_LENGTH                         0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE
+#define GL_PROGRAM_BINARY_FORMATS                        0x87FF
+#define GL_COMPRESSED_R11_EAC                            0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271
+#define GL_COMPRESSED_RG11_EAC                           0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273
+#define GL_COMPRESSED_RGB8_ETC2                          0x9274
+#define GL_COMPRESSED_SRGB8_ETC2                         0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279
+#define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F
+#define GL_MAX_ELEMENT_INDEX                             0x8D6B
+#define GL_NUM_SAMPLE_COUNTS                             0x9380
+#define GL_TEXTURE_IMMUTABLE_LEVELS                      0x8D63
+
+/*-------------------------------------------------------------------------
+ * Entrypoint definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES 2.0 */
+
+GL_APICALL void           GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void           GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void           GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
+GL_APICALL void           GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void           GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void           GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void           GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void           GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void           GL_APIENTRY glBlendEquation (GLenum mode);
+GL_APICALL void           GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void           GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void           GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GL_APICALL void           GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GL_APICALL void           GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+GL_APICALL GLenum         GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void           GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void           GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void           GL_APIENTRY glClearDepthf (GLfloat depth);
+GL_APICALL void           GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void           GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void           GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void           GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void           GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void           GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void           GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint         GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint         GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void           GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void           GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
+GL_APICALL void           GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
+GL_APICALL void           GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void           GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
+GL_APICALL void           GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void           GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
+GL_APICALL void           GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void           GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void           GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
+GL_APICALL void           GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void           GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void           GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void           GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void           GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+GL_APICALL void           GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void           GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void           GL_APIENTRY glFinish (void);
+GL_APICALL void           GL_APIENTRY glFlush (void);
+GL_APICALL void           GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void           GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void           GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void           GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
+GL_APICALL void           GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void           GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
+GL_APICALL void           GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
+GL_APICALL void           GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
+GL_APICALL void           GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void           GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void           GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+GL_APICALL int            GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
+GL_APICALL void           GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
+GL_APICALL void           GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL GLenum         GL_APIENTRY glGetError (void);
+GL_APICALL void           GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
+GL_APICALL void           GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void           GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void           GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+GL_APICALL void           GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void           GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
+GL_APICALL void           GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
+GL_APICALL void           GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
+GL_APICALL int            GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
+GL_APICALL void           GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
+GL_APICALL void           GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
+GL_APICALL void           GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean      GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean      GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean      GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean      GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean      GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean      GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean      GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void           GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void           GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void           GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void           GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void           GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+GL_APICALL void           GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void           GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void           GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
+GL_APICALL void           GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void           GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+GL_APICALL void           GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
+GL_APICALL void           GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void           GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void           GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void           GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void           GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void           GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void           GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void           GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void           GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
+GL_APICALL void           GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void           GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
+GL_APICALL void           GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void           GL_APIENTRY glUniform1f (GLint location, GLfloat x);
+GL_APICALL void           GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void           GL_APIENTRY glUniform1i (GLint location, GLint x);
+GL_APICALL void           GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void           GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
+GL_APICALL void           GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void           GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
+GL_APICALL void           GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void           GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void           GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void           GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void           GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void           GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void           GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void           GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void           GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void           GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void           GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void           GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
+GL_APICALL void           GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
