v3d: Rename driver functions from vc5 to v3d.
authorEric Anholt <eric@anholt.net>
Tue, 1 May 2018 19:39:31 +0000 (12:39 -0700)
committerEric Anholt <eric@anholt.net>
Wed, 16 May 2018 20:19:07 +0000 (21:19 +0100)
This is the final step of the driver rename.

29 files changed:
src/gallium/drivers/v3d/v3d_blit.c
src/gallium/drivers/v3d/v3d_bufmgr.c
src/gallium/drivers/v3d/v3d_bufmgr.h
src/gallium/drivers/v3d/v3d_cl.c
src/gallium/drivers/v3d/v3d_cl.h
src/gallium/drivers/v3d/v3d_context.c
src/gallium/drivers/v3d/v3d_context.h
src/gallium/drivers/v3d/v3d_fence.c
src/gallium/drivers/v3d/v3d_format_table.h
src/gallium/drivers/v3d/v3d_formats.c
src/gallium/drivers/v3d/v3d_job.c
src/gallium/drivers/v3d/v3d_program.c
src/gallium/drivers/v3d/v3d_query.c
src/gallium/drivers/v3d/v3d_resource.c
src/gallium/drivers/v3d/v3d_resource.h
src/gallium/drivers/v3d/v3d_screen.c
src/gallium/drivers/v3d/v3d_screen.h
src/gallium/drivers/v3d/v3d_simulator.c
src/gallium/drivers/v3d/v3d_tiling.c
src/gallium/drivers/v3d/v3d_tiling.h
src/gallium/drivers/v3d/v3d_uniforms.c
src/gallium/drivers/v3d/v3dx_context.h
src/gallium/drivers/v3d/v3dx_draw.c
src/gallium/drivers/v3d/v3dx_emit.c
src/gallium/drivers/v3d/v3dx_format_table.c
src/gallium/drivers/v3d/v3dx_job.c
src/gallium/drivers/v3d/v3dx_rcl.c
src/gallium/drivers/v3d/v3dx_simulator.c
src/gallium/drivers/v3d/v3dx_state.c

index 7c67d4561badb3a4199c389242867b51df1d0c4a..6e609fbe3cb420a2794fbf42b56e8a952fcc1f77 100644 (file)
@@ -28,7 +28,7 @@
 
 #if 0
 static struct pipe_surface *
-vc5_get_blit_surface(struct pipe_context *pctx,
+v3d_get_blit_surface(struct pipe_context *pctx,
                      struct pipe_resource *prsc, unsigned level)
 {
         struct pipe_surface tmpl;
@@ -49,9 +49,9 @@ is_tile_unaligned(unsigned size, unsigned tile_size)
 }
 
 static bool
-vc5_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
+v3d_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
+        struct v3d_context *v3d = v3d_context(pctx);
         bool msaa = (info->src.resource->nr_samples > 1 ||
                      info->dst.resource->nr_samples > 1);
         int tile_width = msaa ? 32 : 64;
@@ -95,7 +95,7 @@ vc5_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
          * determine the stride (which could be fixed by explicitly supplying
          * it in the ABI).
          */
-        struct vc5_resource *rsc = vc5_resource(info->src.resource);
+        struct v3d_resource *rsc = v3d_resource(info->src.resource);
 
         uint32_t stride;
 
@@ -123,13 +123,13 @@ vc5_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
         }
 
         struct pipe_surface *dst_surf =
-                vc5_get_blit_surface(pctx, info->dst.resource, info->dst.level);
+                v3d_get_blit_surface(pctx, info->dst.resource, info->dst.level);
         struct pipe_surface *src_surf =
-                vc5_get_blit_surface(pctx, info->src.resource, info->src.level);
+                v3d_get_blit_surface(pctx, info->src.resource, info->src.level);
 
-        vc5_flush_jobs_reading_resource(vc5, info->src.resource);
+        v3d_flush_jobs_reading_resource(v3d, info->src.resource);
 
-        struct vc5_job *job = vc5_get_job(vc5, dst_surf, NULL);
+        struct v3d_job *job = v3d_get_job(v3d, dst_surf, NULL);
         pipe_surface_reference(&job->color_read, src_surf);
 
         /* If we're resolving from MSAA to single sample, we still need to run
@@ -154,7 +154,7 @@ vc5_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
         job->needs_flush = true;
         job->resolve |= PIPE_CLEAR_COLOR;
 
-        vc5_job_submit(vc5, job);
+        v3d_job_submit(v3d, job);
 
         pipe_surface_reference(&dst_surf, NULL);
         pipe_surface_reference(&src_surf, NULL);
@@ -164,47 +164,47 @@ vc5_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
 #endif
 
 void
-vc5_blitter_save(struct vc5_context *vc5)
+v3d_blitter_save(struct v3d_context *v3d)
 {
-        util_blitter_save_fragment_constant_buffer_slot(vc5->blitter,
-                                                        vc5->constbuf[PIPE_SHADER_FRAGMENT].cb);
-        util_blitter_save_vertex_buffer_slot(vc5->blitter, vc5->vertexbuf.vb);
-        util_blitter_save_vertex_elements(vc5->blitter, vc5->vtx);
-        util_blitter_save_vertex_shader(vc5->blitter, vc5->prog.bind_vs);
-        util_blitter_save_so_targets(vc5->blitter, vc5->streamout.num_targets,
-                                     vc5->streamout.targets);
-        util_blitter_save_rasterizer(vc5->blitter, vc5->rasterizer);
-        util_blitter_save_viewport(vc5->blitter, &vc5->viewport);
-        util_blitter_save_scissor(vc5->blitter, &vc5->scissor);
-        util_blitter_save_fragment_shader(vc5->blitter, vc5->prog.bind_fs);
-        util_blitter_save_blend(vc5->blitter, vc5->blend);
-        util_blitter_save_depth_stencil_alpha(vc5->blitter, vc5->zsa);
-        util_blitter_save_stencil_ref(vc5->blitter, &vc5->stencil_ref);
-        util_blitter_save_sample_mask(vc5->blitter, vc5->sample_mask);
-        util_blitter_save_framebuffer(vc5->blitter, &vc5->framebuffer);
-        util_blitter_save_fragment_sampler_states(vc5->blitter,
-                        vc5->fragtex.num_samplers,
-                        (void **)vc5->fragtex.samplers);
-        util_blitter_save_fragment_sampler_views(vc5->blitter,
-                        vc5->fragtex.num_textures, vc5->fragtex.textures);
-        util_blitter_save_so_targets(vc5->blitter, vc5->streamout.num_targets,
-                                     vc5->streamout.targets);
+        util_blitter_save_fragment_constant_buffer_slot(v3d->blitter,
+                                                        v3d->constbuf[PIPE_SHADER_FRAGMENT].cb);
+        util_blitter_save_vertex_buffer_slot(v3d->blitter, v3d->vertexbuf.vb);
+        util_blitter_save_vertex_elements(v3d->blitter, v3d->vtx);
+        util_blitter_save_vertex_shader(v3d->blitter, v3d->prog.bind_vs);
+        util_blitter_save_so_targets(v3d->blitter, v3d->streamout.num_targets,
+                                     v3d->streamout.targets);
+        util_blitter_save_rasterizer(v3d->blitter, v3d->rasterizer);
+        util_blitter_save_viewport(v3d->blitter, &v3d->viewport);
+        util_blitter_save_scissor(v3d->blitter, &v3d->scissor);
+        util_blitter_save_fragment_shader(v3d->blitter, v3d->prog.bind_fs);
+        util_blitter_save_blend(v3d->blitter, v3d->blend);
+        util_blitter_save_depth_stencil_alpha(v3d->blitter, v3d->zsa);
+        util_blitter_save_stencil_ref(v3d->blitter, &v3d->stencil_ref);
+        util_blitter_save_sample_mask(v3d->blitter, v3d->sample_mask);
+        util_blitter_save_framebuffer(v3d->blitter, &v3d->framebuffer);
+        util_blitter_save_fragment_sampler_states(v3d->blitter,
+                        v3d->fragtex.num_samplers,
+                        (void **)v3d->fragtex.samplers);
+        util_blitter_save_fragment_sampler_views(v3d->blitter,
+                        v3d->fragtex.num_textures, v3d->fragtex.textures);
+        util_blitter_save_so_targets(v3d->blitter, v3d->streamout.num_targets,
+                                     v3d->streamout.targets);
 }
 
 static bool
-vc5_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
+v3d_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
 {
-        struct vc5_context *vc5 = vc5_context(ctx);
+        struct v3d_context *v3d = v3d_context(ctx);
 
-        if (!util_blitter_is_blit_supported(vc5->blitter, info)) {
+        if (!util_blitter_is_blit_supported(v3d->blitter, info)) {
                 fprintf(stderr, "blit unsupported %s -> %s\n",
                     util_format_short_name(info->src.resource->format),
                     util_format_short_name(info->dst.resource->format));
                 return false;
         }
 
-        vc5_blitter_save(vc5);
-        util_blitter_blit(vc5->blitter, info);
+        v3d_blitter_save(v3d);
+        util_blitter_blit(v3d->blitter, info);
 
         return true;
 }
@@ -213,11 +213,11 @@ vc5_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
  * or R8 texture.
  */
 static void
-vc5_stencil_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
+v3d_stencil_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
 {
-        struct vc5_context *vc5 = vc5_context(ctx);
-        struct vc5_resource *src = vc5_resource(info->src.resource);
-        struct vc5_resource *dst = vc5_resource(info->dst.resource);
+        struct v3d_context *v3d = v3d_context(ctx);
+        struct v3d_resource *src = v3d_resource(info->src.resource);
+        struct v3d_resource *dst = v3d_resource(info->dst.resource);
         enum pipe_format src_format, dst_format;
 
         if (src->separate_stencil) {
@@ -267,8 +267,8 @@ vc5_stencil_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
         struct pipe_sampler_view *src_view =
                 ctx->create_sampler_view(ctx, &src->base, &src_tmpl);
 
-        vc5_blitter_save(vc5);
-        util_blitter_blit_generic(vc5->blitter, dst_surf, &info->dst.box,
+        v3d_blitter_save(v3d);
+        util_blitter_blit_generic(v3d->blitter, dst_surf, &info->dst.box,
                                   src_view, &info->src.box,
                                   src->base.width0, src->base.height0,
                                   PIPE_MASK_R,
@@ -284,19 +284,19 @@ vc5_stencil_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
  * Scaling, format conversion, up- and downsampling (resolve) are allowed.
  */
 void
-vc5_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
+v3d_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
 {
         struct pipe_blit_info info = *blit_info;
 
         if (info.mask & PIPE_MASK_S) {
-                vc5_stencil_blit(pctx, blit_info);
+                v3d_stencil_blit(pctx, blit_info);
                 info.mask &= ~PIPE_MASK_S;
         }
 
 #if 0
-        if (vc5_tile_blit(pctx, blit_info))
+        if (v3d_tile_blit(pctx, blit_info))
                 return;
 #endif
 
-        vc5_render_blit(pctx, &info);
+        v3d_render_blit(pctx, &info);
 }
index ef2a5fa07be660fc9a65500a176f5a7fffaae378..f7a851f9d43129be3c85ef7d89268eed960a0d85 100644 (file)
 static bool dump_stats = false;
 
 static void
-vc5_bo_cache_free_all(struct vc5_bo_cache *cache);
+v3d_bo_cache_free_all(struct v3d_bo_cache *cache);
 
 static void
-vc5_bo_dump_stats(struct vc5_screen *screen)
+v3d_bo_dump_stats(struct v3d_screen *screen)
 {
-        struct vc5_bo_cache *cache = &screen->bo_cache;
+        struct v3d_bo_cache *cache = &screen->bo_cache;
 
         fprintf(stderr, "  BOs allocated:   %d\n", screen->bo_count);
         fprintf(stderr, "  BOs size:        %dkb\n", screen->bo_size / 1024);
@@ -59,10 +59,10 @@ vc5_bo_dump_stats(struct vc5_screen *screen)
         fprintf(stderr, "  BOs cached size: %dkb\n", cache->bo_size / 1024);
 
         if (!list_empty(&cache->time_list)) {
-                struct vc5_bo *first = LIST_ENTRY(struct vc5_bo,
+                struct v3d_bo *first = LIST_ENTRY(struct v3d_bo,
                                                   cache->time_list.next,
                                                   time_list);
-                struct vc5_bo *last = LIST_ENTRY(struct vc5_bo,
+                struct v3d_bo *last = LIST_ENTRY(struct v3d_bo,
                                                   cache->time_list.prev,
                                                   time_list);
 
@@ -79,7 +79,7 @@ vc5_bo_dump_stats(struct vc5_screen *screen)
 }
 
 static void
-vc5_bo_remove_from_cache(struct vc5_bo_cache *cache, struct vc5_bo *bo)
+v3d_bo_remove_from_cache(struct v3d_bo_cache *cache, struct v3d_bo *bo)
 {
         list_del(&bo->time_list);
         list_del(&bo->size_list);
@@ -87,32 +87,32 @@ vc5_bo_remove_from_cache(struct vc5_bo_cache *cache, struct vc5_bo *bo)
         cache->bo_size -= bo->size;
 }
 
-static struct vc5_bo *
-vc5_bo_from_cache(struct vc5_screen *screen, uint32_t size, const char *name)
+static struct v3d_bo *
+v3d_bo_from_cache(struct v3d_screen *screen, uint32_t size, const char *name)
 {
-        struct vc5_bo_cache *cache = &screen->bo_cache;
+        struct v3d_bo_cache *cache = &screen->bo_cache;
         uint32_t page_index = size / 4096 - 1;
 
         if (cache->size_list_size <= page_index)
                 return NULL;
 
-        struct vc5_bo *bo = NULL;
+        struct v3d_bo *bo = NULL;
         mtx_lock(&cache->lock);
         if (!list_empty(&cache->size_list[page_index])) {
-                bo = LIST_ENTRY(struct vc5_bo, cache->size_list[page_index].next,
+                bo = LIST_ENTRY(struct v3d_bo, cache->size_list[page_index].next,
                                 size_list);
 
                 /* Check that the BO has gone idle.  If not, then we want to
                  * allocate something new instead, since we assume that the
                  * user will proceed to CPU map it and fill it with stuff.
                  */
-                if (!vc5_bo_wait(bo, 0, NULL)) {
+                if (!v3d_bo_wait(bo, 0, NULL)) {
                         mtx_unlock(&cache->lock);
                         return NULL;
                 }
 
                 pipe_reference_init(&bo->reference, 1);
-                vc5_bo_remove_from_cache(cache, bo);
+                v3d_bo_remove_from_cache(cache, bo);
 
                 bo->name = name;
         }
@@ -120,25 +120,25 @@ vc5_bo_from_cache(struct vc5_screen *screen, uint32_t size, const char *name)
         return bo;
 }
 
-struct vc5_bo *
-vc5_bo_alloc(struct vc5_screen *screen, uint32_t size, const char *name)
+struct v3d_bo *
+v3d_bo_alloc(struct v3d_screen *screen, uint32_t size, const char *name)
 {
-        struct vc5_bo *bo;
+        struct v3d_bo *bo;
         int ret;
 
         size = align(size, 4096);
 
-        bo = vc5_bo_from_cache(screen, size, name);
+        bo = v3d_bo_from_cache(screen, size, name);
         if (bo) {
                 if (dump_stats) {
                         fprintf(stderr, "Allocated %s %dkb from cache:\n",
                                 name, size / 1024);
-                        vc5_bo_dump_stats(screen);
+                        v3d_bo_dump_stats(screen);
                 }
                 return bo;
         }
 
-        bo = CALLOC_STRUCT(vc5_bo);
+        bo = CALLOC_STRUCT(v3d_bo);
         if (!bo)
                 return NULL;
 
@@ -156,7 +156,7 @@ vc5_bo_alloc(struct vc5_screen *screen, uint32_t size, const char *name)
                 .size = size
         };
 
-        ret = vc5_ioctl(screen->fd, DRM_IOCTL_V3D_CREATE_BO, &create);
+        ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_CREATE_BO, &create);
         bo->handle = create.handle;
         bo->offset = create.offset;
 
@@ -164,7 +164,7 @@ vc5_bo_alloc(struct vc5_screen *screen, uint32_t size, const char *name)
                 if (!list_empty(&screen->bo_cache.time_list) &&
                     !cleared_and_retried) {
                         cleared_and_retried = true;
-                        vc5_bo_cache_free_all(&screen->bo_cache);
+                        v3d_bo_cache_free_all(&screen->bo_cache);
                         goto retry;
                 }
 
@@ -176,31 +176,31 @@ vc5_bo_alloc(struct vc5_screen *screen, uint32_t size, const char *name)
         screen->bo_size += bo->size;
         if (dump_stats) {
                 fprintf(stderr, "Allocated %s %dkb:\n", name, size / 1024);
-                vc5_bo_dump_stats(screen);
+                v3d_bo_dump_stats(screen);
         }
 
         return bo;
 }
 
 void
-vc5_bo_last_unreference(struct vc5_bo *bo)
+v3d_bo_last_unreference(struct v3d_bo *bo)
 {
-        struct vc5_screen *screen = bo->screen;
+        struct v3d_screen *screen = bo->screen;
 
         struct timespec time;
         clock_gettime(CLOCK_MONOTONIC, &time);
         mtx_lock(&screen->bo_cache.lock);
-        vc5_bo_last_unreference_locked_timed(bo, time.tv_sec);
+        v3d_bo_last_unreference_locked_timed(bo, time.tv_sec);
         mtx_unlock(&screen->bo_cache.lock);
 }
 
 static void
-vc5_bo_free(struct vc5_bo *bo)
+v3d_bo_free(struct v3d_bo *bo)
 {
-        struct vc5_screen *screen = bo->screen;
+        struct v3d_screen *screen = bo->screen;
 
         if (bo->map) {
-                if (using_vc5_simulator && bo->name &&
+                if (using_v3d_simulator && bo->name &&
                     strcmp(bo->name, "winsys") == 0) {
                         free(bo->map);
                 } else {
@@ -212,7 +212,7 @@ vc5_bo_free(struct vc5_bo *bo)
         struct drm_gem_close c;
         memset(&c, 0, sizeof(c));
         c.handle = bo->handle;
-        int ret = vc5_ioctl(screen->fd, DRM_IOCTL_GEM_CLOSE, &c);
+        int ret = v3d_ioctl(screen->fd, DRM_IOCTL_GEM_CLOSE, &c);
         if (ret != 0)
                 fprintf(stderr, "close object %d: %s\n", bo->handle, strerror(errno));
 
@@ -224,30 +224,30 @@ vc5_bo_free(struct vc5_bo *bo)
                         bo->name ? bo->name : "",
                         bo->name ? " " : "",
                         bo->size / 1024);
-                vc5_bo_dump_stats(screen);
+                v3d_bo_dump_stats(screen);
         }
 
         free(bo);
 }
 
 static void
-free_stale_bos(struct vc5_screen *screen, time_t time)
+free_stale_bos(struct v3d_screen *screen, time_t time)
 {
-        struct vc5_bo_cache *cache = &screen->bo_cache;
+        struct v3d_bo_cache *cache = &screen->bo_cache;
         bool freed_any = false;
 
-        list_for_each_entry_safe(struct vc5_bo, bo, &cache->time_list,
+        list_for_each_entry_safe(struct v3d_bo, bo, &cache->time_list,
                                  time_list) {
                 if (dump_stats && !freed_any) {
                         fprintf(stderr, "Freeing stale BOs:\n");
-                        vc5_bo_dump_stats(screen);
+                        v3d_bo_dump_stats(screen);
                         freed_any = true;
                 }
 
                 /* If it's more than a second old, free it. */
                 if (time - bo->free_time > 2) {
-                        vc5_bo_remove_from_cache(cache, bo);
-                        vc5_bo_free(bo);
+                        v3d_bo_remove_from_cache(cache, bo);
+                        v3d_bo_free(bo);
                 } else {
                         break;
                 }
@@ -255,31 +255,31 @@ free_stale_bos(struct vc5_screen *screen, time_t time)
 
         if (dump_stats && freed_any) {
                 fprintf(stderr, "Freed stale BOs:\n");
-                vc5_bo_dump_stats(screen);
+                v3d_bo_dump_stats(screen);
         }
 }
 
 static void
-vc5_bo_cache_free_all(struct vc5_bo_cache *cache)
+v3d_bo_cache_free_all(struct v3d_bo_cache *cache)
 {
         mtx_lock(&cache->lock);
-        list_for_each_entry_safe(struct vc5_bo, bo, &cache->time_list,
+        list_for_each_entry_safe(struct v3d_bo, bo, &cache->time_list,
                                  time_list) {
-                vc5_bo_remove_from_cache(cache, bo);
-                vc5_bo_free(bo);
+                v3d_bo_remove_from_cache(cache, bo);
+                v3d_bo_free(bo);
         }
         mtx_unlock(&cache->lock);
 }
 
 void
-vc5_bo_last_unreference_locked_timed(struct vc5_bo *bo, time_t time)
+v3d_bo_last_unreference_locked_timed(struct v3d_bo *bo, time_t time)
 {
-        struct vc5_screen *screen = bo->screen;
-        struct vc5_bo_cache *cache = &screen->bo_cache;
+        struct v3d_screen *screen = bo->screen;
+        struct v3d_bo_cache *cache = &screen->bo_cache;
         uint32_t page_index = bo->size / 4096 - 1;
 
         if (!bo->private) {
-                vc5_bo_free(bo);
+                v3d_bo_free(bo);
                 return;
         }
 
@@ -316,19 +316,19 @@ vc5_bo_last_unreference_locked_timed(struct vc5_bo *bo, time_t time)
         if (dump_stats) {
                 fprintf(stderr, "Freed %s %dkb to cache:\n",
                         bo->name, bo->size / 1024);
-                vc5_bo_dump_stats(screen);
+                v3d_bo_dump_stats(screen);
         }
         bo->name = NULL;
 
         free_stale_bos(screen, time);
 }
 
-static struct vc5_bo *
-vc5_bo_open_handle(struct vc5_screen *screen,
+static struct v3d_bo *
+v3d_bo_open_handle(struct v3d_screen *screen,
                    uint32_t winsys_stride,
                    uint32_t handle, uint32_t size)
 {
-        struct vc5_bo *bo;
+        struct v3d_bo *bo;
 
         assert(size);
 
@@ -340,7 +340,7 @@ vc5_bo_open_handle(struct vc5_screen *screen,
                 goto done;
         }
 
-        bo = CALLOC_STRUCT(vc5_bo);
+        bo = CALLOC_STRUCT(v3d_bo);
         pipe_reference_init(&bo->reference, 1);
         bo->screen = screen;
         bo->handle = handle;
@@ -349,7 +349,7 @@ vc5_bo_open_handle(struct vc5_screen *screen,
         bo->private = false;
 
 #ifdef USE_V3D_SIMULATOR
-        vc5_simulator_open_from_handle(screen->fd, winsys_stride,
+        v3d_simulator_open_from_handle(screen->fd, winsys_stride,
                                        bo->handle, bo->size);
         bo->map = malloc(bo->size);
 #endif
@@ -357,7 +357,7 @@ vc5_bo_open_handle(struct vc5_screen *screen,
         struct drm_v3d_get_bo_offset get = {
                 .handle = handle,
         };
-        int ret = vc5_ioctl(screen->fd, DRM_IOCTL_V3D_GET_BO_OFFSET, &get);
+        int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_BO_OFFSET, &get);
         if (ret) {
                 fprintf(stderr, "Failed to get BO offset: %s\n",
                         strerror(errno));
@@ -375,31 +375,31 @@ done:
         return bo;
 }
 
-struct vc5_bo *
-vc5_bo_open_name(struct vc5_screen *screen, uint32_t name,
+struct v3d_bo *
+v3d_bo_open_name(struct v3d_screen *screen, uint32_t name,
                  uint32_t winsys_stride)
 {
         struct drm_gem_open o = {
                 .name = name
         };
-        int ret = vc5_ioctl(screen->fd, DRM_IOCTL_GEM_OPEN, &o);
+        int ret = v3d_ioctl(screen->fd, DRM_IOCTL_GEM_OPEN, &o);
         if (ret) {
                 fprintf(stderr, "Failed to open bo %d: %s\n",
                         name, strerror(errno));
                 return NULL;
         }
 
-        return vc5_bo_open_handle(screen, winsys_stride, o.handle, o.size);
+        return v3d_bo_open_handle(screen, winsys_stride, o.handle, o.size);
 }
 
-struct vc5_bo *
-vc5_bo_open_dmabuf(struct vc5_screen *screen, int fd, uint32_t winsys_stride)
+struct v3d_bo *
+v3d_bo_open_dmabuf(struct v3d_screen *screen, int fd, uint32_t winsys_stride)
 {
         uint32_t handle;
         int ret = drmPrimeFDToHandle(screen->fd, fd, &handle);
         int size;
         if (ret) {
-                fprintf(stderr, "Failed to get vc5 handle for dmabuf %d\n", fd);
+                fprintf(stderr, "Failed to get v3d handle for dmabuf %d\n", fd);
                 return NULL;
         }
 
@@ -410,11 +410,11 @@ vc5_bo_open_dmabuf(struct vc5_screen *screen, int fd, uint32_t winsys_stride)
                 return NULL;
         }
 
-        return vc5_bo_open_handle(screen, winsys_stride, handle, size);
+        return v3d_bo_open_handle(screen, winsys_stride, handle, size);
 }
 
 int
-vc5_bo_get_dmabuf(struct vc5_bo *bo)
+v3d_bo_get_dmabuf(struct v3d_bo *bo)
 {
         int fd;
         int ret = drmPrimeHandleToFD(bo->screen->fd, bo->handle,
@@ -434,12 +434,12 @@ vc5_bo_get_dmabuf(struct vc5_bo *bo)
 }
 
 bool
-vc5_bo_flink(struct vc5_bo *bo, uint32_t *name)
+v3d_bo_flink(struct v3d_bo *bo, uint32_t *name)
 {
         struct drm_gem_flink flink = {
                 .handle = bo->handle,
         };
-        int ret = vc5_ioctl(bo->screen->fd, DRM_IOCTL_GEM_FLINK, &flink);
+        int ret = v3d_ioctl(bo->screen->fd, DRM_IOCTL_GEM_FLINK, &flink);
         if (ret) {
                 fprintf(stderr, "Failed to flink bo %d: %s\n",
                         bo->handle, strerror(errno));
@@ -453,13 +453,13 @@ vc5_bo_flink(struct vc5_bo *bo, uint32_t *name)
         return true;
 }
 
-static int vc5_wait_bo_ioctl(int fd, uint32_t handle, uint64_t timeout_ns)
+static int v3d_wait_bo_ioctl(int fd, uint32_t handle, uint64_t timeout_ns)
 {
         struct drm_v3d_wait_bo wait = {
                 .handle = handle,
                 .timeout_ns = timeout_ns,
         };
-        int ret = vc5_ioctl(fd, DRM_IOCTL_V3D_WAIT_BO, &wait);
+        int ret = v3d_ioctl(fd, DRM_IOCTL_V3D_WAIT_BO, &wait);
         if (ret == -1)
                 return -errno;
         else
@@ -468,18 +468,18 @@ static int vc5_wait_bo_ioctl(int fd, uint32_t handle, uint64_t timeout_ns)
 }
 
 bool
-vc5_bo_wait(struct vc5_bo *bo, uint64_t timeout_ns, const char *reason)
+v3d_bo_wait(struct v3d_bo *bo, uint64_t timeout_ns, const char *reason)
 {
-        struct vc5_screen *screen = bo->screen;
+        struct v3d_screen *screen = bo->screen;
 
         if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF) && timeout_ns && reason) {
-                if (vc5_wait_bo_ioctl(screen->fd, bo->handle, 0) == -ETIME) {
+                if (v3d_wait_bo_ioctl(screen->fd, bo->handle, 0) == -ETIME) {
                         fprintf(stderr, "Blocking on %s BO for %s\n",
                                 bo->name, reason);
                 }
         }
 
-        int ret = vc5_wait_bo_ioctl(screen->fd, bo->handle, timeout_ns);
+        int ret = v3d_wait_bo_ioctl(screen->fd, bo->handle, timeout_ns);
         if (ret) {
                 if (ret != -ETIME) {
                         fprintf(stderr, "wait failed: %d\n", ret);
@@ -493,7 +493,7 @@ vc5_bo_wait(struct vc5_bo *bo, uint64_t timeout_ns, const char *reason)
 }
 
 void *
-vc5_bo_map_unsynchronized(struct vc5_bo *bo)
+v3d_bo_map_unsynchronized(struct v3d_bo *bo)
 {
         uint64_t offset;
         int ret;
@@ -504,7 +504,7 @@ vc5_bo_map_unsynchronized(struct vc5_bo *bo)
         struct drm_v3d_mmap_bo map;
         memset(&map, 0, sizeof(map));
         map.handle = bo->handle;
-        ret = vc5_ioctl(bo->screen->fd, DRM_IOCTL_V3D_MMAP_BO, &map);
+        ret = v3d_ioctl(bo->screen->fd, DRM_IOCTL_V3D_MMAP_BO, &map);
         offset = map.offset;
         if (ret != 0) {
                 fprintf(stderr, "map ioctl failure\n");
@@ -524,11 +524,11 @@ vc5_bo_map_unsynchronized(struct vc5_bo *bo)
 }
 
 void *
-vc5_bo_map(struct vc5_bo *bo)
+v3d_bo_map(struct v3d_bo *bo)
 {
-        void *map = vc5_bo_map_unsynchronized(bo);
+        void *map = v3d_bo_map_unsynchronized(bo);
 
-        bool ok = vc5_bo_wait(bo, PIPE_TIMEOUT_INFINITE, "bo map");
+        bool ok = v3d_bo_wait(bo, PIPE_TIMEOUT_INFINITE, "bo map");
         if (!ok) {
                 fprintf(stderr, "BO wait for map failed\n");
                 abort();
@@ -538,15 +538,15 @@ vc5_bo_map(struct vc5_bo *bo)
 }
 
 void
-vc5_bufmgr_destroy(struct pipe_screen *pscreen)
+v3d_bufmgr_destroy(struct pipe_screen *pscreen)
 {
-        struct vc5_screen *screen = vc5_screen(pscreen);
-        struct vc5_bo_cache *cache = &screen->bo_cache;
+        struct v3d_screen *screen = v3d_screen(pscreen);
+        struct v3d_bo_cache *cache = &screen->bo_cache;
 
-        vc5_bo_cache_free_all(cache);
+        v3d_bo_cache_free_all(cache);
 
         if (dump_stats) {
                 fprintf(stderr, "BO stats after screen destroy:\n");
-                vc5_bo_dump_stats(screen);
+                v3d_bo_dump_stats(screen);
         }
 }
index 4519a206026f60175d3238c8952781986fb41748..8fbde5ae9afdcf8ec97810d10d88b04c212d773d 100644 (file)
 #include "util/list.h"
 #include "v3d_screen.h"
 
-struct vc5_context;
+struct v3d_context;
 
-struct vc5_bo {
+struct v3d_bo {
         struct pipe_reference reference;
-        struct vc5_screen *screen;
+        struct v3d_screen *screen;
         void *map;
         const char *name;
         uint32_t handle;
@@ -56,43 +56,43 @@ struct vc5_bo {
         bool private;
 };
 
-struct vc5_bo *vc5_bo_alloc(struct vc5_screen *screen, uint32_t size,
+struct v3d_bo *v3d_bo_alloc(struct v3d_screen *screen, uint32_t size,
                             const char *name);
-void vc5_bo_last_unreference(struct vc5_bo *bo);
-void vc5_bo_last_unreference_locked_timed(struct vc5_bo *bo, time_t time);
-struct vc5_bo *vc5_bo_open_name(struct vc5_screen *screen, uint32_t name,
+void v3d_bo_last_unreference(struct v3d_bo *bo);
+void v3d_bo_last_unreference_locked_timed(struct v3d_bo *bo, time_t time);
+struct v3d_bo *v3d_bo_open_name(struct v3d_screen *screen, uint32_t name,
                                 uint32_t winsys_stride);
-struct vc5_bo *vc5_bo_open_dmabuf(struct vc5_screen *screen, int fd,
+struct v3d_bo *v3d_bo_open_dmabuf(struct v3d_screen *screen, int fd,
                                   uint32_t winsys_stride);
-bool vc5_bo_flink(struct vc5_bo *bo, uint32_t *name);
-int vc5_bo_get_dmabuf(struct vc5_bo *bo);
+bool v3d_bo_flink(struct v3d_bo *bo, uint32_t *name);
+int v3d_bo_get_dmabuf(struct v3d_bo *bo);
 
 static inline void
-vc5_bo_set_reference(struct vc5_bo **old_bo, struct vc5_bo *new_bo)
+v3d_bo_set_reference(struct v3d_bo **old_bo, struct v3d_bo *new_bo)
 {
         if (pipe_reference(&(*old_bo)->reference, &new_bo->reference))
-                vc5_bo_last_unreference(*old_bo);
+                v3d_bo_last_unreference(*old_bo);
         *old_bo = new_bo;
 }
 
-static inline struct vc5_bo *
-vc5_bo_reference(struct vc5_bo *bo)
+static inline struct v3d_bo *
+v3d_bo_reference(struct v3d_bo *bo)
 {
         pipe_reference(NULL, &bo->reference);
         return bo;
 }
 
 static inline void
-vc5_bo_unreference(struct vc5_bo **bo)
+v3d_bo_unreference(struct v3d_bo **bo)
 {
-        struct vc5_screen *screen;
+        struct v3d_screen *screen;
         if (!*bo)
                 return;
 
         if ((*bo)->private) {
                 /* Avoid the mutex for private BOs */
                 if (pipe_reference(&(*bo)->reference, NULL))
-                        vc5_bo_last_unreference(*bo);
+                        v3d_bo_last_unreference(*bo);
         } else {
                 screen = (*bo)->screen;
                 mtx_lock(&screen->bo_handles_mutex);
@@ -100,7 +100,7 @@ vc5_bo_unreference(struct vc5_bo **bo)
                 if (pipe_reference(&(*bo)->reference, NULL)) {
                         util_hash_table_remove(screen->bo_handles,
                                                (void *)(uintptr_t)(*bo)->handle);
-                        vc5_bo_last_unreference(*bo);
+                        v3d_bo_last_unreference(*bo);
                 }
 
                 mtx_unlock(&screen->bo_handles_mutex);
@@ -110,31 +110,31 @@ vc5_bo_unreference(struct vc5_bo **bo)
 }
 
 static inline void
-vc5_bo_unreference_locked_timed(struct vc5_bo **bo, time_t time)
+v3d_bo_unreference_locked_timed(struct v3d_bo **bo, time_t time)
 {
         if (!*bo)
                 return;
 
         if (pipe_reference(&(*bo)->reference, NULL))
-                vc5_bo_last_unreference_locked_timed(*bo, time);
+                v3d_bo_last_unreference_locked_timed(*bo, time);
         *bo = NULL;
 }
 
 void *
-vc5_bo_map(struct vc5_bo *bo);
+v3d_bo_map(struct v3d_bo *bo);
 
 void *
-vc5_bo_map_unsynchronized(struct vc5_bo *bo);
+v3d_bo_map_unsynchronized(struct v3d_bo *bo);
 
 bool
-vc5_bo_wait(struct vc5_bo *bo, uint64_t timeout_ns, const char *reason);
+v3d_bo_wait(struct v3d_bo *bo, uint64_t timeout_ns, const char *reason);
 
 bool
-vc5_wait_seqno(struct vc5_screen *screen, uint64_t seqno, uint64_t timeout_ns,
+v3d_wait_seqno(struct v3d_screen *screen, uint64_t seqno, uint64_t timeout_ns,
                const char *reason);
 
 void
-vc5_bufmgr_destroy(struct pipe_screen *pscreen);
+v3d_bufmgr_destroy(struct pipe_screen *pscreen);
 
 #endif /* VC5_BUFMGR_H */
 
index 2ffb7ea9a2c4eebcb23193614f171e767ed15023..94e83a894a4a36ab6387ba5ba5b176c85cfb880c 100644 (file)
@@ -30,7 +30,7 @@
 #include "broadcom/cle/v3dx_pack.h"
 
 void
-vc5_init_cl(struct vc5_job *job, struct vc5_cl *cl)
+v3d_init_cl(struct v3d_job *job, struct v3d_cl *cl)
 {
         cl->base = NULL;
         cl->next = cl->base;
@@ -39,7 +39,7 @@ vc5_init_cl(struct vc5_job *job, struct vc5_cl *cl)
 }
 
 uint32_t
-vc5_cl_ensure_space(struct vc5_cl *cl, uint32_t space, uint32_t alignment)
+v3d_cl_ensure_space(struct v3d_cl *cl, uint32_t space, uint32_t alignment)
 {
         uint32_t offset = align(cl_offset(cl), alignment);
 
@@ -48,9 +48,9 @@ vc5_cl_ensure_space(struct vc5_cl *cl, uint32_t space, uint32_t alignment)
                 return offset;
         }
 
-        vc5_bo_unreference(&cl->bo);
-        cl->bo = vc5_bo_alloc(cl->job->vc5->screen, align(space, 4096), "CL");
-        cl->base = vc5_bo_map(cl->bo);
+        v3d_bo_unreference(&cl->bo);
+        cl->bo = v3d_bo_alloc(cl->job->v3d->screen, align(space, 4096), "CL");
+        cl->base = v3d_bo_map(cl->bo);
         cl->size = cl->bo->size;
         cl->next = cl->base;
 
@@ -58,12 +58,12 @@ vc5_cl_ensure_space(struct vc5_cl *cl, uint32_t space, uint32_t alignment)
 }
 
 void
-vc5_cl_ensure_space_with_branch(struct vc5_cl *cl, uint32_t space)
+v3d_cl_ensure_space_with_branch(struct v3d_cl *cl, uint32_t space)
 {
         if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size)
                 return;
 
-        struct vc5_bo *new_bo = vc5_bo_alloc(cl->job->vc5->screen, 4096, "CL");
+        struct v3d_bo *new_bo = v3d_bo_alloc(cl->job->v3d->screen, 4096, "CL");
         assert(space <= new_bo->size);
 
         /* Chain to the new BO from the old one. */
@@ -71,20 +71,20 @@ vc5_cl_ensure_space_with_branch(struct vc5_cl *cl, uint32_t space)
                 cl_emit(cl, BRANCH, branch) {
                         branch.address = cl_address(new_bo, 0);
                 }
-                vc5_bo_unreference(&cl->bo);
+                v3d_bo_unreference(&cl->bo);
         } else {
                 /* Root the first RCL/BCL BO in the job. */
-                vc5_job_add_bo(cl->job, cl->bo);
+                v3d_job_add_bo(cl->job, cl->bo);
         }
 
         cl->bo = new_bo;
-        cl->base = vc5_bo_map(cl->bo);
+        cl->base = v3d_bo_map(cl->bo);
         cl->size = cl->bo->size;
         cl->next = cl->base;
 }
 
 void
-vc5_destroy_cl(struct vc5_cl *cl)
+v3d_destroy_cl(struct v3d_cl *cl)
 {
-        vc5_bo_unreference(&cl->bo);
+        v3d_bo_unreference(&cl->bo);
 }
index 7025b5a672b1219dce36258e0e52301a4e7c6c6a..1f3754f29f55296b56f2094f98ecde37ae6afcbb 100644 (file)
 #include "util/u_math.h"
 #include "util/macros.h"
 
-struct vc5_bo;
-struct vc5_job;
-struct vc5_cl;
+struct v3d_bo;
+struct v3d_job;
+struct v3d_cl;
 
 /**
  * Undefined structure, used for typechecking that you're passing the pointers
  * to these functions correctly.
  */
-struct vc5_cl_out;
+struct v3d_cl_out;
 
 /** A reference to a BO used in the CL packing functions */
-struct vc5_cl_reloc {
-        struct vc5_bo *bo;
+struct v3d_cl_reloc {
+        struct v3d_bo *bo;
         uint32_t offset;
 };
 
-static inline void cl_pack_emit_reloc(struct vc5_cl *cl, const struct vc5_cl_reloc *);
+static inline void cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *);
 
-#define __gen_user_data struct vc5_cl
-#define __gen_address_type struct vc5_cl_reloc
+#define __gen_user_data struct v3d_cl
+#define __gen_address_type struct v3d_cl_reloc
 #define __gen_address_offset(reloc) (((reloc)->bo ? (reloc)->bo->offset : 0) + \
                                      (reloc)->offset)
 #define __gen_emit_reloc cl_pack_emit_reloc
 
-struct vc5_cl {
+struct v3d_cl {
         void *base;
-        struct vc5_job *job;
-        struct vc5_cl_out *next;
-        struct vc5_bo *bo;
+        struct v3d_job *job;
+        struct v3d_cl_out *next;
+        struct v3d_bo *bo;
         uint32_t size;
 };
 
-void vc5_init_cl(struct vc5_job *job, struct vc5_cl *cl);
-void vc5_destroy_cl(struct vc5_cl *cl);
-void vc5_dump_cl(void *cl, uint32_t size, bool is_render);
-uint32_t vc5_gem_hindex(struct vc5_job *job, struct vc5_bo *bo);
+void v3d_init_cl(struct v3d_job *job, struct v3d_cl *cl);
+void v3d_destroy_cl(struct v3d_cl *cl);
+void v3d_dump_cl(void *cl, uint32_t size, bool is_render);
+uint32_t v3d_gem_hindex(struct v3d_job *job, struct v3d_bo *bo);
 
 struct PACKED unaligned_16 { uint16_t x; };
 struct PACKED unaligned_32 { uint32_t x; };
 
-static inline uint32_t cl_offset(struct vc5_cl *cl)
+static inline uint32_t cl_offset(struct v3d_cl *cl)
 {
         return (char *)cl->next - (char *)cl->base;
 }
 
-static inline struct vc5_cl_reloc cl_get_address(struct vc5_cl *cl)
+static inline struct v3d_cl_reloc cl_get_address(struct v3d_cl *cl)
 {
-        return (struct vc5_cl_reloc){ .bo = cl->bo, .offset = cl_offset(cl) };
+        return (struct v3d_cl_reloc){ .bo = cl->bo, .offset = cl_offset(cl) };
 }
 
 static inline void
-cl_advance(struct vc5_cl_out **cl, uint32_t n)
+cl_advance(struct v3d_cl_out **cl, uint32_t n)
 {
-        (*cl) = (struct vc5_cl_out *)((char *)(*cl) + n);
+        (*cl) = (struct v3d_cl_out *)((char *)(*cl) + n);
 }
 