+GL_APICALL void           GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
+GL_APICALL void           GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
+GL_APICALL void           GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void           GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
+GL_APICALL void           GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void           GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
+GL_APICALL void           GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+GL_APICALL void           GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+/* OpenGL ES 3.0 */
+
+GL_APICALL void           GL_APIENTRY glReadBuffer (GLenum mode);
+GL_APICALL void           GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
+GL_APICALL void           GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void           GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void           GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void           GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void           GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void           GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids);
+GL_APICALL void           GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids);
+GL_APICALL GLboolean      GL_APIENTRY glIsQuery (GLuint id);
+GL_APICALL void           GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
+GL_APICALL void           GL_APIENTRY glEndQuery (GLenum target);
+GL_APICALL void           GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params);
+GL_APICALL GLboolean      GL_APIENTRY glUnmapBuffer (GLenum target);
+GL_APICALL void           GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params);
+GL_APICALL void           GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs);
+GL_APICALL void           GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GL_APICALL void           GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void           GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GL_APICALL GLvoid*        GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void           GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
+GL_APICALL void           GL_APIENTRY glBindVertexArray (GLuint array);
+GL_APICALL void           GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays);
+GL_APICALL void           GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays);
+GL_APICALL GLboolean      GL_APIENTRY glIsVertexArray (GLuint array);
+GL_APICALL void           GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data);
+GL_APICALL void           GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
+GL_APICALL void           GL_APIENTRY glEndTransformFeedback (void);
+GL_APICALL void           GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GL_APICALL void           GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
+GL_APICALL void           GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
+GL_APICALL void           GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
+GL_APICALL void           GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+GL_APICALL void           GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params);
+GL_APICALL void           GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void           GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GL_APICALL void           GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v);
+GL_APICALL void           GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v);
+GL_APICALL void           GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params);
+GL_APICALL GLint          GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
+GL_APICALL void           GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
+GL_APICALL void           GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
+GL_APICALL void           GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void           GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void           GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void           GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void           GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void           GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void           GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value);
+GL_APICALL void           GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
+GL_APICALL void           GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index);
+GL_APICALL void           GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GL_APICALL void           GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
+GL_APICALL void           GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+GL_APICALL GLuint         GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName);
+GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+GL_APICALL void           GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GL_APICALL void           GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
+GL_APICALL void           GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
+GL_APICALL GLsync         GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean      GL_APIENTRY glIsSync (GLsync sync);
+GL_APICALL void           GL_APIENTRY glDeleteSync (GLsync sync);
+GL_APICALL GLenum         GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void           GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void           GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params);
+GL_APICALL void           GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+GL_APICALL void           GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data);
+GL_APICALL void           GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params);
+GL_APICALL void           GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers);
+GL_APICALL void           GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers);
+GL_APICALL GLboolean      GL_APIENTRY glIsSampler (GLuint sampler);
+GL_APICALL void           GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
+GL_APICALL void           GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
+GL_APICALL void           GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param);
+GL_APICALL void           GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
+GL_APICALL void           GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param);
+GL_APICALL void           GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params);
+GL_APICALL void           GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
+GL_APICALL void           GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
+GL_APICALL void           GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids);
+GL_APICALL void           GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids);
+GL_APICALL GLboolean      GL_APIENTRY glIsTransformFeedback (GLuint id);
+GL_APICALL void           GL_APIENTRY glPauseTransformFeedback (void);
+GL_APICALL void           GL_APIENTRY glResumeTransformFeedback (void);
+GL_APICALL void           GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+GL_APICALL void           GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+GL_APICALL void           GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
+GL_APICALL void           GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+GL_APICALL void           GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void           GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void           GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void           GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/include/GLES3/gl3ext.h b/include/GLES3/gl3ext.h
new file mode 100644 (file)
index 0000000..4d4ea96
--- /dev/null
@@ -0,0 +1,24 @@
+#ifndef __gl3ext_h_
+#define __gl3ext_h_
+
+/* $Revision: 17809 $ on $Date:: 2012-05-14 08:03:36 -0700 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* OpenGL ES 3 Extensions
+ *
+ * After an OES extension's interactions with OpenGl ES 3.0 have been documented,
+ * its tokens and function definitions should be added to this file in a manner
+ * that does not conflict with gl2ext.h or gl3.h.
+ *
+ * Tokens and function definitions for extensions that have become standard
+ * features in OpenGL ES 3.0 will not be added to this file.
+ *
+ * Applications using OpenGL-ES-2-only extensions should include gl2ext.h
+ */
+
+#endif /* __gl3ext_h_ */
+
diff --git a/include/GLES3/gl3platform.h b/include/GLES3/gl3platform.h
new file mode 100644 (file)
index 0000000..1bd1a85
--- /dev/null
@@ -0,0 +1,30 @@
+#ifndef __gl3platform_h_
+#define __gl3platform_h_
+
+/* $Revision: 18437 $ on $Date:: 2012-07-08 23:31:39 -0700 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* Platform-specific types and definitions for OpenGL ES 3.X  gl3.h
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file.  Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "OpenGL-ES" component "Registry".
+ */
+
+#include <KHR/khrplatform.h>
+
+#ifndef GL_APICALL
+#define GL_APICALL  KHRONOS_APICALL
+#endif
+
+#ifndef GL_APIENTRY
+#define GL_APIENTRY KHRONOS_APIENTRY
+#endif
+
+#endif /* __gl3platform_h_ */
index 9febc4b8d9687aa01d35cc17a4106aca143b5943..5e02e1c449a2edb5d5e259b583bd3df848545a2b 100644 (file)
@@ -36,6 +36,11 @@ GLES2_include_HEADERS = \
        $(top_srcdir)/include/GLES2/gl2.h \
        $(top_srcdir)/include/GLES2/gl2ext.h \
        $(top_srcdir)/include/GLES2/gl2platform.h
+GLES3_includedir = $(includedir)/GLES3
+GLES3_include_HEADERS = \
+       $(top_srcdir)/include/GLES3/gl3.h \
+       $(top_srcdir)/include/GLES3/gl3ext.h \
+       $(top_srcdir)/include/GLES3/gl3platform.h
 
 lib_LTLIBRARIES = libGLESv2.la