-static inline struct vc5_cl_out *
-cl_start(struct vc5_cl *cl)
+static inline struct v3d_cl_out *
+cl_start(struct v3d_cl *cl)
 {
         return cl->next;
 }
 
 static inline void
-cl_end(struct vc5_cl *cl, struct vc5_cl_out *next)
+cl_end(struct v3d_cl *cl, struct v3d_cl_out *next)
 {
         cl->next = next;
         assert(cl_offset(cl) <= cl->size);
@@ -100,71 +100,71 @@ cl_end(struct vc5_cl *cl, struct vc5_cl_out *next)
 
 
 static inline void
-put_unaligned_32(struct vc5_cl_out *ptr, uint32_t val)
+put_unaligned_32(struct v3d_cl_out *ptr, uint32_t val)
 {
         struct unaligned_32 *p = (void *)ptr;
         p->x = val;
 }
 
 static inline void
-put_unaligned_16(struct vc5_cl_out *ptr, uint16_t val)
+put_unaligned_16(struct v3d_cl_out *ptr, uint16_t val)
 {
         struct unaligned_16 *p = (void *)ptr;
         p->x = val;
 }
 
 static inline void
-cl_u8(struct vc5_cl_out **cl, uint8_t n)
+cl_u8(struct v3d_cl_out **cl, uint8_t n)
 {
         *(uint8_t *)(*cl) = n;
         cl_advance(cl, 1);
 }
 
 static inline void
-cl_u16(struct vc5_cl_out **cl, uint16_t n)
+cl_u16(struct v3d_cl_out **cl, uint16_t n)
 {
         put_unaligned_16(*cl, n);
         cl_advance(cl, 2);
 }
 
 static inline void
-cl_u32(struct vc5_cl_out **cl, uint32_t n)
+cl_u32(struct v3d_cl_out **cl, uint32_t n)
 {
         put_unaligned_32(*cl, n);
         cl_advance(cl, 4);
 }
 
 static inline void
-cl_aligned_u32(struct vc5_cl_out **cl, uint32_t n)
+cl_aligned_u32(struct v3d_cl_out **cl, uint32_t n)
 {
         *(uint32_t *)(*cl) = n;
         cl_advance(cl, 4);
 }
 
 static inline void
-cl_aligned_reloc(struct vc5_cl *cl,
-                 struct vc5_cl_out **cl_out,
-                 struct vc5_bo *bo, uint32_t offset)
+cl_aligned_reloc(struct v3d_cl *cl,
+                 struct v3d_cl_out **cl_out,
+                 struct v3d_bo *bo, uint32_t offset)
 {
         cl_aligned_u32(cl_out, bo->offset + offset);
-        vc5_job_add_bo(cl->job, bo);
+        v3d_job_add_bo(cl->job, bo);
 }
 
 static inline void
-cl_ptr(struct vc5_cl_out **cl, void *ptr)
+cl_ptr(struct v3d_cl_out **cl, void *ptr)
 {
-        *(struct vc5_cl_out **)(*cl) = ptr;
+        *(struct v3d_cl_out **)(*cl) = ptr;
         cl_advance(cl, sizeof(void *));
 }
 
 static inline void
-cl_f(struct vc5_cl_out **cl, float f)
+cl_f(struct v3d_cl_out **cl, float f)
 {
         cl_u32(cl, fui(f));
 }
 
 static inline void
-cl_aligned_f(struct vc5_cl_out **cl, float f)
+cl_aligned_f(struct v3d_cl_out **cl, float f)
 {
         cl_aligned_u32(cl, fui(f));
 }
@@ -172,18 +172,18 @@ cl_aligned_f(struct vc5_cl_out **cl, float f)
 /**
  * Reference to a BO with its associated offset, used in the pack process.
  */
-static inline struct vc5_cl_reloc
-cl_address(struct vc5_bo *bo, uint32_t offset)
+static inline struct v3d_cl_reloc
+cl_address(struct v3d_bo *bo, uint32_t offset)
 {
-        struct vc5_cl_reloc reloc = {
+        struct v3d_cl_reloc reloc = {
                 .bo = bo,
                 .offset = offset,
         };
         return reloc;
 }
 
-uint32_t vc5_cl_ensure_space(struct vc5_cl *cl, uint32_t size, uint32_t align);
-void vc5_cl_ensure_space_with_branch(struct vc5_cl *cl, uint32_t size);
+uint32_t v3d_cl_ensure_space(struct v3d_cl *cl, uint32_t size, uint32_t align);
+void v3d_cl_ensure_space_with_branch(struct v3d_cl *cl, uint32_t size);
 
 #define cl_packet_header(packet) V3DX(packet ## _header)
 #define cl_packet_length(packet) V3DX(packet ## _length)
@@ -191,7 +191,7 @@ void vc5_cl_ensure_space_with_branch(struct vc5_cl *cl, uint32_t size);
 #define cl_packet_struct(packet) V3DX(packet)
 
 static inline void *
-cl_get_emit_space(struct vc5_cl_out **cl, size_t size)
+cl_get_emit_space(struct v3d_cl_out **cl, size_t size)
 {
         void *addr = *cl;
         cl_advance(cl, size);
@@ -219,7 +219,7 @@ cl_get_emit_space(struct vc5_cl_out **cl, size_t size)
         *_loop_terminate = &name;                                \
         __builtin_expect(_loop_terminate != NULL, 1);            \
         ({                                                       \
-                struct vc5_cl_out *cl_out = cl_start(cl);        \
+                struct v3d_cl_out *cl_out = cl_start(cl);        \
                 cl_packet_pack(packet)(cl, (uint8_t *)cl_out, &name); \
                 cl_advance(&cl_out, cl_packet_length(packet));   \
                 cl_end(cl, cl_out);                              \
@@ -233,7 +233,7 @@ cl_get_emit_space(struct vc5_cl_out **cl, size_t size)
         *_loop_terminate = &name;                                \
         __builtin_expect(_loop_terminate != NULL, 1);            \
         ({                                                       \
-                struct vc5_cl_out *cl_out = cl_start(cl);        \
+                struct v3d_cl_out *cl_out = cl_start(cl);        \
                 uint8_t packed[cl_packet_length(packet)];         \
                 cl_packet_pack(packet)(cl, packed, &name);       \
                 for (int _i = 0; _i < cl_packet_length(packet); _i++) \
@@ -270,10 +270,10 @@ cl_get_emit_space(struct vc5_cl_out **cl, size_t size)
  * for this exec.
  */
 static inline void
-cl_pack_emit_reloc(struct vc5_cl *cl, const struct vc5_cl_reloc *reloc)
+cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *reloc)
 {
         if (reloc->bo)
-                vc5_job_add_bo(cl->job, reloc->bo);
+                v3d_job_add_bo(cl->job, reloc->bo);
 }
 
 #endif /* VC5_CL_H */
index cb37eba38417ccd593af85503818e5b3e289d952..cef32ceb069d158b3bc9c2a7022dde0f95ed76de 100644 (file)
 #include "v3d_resource.h"
 
 void
-vc5_flush(struct pipe_context *pctx)
+v3d_flush(struct pipe_context *pctx)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
+        struct v3d_context *v3d = v3d_context(pctx);
 
         struct hash_entry *entry;
-        hash_table_foreach(vc5->jobs, entry) {
-                struct vc5_job *job = entry->data;
-                vc5_job_submit(vc5, job);
+        hash_table_foreach(v3d->jobs, entry) {
+                struct v3d_job *job = entry->data;
+                v3d_job_submit(v3d, job);
         }
 }
 
 static void
-vc5_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
+v3d_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
                unsigned flags)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
+        struct v3d_context *v3d = v3d_context(pctx);
 
-        vc5_flush(pctx);
+        v3d_flush(pctx);
 
         if (fence) {
                 struct pipe_screen *screen = pctx->screen;
-                struct vc5_fence *f = vc5_fence_create(vc5);
+                struct v3d_fence *f = v3d_fence_create(v3d);
                 screen->fence_reference(screen, fence, NULL);
                 *fence = (struct pipe_fence_handle *)f;
         }
 }
 
 static void
-vc5_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
+v3d_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        struct vc5_resource *rsc = vc5_resource(prsc);
+        struct v3d_context *v3d = v3d_context(pctx);
+        struct v3d_resource *rsc = v3d_resource(prsc);
 
         rsc->initialized_buffers = 0;
 
-        struct hash_entry *entry = _mesa_hash_table_search(vc5->write_jobs,
+        struct hash_entry *entry = _mesa_hash_table_search(v3d->write_jobs,
                                                            prsc);
         if (!entry)
                 return;
 
-        struct vc5_job *job = entry->data;
+        struct v3d_job *job = entry->data;
         if (job->key.zsbuf && job->key.zsbuf->texture == prsc)
                 job->resolve &= ~(PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL);
 }
 
 static void
-vc5_context_destroy(struct pipe_context *pctx)
+v3d_context_destroy(struct pipe_context *pctx)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
+        struct v3d_context *v3d = v3d_context(pctx);
 
-        vc5_flush(pctx);
+        v3d_flush(pctx);
 
-        if (vc5->blitter)
-                util_blitter_destroy(vc5->blitter);
+        if (v3d->blitter)
+                util_blitter_destroy(v3d->blitter);
 
-        if (vc5->primconvert)
-                util_primconvert_destroy(vc5->primconvert);
+        if (v3d->primconvert)
+                util_primconvert_destroy(v3d->primconvert);
 
-        if (vc5->uploader)
-                u_upload_destroy(vc5->uploader);
+        if (v3d->uploader)
+                u_upload_destroy(v3d->uploader);
 
-        slab_destroy_child(&vc5->transfer_pool);
+        slab_destroy_child(&v3d->transfer_pool);
 
-        pipe_surface_reference(&vc5->framebuffer.cbufs[0], NULL);
-        pipe_surface_reference(&vc5->framebuffer.zsbuf, NULL);
+        pipe_surface_reference(&v3d->framebuffer.cbufs[0], NULL);
+        pipe_surface_reference(&v3d->framebuffer.zsbuf, NULL);
 
-        vc5_program_fini(pctx);
+        v3d_program_fini(pctx);
 
-        ralloc_free(vc5);
+        ralloc_free(v3d);
 }
 
 struct pipe_context *
-vc5_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
+v3d_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
 {
-        struct vc5_screen *screen = vc5_screen(pscreen);
-        struct vc5_context *vc5;
+        struct v3d_screen *screen = v3d_screen(pscreen);
+        struct v3d_context *v3d;
 
         /* Prevent dumping of the shaders built during context setup. */
         uint32_t saved_shaderdb_flag = V3D_DEBUG & V3D_DEBUG_SHADERDB;
         V3D_DEBUG &= ~V3D_DEBUG_SHADERDB;
 
-        vc5 = rzalloc(NULL, struct vc5_context);
-        if (!vc5)
+        v3d = rzalloc(NULL, struct v3d_context);
+        if (!v3d)
                 return NULL;
-        struct pipe_context *pctx = &vc5->base;
+        struct pipe_context *pctx = &v3d->base;
 
-        vc5->screen = screen;
+        v3d->screen = screen;
 
         int ret = drmSyncobjCreate(screen->fd, DRM_SYNCOBJ_CREATE_SIGNALED,
-                                   &vc5->out_sync);
+                                   &v3d->out_sync);
         if (ret) {
-                ralloc_free(vc5);
+                ralloc_free(v3d);
                 return NULL;
         }
 
         pctx->screen = pscreen;
         pctx->priv = priv;
-        pctx->destroy = vc5_context_destroy;
-        pctx->flush = vc5_pipe_flush;
-        pctx->invalidate_resource = vc5_invalidate_resource;
+        pctx->destroy = v3d_context_destroy;
+        pctx->flush = v3d_pipe_flush;
+        pctx->invalidate_resource = v3d_invalidate_resource;
 
         if (screen->devinfo.ver >= 41) {
                 v3d41_draw_init(pctx);
@@ -147,35 +147,35 @@ vc5_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
                 v3d33_draw_init(pctx);
                 v3d33_state_init(pctx);
         }
-        vc5_program_init(pctx);
-        vc5_query_init(pctx);
-        vc5_resource_context_init(pctx);
+        v3d_program_init(pctx);
+        v3d_query_init(pctx);
+        v3d_resource_context_init(pctx);
 
-        vc5_job_init(vc5);
+        v3d_job_init(v3d);
 
-        vc5->fd = screen->fd;
+        v3d->fd = screen->fd;
 
-        slab_create_child(&vc5->transfer_pool, &screen->transfer_pool);
+        slab_create_child(&v3d->transfer_pool, &screen->transfer_pool);
 
-        vc5->uploader = u_upload_create_default(&vc5->base);
-        vc5->base.stream_uploader = vc5->uploader;
-        vc5->base.const_uploader = vc5->uploader;
+        v3d->uploader = u_upload_create_default(&v3d->base);
+        v3d->base.stream_uploader = v3d->uploader;
+        v3d->base.const_uploader = v3d->uploader;
 
-        vc5->blitter = util_blitter_create(pctx);
-        if (!vc5->blitter)
+        v3d->blitter = util_blitter_create(pctx);
+        if (!v3d->blitter)
                 goto fail;
 
-        vc5->primconvert = util_primconvert_create(pctx,
+        v3d->primconvert = util_primconvert_create(pctx,
                                                    (1 << PIPE_PRIM_QUADS) - 1);
-        if (!vc5->primconvert)
+        if (!v3d->primconvert)
                 goto fail;
 
         V3D_DEBUG |= saved_shaderdb_flag;
 
-        vc5->sample_mask = (1 << VC5_MAX_SAMPLES) - 1;
-        vc5->active_queries = true;
+        v3d->sample_mask = (1 << VC5_MAX_SAMPLES) - 1;
+        v3d->active_queries = true;
 
-        return &vc5->base;
+        return &v3d->base;
 
 fail:
         pctx->destroy(pctx);
index 7c17eccd47eae9ca9b01a12f4877dfb48ee5ba9b..d110ed50222d373bbca2930d0b701686a875ff08 100644 (file)
 #include "v3d_drm.h"
 #include "v3d_screen.h"
 
-struct vc5_job;
-struct vc5_bo;
-void vc5_job_add_bo(struct vc5_job *job, struct vc5_bo *bo);
+struct v3d_job;
+struct v3d_bo;
+void v3d_job_add_bo(struct v3d_job *job, struct v3d_bo *bo);
 
 #include "v3d_bufmgr.h"
 #include "v3d_resource.h"
 #include "v3d_cl.h"
 
 #ifdef USE_V3D_SIMULATOR
-#define using_vc5_simulator true
+#define using_v3d_simulator true
 #else
-#define using_vc5_simulator false
+#define using_v3d_simulator false
 #endif
 
 #define VC5_DIRTY_BLEND         (1 <<  0)
@@ -84,7 +84,7 @@ void vc5_job_add_bo(struct vc5_job *job, struct vc5_bo *bo);
 
 #define VC5_MAX_FS_INPUTS 64
 
-struct vc5_sampler_view {
+struct v3d_sampler_view {
         struct pipe_sampler_view base;
         uint32_t p0;
         uint32_t p1;
@@ -93,10 +93,10 @@ struct vc5_sampler_view {
 
         uint8_t texture_shader_state[32];
         /* V3D 4.x: Texture state struct. */
-        struct vc5_bo *bo;
+        struct v3d_bo *bo;
 };
 
-struct vc5_sampler_state {
+struct v3d_sampler_state {
         struct pipe_sampler_state base;
         uint32_t p0;
         uint32_t p1;
@@ -104,24 +104,24 @@ struct vc5_sampler_state {
         /* V3D 3.x: Packed texture state. */
         uint8_t texture_shader_state[32];
         /* V3D 4.x: Sampler state struct. */
-        struct vc5_bo *bo;
+        struct v3d_bo *bo;
 };
 
-struct vc5_texture_stateobj {
+struct v3d_texture_stateobj {
         struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
         unsigned num_textures;
         struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
         unsigned num_samplers;
-        struct vc5_cl_reloc texture_state[PIPE_MAX_SAMPLERS];
+        struct v3d_cl_reloc texture_state[PIPE_MAX_SAMPLERS];
 };
 
-struct vc5_shader_uniform_info {
+struct v3d_shader_uniform_info {
         enum quniform_contents *contents;
         uint32_t *data;
         uint32_t count;
 };
 
-struct vc5_uncompiled_shader {
+struct v3d_uncompiled_shader {
         /** A name for this program, so you can track it in shader-db output. */
         uint32_t program_id;
         /** How many variants of this program were compiled, for shader-db. */
@@ -141,8 +141,8 @@ struct vc5_uncompiled_shader {
         bool was_tgsi;
 };
 
-struct vc5_compiled_shader {
-        struct vc5_bo *bo;
+struct v3d_compiled_shader {
+        struct v3d_bo *bo;
 
         union {
                 struct v3d_prog_data *base;
@@ -151,54 +151,54 @@ struct vc5_compiled_shader {
         } prog_data;
 
         /**
-         * VC5_DIRTY_* flags that, when set in vc5->dirty, mean that the
+         * VC5_DIRTY_* flags that, when set in v3d->dirty, mean that the
          * uniforms have to be rewritten (and therefore the shader state
          * reemitted).
          */
         uint32_t uniform_dirty_bits;
 };
 
-struct vc5_program_stateobj {
-        struct vc5_uncompiled_shader *bind_vs, *bind_fs;
-        struct vc5_compiled_shader *cs, *vs, *fs;
+struct v3d_program_stateobj {
+        struct v3d_uncompiled_shader *bind_vs, *bind_fs;
+        struct v3d_compiled_shader *cs, *vs, *fs;
 
-        struct vc5_bo *spill_bo;
+        struct v3d_bo *spill_bo;
         int spill_size_per_thread;
 };
 
-struct vc5_constbuf_stateobj {
+struct v3d_constbuf_stateobj {
         struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
         uint32_t enabled_mask;
         uint32_t dirty_mask;
 };
 
-struct vc5_vertexbuf_stateobj {
+struct v3d_vertexbuf_stateobj {
         struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
         unsigned count;
         uint32_t enabled_mask;
         uint32_t dirty_mask;
 };
 
-struct vc5_vertex_stateobj {
+struct v3d_vertex_stateobj {
         struct pipe_vertex_element pipe[VC5_MAX_ATTRIBUTES];
         unsigned num_elements;
 
         uint8_t attrs[12 * VC5_MAX_ATTRIBUTES];
-        struct vc5_bo *default_attribute_values;
+        struct v3d_bo *default_attribute_values;
 };
 
-struct vc5_streamout_stateobj {
+struct v3d_streamout_stateobj {
         struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
         unsigned num_targets;
 };
 
-/* Hash table key for vc5->jobs */
-struct vc5_job_key {
+/* Hash table key for v3d->jobs */
+struct v3d_job_key {
         struct pipe_surface *cbufs[4];
         struct pipe_surface *zsbuf;
 };
 
-enum vc5_ez_state {
+enum v3d_ez_state {
         VC5_EZ_UNDECIDED = 0,
         VC5_EZ_GT_GE,
         VC5_EZ_LT_LE,
@@ -214,13 +214,13 @@ enum vc5_ez_state {
  * target (which would mean reading back from the old render target when
  * starting to render to it again).
  */
-struct vc5_job {
-        struct vc5_context *vc5;
-        struct vc5_cl bcl;
-        struct vc5_cl rcl;
-        struct vc5_cl indirect;
-        struct vc5_bo *tile_alloc;
-        struct vc5_bo *tile_state;
+struct v3d_job {
+        struct v3d_context *v3d;
+        struct v3d_cl bcl;
+        struct v3d_cl rcl;
+        struct v3d_cl indirect;
+        struct v3d_bo *tile_alloc;
+        struct v3d_bo *tile_state;
         uint32_t shader_rec_count;
 
         struct drm_v3d_submit_cl submit;
@@ -310,12 +310,12 @@ struct vc5_job {
          * Current EZ state for drawing. Updated at the start of draw after
          * we've decided on the shader being rendered.
          */
-        enum vc5_ez_state ez_state;
+        enum v3d_ez_state ez_state;
         /**
          * The first EZ state that was used for drawing with a decided EZ
          * direction (so either UNDECIDED, GT, or LT).
          */
-        enum vc5_ez_state first_ez_state;
+        enum v3d_ez_state first_ez_state;
 
         /**
          * Number of draw calls (not counting full buffer clears) queued in
@@ -323,24 +323,24 @@ struct vc5_job {
          */
         uint32_t draw_calls_queued;
 
-        struct vc5_job_key key;
+        struct v3d_job_key key;
 };
 
-struct vc5_context {
+struct v3d_context {
         struct pipe_context base;
 
         int fd;
-        struct vc5_screen *screen;
+        struct v3d_screen *screen;
 
         /** The 3D rendering job for the currently bound FBO. */
-        struct vc5_job *job;
+        struct v3d_job *job;
 
-        /* Map from struct vc5_job_key to the job for that FBO.
+        /* Map from struct v3d_job_key to the job for that FBO.
          */
         struct hash_table *jobs;
 
         /**
-         * Map from vc5_resource to a job writing to that resource.
+         * Map from v3d_resource to a job writing to that resource.
          *
          * Primarily for flushing jobs rendering to textures that are now
          * being read from.
@@ -359,7 +359,7 @@ struct vc5_context {
         uint32_t next_uncompiled_program_id;
         uint64_t next_compiled_program_id;
 
-        struct vc5_compiler_state *compiler_state;
+        struct v3d_compiler_state *compiler_state;
 
         uint8_t prim_mode;
 
@@ -374,14 +374,14 @@ struct vc5_context {
         /** @{ Current pipeline state objects */
         struct pipe_scissor_state scissor;
         struct pipe_blend_state *blend;
-        struct vc5_rasterizer_state *rasterizer;
-        struct vc5_depth_stencil_alpha_state *zsa;
+        struct v3d_rasterizer_state *rasterizer;
+        struct v3d_depth_stencil_alpha_state *zsa;
 
-        struct vc5_texture_stateobj verttex, fragtex;
+        struct v3d_texture_stateobj verttex, fragtex;
 
-        struct vc5_program_stateobj prog;
+        struct v3d_program_stateobj prog;
 
-        struct vc5_vertex_stateobj *vtx;
+        struct v3d_vertex_stateobj *vtx;
 
         struct {
                 struct pipe_blend_color f;
@@ -414,14 +414,14 @@ struct vc5_context {
         struct pipe_poly_stipple stipple;
         struct pipe_clip_state clip;
         struct pipe_viewport_state viewport;
-        struct vc5_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
-        struct vc5_vertexbuf_stateobj vertexbuf;
-        struct vc5_streamout_stateobj streamout;
-        struct vc5_bo *current_oq;
+        struct v3d_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
+        struct v3d_vertexbuf_stateobj vertexbuf;
+        struct v3d_streamout_stateobj streamout;
+        struct v3d_bo *current_oq;
         /** @} */
 };
 
-struct vc5_rasterizer_state {
+struct v3d_rasterizer_state {
         struct pipe_rasterizer_state base;
 
         /* VC5_CONFIGURATION_BITS */
@@ -441,10 +441,10 @@ struct vc5_rasterizer_state {
         uint16_t offset_factor;
 };
 
-struct vc5_depth_stencil_alpha_state {
+struct v3d_depth_stencil_alpha_state {
         struct pipe_depth_stencil_alpha_state base;
 
-        enum vc5_ez_state ez_state;
+        enum v3d_ez_state ez_state;
 
         /** Uniforms for stencil state.
          *
@@ -463,92 +463,92 @@ struct vc5_depth_stencil_alpha_state {
                 fprintf(stderr, __VA_ARGS__);           \
 } while (0)
 
-static inline struct vc5_context *
-vc5_context(struct pipe_context *pcontext)
+static inline struct v3d_context *
+v3d_context(struct pipe_context *pcontext)
 {
-        return (struct vc5_context *)pcontext;
+        return (struct v3d_context *)pcontext;
 }
 
-static inline struct vc5_sampler_view *
-vc5_sampler_view(struct pipe_sampler_view *psview)
+static inline struct v3d_sampler_view *
+v3d_sampler_view(struct pipe_sampler_view *psview)
 {
-        return (struct vc5_sampler_view *)psview;
+        return (struct v3d_sampler_view *)psview;
 }
 
-static inline struct vc5_sampler_state *
-vc5_sampler_state(struct pipe_sampler_state *psampler)
+static inline struct v3d_sampler_state *
+v3d_sampler_state(struct pipe_sampler_state *psampler)
 {
-        return (struct vc5_sampler_state *)psampler;
+        return (struct v3d_sampler_state *)psampler;
 }
 
-struct pipe_context *vc5_context_create(struct pipe_screen *pscreen,
+struct pipe_context *v3d_context_create(struct pipe_screen *pscreen,
                                         void *priv, unsigned flags);
-void vc5_program_init(struct pipe_context *pctx);
-void vc5_program_fini(struct pipe_context *pctx);
-void vc5_query_init(struct pipe_context *pctx);
+void v3d_program_init(struct pipe_context *pctx);
+void v3d_program_fini(struct pipe_context *pctx);
+void v3d_query_init(struct pipe_context *pctx);
 
-void vc5_simulator_init(struct vc5_screen *screen);
-void vc5_simulator_destroy(struct vc5_screen *screen);
-int vc5_simulator_flush(struct vc5_context *vc5,
+void v3d_simulator_init(struct v3d_screen *screen);
+void v3d_simulator_destroy(struct v3d_screen *screen);
+int v3d_simulator_flush(struct v3d_context *v3d,
                         struct drm_v3d_submit_cl *args,
-                        struct vc5_job *job);
-int vc5_simulator_ioctl(int fd, unsigned long request, void *arg);
-void vc5_simulator_open_from_handle(int fd, uint32_t winsys_stride,
+                        struct v3d_job *job);
+int v3d_simulator_ioctl(int fd, unsigned long request, void *arg);
+void v3d_simulator_open_from_handle(int fd, uint32_t winsys_stride,
                                     int handle, uint32_t size);
 
 static inline int
-vc5_ioctl(int fd, unsigned long request, void *arg)
+v3d_ioctl(int fd, unsigned long request, void *arg)
 {
-        if (using_vc5_simulator)
-                return vc5_simulator_ioctl(fd, request, arg);
+        if (using_v3d_simulator)
+                return v3d_simulator_ioctl(fd, request, arg);
         else
                 return drmIoctl(fd, request, arg);
 }
 
-void vc5_set_shader_uniform_dirty_flags(struct vc5_compiled_shader *shader);
-struct vc5_cl_reloc vc5_write_uniforms(struct vc5_context *vc5,
-                                       struct vc5_compiled_shader *shader,
-                                       struct vc5_constbuf_stateobj *cb,
-                                       struct vc5_texture_stateobj *texstate);
+void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader);
+struct v3d_cl_reloc v3d_write_uniforms(struct v3d_context *v3d,
+                                       struct v3d_compiled_shader *shader,
+                                       struct v3d_constbuf_stateobj *cb,
+                                       struct v3d_texture_stateobj *texstate);
 
-void vc5_flush(struct pipe_context *pctx);
-void vc5_job_init(struct vc5_context *vc5);
-struct vc5_job *vc5_get_job(struct vc5_context *vc5,
+void v3d_flush(struct pipe_context *pctx);
+void v3d_job_init(struct v3d_context *v3d);
+struct v3d_job *v3d_get_job(struct v3d_context *v3d,
                             struct pipe_surface **cbufs,
                             struct pipe_surface *zsbuf);
-struct vc5_job *vc5_get_job_for_fbo(struct vc5_context *vc5);
-void vc5_job_add_bo(struct vc5_job *job, struct vc5_bo *bo);
-void vc5_job_add_write_resource(struct vc5_job *job, struct pipe_resource *prsc);
-void vc5_job_submit(struct vc5_context *vc5, struct vc5_job *job);
-void vc5_flush_jobs_writing_resource(struct vc5_context *vc5,
+struct v3d_job *v3d_get_job_for_fbo(struct v3d_context *v3d);
+void v3d_job_add_bo(struct v3d_job *job, struct v3d_bo *bo);
+void v3d_job_add_write_resource(struct v3d_job *job, struct pipe_resource *prsc);
+void v3d_job_submit(struct v3d_context *v3d, struct v3d_job *job);
+void v3d_flush_jobs_writing_resource(struct v3d_context *v3d,
                                      struct pipe_resource *prsc);
-void vc5_flush_jobs_reading_resource(struct vc5_context *vc5,
+void v3d_flush_jobs_reading_resource(struct v3d_context *v3d,
                                      struct pipe_resource *prsc);
-void vc5_update_compiled_shaders(struct vc5_context *vc5, uint8_t prim_mode);
+void v3d_update_compiled_shaders(struct v3d_context *v3d, uint8_t prim_mode);
 
-bool vc5_rt_format_supported(const struct v3d_device_info *devinfo,
+bool v3d_rt_format_supported(const struct v3d_device_info *devinfo,
                              enum pipe_format f);
-bool vc5_tex_format_supported(const struct v3d_device_info *devinfo,
+bool v3d_tex_format_supported(const struct v3d_device_info *devinfo,
                               enum pipe_format f);
-uint8_t vc5_get_rt_format(const struct v3d_device_info *devinfo, enum pipe_format f);
-uint8_t vc5_get_tex_format(const struct v3d_device_info *devinfo, enum pipe_format f);
-uint8_t vc5_get_tex_return_size(const struct v3d_device_info *devinfo,
+uint8_t v3d_get_rt_format(const struct v3d_device_info *devinfo, enum pipe_format f);
+uint8_t v3d_get_tex_format(const struct v3d_device_info *devinfo, enum pipe_format f);
+uint8_t v3d_get_tex_return_size(const struct v3d_device_info *devinfo,
                                 enum pipe_format f,
                                 enum pipe_tex_compare compare);
-uint8_t vc5_get_tex_return_channels(const struct v3d_device_info *devinfo,
+uint8_t v3d_get_tex_return_channels(const struct v3d_device_info *devinfo,
                                     enum pipe_format f);
-const uint8_t *vc5_get_format_swizzle(const struct v3d_device_info *devinfo,
+const uint8_t *v3d_get_format_swizzle(const struct v3d_device_info *devinfo,
                                       enum pipe_format f);
-void vc5_get_internal_type_bpp_for_output_format(const struct v3d_device_info *devinfo,
+void v3d_get_internal_type_bpp_for_output_format(const struct v3d_device_info *devinfo,
                                                  uint32_t format,
                                                  uint32_t *type,
                                                  uint32_t *bpp);
 
-void vc5_init_query_functions(struct vc5_context *vc5);
-void vc5_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info);
-void vc5_blitter_save(struct vc5_context *vc5);
+void v3d_init_query_functions(struct v3d_context *v3d);
+void v3d_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info);
+void v3d_blitter_save(struct v3d_context *v3d);
 
-struct vc5_fence *vc5_fence_create(struct vc5_context *vc5);
+struct v3d_fence *v3d_fence_create(struct v3d_context *v3d);
 
 #ifdef v3dX
 #  include "v3dx_context.h"
index 54bce56240357fe1251ffd58df16eeb502b52b90..fb2e43061044e614178efaa683a228f4e9ab6bc2 100644 (file)
@@ -21,7 +21,7 @@
  * IN THE SOFTWARE.
  */
 
-/** @file vc5_fence.c
+/** @file v3d_fence.c
  *
  * Seqno-based fence management.
  *
 #include "v3d_context.h"
 #include "v3d_bufmgr.h"
 
-struct vc5_fence {
+struct v3d_fence {
         struct pipe_reference reference;
         uint32_t sync;
 };
 
 static void
-vc5_fence_reference(struct pipe_screen *pscreen,
+v3d_fence_reference(struct pipe_screen *pscreen,
                     struct pipe_fence_handle **pp,
                     struct pipe_fence_handle *pf)
 {
-        struct vc5_screen *screen = vc5_screen(pscreen);
-        struct vc5_fence **p = (struct vc5_fence **)pp;
-        struct vc5_fence *f = (struct vc5_fence *)pf;
-        struct vc5_fence *old = *p;
+        struct v3d_screen *screen = v3d_screen(pscreen);
+        struct v3d_fence **p = (struct v3d_fence **)pp;
+        struct v3d_fence *f = (struct v3d_fence *)pf;
+        struct v3d_fence *old = *p;
 
         if (pipe_reference(&(*p)->reference, &f->reference)) {
                 drmSyncobjDestroy(screen->fd, old->sync);
@@ -62,27 +62,27 @@ vc5_fence_reference(struct pipe_screen *pscreen,
 }
 
 static boolean
-vc5_fence_finish(struct pipe_screen *pscreen,
+v3d_fence_finish(struct pipe_screen *pscreen,
                 struct pipe_context *ctx,
                  struct pipe_fence_handle *pf,
                  uint64_t timeout_ns)
 {
-        struct vc5_screen *screen = vc5_screen(pscreen);
-        struct vc5_fence *f = (struct vc5_fence *)pf;
+        struct v3d_screen *screen = v3d_screen(pscreen);
+        struct v3d_fence *f = (struct v3d_fence *)pf;
 
         return drmSyncobjWait(screen->fd, &f->sync, 1, timeout_ns, 0, NULL);
 }
 
-struct vc5_fence *
-vc5_fence_create(struct vc5_context *vc5)
+struct v3d_fence *
+v3d_fence_create(struct v3d_context *v3d)
 {
-        struct vc5_fence *f = calloc(1, sizeof(*f));
+        struct v3d_fence *f = calloc(1, sizeof(*f));
         if (!f)
                 return NULL;
 
         uint32_t new_sync;
         /* Make a new sync object for the context. */
-        int ret = drmSyncobjCreate(vc5->fd, DRM_SYNCOBJ_CREATE_SIGNALED,
+        int ret = drmSyncobjCreate(v3d->fd, DRM_SYNCOBJ_CREATE_SIGNALED,
                                    &new_sync);
         if (ret) {
                 free(f);
@@ -90,15 +90,15 @@ vc5_fence_create(struct vc5_context *vc5)
         }
 
         pipe_reference_init(&f->reference, 1);
-        f->sync = vc5->out_sync;
-        vc5->out_sync = new_sync;
+        f->sync = v3d->out_sync;
+        v3d->out_sync = new_sync;
 
         return f;
 }
 
 void
-vc5_fence_init(struct vc5_screen *screen)
+v3d_fence_init(struct v3d_screen *screen)
 {
-        screen->base.fence_reference = vc5_fence_reference;
-        screen->base.fence_finish = vc5_fence_finish;
+        screen->base.fence_reference = v3d_fence_reference;
+        screen->base.fence_finish = v3d_fence_finish;
 }
index 8b8011351a162c4b2181eab9c64c3117c2c9f77b..b291708c3eda3febeda1bcdd6a70ac7a411e189d 100644 (file)
@@ -26,7 +26,7 @@
 #include <stdbool.h>
 #include <stdint.h>
 
-struct vc5_format {
+struct v3d_format {
         /** Set if the pipe format is defined in the table. */
         bool present;
 
index 8424b368cf42041ad1579035c51a26599af872fd..bdb86935f6588f4f1cd19f606878869923523f0a 100644 (file)
@@ -22,7 +22,7 @@
  */
 
 /**
- * @file vc5_formats.c
+ * @file v3d_formats.c
  *
  * Contains the table and accessors for VC5 texture and render target format
  * support.
@@ -37,7 +37,7 @@
 #include "v3d_context.h"
 #include "v3d_format_table.h"
 
-static const struct vc5_format *
+static const struct v3d_format *
 get_format(const struct v3d_device_info *devinfo, enum pipe_format f)
 {
         if (devinfo->ver >= 41)
@@ -47,10 +47,10 @@ get_format(const struct v3d_device_info *devinfo, enum pipe_format f)
 }
 
 bool
-vc5_rt_format_supported(const struct v3d_device_info *devinfo,
+v3d_rt_format_supported(const struct v3d_device_info *devinfo,
                         enum pipe_format f)
 {
-        const struct vc5_format *vf = get_format(devinfo, f);
+        const struct v3d_format *vf = get_format(devinfo, f);
 
         if (!vf)
                 return false;
@@ -59,9 +59,9 @@ vc5_rt_format_supported(const struct v3d_device_info *devinfo,
 }
 
 uint8_t
-vc5_get_rt_format(const struct v3d_device_info *devinfo, enum pipe_format f)
+v3d_get_rt_format(const struct v3d_device_info *devinfo, enum pipe_format f)
 {
-        const struct vc5_format *vf = get_format(devinfo, f);
+        const struct v3d_format *vf = get_format(devinfo, f);
 
         if (!vf)
                 return 0;
@@ -70,18 +70,18 @@ vc5_get_rt_format(const struct v3d_device_info *devinfo, enum pipe_format f)
 }
 
 bool
-vc5_tex_format_supported(const struct v3d_device_info *devinfo,
+v3d_tex_format_supported(const struct v3d_device_info *devinfo,
                          enum pipe_format f)
 {
-        const struct vc5_format *vf = get_format(devinfo, f);
+        const struct v3d_format *vf = get_format(devinfo, f);
 
         return vf != NULL;
 }
 
 uint8_t
-vc5_get_tex_format(const struct v3d_device_info *devinfo, enum pipe_format f)
+v3d_get_tex_format(const struct v3d_device_info *devinfo, enum pipe_format f)
 {
-        const struct vc5_format *vf = get_format(devinfo, f);
+        const struct v3d_format *vf = get_format(devinfo, f);
 
         if (!vf)
                 return 0;
@@ -90,10 +90,10 @@ vc5_get_tex_format(const struct v3d_device_info *devinfo, enum pipe_format f)
 }
 
 uint8_t
-vc5_get_tex_return_size(const struct v3d_device_info *devinfo,
+v3d_get_tex_return_size(const struct v3d_device_info *devinfo,
                         enum pipe_format f, enum pipe_tex_compare compare)
 {
-        const struct vc5_format *vf = get_format(devinfo, f);
+        const struct v3d_format *vf = get_format(devinfo, f);
 
         if (!vf)
                 return 0;
@@ -105,10 +105,10 @@ vc5_get_tex_return_size(const struct v3d_device_info *devinfo,
 }
 
 uint8_t
-vc5_get_tex_return_channels(const struct v3d_device_info *devinfo,
+v3d_get_tex_return_channels(const struct v3d_device_info *devinfo,
                             enum pipe_format f)
 {
-        const struct vc5_format *vf = get_format(devinfo, f);
+        const struct v3d_format *vf = get_format(devinfo, f);
 
         if (!vf)
                 return 0;
@@ -117,9 +117,9 @@ vc5_get_tex_return_channels(const struct v3d_device_info *devinfo,
 }
 
 const uint8_t *
-vc5_get_format_swizzle(const struct v3d_device_info *devinfo, enum pipe_format f)
+v3d_get_format_swizzle(const struct v3d_device_info *devinfo, enum pipe_format f)
 {
-        const struct vc5_format *vf = get_format(devinfo, f);
+        const struct v3d_format *vf = get_format(devinfo, f);
         static const uint8_t fallback[] = {0, 1, 2, 3};
 
         if (!vf)
@@ -129,7 +129,7 @@ vc5_get_format_swizzle(const struct v3d_device_info *devinfo, enum pipe_format f
 }
 
 void
-vc5_get_internal_type_bpp_for_output_format(const struct v3d_device_info *devinfo,
+v3d_get_internal_type_bpp_for_output_format(const struct v3d_device_info *devinfo,
                                             uint32_t format,
                                             uint32_t *type,
                                             uint32_t *bpp)
index 85c64df34cab3bc890cc47bd70ca2601e3a7e90b..7be568d623a969fcf979dc1cd55c394beef073b7 100644 (file)
@@ -21,7 +21,7 @@
  * IN THE SOFTWARE.
  */
 
-/** @file vc5_job.c
+/** @file v3d_job.c
  *
  * Functions for submitting VC5 render jobs to the kernel.
  */
@@ -45,16 +45,16 @@ remove_from_ht(struct hash_table *ht, void *key)
 }
 
 static void
-vc5_job_free(struct vc5_context *vc5, struct vc5_job *job)
+v3d_job_free(struct v3d_context *v3d, struct v3d_job *job)
 {
         struct set_entry *entry;
 
         set_foreach(job->bos, entry) {
-                struct vc5_bo *bo = (struct vc5_bo *)entry->key;
-                vc5_bo_unreference(&bo);
+                struct v3d_bo *bo = (struct v3d_bo *)entry->key;
+                v3d_bo_unreference(&bo);
         }
 
-        remove_from_ht(vc5->jobs, &job->key);
+        remove_from_ht(v3d->jobs, &job->key);
 
         if (job->write_prscs) {
                 struct set_entry *entry;
@@ -62,43 +62,43 @@ vc5_job_free(struct vc5_context *vc5, struct vc5_job *job)
                 set_foreach(job->write_prscs, entry) {
                         const struct pipe_resource *prsc = entry->key;
 
-                        remove_from_ht(vc5->write_jobs, (void *)prsc);
+                        remove_from_ht(v3d->write_jobs, (void *)prsc);
                 }
         }
 
         for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
                 if (job->cbufs[i]) {
-                        remove_from_ht(vc5->write_jobs, job->cbufs[i]->texture);
+                        remove_from_ht(v3d->write_jobs, job->cbufs[i]->texture);
                         pipe_surface_reference(&job->cbufs[i], NULL);
                 }
         }
         if (job->zsbuf) {
-                remove_from_ht(vc5->write_jobs, job->zsbuf->texture);
+                remove_from_ht(v3d->write_jobs, job->zsbuf->texture);
                 pipe_surface_reference(&job->zsbuf, NULL);
         }
 
-        if (vc5->job == job)
-                vc5->job = NULL;
+        if (v3d->job == job)
+                v3d->job = NULL;
 
-        vc5_destroy_cl(&job->bcl);
-        vc5_destroy_cl(&job->rcl);
-        vc5_destroy_cl(&job->indirect);
-        vc5_bo_unreference(&job->tile_alloc);
-        vc5_bo_unreference(&job->tile_state);
+        v3d_destroy_cl(&job->bcl);
+        v3d_destroy_cl(&job->rcl);
+        v3d_destroy_cl(&job->indirect);
+        v3d_bo_unreference(&job->tile_alloc);
+        v3d_bo_unreference(&job->tile_state);
 
         ralloc_free(job);
 }
 
-static struct vc5_job *
-vc5_job_create(struct vc5_context *vc5)
+static struct v3d_job *
+v3d_job_create(struct v3d_context *v3d)
 {
-        struct vc5_job *job = rzalloc(vc5, struct vc5_job);
+        struct v3d_job *job = rzalloc(v3d, struct v3d_job);
 
-        job->vc5 = vc5;
+        job->v3d = v3d;
 
-        vc5_init_cl(job, &job->bcl);
-        vc5_init_cl(job, &job->rcl);
-        vc5_init_cl(job, &job->indirect);
+        v3d_init_cl(job, &job->bcl);
+        v3d_init_cl(job, &job->rcl);
+        v3d_init_cl(job, &job->indirect);
 
         job->draw_min_x = ~0;
         job->draw_min_y = ~0;
@@ -112,7 +112,7 @@ vc5_job_create(struct vc5_context *vc5)
 }
 
 void
-vc5_job_add_bo(struct vc5_job *job, struct vc5_bo *bo)
+v3d_job_add_bo(struct v3d_job *job, struct v3d_bo *bo)
 {
         if (!bo)
                 return;
@@ -120,7 +120,7 @@ vc5_job_add_bo(struct vc5_job *job, struct vc5_bo *bo)
         if (_mesa_set_search(job->bos, bo))
                 return;
 
-        vc5_bo_reference(bo);
+        v3d_bo_reference(bo);
         _mesa_set_add(job->bos, bo);
         job->referenced_size += bo->size;
 
@@ -136,9 +136,9 @@ vc5_job_add_bo(struct vc5_job *job, struct vc5_bo *bo)
 }
 
 void
-vc5_job_add_write_resource(struct vc5_job *job, struct pipe_resource *prsc)
+v3d_job_add_write_resource(struct v3d_job *job, struct pipe_resource *prsc)
 {
-        struct vc5_context *vc5 = job->vc5;
+        struct v3d_context *v3d = job->v3d;
 
         if (!job->write_prscs) {
                 job->write_prscs = _mesa_set_create(job,
@@ -147,36 +147,36 @@ vc5_job_add_write_resource(struct vc5_job *job, struct pipe_resource *prsc)
         }
 
         _mesa_set_add(job->write_prscs, prsc);
-        _mesa_hash_table_insert(vc5->write_jobs, prsc, job);
+        _mesa_hash_table_insert(v3d->write_jobs, prsc, job);
 }
 
 void
-vc5_flush_jobs_writing_resource(struct vc5_context *vc5,
+v3d_flush_jobs_writing_resource(struct v3d_context *v3d,
                                 struct pipe_resource *prsc)
 {
-        struct hash_entry *entry = _mesa_hash_table_search(vc5->write_jobs,
+        struct hash_entry *entry = _mesa_hash_table_search(v3d->write_jobs,
                                                            prsc);
         if (entry) {
-                struct vc5_job *job = entry->data;
-                vc5_job_submit(vc5, job);
+                struct v3d_job *job = entry->data;
+                v3d_job_submit(v3d, job);
         }
 }
 
 void
-vc5_flush_jobs_reading_resource(struct vc5_context *vc5,
+v3d_flush_jobs_reading_resource(struct v3d_context *v3d,
                                 struct pipe_resource *prsc)
 {
-        struct vc5_resource *rsc = vc5_resource(prsc);
+        struct v3d_resource *rsc = v3d_resource(prsc);
 
-        vc5_flush_jobs_writing_resource(vc5, prsc);
+        v3d_flush_jobs_writing_resource(v3d, prsc);
 
         struct hash_entry *entry;
-        hash_table_foreach(vc5->jobs, entry) {
-                struct vc5_job *job = entry->data;
+        hash_table_foreach(v3d->jobs, entry) {
+                struct v3d_job *job = entry->data;
 
                 if (_mesa_set_search(job->bos, rsc->bo)) {
-                        vc5_job_submit(vc5, job);
-                        /* Reminder: vc5->jobs is safe to keep iterating even
+                        v3d_job_submit(v3d, job);
+                        /* Reminder: v3d->jobs is safe to keep iterating even
                          * after deletion of an entry.
                          */
                         continue;
@@ -185,7 +185,7 @@ vc5_flush_jobs_reading_resource(struct vc5_context *vc5,
 }
 
 static void
-vc5_job_set_tile_buffer_size(struct vc5_job *job)
+v3d_job_set_tile_buffer_size(struct v3d_job *job)
 {
         static const uint8_t tile_sizes[] = {
                 64, 64,
@@ -206,7 +206,7 @@ vc5_job_set_tile_buffer_size(struct vc5_job *job)
         int max_bpp = RENDER_TARGET_MAXIMUM_32BPP;
         for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
                 if (job->cbufs[i]) {
-                        struct vc5_surface *surf = vc5_surface(job->cbufs[i]);
+                        struct v3d_surface *surf = v3d_surface(job->cbufs[i]);
                         max_bpp = MAX2(max_bpp, surf->internal_bpp);
                 }
         }
@@ -220,19 +220,19 @@ vc5_job_set_tile_buffer_size(struct vc5_job *job)
 }
 
 /**
- * Returns a vc5_job struture for tracking V3D rendering to a particular FBO.
+ * Returns a v3d_job struture for tracking V3D rendering to a particular FBO.
  *
  * If we've already started rendering to this FBO, then return old same job,
  * otherwise make a new one.  If we're beginning rendering to an FBO, make
  * sure that any previous reads of the FBO (or writes to its color/Z surfaces)
  * have been flushed.
  */
-struct vc5_job *
-vc5_get_job(struct vc5_context *vc5,
+struct v3d_job *
+v3d_get_job(struct v3d_context *v3d,
             struct pipe_surface **cbufs, struct pipe_surface *zsbuf)
 {
         /* Return the existing job for this FBO if we have one */
-        struct vc5_job_key local_key = {
+        struct v3d_job_key local_key = {
                 .cbufs = {
                         cbufs[0],
                         cbufs[1],
@@ -241,7 +241,7 @@ vc5_get_job(struct vc5_context *vc5,
                 },
                 .zsbuf = zsbuf,
         };
-        struct hash_entry *entry = _mesa_hash_table_search(vc5->jobs,
+        struct hash_entry *entry = _mesa_hash_table_search(v3d->jobs,
                                                            &local_key);
         if (entry)
                 return entry->data;
@@ -249,11 +249,11 @@ vc5_get_job(struct vc5_context *vc5,
         /* Creating a new job.  Make sure that any previous jobs reading or
          * writing these buffers are flushed.
          */
-        struct vc5_job *job = vc5_job_create(vc5);
+        struct v3d_job *job = v3d_job_create(v3d);
 
         for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
                 if (cbufs[i]) {
-                        vc5_flush_jobs_reading_resource(vc5, cbufs[i]->texture);
+                        v3d_flush_jobs_reading_resource(v3d, cbufs[i]->texture);
                         pipe_surface_reference(&job->cbufs[i], cbufs[i]);
 
                         if (cbufs[i]->texture->nr_samples > 1)
@@ -261,83 +261,83 @@ vc5_get_job(struct vc5_context *vc5,
                 }
         }
         if (zsbuf) {
-                vc5_flush_jobs_reading_resource(vc5, zsbuf->texture);
+                v3d_flush_jobs_reading_resource(v3d, zsbuf->texture);
                 pipe_surface_reference(&job->zsbuf, zsbuf);
                 if (zsbuf->texture->nr_samples > 1)
                         job->msaa = true;
         }
 
-        vc5_job_set_tile_buffer_size(job);
+        v3d_job_set_tile_buffer_size(job);
 
         for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
                 if (cbufs[i])
-                        _mesa_hash_table_insert(vc5->write_jobs,
+                        _mesa_hash_table_insert(v3d->write_jobs,
                                                 cbufs[i]->texture, job);
         }
         if (zsbuf)
-                _mesa_hash_table_insert(vc5->write_jobs, zsbuf->texture, job);
+                _mesa_hash_table_insert(v3d->write_jobs, zsbuf->texture, job);
 
         memcpy(&job->key, &local_key, sizeof(local_key));
-        _mesa_hash_table_insert(vc5->jobs, &job->key, job);
+        _mesa_hash_table_insert(v3d->jobs, &job->key, job);
 
         return job;
 }
 
-struct vc5_job *
-vc5_get_job_for_fbo(struct vc5_context *vc5)
+struct v3d_job *
+v3d_get_job_for_fbo(struct v3d_context *v3d)
 {
-        if (vc5->job)
-                return vc5->job;
+        if (v3d->job)
+                return v3d->job;
 
-        struct pipe_surface **cbufs = vc5->framebuffer.cbufs;
-        struct pipe_surface *zsbuf = vc5->framebuffer.zsbuf;
-        struct vc5_job *job = vc5_get_job(vc5, cbufs, zsbuf);
+        struct pipe_surface **cbufs = v3d->framebuffer.cbufs;
+        struct pipe_surface *zsbuf = v3d->framebuffer.zsbuf;
+        struct v3d_job *job = v3d_get_job(v3d, cbufs, zsbuf);
 
-        /* The dirty flags are tracking what's been updated while vc5->job has
+        /* The dirty flags are tracking what's been updated while v3d->job has
          * been bound, so set them all to ~0 when switching between jobs.  We
          * also need to reset all state at the start of rendering.
          */
-        vc5->dirty = ~0;
+        v3d->dirty = ~0;
 
         /* If we're binding to uninitialized buffers, no need to load their
          * contents before drawing.
          */
         for (int i = 0; i < 4; i++) {
                 if (cbufs[i]) {
-                        struct vc5_resource *rsc = vc5_resource(cbufs[i]->texture);
+                        struct v3d_resource *rsc = v3d_resource(cbufs[i]->texture);
                         if (!rsc->writes)
                                 job->cleared |= PIPE_CLEAR_COLOR0 << i;
                 }
         }
 
         if (zsbuf) {
-                struct vc5_resource *rsc = vc5_resource(zsbuf->texture);
+                struct v3d_resource *rsc = v3d_resource(zsbuf->texture);
                 if (!rsc->writes)
                         job->cleared |= PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL;
         }
 
-        job->draw_tiles_x = DIV_ROUND_UP(vc5->framebuffer.width,
+        job->draw_tiles_x = DIV_ROUND_UP(v3d->framebuffer.width,
                                          job->tile_width);
-        job->draw_tiles_y = DIV_ROUND_UP(vc5->framebuffer.height,
+        job->draw_tiles_y = DIV_ROUND_UP(v3d->framebuffer.height,
                                          job->tile_height);
 
-        vc5->job = job;
+        v3d->job = job;
 
         return job;
 }
 
 static bool
-vc5_clif_dump_lookup(void *data, uint32_t addr, void **vaddr)
+v3d_clif_dump_lookup(void *data, uint32_t addr, void **vaddr)
 {
-        struct vc5_job *job = data;
+        struct v3d_job *job = data;
         struct set_entry *entry;
 
         set_foreach(job->bos, entry) {
-                struct vc5_bo *bo = (void *)entry->key;
+                struct v3d_bo *bo = (void *)entry->key;
 
                 if (addr >= bo->offset &&
                     addr < bo->offset + bo->size) {
-                        vc5_bo_map(bo);
+                        v3d_bo_map(bo);
                         *vaddr = bo->map + addr - bo->offset;
                         return true;
                 }
@@ -347,13 +347,13 @@ vc5_clif_dump_lookup(void *data, uint32_t addr, void **vaddr)
 }
 
 static void
-vc5_clif_dump(struct vc5_context *vc5, struct vc5_job *job)
+v3d_clif_dump(struct v3d_context *v3d, struct v3d_job *job)
 {
         if (!(V3D_DEBUG & V3D_DEBUG_CL))
                 return;
 
-        struct clif_dump *clif = clif_dump_init(&vc5->screen->devinfo,
-                                                stderr, vc5_clif_dump_lookup,
+        struct clif_dump *clif = clif_dump_init(&v3d->screen->devinfo,
+                                                stderr, v3d_clif_dump_lookup,
                                                 job);
 
         fprintf(stderr, "BCL: 0x%08x..0x%08x\n",
@@ -370,26 +370,26 @@ vc5_clif_dump(struct vc5_context *vc5, struct vc5_job *job)
  * Submits the job to the kernel and then reinitializes it.
  */
 void
-vc5_job_submit(struct vc5_context *vc5, struct vc5_job *job)
+v3d_job_submit(struct v3d_context *v3d, struct v3d_job *job)
 {
-        MAYBE_UNUSED struct vc5_screen *screen = vc5->screen;
+        MAYBE_UNUSED struct v3d_screen *screen = v3d->screen;
 
         if (!job->needs_flush)
                 goto done;
 
-        if (vc5->screen->devinfo.ver >= 41)
+        if (v3d->screen->devinfo.ver >= 41)
                 v3d41_emit_rcl(job);
         else
                 v3d33_emit_rcl(job);
 
         if (cl_offset(&job->bcl) > 0) {
                 if (screen->devinfo.ver >= 41)
-                        v3d41_bcl_epilogue(vc5, job);
+                        v3d41_bcl_epilogue(v3d, job);
                 else
-                        v3d33_bcl_epilogue(vc5, job);
+                        v3d33_bcl_epilogue(v3d, job);
         }
 
-        job->submit.out_sync = vc5->out_sync;
+        job->submit.out_sync = v3d->out_sync;
         job->submit.bcl_end = job->bcl.bo->offset + cl_offset(&job->bcl);
         job->submit.rcl_end = job->rcl.bo->offset + cl_offset(&job->rcl);
 
@@ -397,23 +397,23 @@ vc5_job_submit(struct vc5_context *vc5, struct vc5_job *job)
          * instead of binner packets.
          */
         if (screen->devinfo.ver >= 41) {
-                vc5_job_add_bo(job, job->tile_alloc);
+                v3d_job_add_bo(job, job->tile_alloc);
                 job->submit.qma = job->tile_alloc->offset;
                 job->submit.qms = job->tile_alloc->size;
 
-                vc5_job_add_bo(job, job->tile_state);
+                v3d_job_add_bo(job, job->tile_state);
                 job->submit.qts = job->tile_state->offset;
         }
 
-        vc5_clif_dump(vc5, job);
+        v3d_clif_dump(v3d, job);
 
         if (!(V3D_DEBUG & V3D_DEBUG_NORAST)) {
                 int ret;
 
 #ifndef USE_V3D_SIMULATOR
-                ret = drmIoctl(vc5->fd, DRM_IOCTL_V3D_SUBMIT_CL, &job->submit);
+                ret = drmIoctl(v3d->fd, DRM_IOCTL_V3D_SUBMIT_CL, &job->submit);
 #else
-                ret = vc5_simulator_flush(vc5, &job->submit, job);
+                ret = v3d_simulator_flush(v3d, &job->submit, job);
 #endif
                 static bool warned = false;
                 if (ret && !warned) {
@@ -424,28 +424,28 @@ vc5_job_submit(struct vc5_context *vc5, struct vc5_job *job)
         }
 
 done:
-        vc5_job_free(vc5, job);
+        v3d_job_free(v3d, job);
 }
 
 static bool
-vc5_job_compare(const void *a, const void *b)
+v3d_job_compare(const void *a, const void *b)
 {
-        return memcmp(a, b, sizeof(struct vc5_job_key)) == 0;
+        return memcmp(a, b, sizeof(struct v3d_job_key)) == 0;
 }
 
 static uint32_t
-vc5_job_hash(const void *key)
+v3d_job_hash(const void *key)
 {
-        return _mesa_hash_data(key, sizeof(struct vc5_job_key));
+        return _mesa_hash_data(key, sizeof(struct v3d_job_key));
 }
 
 void
-vc5_job_init(struct vc5_context *vc5)
+v3d_job_init(struct v3d_context *v3d)
 {
-        vc5->jobs = _mesa_hash_table_create(vc5,
-                                            vc5_job_hash,
-                                            vc5_job_compare);
-        vc5->write_jobs = _mesa_hash_table_create(vc5,
+        v3d->jobs = _mesa_hash_table_create(v3d,
+                                            v3d_job_hash,
+                                            v3d_job_compare);
+        v3d->write_jobs = _mesa_hash_table_create(v3d,
                                                   _mesa_hash_pointer,
                                                   _mesa_key_pointer_equal);
 }
index ce2e0be8ed297c86af912ff6f3d38916b55c586f..63e6fda5471de72af88c91dabdce21c79d64f384 100644 (file)
@@ -38,7 +38,7 @@
 #include "mesa/state_tracker/st_glsl_types.h"
 
 static gl_varying_slot
-vc5_get_slot_for_driver_location(nir_shader *s, uint32_t driver_location)
+v3d_get_slot_for_driver_location(nir_shader *s, uint32_t driver_location)
 {
         nir_foreach_variable(var, &s->outputs) {
                 if (var->data.driver_location == driver_location) {
@@ -58,7 +58,7 @@ vc5_get_slot_for_driver_location(nir_shader *s, uint32_t driver_location)
  * varyings together in a single data spec.
  */
 static void
-vc5_set_transform_feedback_outputs(struct vc5_uncompiled_shader *so,
+v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so,
                                    const struct pipe_stream_output_info *stream_output)
 {
         if (!stream_output->num_outputs)
@@ -96,7 +96,7 @@ vc5_set_transform_feedback_outputs(struct vc5_uncompiled_shader *so,
                          */
                         for (int j = 0; j < output->num_components; j++) {
                                 gl_varying_slot slot =
-                                        vc5_get_slot_for_driver_location(so->base.ir.nir, output->register_index);
+                                        v3d_get_slot_for_driver_location(so->base.ir.nir, output->register_index);
 
                                 slots[slot_count] =
                                         v3d_slot_from_slot_and_component(slot,
@@ -173,15 +173,15 @@ uniforms_type_size(const struct glsl_type *type)
 }
 
 static void *
-vc5_shader_state_create(struct pipe_context *pctx,
+v3d_shader_state_create(struct pipe_context *pctx,
                         const struct pipe_shader_state *cso)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        struct vc5_uncompiled_shader *so = CALLOC_STRUCT(vc5_uncompiled_shader);
+        struct v3d_context *v3d = v3d_context(pctx);
+        struct v3d_uncompiled_shader *so = CALLOC_STRUCT(v3d_uncompiled_shader);
         if (!so)
                 return NULL;
 
-        so->program_id = vc5->next_uncompiled_program_id++;
+        so->program_id = v3d->next_uncompiled_program_id++;
 
         nir_shader *s;
 
@@ -227,7 +227,7 @@ vc5_shader_state_create(struct pipe_context *pctx,
         so->base.type = PIPE_SHADER_IR_NIR;
         so->base.ir.nir = s;
 
-        vc5_set_transform_feedback_outputs(so, &cso->stream_output);
+        v3d_set_transform_feedback_outputs(so, &cso->stream_output);
 
         if (V3D_DEBUG & (V3D_DEBUG_NIR |
                          v3d_debug_flag_for_shader_stage(s->info.stage))) {
@@ -241,19 +241,19 @@ vc5_shader_state_create(struct pipe_context *pctx,
         return so;
 }
 
-static struct vc5_compiled_shader *
-vc5_get_compiled_shader(struct vc5_context *vc5, struct v3d_key *key)
+static struct v3d_compiled_shader *
+v3d_get_compiled_shader(struct v3d_context *v3d, struct v3d_key *key)
 {
-        struct vc5_uncompiled_shader *shader_state = key->shader_state;
+        struct v3d_uncompiled_shader *shader_state = key->shader_state;
         nir_shader *s = shader_state->base.ir.nir;
 
         struct hash_table *ht;
         uint32_t key_size;
         if (s->info.stage == MESA_SHADER_FRAGMENT) {
-                ht = vc5->fs_cache;
+                ht = v3d->fs_cache;
                 key_size = sizeof(struct v3d_fs_key);
         } else {
-                ht = vc5->vs_cache;
+                ht = v3d->vs_cache;
                 key_size = sizeof(struct v3d_vs_key);
         }
 
@@ -261,8 +261,8 @@ vc5_get_compiled_shader(struct vc5_context *vc5, struct v3d_key *key)
         if (entry)
                 return entry->data;
 
-        struct vc5_compiled_shader *shader =
-                rzalloc(NULL, struct vc5_compiled_shader);
+        struct v3d_compiled_shader *shader =
+                rzalloc(NULL, struct v3d_compiled_shader);
 
         int program_id = shader_state->program_id;
         int variant_id =
@@ -274,7 +274,7 @@ vc5_get_compiled_shader(struct vc5_context *vc5, struct v3d_key *key)
         case MESA_SHADER_VERTEX:
                 shader->prog_data.vs = rzalloc(shader, struct v3d_vs_prog_data);
 
-                qpu_insts = v3d_compile_vs(vc5->screen->compiler,
+                qpu_insts = v3d_compile_vs(v3d->screen->compiler,
                                            (struct v3d_vs_key *)key,
                                            shader->prog_data.vs, s,
                                            program_id, variant_id,
@@ -283,7 +283,7 @@ vc5_get_compiled_shader(struct vc5_context *vc5, struct v3d_key *key)
         case MESA_SHADER_FRAGMENT:
                 shader->prog_data.fs = rzalloc(shader, struct v3d_fs_prog_data);
 
-                qpu_insts = v3d_compile_fs(vc5->screen->compiler,
+                qpu_insts = v3d_compile_fs(v3d->screen->compiler,
                                            (struct v3d_fs_key *)key,
                                            shader->prog_data.fs, s,
                                            program_id, variant_id,
@@ -293,31 +293,31 @@ vc5_get_compiled_shader(struct vc5_context *vc5, struct v3d_key *key)
                 unreachable("bad stage");
         }
 
-        vc5_set_shader_uniform_dirty_flags(shader);
+        v3d_set_shader_uniform_dirty_flags(shader);
 
-        shader->bo = vc5_bo_alloc(vc5->screen, shader_size, "shader");
-        vc5_bo_map(shader->bo);
+        shader->bo = v3d_bo_alloc(v3d->screen, shader_size, "shader");
+        v3d_bo_map(shader->bo);
         memcpy(shader->bo->map, qpu_insts, shader_size);
 
         free(qpu_insts);
 
-        struct vc5_key *dup_key;
+        struct v3d_key *dup_key;
         dup_key = ralloc_size(shader, key_size);
         memcpy(dup_key, key, key_size);
         _mesa_hash_table_insert(ht, dup_key, shader);
 
         if (shader->prog_data.base->spill_size >
-            vc5->prog.spill_size_per_thread) {
+            v3d->prog.spill_size_per_thread) {
                 /* Max 4 QPUs per slice, 3 slices per core. We only do single
                  * core so far.  This overallocates memory on smaller cores.
                  */
                 int total_spill_size =
                         4 * 3 * shader->prog_data.base->spill_size;
 
-                vc5_bo_unreference(&vc5->prog.spill_bo);
-                vc5->prog.spill_bo = vc5_bo_alloc(vc5->screen,
+                v3d_bo_unreference(&v3d->prog.spill_bo);
+                v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen,
                                                   total_spill_size, "spill");
-                vc5->prog.spill_size_per_thread =
+                v3d->prog.spill_size_per_thread =
                         shader->prog_data.base->spill_size;
         }
 
@@ -325,14 +325,14 @@ vc5_get_compiled_shader(struct vc5_context *vc5, struct v3d_key *key)
 }
 
 static void
-vc5_setup_shared_key(struct vc5_context *vc5, struct v3d_key *key,
-                     struct vc5_texture_stateobj *texstate)
+v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key,
+                     struct v3d_texture_stateobj *texstate)
 {
-        const struct v3d_device_info *devinfo = &vc5->screen->devinfo;
+        const struct v3d_device_info *devinfo = &v3d->screen->devinfo;
 
         for (int i = 0; i < texstate->num_textures; i++) {
                 struct pipe_sampler_view *sampler = texstate->textures[i];
-                struct vc5_sampler_view *vc5_sampler = vc5_sampler_view(sampler);
+                struct v3d_sampler_view *v3d_sampler = v3d_sampler_view(sampler);
                 struct pipe_sampler_state *sampler_state =
                         texstate->samplers[i];
 
@@ -340,7 +340,7 @@ vc5_setup_shared_key(struct vc5_context *vc5, struct v3d_key *key,
                         continue;
 
                 key->tex[i].return_size =
-                        vc5_get_tex_return_size(devinfo,
+                        v3d_get_tex_return_size(devinfo,
                                                 sampler->format,
                                                 sampler_state->compare_mode);
 
@@ -354,14 +354,14 @@ vc5_setup_shared_key(struct vc5_context *vc5, struct v3d_key *key,
                         key->tex[i].return_channels = 4;
                 } else {
                         key->tex[i].return_channels =
-                                vc5_get_tex_return_channels(devinfo,
+                                v3d_get_tex_return_channels(devinfo,
                                                             sampler->format);
                 }
 
                 if (key->tex[i].return_size == 32 && devinfo->ver < 40) {
                         memcpy(key->tex[i].swizzle,
-                               vc5_sampler->swizzle,
-                               sizeof(vc5_sampler->swizzle));
+                               v3d_sampler->swizzle,
+                               sizeof(v3d_sampler->swizzle));
                 } else {
                         /* For 16-bit returns, we let the sampler state handle
                          * the swizzle.
@@ -384,17 +384,17 @@ vc5_setup_shared_key(struct vc5_context *vc5, struct v3d_key *key,
                 }
         }
 
-        key->ucp_enables = vc5->rasterizer->base.clip_plane_enable;
+        key->ucp_enables = v3d->rasterizer->base.clip_plane_enable;
 }
 
 static void
-vc5_update_compiled_fs(struct vc5_context *vc5, uint8_t prim_mode)
+v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode)
 {
-        struct vc5_job *job = vc5->job;
+        struct v3d_job *job = v3d->job;
         struct v3d_fs_key local_key;
         struct v3d_fs_key *key = &local_key;
 
-        if (!(vc5->dirty & (VC5_DIRTY_PRIM_MODE |
+        if (!(v3d->dirty & (VC5_DIRTY_PRIM_MODE |
                             VC5_DIRTY_BLEND |
                             VC5_DIRTY_FRAMEBUFFER |
                             VC5_DIRTY_ZSA |
@@ -406,40 +406,40 @@ vc5_update_compiled_fs(struct vc5_context *vc5, uint8_t prim_mode)
         }
 
         memset(key, 0, sizeof(*key));
-        vc5_setup_shared_key(vc5, &key->base, &vc5->fragtex);
-        key->base.shader_state = vc5->prog.bind_fs;
+        v3d_setup_shared_key(v3d, &key->base, &v3d->fragtex);
+        key->base.shader_state = v3d->prog.bind_fs;
         key->is_points = (prim_mode == PIPE_PRIM_POINTS);
         key->is_lines = (prim_mode >= PIPE_PRIM_LINES &&
                          prim_mode <= PIPE_PRIM_LINE_STRIP);
-        key->clamp_color = vc5->rasterizer->base.clamp_fragment_color;
-        if (vc5->blend->logicop_enable) {
-                key->logicop_func = vc5->blend->logicop_func;
+        key->clamp_color = v3d->rasterizer->base.clamp_fragment_color;
+        if (v3d->blend->logicop_enable) {
+                key->logicop_func = v3d->blend->logicop_func;
         } else {
                 key->logicop_func = PIPE_LOGICOP_COPY;
         }
         if (job->msaa) {
-                key->msaa = vc5->rasterizer->base.multisample;
-                key->sample_coverage = (vc5->rasterizer->base.multisample &&
-                                        vc5->sample_mask != (1 << VC5_MAX_SAMPLES) - 1);
-                key->sample_alpha_to_coverage = vc5->blend->alpha_to_coverage;
-                key->sample_alpha_to_one = vc5->blend->alpha_to_one;
+                key->msaa = v3d->rasterizer->base.multisample;
+                key->sample_coverage = (v3d->rasterizer->base.multisample &&
+                                        v3d->sample_mask != (1 << VC5_MAX_SAMPLES) - 1);
+                key->sample_alpha_to_coverage = v3d->blend->alpha_to_coverage;
+                key->sample_alpha_to_one = v3d->blend->alpha_to_one;
         }
 
-        key->depth_enabled = (vc5->zsa->base.depth.enabled ||
-                              vc5->zsa->base.stencil[0].enabled);
-        if (vc5->zsa->base.alpha.enabled) {
+        key->depth_enabled = (v3d->zsa->base.depth.enabled ||
+                              v3d->zsa->base.stencil[0].enabled);
+        if (v3d->zsa->base.alpha.enabled) {
                 key->alpha_test = true;
-                key->alpha_test_func = vc5->zsa->base.alpha.func;
+                key->alpha_test_func = v3d->zsa->base.alpha.func;
         }
 
         /* gl_FragColor's propagation to however many bound color buffers
          * there are means that the buffer count needs to be in the key.
          */
-        key->nr_cbufs = vc5->framebuffer.nr_cbufs;
-        key->swap_color_rb = vc5->swap_color_rb;
+        key->nr_cbufs = v3d->framebuffer.nr_cbufs;
+        key->swap_color_rb = v3d->swap_color_rb;
 
         for (int i = 0; i < key->nr_cbufs; i++) {
-                struct pipe_surface *cbuf = vc5->framebuffer.cbufs[i];
+                struct pipe_surface *cbuf = v3d->framebuffer.cbufs[i];
                 if (!cbuf)
                         continue;
 
@@ -451,7 +451,7 @@ vc5_update_compiled_fs(struct vc5_context *vc5, uint8_t prim_mode)
                         key->f32_color_rb |= 1 << i;
                 }
 
-                if (vc5->prog.bind_fs->was_tgsi) {
+                if (v3d->prog.bind_fs->was_tgsi) {
                         if (util_format_is_pure_uint(cbuf->format))
                                 key->uint_color_rb |= 1 << i;
                         else if (util_format_is_pure_sint(cbuf->format))
@@ -461,48 +461,48 @@ vc5_update_compiled_fs(struct vc5_context *vc5, uint8_t prim_mode)
 
         if (key->is_points) {
                 key->point_sprite_mask =
-                        vc5->rasterizer->base.sprite_coord_enable;
+                        v3d->rasterizer->base.sprite_coord_enable;
                 key->point_coord_upper_left =
-                        (vc5->rasterizer->base.sprite_coord_mode ==
+                        (v3d->rasterizer->base.sprite_coord_mode ==
                          PIPE_SPRITE_COORD_UPPER_LEFT);
         }
 
-        key->light_twoside = vc5->rasterizer->base.light_twoside;
-        key->shade_model_flat = vc5->rasterizer->base.flatshade;
+        key->light_twoside = v3d->rasterizer->base.light_twoside;
+        key->shade_model_flat = v3d->rasterizer->base.flatshade;
 
-        struct vc5_compiled_shader *old_fs = vc5->prog.fs;
-        vc5->prog.fs = vc5_get_compiled_shader(vc5, &key->base);
-        if (vc5->prog.fs == old_fs)
+        struct v3d_compiled_shader *old_fs = v3d->prog.fs;
+        v3d->prog.fs = v3d_get_compiled_shader(v3d, &key->base);
+        if (v3d->prog.fs == old_fs)
                 return;
 
-        vc5->dirty |= VC5_DIRTY_COMPILED_FS;
+        v3d->dirty |= VC5_DIRTY_COMPILED_FS;
 
         if (old_fs) {
-                if (vc5->prog.fs->prog_data.fs->flat_shade_flags !=
+                if (v3d->prog.fs->prog_data.fs->flat_shade_flags !=
                     old_fs->prog_data.fs->flat_shade_flags) {
-                        vc5->dirty |= VC5_DIRTY_FLAT_SHADE_FLAGS;
+                        v3d->dirty |= VC5_DIRTY_FLAT_SHADE_FLAGS;
                 }
 
-                if (vc5->prog.fs->prog_data.fs->centroid_flags !=
+                if (v3d->prog.fs->prog_data.fs->centroid_flags !=
                     old_fs->prog_data.fs->centroid_flags) {
-                        vc5->dirty |= VC5_DIRTY_CENTROID_FLAGS;
+                        v3d->dirty |= VC5_DIRTY_CENTROID_FLAGS;
                 }
         }
 
-        if (old_fs && memcmp(vc5->prog.fs->prog_data.fs->input_slots,
+        if (old_fs && memcmp(v3d->prog.fs->prog_data.fs->input_slots,
                              old_fs->prog_data.fs->input_slots,
-                             sizeof(vc5->prog.fs->prog_data.fs->input_slots))) {
-                vc5->dirty |= VC5_DIRTY_FS_INPUTS;
+                             sizeof(v3d->prog.fs->prog_data.fs->input_slots))) {
+                v3d->dirty |= VC5_DIRTY_FS_INPUTS;
         }
 }
 
 static void
-vc5_update_compiled_vs(struct vc5_context *vc5, uint8_t prim_mode)
+v3d_update_compiled_vs(struct v3d_context *v3d, uint8_t prim_mode)
 {
         struct v3d_vs_key local_key;
         struct v3d_vs_key *key = &local_key;
 
-        if (!(vc5->dirty & (VC5_DIRTY_PRIM_MODE |
+        if (!(v3d->dirty & (VC5_DIRTY_PRIM_MODE |
                             VC5_DIRTY_RASTERIZER |
                             VC5_DIRTY_VERTTEX |
                             VC5_DIRTY_VTXSTATE |
@@ -512,29 +512,29 @@ vc5_update_compiled_vs(struct vc5_context *vc5, uint8_t prim_mode)
         }
 
         memset(key, 0, sizeof(*key));
-        vc5_setup_shared_key(vc5, &key->base, &vc5->verttex);
-        key->base.shader_state = vc5->prog.bind_vs;
-        key->num_fs_inputs = vc5->prog.fs->prog_data.fs->base.num_inputs;
+        v3d_setup_shared_key(v3d, &key->base, &v3d->verttex);
+        key->base.shader_state = v3d->prog.bind_vs;
+        key->num_fs_inputs = v3d->prog.fs->prog_data.fs->base.num_inputs;
         STATIC_ASSERT(sizeof(key->fs_inputs) ==
-                      sizeof(vc5->prog.fs->prog_data.fs->input_slots));
-        memcpy(key->fs_inputs, vc5->prog.fs->prog_data.fs->input_slots,
+                      sizeof(v3d->prog.fs->prog_data.fs->input_slots));
+        memcpy(key->fs_inputs, v3d->prog.fs->prog_data.fs->input_slots,
                sizeof(key->fs_inputs));
-        key->clamp_color = vc5->rasterizer->base.clamp_vertex_color;
+        key->clamp_color = v3d->rasterizer->base.clamp_vertex_color;
 
         key->per_vertex_point_size =
                 (prim_mode == PIPE_PRIM_POINTS &&
-                 vc5->rasterizer->base.point_size_per_vertex);
+                 v3d->rasterizer->base.point_size_per_vertex);
 
-        struct vc5_compiled_shader *vs =
-                vc5_get_compiled_shader(vc5, &key->base);
-        if (vs != vc5->prog.vs) {
-                vc5->prog.vs = vs;
-                vc5->dirty |= VC5_DIRTY_COMPILED_VS;
+        struct v3d_compiled_shader *vs =
+                v3d_get_compiled_shader(v3d, &key->base);
+        if (vs != v3d->prog.vs) {
+                v3d->prog.vs = vs;
+                v3d->dirty |= VC5_DIRTY_COMPILED_VS;
         }
 
         key->is_coord = true;
         /* Coord shaders only output varyings used by transform feedback. */
-        struct vc5_uncompiled_shader *shader_state = key->base.shader_state;
+        struct v3d_uncompiled_shader *shader_state = key->base.shader_state;
         memcpy(key->fs_inputs, shader_state->tf_outputs,
                sizeof(*key->fs_inputs) * shader_state->num_tf_outputs);
         if (shader_state->num_tf_outputs < key->num_fs_inputs) {
@@ -545,19 +545,19 @@ vc5_update_compiled_vs(struct vc5_context *vc5, uint8_t prim_mode)
         }
         key->num_fs_inputs = shader_state->num_tf_outputs;
 
-        struct vc5_compiled_shader *cs =
-                vc5_get_compiled_shader(vc5, &key->base);
-        if (cs != vc5->prog.cs) {
-                vc5->prog.cs = cs;
-                vc5->dirty |= VC5_DIRTY_COMPILED_CS;
+        struct v3d_compiled_shader *cs =
+                v3d_get_compiled_shader(v3d, &key->base);
+        if (cs != v3d->prog.cs) {
+                v3d->prog.cs = cs;
+                v3d->dirty |= VC5_DIRTY_COMPILED_CS;
         }
 }
 
 void
-vc5_update_compiled_shaders(struct vc5_context *vc5, uint8_t prim_mode)
+v3d_update_compiled_shaders(struct v3d_context *v3d, uint8_t prim_mode)
 {
-        vc5_update_compiled_fs(vc5, prim_mode);
-        vc5_update_compiled_vs(vc5, prim_mode);
+        v3d_update_compiled_fs(v3d, prim_mode);
+        v3d_update_compiled_vs(v3d, prim_mode);
 }
 
 static uint32_t
@@ -586,16 +586,16 @@ vs_cache_compare(const void *key1, const void *key2)
 
 static void
 delete_from_cache_if_matches(struct hash_table *ht,
-                             struct vc5_compiled_shader **last_compile,
+                             struct v3d_compiled_shader **last_compile,
                              struct hash_entry *entry,
-                             struct vc5_uncompiled_shader *so)
+                             struct v3d_uncompiled_shader *so)
 {
         const struct v3d_key *key = entry->key;
 
         if (key->shader_state == so) {
-                struct vc5_compiled_shader *shader = entry->data;
+                struct v3d_compiled_shader *shader = entry->data;
                 _mesa_hash_table_remove(ht, entry);
-                vc5_bo_unreference(&shader->bo);
+                v3d_bo_unreference(&shader->bo);
 
                 if (shader == *last_compile)
                         *last_compile = NULL;
@@ -605,18 +605,18 @@ delete_from_cache_if_matches(struct hash_table *ht,
 }
 
 static void
-vc5_shader_state_delete(struct pipe_context *pctx, void *hwcso)
+v3d_shader_state_delete(struct pipe_context *pctx, void *hwcso)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        struct vc5_uncompiled_shader *so = hwcso;
+        struct v3d_context *v3d = v3d_context(pctx);
+        struct v3d_uncompiled_shader *so = hwcso;
 
         struct hash_entry *entry;
-        hash_table_foreach(vc5->fs_cache, entry) {
-                delete_from_cache_if_matches(vc5->fs_cache, &vc5->prog.fs,
+        hash_table_foreach(v3d->fs_cache, entry) {
+                delete_from_cache_if_matches(v3d->fs_cache, &v3d->prog.fs,
                                              entry, so);
         }
-        hash_table_foreach(vc5->vs_cache, entry) {
-                delete_from_cache_if_matches(vc5->vs_cache, &vc5->prog.vs,
+        hash_table_foreach(v3d->vs_cache, entry) {
+                delete_from_cache_if_matches(v3d->vs_cache, &v3d->prog.vs,
                                              entry, so);
         }
 
@@ -625,58 +625,58 @@ vc5_shader_state_delete(struct pipe_context *pctx, void *hwcso)
 }
 
 static void
-vc5_fp_state_bind(struct pipe_context *pctx, void *hwcso)
+v3d_fp_state_bind(struct pipe_context *pctx, void *hwcso)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        vc5->prog.bind_fs = hwcso;
-        vc5->dirty |= VC5_DIRTY_UNCOMPILED_FS;
+        struct v3d_context *v3d = v3d_context(pctx);
+        v3d->prog.bind_fs = hwcso;
+        v3d->dirty |= VC5_DIRTY_UNCOMPILED_FS;
 }
 
 static void
-vc5_vp_state_bind(struct pipe_context *pctx, void *hwcso)
+v3d_vp_state_bind(struct pipe_context *pctx, void *hwcso)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        vc5->prog.bind_vs = hwcso;
-        vc5->dirty |= VC5_DIRTY_UNCOMPILED_VS;
+        struct v3d_context *v3d = v3d_context(pctx);
+        v3d->prog.bind_vs = hwcso;
+        v3d->dirty |= VC5_DIRTY_UNCOMPILED_VS;
 }
 
 void
-vc5_program_init(struct pipe_context *pctx)
+v3d_program_init(struct pipe_context *pctx)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
+        struct v3d_context *v3d = v3d_context(pctx);
 
-        pctx->create_vs_state = vc5_shader_state_create;
-        pctx->delete_vs_state = vc5_shader_state_delete;
+        pctx->create_vs_state = v3d_shader_state_create;
+        pctx->delete_vs_state = v3d_shader_state_delete;
 
-        pctx->create_fs_state = vc5_shader_state_create;
-        pctx->delete_fs_state = vc5_shader_state_delete;
+        pctx->create_fs_state = v3d_shader_state_create;
+        pctx->delete_fs_state = v3d_shader_state_delete;
 
-        pctx->bind_fs_state = vc5_fp_state_bind;
-        pctx->bind_vs_state = vc5_vp_state_bind;
+        pctx->bind_fs_state = v3d_fp_state_bind;
+        pctx->bind_vs_state = v3d_vp_state_bind;
 
-        vc5->fs_cache = _mesa_hash_table_create(pctx, fs_cache_hash,
+        v3d->fs_cache = _mesa_hash_table_create(pctx, fs_cache_hash,
                                                 fs_cache_compare);
-        vc5->vs_cache = _mesa_hash_table_create(pctx, vs_cache_hash,
+        v3d->vs_cache = _mesa_hash_table_create(pctx, vs_cache_hash,
                                                 vs_cache_compare);
 }
 
 void
-vc5_program_fini(struct pipe_context *pctx)
+v3d_program_fini(struct pipe_context *pctx)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
+        struct v3d_context *v3d = v3d_context(pctx);
 
         struct hash_entry *entry;
-        hash_table_foreach(vc5->fs_cache, entry) {
-                struct vc5_compiled_shader *shader = entry->data;
-                vc5_bo_unreference(&shader->bo);
+        hash_table_foreach(v3d->fs_cache, entry) {
+                struct v3d_compiled_shader *shader = entry->data;
+                v3d_bo_unreference(&shader->bo);
                 ralloc_free(shader);
-                _mesa_hash_table_remove(vc5->fs_cache, entry);
+                _mesa_hash_table_remove(v3d->fs_cache, entry);
         }
 
-        hash_table_foreach(vc5->vs_cache, entry) {
-                struct vc5_compiled_shader *shader = entry->data;
-                vc5_bo_unreference(&shader->bo);
+        hash_table_foreach(v3d->vs_cache, entry) {
+                struct v3d_compiled_shader *shader = entry->data;
+                v3d_bo_unreference(&shader->bo);
                 ralloc_free(shader);
-                _mesa_hash_table_remove(vc5->vs_cache, entry);
+                _mesa_hash_table_remove(v3d->vs_cache, entry);
         }
 }
index f645544bedf9b6690f4cc2ef0506b9d46cc2c31a..d3447793b0a4c30306b962b18d81a647c6189ce5 100644 (file)
 #include "v3d_context.h"
 #include "broadcom/cle/v3d_packet_v33_pack.h"
 
-struct vc5_query
+struct v3d_query
 {
         enum pipe_query_type type;
-        struct vc5_bo *bo;
+        struct v3d_bo *bo;
 
         uint32_t start, end;
 };
 
 static struct pipe_query *
-vc5_create_query(struct pipe_context *pctx, unsigned query_type, unsigned index)
+v3d_create_query(struct pipe_context *pctx, unsigned query_type, unsigned index)
 {
-        struct vc5_query *q = calloc(1, sizeof(*q));
+        struct v3d_query *q = calloc(1, sizeof(*q));
 
         q->type = query_type;
 
@@ -56,34 +56,34 @@ vc5_create_query(struct pipe_context *pctx, unsigned query_type, unsigned index)
 }
 
 static void
-vc5_destroy_query(struct pipe_context *pctx, struct pipe_query *query)
+v3d_destroy_query(struct pipe_context *pctx, struct pipe_query *query)
 {
-        struct vc5_query *q = (struct vc5_query *)query;
+        struct v3d_query *q = (struct v3d_query *)query;
 
-        vc5_bo_unreference(&q->bo);
+        v3d_bo_unreference(&q->bo);
         free(q);
 }
 
 static boolean
-vc5_begin_query(struct pipe_context *pctx, struct pipe_query *query)
+v3d_begin_query(struct pipe_context *pctx, struct pipe_query *query)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        struct vc5_query *q = (struct vc5_query *)query;
+        struct v3d_context *v3d = v3d_context(pctx);
+        struct v3d_query *q = (struct v3d_query *)query;
 
         switch (q->type) {
         case PIPE_QUERY_PRIMITIVES_GENERATED:
-                q->start = vc5->prims_generated;
+                q->start = v3d->prims_generated;
                 break;
         case PIPE_QUERY_PRIMITIVES_EMITTED:
-                q->start = vc5->tf_prims_generated;
+                q->start = v3d->tf_prims_generated;
                 break;
         default:
-                q->bo = vc5_bo_alloc(vc5->screen, 4096, "query");
+                q->bo = v3d_bo_alloc(v3d->screen, 4096, "query");
 
-                uint32_t *map = vc5_bo_map(q->bo);
+                uint32_t *map = v3d_bo_map(q->bo);
                 *map = 0;
-                vc5->current_oq = q->bo;
-                vc5->dirty |= VC5_DIRTY_OQ;
+                v3d->current_oq = q->bo;
+                v3d->dirty |= VC5_DIRTY_OQ;
                 break;
         }
 
@@ -91,21 +91,21 @@ vc5_begin_query(struct pipe_context *pctx, struct pipe_query *query)
 }
 
 static bool
-vc5_end_query(struct pipe_context *pctx, struct pipe_query *query)
+v3d_end_query(struct pipe_context *pctx, struct pipe_query *query)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        struct vc5_query *q = (struct vc5_query *)query;
+        struct v3d_context *v3d = v3d_context(pctx);
+        struct v3d_query *q = (struct v3d_query *)query;
 
         switch (q->type) {
         case PIPE_QUERY_PRIMITIVES_GENERATED:
-                q->end = vc5->prims_generated;
+                q->end = v3d->prims_generated;
                 break;
         case PIPE_QUERY_PRIMITIVES_EMITTED:
-                q->end = vc5->tf_prims_generated;
+                q->end = v3d->tf_prims_generated;
                 break;
         default:
-                vc5->current_oq = NULL;
-                vc5->dirty |= VC5_DIRTY_OQ;
+                v3d->current_oq = NULL;
+                v3d->dirty |= VC5_DIRTY_OQ;
                 break;
         }
 
@@ -113,29 +113,29 @@ vc5_end_query(struct pipe_context *pctx, struct pipe_query *query)
 }
 
 static boolean
-vc5_get_query_result(struct pipe_context *pctx, struct pipe_query *query,
+v3d_get_query_result(struct pipe_context *pctx, struct pipe_query *query,
                      boolean wait, union pipe_query_result *vresult)
 {
-        struct vc5_query *q = (struct vc5_query *)query;
+        struct v3d_query *q = (struct v3d_query *)query;
         uint32_t result = 0;
 
         if (q->bo) {
                 /* XXX: Only flush the jobs using this BO. */
-                vc5_flush(pctx);
+                v3d_flush(pctx);
 
                 if (wait) {
-                        if (!vc5_bo_wait(q->bo, 0, "query"))
+                        if (!v3d_bo_wait(q->bo, 0, "query"))
                                 return false;
                 } else {
-                        if (!vc5_bo_wait(q->bo, ~0ull, "query"))
+                        if (!v3d_bo_wait(q->bo, ~0ull, "query"))
                                 return false;
                 }
 
                 /* XXX: Sum up per-core values. */
-                uint32_t *map = vc5_bo_map(q->bo);
+                uint32_t *map = v3d_bo_map(q->bo);
                 result = *map;
 
-                vc5_bo_unreference(&q->bo);
+                v3d_bo_unreference(&q->bo);
         }
 
         switch (q->type) {
@@ -158,23 +158,23 @@ vc5_get_query_result(struct pipe_context *pctx, struct pipe_query *query,
 }
 
 static void
-vc5_set_active_query_state(struct pipe_context *pctx, boolean enable)
+v3d_set_active_query_state(struct pipe_context *pctx, boolean enable)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
+        struct v3d_context *v3d = v3d_context(pctx);
 
-        vc5->active_queries = enable;
-        vc5->dirty |= VC5_DIRTY_OQ;
-        vc5->dirty |= VC5_DIRTY_STREAMOUT;
+        v3d->active_queries = enable;
+        v3d->dirty |= VC5_DIRTY_OQ;
+        v3d->dirty |= VC5_DIRTY_STREAMOUT;
 }
 
 void
-vc5_query_init(struct pipe_context *pctx)
+v3d_query_init(struct pipe_context *pctx)
 {
-        pctx->create_query = vc5_create_query;
-        pctx->destroy_query = vc5_destroy_query;
-        pctx->begin_query = vc5_begin_query;
-        pctx->end_query = vc5_end_query;
-        pctx->get_query_result = vc5_get_query_result;
-        pctx->set_active_query_state = vc5_set_active_query_state;
+        pctx->create_query = v3d_create_query;
+        pctx->destroy_query = v3d_destroy_query;
+        pctx->begin_query = v3d_begin_query;
+        pctx->end_query = v3d_end_query;
+        pctx->get_query_result = v3d_get_query_result;
+        pctx->set_active_query_state = v3d_set_active_query_state;
 }
 
index 1cd3f1949a233cefb6a005e510f81ee3bd09c68c..d9b254a93e04e5757fa572425e71924616f16ba1 100644 (file)
@@ -40,7 +40,7 @@
 #include "broadcom/cle/v3d_packet_v33_pack.h"
 
 static void
-vc5_debug_resource_layout(struct vc5_resource *rsc, const char *caller)
+v3d_debug_resource_layout(struct v3d_resource *rsc, const char *caller)
 {
         if (!(V3D_DEBUG & V3D_DEBUG_SURFACE))
                 return;
@@ -68,7 +68,7 @@ vc5_debug_resource_layout(struct vc5_resource *rsc, const char *caller)
         };
 
         for (int i = 0; i <= prsc->last_level; i++) {
-                struct vc5_resource_slice *slice = &rsc->slices[i];
+                struct v3d_resource_slice *slice = &rsc->slices[i];
 
                 int level_width = slice->stride / rsc->cpp;
                 int level_height = slice->padded_height;
@@ -94,17 +94,17 @@ vc5_debug_resource_layout(struct vc5_resource *rsc, const char *caller)
 }
 
 static bool
-vc5_resource_bo_alloc(struct vc5_resource *rsc)
+v3d_resource_bo_alloc(struct v3d_resource *rsc)
 {
         struct pipe_resource *prsc = &rsc->base;
         struct pipe_screen *pscreen = prsc->screen;
-        struct vc5_bo *bo;
+        struct v3d_bo *bo;
 
-        bo = vc5_bo_alloc(vc5_screen(pscreen), rsc->size, "resource");
+        bo = v3d_bo_alloc(v3d_screen(pscreen), rsc->size, "resource");
         if (bo) {
-                vc5_bo_unreference(&rsc->bo);
+                v3d_bo_unreference(&rsc->bo);
                 rsc->bo = bo;
-                vc5_debug_resource_layout(rsc, "alloc");
+                v3d_debug_resource_layout(rsc, "alloc");
                 return true;
         } else {
                 return false;
@@ -112,23 +112,23 @@ vc5_resource_bo_alloc(struct vc5_resource *rsc)
 }
 
 static void
-vc5_resource_transfer_unmap(struct pipe_context *pctx,
+v3d_resource_transfer_unmap(struct pipe_context *pctx,
                             struct pipe_transfer *ptrans)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        struct vc5_transfer *trans = vc5_transfer(ptrans);
+        struct v3d_context *v3d = v3d_context(pctx);
+        struct v3d_transfer *trans = v3d_transfer(ptrans);
 
         if (trans->map) {
-                struct vc5_resource *rsc = vc5_resource(ptrans->resource);
-                struct vc5_resource_slice *slice = &rsc->slices[ptrans->level];
+                struct v3d_resource *rsc = v3d_resource(ptrans->resource);
+                struct v3d_resource_slice *slice = &rsc->slices[ptrans->level];
 
                 if (ptrans->usage & PIPE_TRANSFER_WRITE) {
                         for (int z = 0; z < ptrans->box.depth; z++) {
                                 void *dst = rsc->bo->map +
-                                        vc5_layer_offset(&rsc->base,
+                                        v3d_layer_offset(&rsc->base,
                                                          ptrans->level,
                                                          ptrans->box.z + z);
-                                vc5_store_tiled_image(dst,
+                                v3d_store_tiled_image(dst,
                                                       slice->stride,
                                                       (trans->map +
                                                        ptrans->stride *
@@ -143,19 +143,19 @@ vc5_resource_transfer_unmap(struct pipe_context *pctx,
         }
 
         pipe_resource_reference(&ptrans->resource, NULL);
-        slab_free(&vc5->transfer_pool, ptrans);
+        slab_free(&v3d->transfer_pool, ptrans);
 }
 
 static void *
-vc5_resource_transfer_map(struct pipe_context *pctx,
+v3d_resource_transfer_map(struct pipe_context *pctx,
                           struct pipe_resource *prsc,
                           unsigned level, unsigned usage,
                           const struct pipe_box *box,
                           struct pipe_transfer **pptrans)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        struct vc5_resource *rsc = vc5_resource(prsc);
-        struct vc5_transfer *trans;
+        struct v3d_context *v3d = v3d_context(pctx);
+        struct v3d_resource *rsc = v3d_resource(prsc);
+        struct v3d_transfer *trans;
         struct pipe_transfer *ptrans;
         enum pipe_format format = prsc->format;
         char *buf;
@@ -179,20 +179,20 @@ vc5_resource_transfer_map(struct pipe_context *pctx,
         }
 
         if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
-                if (vc5_resource_bo_alloc(rsc)) {
+                if (v3d_resource_bo_alloc(rsc)) {
                         /* If it might be bound as one of our vertex buffers
                          * or UBOs, make sure we re-emit vertex buffer state
                          * or uniforms.
                          */
                         if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
-                                vc5->dirty |= VC5_DIRTY_VTXBUF;
+                                v3d->dirty |= VC5_DIRTY_VTXBUF;
                         if (prsc->bind & PIPE_BIND_CONSTANT_BUFFER)
-                                vc5->dirty |= VC5_DIRTY_CONSTBUF;
+                                v3d->dirty |= VC5_DIRTY_CONSTBUF;
                 } else {
                         /* If we failed to reallocate, flush users so that we
                          * don't violate any syncing requirements.
                          */
-                        vc5_flush_jobs_reading_resource(vc5, prsc);
+                        v3d_flush_jobs_reading_resource(v3d, prsc);
                 }
         } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
                 /* If we're writing and the buffer is being used by the CL, we
@@ -200,9 +200,9 @@ vc5_resource_transfer_map(struct pipe_context *pctx,
                  * to flush if the CL has written our buffer.
                  */
                 if (usage & PIPE_TRANSFER_WRITE)
-                        vc5_flush_jobs_reading_resource(vc5, prsc);
+                        v3d_flush_jobs_reading_resource(v3d, prsc);
                 else
-                        vc5_flush_jobs_writing_resource(vc5, prsc);
+                        v3d_flush_jobs_writing_resource(v3d, prsc);
         }
 
         if (usage & PIPE_TRANSFER_WRITE) {
@@ -210,7 +210,7 @@ vc5_resource_transfer_map(struct pipe_context *pctx,
                 rsc->initialized_buffers = ~0;
         }
 
-        trans = slab_alloc(&vc5->transfer_pool);
+        trans = slab_alloc(&v3d->transfer_pool);
         if (!trans)
                 return NULL;
 
@@ -230,9 +230,9 @@ vc5_resource_transfer_map(struct pipe_context *pctx,
          */
 
         if (usage & PIPE_TRANSFER_UNSYNCHRONIZED)
-                buf = vc5_bo_map_unsynchronized(rsc->bo);
+                buf = v3d_bo_map_unsynchronized(rsc->bo);
         else
-                buf = vc5_bo_map(rsc->bo);
+                buf = v3d_bo_map(rsc->bo);
         if (!buf) {
                 fprintf(stderr, "Failed to map bo\n");
                 goto fail;
@@ -248,7 +248,7 @@ vc5_resource_transfer_map(struct pipe_context *pctx,
         ptrans->box.height = DIV_ROUND_UP(ptrans->box.height,
                                           util_format_get_blockheight(format));
 
-        struct vc5_resource_slice *slice = &rsc->slices[level];
+        struct v3d_resource_slice *slice = &rsc->slices[level];
         if (rsc->tiled) {
                 /* No direct mappings of tiled, since we need to manually
                  * tile/untile.
@@ -264,10 +264,10 @@ vc5_resource_transfer_map(struct pipe_context *pctx,
                 if (usage & PIPE_TRANSFER_READ) {
                         for (int z = 0; z < ptrans->box.depth; z++) {
                                 void *src = rsc->bo->map +
-                                        vc5_layer_offset(&rsc->base,
+                                        v3d_layer_offset(&rsc->base,
                                                          ptrans->level,
                                                          ptrans->box.z + z);
-                                vc5_load_tiled_image((trans->map +
+                                v3d_load_tiled_image((trans->map +
                                                       ptrans->stride *
                                                       ptrans->box.height * z),
                                                      ptrans->stride,
@@ -291,29 +291,29 @@ vc5_resource_transfer_map(struct pipe_context *pctx,
 
 
 fail:
-        vc5_resource_transfer_unmap(pctx, ptrans);
+        v3d_resource_transfer_unmap(pctx, ptrans);
         return NULL;
 }
 
 static void
-vc5_resource_destroy(struct pipe_screen *pscreen,
+v3d_resource_destroy(struct pipe_screen *pscreen,
                      struct pipe_resource *prsc)
 {
-        struct vc5_resource *rsc = vc5_resource(prsc);
+        struct v3d_resource *rsc = v3d_resource(prsc);
 
-        vc5_bo_unreference(&rsc->bo);
+        v3d_bo_unreference(&rsc->bo);
         free(rsc);
 }
 
 static boolean
-vc5_resource_get_handle(struct pipe_screen *pscreen,
+v3d_resource_get_handle(struct pipe_screen *pscreen,
                         struct pipe_context *pctx,
                         struct pipe_resource *prsc,
                         struct winsys_handle *whandle,
                         unsigned usage)
 {
-        struct vc5_resource *rsc = vc5_resource(prsc);
-        struct vc5_bo *bo = rsc->bo;
+        struct v3d_resource *rsc = v3d_resource(prsc);
+        struct v3d_bo *bo = rsc->bo;
 
         whandle->stride = rsc->slices[0].stride;
 
@@ -325,12 +325,12 @@ vc5_resource_get_handle(struct pipe_screen *pscreen,
 
         switch (whandle->type) {
         case DRM_API_HANDLE_TYPE_SHARED:
-                return vc5_bo_flink(bo, &whandle->handle);
+                return v3d_bo_flink(bo, &whandle->handle);
         case DRM_API_HANDLE_TYPE_KMS:
                 whandle->handle = bo->handle;
                 return TRUE;
         case DRM_API_HANDLE_TYPE_FD:
-                whandle->handle = vc5_bo_get_dmabuf(bo);
+                whandle->handle = v3d_bo_get_dmabuf(bo);
                 return whandle->handle != -1;
         }
 
@@ -350,9 +350,9 @@ vc5_resource_get_handle(struct pipe_screen *pscreen,
  * between columns of UIF blocks.
  */
 static uint32_t
-vc5_get_ub_pad(struct vc5_resource *rsc, uint32_t height)
+v3d_get_ub_pad(struct v3d_resource *rsc, uint32_t height)
 {
-        uint32_t utile_h = vc5_utile_height(rsc->cpp);
+        uint32_t utile_h = v3d_utile_height(rsc->cpp);
         uint32_t uif_block_h = utile_h * 2;
         uint32_t height_ub = height / uif_block_h;
 
@@ -384,7 +384,7 @@ vc5_get_ub_pad(struct vc5_resource *rsc, uint32_t height)
 }
 
 static void
-vc5_setup_slices(struct vc5_resource *rsc)
+v3d_setup_slices(struct v3d_resource *rsc)
 {
         struct pipe_resource *prsc = &rsc->base;
         uint32_t width = prsc->width0;
@@ -399,8 +399,8 @@ vc5_setup_slices(struct vc5_resource *rsc)
         uint32_t pot_height = 2 * util_next_power_of_two(u_minify(height, 1));
         uint32_t pot_depth = 2 * util_next_power_of_two(u_minify(depth, 1));
         uint32_t offset = 0;
-        uint32_t utile_w = vc5_utile_width(rsc->cpp);
-        uint32_t utile_h = vc5_utile_height(rsc->cpp);
+        uint32_t utile_w = v3d_utile_width(rsc->cpp);
+        uint32_t utile_h = v3d_utile_height(rsc->cpp);
         uint32_t uif_block_w = utile_w * 2;
         uint32_t uif_block_h = utile_h * 2;
         uint32_t block_width = util_format_get_blockwidth(prsc->format);
@@ -412,7 +412,7 @@ vc5_setup_slices(struct vc5_resource *rsc)
         bool uif_top = msaa;
 
         for (int i = prsc->last_level; i >= 0; i--) {
-                struct vc5_resource_slice *slice = &rsc->slices[i];
+                struct v3d_resource_slice *slice = &rsc->slices[i];
 
                 uint32_t level_width, level_height, level_depth;
                 if (i < 2) {
@@ -466,7 +466,7 @@ vc5_setup_slices(struct vc5_resource *rsc)
                                 level_height = align(level_height,
                                                      uif_block_h);
 
-                                slice->ub_pad = vc5_get_ub_pad(rsc,
+                                slice->ub_pad = v3d_get_ub_pad(rsc,
                                                                level_height);
                                 level_height += slice->ub_pad * uif_block_h;
 
@@ -539,10 +539,10 @@ vc5_setup_slices(struct vc5_resource *rsc)
 }
 
 uint32_t
-vc5_layer_offset(struct pipe_resource *prsc, uint32_t level, uint32_t layer)
+v3d_layer_offset(struct pipe_resource *prsc, uint32_t level, uint32_t layer)
 {
-        struct vc5_resource *rsc = vc5_resource(prsc);
-        struct vc5_resource_slice *slice = &rsc->slices[level];
+        struct v3d_resource *rsc = v3d_resource(prsc);
+        struct v3d_resource_slice *slice = &rsc->slices[level];
 
         if (prsc->target == PIPE_TEXTURE_3D)
                 return slice->offset + layer * slice->size;
@@ -550,12 +550,12 @@ vc5_layer_offset(struct pipe_resource *prsc, uint32_t level, uint32_t layer)
                 return slice->offset + layer * rsc->cube_map_stride;
 }
 
-static struct vc5_resource *
-vc5_resource_setup(struct pipe_screen *pscreen,
+static struct v3d_resource *
+v3d_resource_setup(struct pipe_screen *pscreen,
                    const struct pipe_resource *tmpl)
 {
-        struct vc5_screen *screen = vc5_screen(pscreen);
-        struct vc5_resource *rsc = CALLOC_STRUCT(vc5_resource);
+        struct v3d_screen *screen = v3d_screen(pscreen);
+        struct v3d_resource *rsc = CALLOC_STRUCT(v3d_resource);
         if (!rsc)
                 return NULL;
         struct pipe_resource *prsc = &rsc->base;
@@ -572,12 +572,12 @@ vc5_resource_setup(struct pipe_screen *pscreen,
                 if (screen->devinfo.ver < 40 && prsc->nr_samples > 1)
                         rsc->cpp *= prsc->nr_samples;
         } else {
-                assert(vc5_rt_format_supported(&screen->devinfo, prsc->format));
+                assert(v3d_rt_format_supported(&screen->devinfo, prsc->format));
                 uint32_t output_image_format =
-                        vc5_get_rt_format(&screen->devinfo, prsc->format);
+                        v3d_get_rt_format(&screen->devinfo, prsc->format);
                 uint32_t internal_type;
                 uint32_t internal_bpp;
-                vc5_get_internal_type_bpp_for_output_format(&screen->devinfo,
+                v3d_get_internal_type_bpp_for_output_format(&screen->devinfo,
                                                             output_image_format,
                                                             &internal_type,
                                                             &internal_bpp);
@@ -613,13 +613,13 @@ find_modifier(uint64_t needle, const uint64_t *haystack, int count)
 }
 
 static struct pipe_resource *
-vc5_resource_create_with_modifiers(struct pipe_screen *pscreen,
+v3d_resource_create_with_modifiers(struct pipe_screen *pscreen,
                                    const struct pipe_resource *tmpl,
                                    const uint64_t *modifiers,
                                    int count)
 {
         bool linear_ok = find_modifier(DRM_FORMAT_MOD_LINEAR, modifiers, count);
-        struct vc5_resource *rsc = vc5_resource_setup(pscreen, tmpl);
+        struct v3d_resource *rsc = v3d_resource_setup(pscreen, tmpl);
         struct pipe_resource *prsc = &rsc->base;
         /* Use a tiled layout if we can, for better 3D performance. */
         bool should_tile = true;
@@ -641,7 +641,7 @@ vc5_resource_create_with_modifiers(struct pipe_screen *pscreen,
         /* Scanout BOs for simulator need to be linear for interaction with
          * i965.
          */
-        if (using_vc5_simulator &&
+        if (using_v3d_simulator &&
             tmpl->bind & (PIPE_BIND_SHARED | PIPE_BIND_SCANOUT))
                 should_tile = false;
 
@@ -662,34 +662,34 @@ vc5_resource_create_with_modifiers(struct pipe_screen *pscreen,
 
         rsc->internal_format = prsc->format;
 
-        vc5_setup_slices(rsc);
-        if (!vc5_resource_bo_alloc(rsc))
+        v3d_setup_slices(rsc);
+        if (!v3d_resource_bo_alloc(rsc))
                 goto fail;
 
         return prsc;
 fail:
-        vc5_resource_destroy(pscreen, prsc);
+        v3d_resource_destroy(pscreen, prsc);
         return NULL;
 }
 
 struct pipe_resource *
-vc5_resource_create(struct pipe_screen *pscreen,
+v3d_resource_create(struct pipe_screen *pscreen,
                     const struct pipe_resource *tmpl)
 {
         const uint64_t mod = DRM_FORMAT_MOD_INVALID;
-        return vc5_resource_create_with_modifiers(pscreen, tmpl, &mod, 1);
+        return v3d_resource_create_with_modifiers(pscreen, tmpl, &mod, 1);
 }
 
 static struct pipe_resource *
-vc5_resource_from_handle(struct pipe_screen *pscreen,
+v3d_resource_from_handle(struct pipe_screen *pscreen,
                          const struct pipe_resource *tmpl,
                          struct winsys_handle *whandle,
                          unsigned usage)
 {
-        struct vc5_screen *screen = vc5_screen(pscreen);
-        struct vc5_resource *rsc = vc5_resource_setup(pscreen, tmpl);
+        struct v3d_screen *screen = v3d_screen(pscreen);
+        struct v3d_resource *rsc = v3d_resource_setup(pscreen, tmpl);
         struct pipe_resource *prsc = &rsc->base;
-        struct vc5_resource_slice *slice = &rsc->slices[0];
+        struct v3d_resource_slice *slice = &rsc->slices[0];
 
         if (!rsc)
                 return NULL;
@@ -716,11 +716,11 @@ vc5_resource_from_handle(struct pipe_screen *pscreen,
 
         switch (whandle->type) {
         case DRM_API_HANDLE_TYPE_SHARED:
-                rsc->bo = vc5_bo_open_name(screen,
+                rsc->bo = v3d_bo_open_name(screen,
                                            whandle->handle, whandle->stride);
                 break;
         case DRM_API_HANDLE_TYPE_FD:
-                rsc->bo = vc5_bo_open_dmabuf(screen,
+                rsc->bo = v3d_bo_open_dmabuf(screen,
                                              whandle->handle, whandle->stride);
                 break;
         default:
@@ -735,8 +735,8 @@ vc5_resource_from_handle(struct pipe_screen *pscreen,
 
         rsc->internal_format = prsc->format;
 
-        vc5_setup_slices(rsc);
-        vc5_debug_resource_layout(rsc, "import");
+        v3d_setup_slices(rsc);
+        v3d_debug_resource_layout(rsc, "import");
 
         if (whandle->stride != slice->stride) {
                 static bool warned = false;
@@ -756,19 +756,19 @@ vc5_resource_from_handle(struct pipe_screen *pscreen,
         return prsc;
 
 fail:
-        vc5_resource_destroy(pscreen, prsc);
+        v3d_resource_destroy(pscreen, prsc);
         return NULL;
 }
 
 static struct pipe_surface *
-vc5_create_surface(struct pipe_context *pctx,
+v3d_create_surface(struct pipe_context *pctx,
                    struct pipe_resource *ptex,
                    const struct pipe_surface *surf_tmpl)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        struct vc5_screen *screen = vc5->screen;
-        struct vc5_surface *surface = CALLOC_STRUCT(vc5_surface);
-        struct vc5_resource *rsc = vc5_resource(ptex);
+        struct v3d_context *v3d = v3d_context(pctx);
+        struct v3d_screen *screen = v3d->screen;
+        struct v3d_surface *surface = CALLOC_STRUCT(v3d_surface);
+        struct v3d_resource *rsc = v3d_resource(ptex);
 
         if (!surface)
                 return NULL;
@@ -777,7 +777,7 @@ vc5_create_surface(struct pipe_context *pctx,
 
         struct pipe_surface *psurf = &surface->base;
         unsigned level = surf_tmpl->u.tex.level;
-        struct vc5_resource_slice *slice = &rsc->slices[level];
+        struct v3d_resource_slice *slice = &rsc->slices[level];
 
         pipe_reference_init(&psurf->reference, 1);
         pipe_resource_reference(&psurf->texture, ptex);
@@ -790,11 +790,11 @@ vc5_create_surface(struct pipe_context *pctx,
         psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
         psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
 
-        surface->offset = vc5_layer_offset(ptex, level,
+        surface->offset = v3d_layer_offset(ptex, level,
                                            psurf->u.tex.first_layer);
         surface->tiling = slice->tiling;
 
-        surface->format = vc5_get_rt_format(&screen->devinfo, psurf->format);
+        surface->format = v3d_get_rt_format(&screen->devinfo, psurf->format);
 
         if (util_format_is_depth_or_stencil(psurf->format)) {
                 switch (psurf->format) {
@@ -810,7 +810,7 @@ vc5_create_surface(struct pipe_context *pctx,
                 }
         } else {
                 uint32_t bpp, type;
-                vc5_get_internal_type_bpp_for_output_format(&screen->devinfo,
+                v3d_get_internal_type_bpp_for_output_format(&screen->devinfo,
                                                             surface->format,
                                                             &type, &bpp);
                 surface->internal_type = type;
@@ -821,12 +821,12 @@ vc5_create_surface(struct pipe_context *pctx,
             surface->tiling == VC5_TILING_UIF_XOR) {
                 surface->padded_height_of_output_image_in_uif_blocks =
                         (slice->padded_height /
-                         (2 * vc5_utile_height(rsc->cpp)));
+                         (2 * v3d_utile_height(rsc->cpp)));
         }
 
         if (rsc->separate_stencil) {
                 surface->separate_stencil =
-                        vc5_create_surface(pctx, &rsc->separate_stencil->base,
+                        v3d_create_surface(pctx, &rsc->separate_stencil->base,
                                            surf_tmpl);
         }
 
@@ -834,9 +834,9 @@ vc5_create_surface(struct pipe_context *pctx,
 }
 
 static void
-vc5_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
+v3d_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
 {
-        struct vc5_surface *surf = vc5_surface(psurf);
+        struct v3d_surface *surf = v3d_surface(psurf);
 
         if (surf->separate_stencil)
                 pipe_surface_reference(&surf->separate_stencil, NULL);
@@ -846,7 +846,7 @@ vc5_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
 }
 
 static void
-vc5_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
+v3d_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
 {
         /* All calls to flush_resource are followed by a flush of the context,
          * so there's nothing to do.
@@ -854,61 +854,61 @@ vc5_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
 }
 
 static enum pipe_format
-vc5_resource_get_internal_format(struct pipe_resource *prsc)
+v3d_resource_get_internal_format(struct pipe_resource *prsc)
 {
-        return vc5_resource(prsc)->internal_format;
+        return v3d_resource(prsc)->internal_format;
 }
 
 static void
-vc5_resource_set_stencil(struct pipe_resource *prsc,
+v3d_resource_set_stencil(struct pipe_resource *prsc,
                          struct pipe_resource *stencil)
 {
-        vc5_resource(prsc)->separate_stencil = vc5_resource(stencil);
+        v3d_resource(prsc)->separate_stencil = v3d_resource(stencil);
 }
 
 static struct pipe_resource *
-vc5_resource_get_stencil(struct pipe_resource *prsc)
+v3d_resource_get_stencil(struct pipe_resource *prsc)
 {
-        struct vc5_resource *rsc = vc5_resource(prsc);
+        struct v3d_resource *rsc = v3d_resource(prsc);
 
         return &rsc->separate_stencil->base;
 }
 
 static const struct u_transfer_vtbl transfer_vtbl = {
-        .resource_create          = vc5_resource_create,
-        .resource_destroy         = vc5_resource_destroy,
-        .transfer_map             = vc5_resource_transfer_map,
-        .transfer_unmap           = vc5_resource_transfer_unmap,
+        .resource_create          = v3d_resource_create,
+        .resource_destroy         = v3d_resource_destroy,
+        .transfer_map             = v3d_resource_transfer_map,
+        .transfer_unmap           = v3d_resource_transfer_unmap,
         .transfer_flush_region    = u_default_transfer_flush_region,
-        .get_internal_format      = vc5_resource_get_internal_format,
-        .set_stencil              = vc5_resource_set_stencil,
-        .get_stencil              = vc5_resource_get_stencil,
+        .get_internal_format      = v3d_resource_get_internal_format,
+        .set_stencil              = v3d_resource_set_stencil,
+        .get_stencil              = v3d_resource_get_stencil,
 };
 
 void
-vc5_resource_screen_init(struct pipe_screen *pscreen)
+v3d_resource_screen_init(struct pipe_screen *pscreen)
 {
         pscreen->resource_create_with_modifiers =
-                vc5_resource_create_with_modifiers;
+                v3d_resource_create_with_modifiers;
         pscreen->resource_create = u_transfer_helper_resource_create;
-        pscreen->resource_from_handle = vc5_resource_from_handle;
-        pscreen->resource_get_handle = vc5_resource_get_handle;
+        pscreen->resource_from_handle = v3d_resource_from_handle;
+        pscreen->resource_get_handle = v3d_resource_get_handle;
         pscreen->resource_destroy = u_transfer_helper_resource_destroy;
         pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
                                                             true, true, true);
 }
 
 void
-vc5_resource_context_init(struct pipe_context *pctx)
+v3d_resource_context_init(struct pipe_context *pctx)
 {
         pctx->transfer_map = u_transfer_helper_transfer_map;
         pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
         pctx->transfer_unmap = u_transfer_helper_transfer_unmap;
         pctx->buffer_subdata = u_default_buffer_subdata;
         pctx->texture_subdata = u_default_texture_subdata;
-        pctx->create_surface = vc5_create_surface;
-        pctx->surface_destroy = vc5_surface_destroy;
+        pctx->create_surface = v3d_create_surface;
+        pctx->surface_destroy = v3d_surface_destroy;
         pctx->resource_copy_region = util_resource_copy_region;
-        pctx->blit = vc5_blit;
-        pctx->flush_resource = vc5_flush_resource;
+        pctx->blit = v3d_blit;
+        pctx->flush_resource = v3d_flush_resource;
 }
index dc68f803e90fd7c486f5e58be82c059b2e5b32b2..141c4ca1f61863eb8d4de03b3bbc536471d21632 100644 (file)
  */
 
 /**
- * Tiling mode enum used for vc5_resource.c, which maps directly to the Memory
+ * Tiling mode enum used for v3d_resource.c, which maps directly to the Memory
  * Format field of render target and Z/Stencil config.
  */
-enum vc5_tiling_mode {
+enum v3d_tiling_mode {
         /* Untiled resources.  Not valid as texture inputs. */
         VC5_TILING_RASTER,
 
@@ -65,12 +65,12 @@ enum vc5_tiling_mode {
         VC5_TILING_UIF_XOR,
 };
 
-struct vc5_transfer {
+struct v3d_transfer {
         struct pipe_transfer base;
         void *map;
 };
 
-struct vc5_resource_slice {
+struct v3d_resource_slice {
         uint32_t offset;
         uint32_t stride;
         uint32_t padded_height;
@@ -80,13 +80,13 @@ struct vc5_resource_slice {
          */
         uint32_t size;
         uint8_t ub_pad;
-        enum vc5_tiling_mode tiling;
+        enum v3d_tiling_mode tiling;
 };
 
-struct vc5_surface {
+struct v3d_surface {
         struct pipe_surface base;
         uint32_t offset;
-        enum vc5_tiling_mode tiling;
+        enum v3d_tiling_mode tiling;
         /**
          * Output image format for TILE_RENDERING_MODE_CONFIGURATION
          */
@@ -112,10 +112,10 @@ struct vc5_surface {
         struct pipe_surface *separate_stencil;
 };
 
-struct vc5_resource {
+struct v3d_resource {
         struct pipe_resource base;
-        struct vc5_bo *bo;
-        struct vc5_resource_slice slices[VC5_MAX_MIP_LEVELS];
+        struct v3d_bo *bo;
+        struct v3d_resource_slice slices[VC5_MAX_MIP_LEVELS];
         uint32_t cube_map_stride;
         uint32_t size;
         int cpp;
@@ -143,32 +143,32 @@ struct vc5_resource {
         enum pipe_format internal_format;
 
         /* Resource storing the S8 part of a Z32F_S8 resource, or NULL. */
-        struct vc5_resource *separate_stencil;
+        struct v3d_resource *separate_stencil;
 };
 
-static inline struct vc5_resource *
-vc5_resource(struct pipe_resource *prsc)
+static inline struct v3d_resource *
+v3d_resource(struct pipe_resource *prsc)
 {
-        return (struct vc5_resource *)prsc;
+        return (struct v3d_resource *)prsc;
 }
 
-static inline struct vc5_surface *
-vc5_surface(struct pipe_surface *psurf)
+static inline struct v3d_surface *
+v3d_surface(struct pipe_surface *psurf)
 {
-        return (struct vc5_surface *)psurf;
+        return (struct v3d_surface *)psurf;
 }
 
-static inline struct vc5_transfer *
-vc5_transfer(struct pipe_transfer *ptrans)
+static inline struct v3d_transfer *
+v3d_transfer(struct pipe_transfer *ptrans)
 {
-        return (struct vc5_transfer *)ptrans;
+        return (struct v3d_transfer *)ptrans;
 }
 
-void vc5_resource_screen_init(struct pipe_screen *pscreen);
-void vc5_resource_context_init(struct pipe_context *pctx);
-struct pipe_resource *vc5_resource_create(struct pipe_screen *pscreen,
+void v3d_resource_screen_init(struct pipe_screen *pscreen);
+void v3d_resource_context_init(struct pipe_context *pctx);
+struct pipe_resource *v3d_resource_create(struct pipe_screen *pscreen,
                                           const struct pipe_resource *tmpl);
-uint32_t vc5_layer_offset(struct pipe_resource *prsc, uint32_t level,
+uint32_t v3d_layer_offset(struct pipe_resource *prsc, uint32_t level,
                           uint32_t layer);
 
 
index 95e6a6907f49eea76336820379e5328aaa8f692c..3777802a6d75d50de0d1fb7fef80c526d18864a6 100644 (file)
@@ -40,9 +40,9 @@
 #include "compiler/v3d_compiler.h"
 
 static const char *
-vc5_screen_get_name(struct pipe_screen *pscreen)
+v3d_screen_get_name(struct pipe_screen *pscreen)
 {
-        struct vc5_screen *screen = vc5_screen(pscreen);
+        struct v3d_screen *screen = v3d_screen(pscreen);
 
         if (!screen->name) {
                 screen->name = ralloc_asprintf(screen,
@@ -55,22 +55,22 @@ vc5_screen_get_name(struct pipe_screen *pscreen)
 }
 
 static const char *
-vc5_screen_get_vendor(struct pipe_screen *pscreen)
+v3d_screen_get_vendor(struct pipe_screen *pscreen)
 {
         return "Broadcom";
 }
 
 static void
-vc5_screen_destroy(struct pipe_screen *pscreen)
+v3d_screen_destroy(struct pipe_screen *pscreen)
 {
-        struct vc5_screen *screen = vc5_screen(pscreen);
+        struct v3d_screen *screen = v3d_screen(pscreen);
 
         util_hash_table_destroy(screen->bo_handles);
-        vc5_bufmgr_destroy(pscreen);
+        v3d_bufmgr_destroy(pscreen);
         slab_destroy_parent(&screen->transfer_pool);
 
-        if (using_vc5_simulator)
-                vc5_simulator_destroy(screen);
+        if (using_v3d_simulator)
+                v3d_simulator_destroy(screen);
 
         v3d_compiler_free(screen->compiler);
 
@@ -79,9 +79,9 @@ vc5_screen_destroy(struct pipe_screen *pscreen)
 }
 
 static int
-vc5_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
+v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
 {
-        struct vc5_screen *screen = vc5_screen(pscreen);
+        struct v3d_screen *screen = v3d_screen(pscreen);
 
         switch (param) {
                 /* Supported features (boolean caps). */
@@ -323,7 +323,7 @@ vc5_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
 }
 
 static float
-vc5_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
+v3d_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
 {
         switch (param) {
         case PIPE_CAPF_MAX_LINE_WIDTH:
@@ -350,7 +350,7 @@ vc5_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
 }
 
 static int
-vc5_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
+v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
                            enum pipe_shader_cap param)
 {
         if (shader != PIPE_SHADER_VERTEX &&
@@ -429,13 +429,13 @@ vc5_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
 }
 
 static boolean
-vc5_screen_is_format_supported(struct pipe_screen *pscreen,
+v3d_screen_is_format_supported(struct pipe_screen *pscreen,
                                enum pipe_format format,
                                enum pipe_texture_target target,
                                unsigned sample_count,
                                unsigned usage)
 {
-        struct vc5_screen *screen = vc5_screen(pscreen);
+        struct v3d_screen *screen = v3d_screen(pscreen);
 
         if (sample_count > 1 && sample_count != VC5_MAX_SAMPLES)
                 return FALSE;
@@ -506,12 +506,12 @@ vc5_screen_is_format_supported(struct pipe_screen *pscreen,
         }
 
         if ((usage & PIPE_BIND_RENDER_TARGET) &&
-            !vc5_rt_format_supported(&screen->devinfo, format)) {
+            !v3d_rt_format_supported(&screen->devinfo, format)) {
                 return FALSE;
         }
 
         if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
-            !vc5_tex_format_supported(&screen->devinfo, format)) {
+            !v3d_tex_format_supported(&screen->devinfo, format)) {
                 return FALSE;
         }
 
@@ -547,7 +547,7 @@ static int handle_compare(void *key1, void *key2)
 }
 
 static bool
-vc5_get_device_info(struct vc5_screen *screen)
+v3d_get_device_info(struct v3d_screen *screen)
 {
         struct drm_v3d_get_param ident0 = {
                 .param = DRM_V3D_PARAM_V3D_CORE0_IDENT0,
@@ -557,13 +557,13 @@ vc5_get_device_info(struct vc5_screen *screen)
         };
         int ret;
 
-        ret = vc5_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident0);
+        ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident0);
         if (ret != 0) {
                 fprintf(stderr, "Couldn't get V3D core IDENT0: %s\n",
                         strerror(errno));
                 return false;
         }
-        ret = vc5_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident1);
+        ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident1);
         if (ret != 0) {
                 fprintf(stderr, "Couldn't get V3D core IDENT1: %s\n",
                         strerror(errno));
@@ -591,7 +591,7 @@ vc5_get_device_info(struct vc5_screen *screen)
 }
 
 static const void *
-vc5_screen_get_compiler_options(struct pipe_screen *pscreen,
+v3d_screen_get_compiler_options(struct pipe_screen *pscreen,
                                 enum pipe_shader_ir ir, unsigned shader)
 {
         return &v3d_nir_options;
@@ -600,17 +600,17 @@ vc5_screen_get_compiler_options(struct pipe_screen *pscreen,
 struct pipe_screen *
 v3d_screen_create(int fd)
 {
-        struct vc5_screen *screen = rzalloc(NULL, struct vc5_screen);
+        struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen);
         struct pipe_screen *pscreen;
 
         pscreen = &screen->base;
 
-        pscreen->destroy = vc5_screen_destroy;
-        pscreen->get_param = vc5_screen_get_param;
-        pscreen->get_paramf = vc5_screen_get_paramf;
-        pscreen->get_shader_param = vc5_screen_get_shader_param;
-        pscreen->context_create = vc5_context_create;
-        pscreen->is_format_supported = vc5_screen_is_format_supported;
+        pscreen->destroy = v3d_screen_destroy;
+        pscreen->get_param = v3d_screen_get_param;
+        pscreen->get_paramf = v3d_screen_get_paramf;
+        pscreen->get_shader_param = v3d_screen_get_shader_param;
+        pscreen->context_create = v3d_context_create;
+        pscreen->is_format_supported = v3d_screen_is_format_supported;
 
         screen->fd = fd;
         list_inithead(&screen->bo_cache.time_list);
@@ -618,26 +618,26 @@ v3d_screen_create(int fd)
         screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
 
 #if defined(USE_V3D_SIMULATOR)
-        vc5_simulator_init(screen);
+        v3d_simulator_init(screen);
 #endif
 
-        if (!vc5_get_device_info(screen))
+        if (!v3d_get_device_info(screen))
                 goto fail;
 
-        slab_create_parent(&screen->transfer_pool, sizeof(struct vc5_transfer), 16);
+        slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
 
-        vc5_fence_init(screen);
+        v3d_fence_init(screen);
 
         v3d_process_debug_variable();
 
-        vc5_resource_screen_init(pscreen);
+        v3d_resource_screen_init(pscreen);
 
         screen->compiler = v3d_compiler_init(&screen->devinfo);
 
-        pscreen->get_name = vc5_screen_get_name;
-        pscreen->get_vendor = vc5_screen_get_vendor;
-        pscreen->get_device_vendor = vc5_screen_get_vendor;
-        pscreen->get_compiler_options = vc5_screen_get_compiler_options;
+        pscreen->get_name = v3d_screen_get_name;
+        pscreen->get_vendor = v3d_screen_get_vendor;
+        pscreen->get_device_vendor = v3d_screen_get_vendor;
+        pscreen->get_compiler_options = v3d_screen_get_compiler_options;
 
         return pscreen;
 
index 975bfe01a75920c85175aadcf7be1a1591e06aff..111dd196f6c6b6a18c56a37460e14ad816e91c5b 100644 (file)
@@ -32,7 +32,7 @@
 #include "broadcom/common/v3d_debug.h"
 #include "broadcom/common/v3d_device_info.h"
 
-struct vc5_bo;
+struct v3d_bo;
 
 #define VC5_MAX_MIP_LEVELS 12
 #define VC5_MAX_TEXTURE_SAMPLERS 32
@@ -51,9 +51,9 @@ struct vc5_bo;
 #define VC5_UIFBLOCK_SIZE (4 * VC5_UBLOCK_SIZE)
 #define VC5_UIFBLOCK_ROW_SIZE (4 * VC5_UIFBLOCK_SIZE)
 
-struct vc5_simulator_file;
+struct v3d_simulator_file;
 
-struct vc5_screen {
+struct v3d_screen {
         struct pipe_screen base;
         int fd;
 
@@ -63,10 +63,10 @@ struct vc5_screen {
 
         struct slab_parent_pool transfer_pool;
 
-        struct vc5_bo_cache {
-                /** List of struct vc5_bo freed, by age. */
+        struct v3d_bo_cache {
+                /** List of struct v3d_bo freed, by age. */
                 struct list_head time_list;
-                /** List of struct vc5_bo freed, per size, by age. */
+                /** List of struct v3d_bo freed, per size, by age. */
                 struct list_head *size_list;
                 uint32_t size_list_size;
 
@@ -84,18 +84,18 @@ struct vc5_screen {
         uint32_t bo_size;
         uint32_t bo_count;
 
-        struct vc5_simulator_file *sim_file;
+        struct v3d_simulator_file *sim_file;
 };
 
-static inline struct vc5_screen *
-vc5_screen(struct pipe_screen *screen)
+static inline struct v3d_screen *
+v3d_screen(struct pipe_screen *screen)
 {
-        return (struct vc5_screen *)screen;
+        return (struct v3d_screen *)screen;
 }
 
 struct pipe_screen *v3d_screen_create(int fd);
 
 void
-vc5_fence_init(struct vc5_screen *screen);
+v3d_fence_init(struct v3d_screen *screen);
 
 #endif /* VC5_SCREEN_H */
index 86e4ed3be3d57d6dc9caef4814e62a01fac014cb..8ef88db3a507a7ca1bffa8fd240f89b92d7d17cb 100644 (file)
@@ -22,7 +22,7 @@
  */
 
 /**
- * @file vc5_simulator.c
+ * @file v3d_simulator.c
  *
  * Implements VC5 simulation on top of a non-VC5 GEM fd.
  *
@@ -60,7 +60,7 @@
 #include "v3d_context.h"
 
 /** Global (across GEM fds) state for the simulator */
-static struct vc5_simulator_state {
+static struct v3d_simulator_state {
         mtx_t mutex;
 
         struct v3d_hw *v3d;
@@ -76,7 +76,7 @@ static struct vc5_simulator_state {
         struct mem_block *heap;
         struct mem_block *overflow;
 
-        /** Mapping from GEM handle to struct vc5_simulator_bo * */
+        /** Mapping from GEM handle to struct v3d_simulator_bo * */
         struct hash_table *fd_map;
 
         int refcount;
@@ -85,19 +85,19 @@ static struct vc5_simulator_state {
 };
 
 /** Per-GEM-fd state for the simulator. */
-struct vc5_simulator_file {
+struct v3d_simulator_file {
         int fd;
 
-        /** Mapping from GEM handle to struct vc5_simulator_bo * */
+        /** Mapping from GEM handle to struct v3d_simulator_bo * */
         struct hash_table *bo_map;
 
         struct mem_block *gmp;
         void *gmp_vaddr;
 };
 
-/** Wrapper for drm_vc5_bo tracking the simulator-specific state. */
-struct vc5_simulator_bo {
-        struct vc5_simulator_file *file;
+/** Wrapper for drm_v3d_bo tracking the simulator-specific state. */
+struct v3d_simulator_bo {
+        struct v3d_simulator_file *file;
 
         /** Area for this BO within sim_state->mem */
         struct mem_block *block;
@@ -116,8 +116,8 @@ int_to_key(int key)
         return (void *)(uintptr_t)key;
 }
 
-static struct vc5_simulator_file *
-vc5_get_simulator_file_for_fd(int fd)
+static struct v3d_simulator_file *
+v3d_get_simulator_file_for_fd(int fd)
 {
         struct hash_entry *entry = _mesa_hash_table_search(sim_state.fd_map,
                                                            int_to_key(fd + 1));
@@ -137,7 +137,7 @@ vc5_get_simulator_file_for_fd(int fd)
  * permissions (bit 0 = read, bit 1 = write, write-only forbidden).
  */
 static void
-set_gmp_flags(struct vc5_simulator_file *file,
+set_gmp_flags(struct v3d_simulator_file *file,
               uint32_t offset, uint32_t size, uint32_t flag)
 {
         assert((offset & ((1 << GMP_ALIGN2) - 1)) == 0);
@@ -158,12 +158,12 @@ set_gmp_flags(struct vc5_simulator_file *file,
  * Allocates space in simulator memory and returns a tracking struct for it
  * that also contains the drm_gem_cma_object struct.
  */
-static struct vc5_simulator_bo *
-vc5_create_simulator_bo(int fd, int handle, unsigned size)
+static struct v3d_simulator_bo *
+v3d_create_simulator_bo(int fd, int handle, unsigned size)
 {
-        struct vc5_simulator_file *file = vc5_get_simulator_file_for_fd(fd);
-        struct vc5_simulator_bo *sim_bo = rzalloc(file,
-                                                  struct vc5_simulator_bo);
+        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
+        struct v3d_simulator_bo *sim_bo = rzalloc(file,
+                                                  struct v3d_simulator_bo);
         size = align(size, 4096);
 
         sim_bo->file = file;
@@ -182,7 +182,7 @@ vc5_create_simulator_bo(int fd, int handle, unsigned size)
 
         *(uint32_t *)(sim_bo->vaddr + sim_bo->size) = BO_SENTINEL;
 
-        /* A handle of 0 is used for vc5_gem.c internal allocations that
+        /* A handle of 0 is used for v3d_gem.c internal allocations that
          * don't need to go in the lookup table.
          */
         if (handle != 0) {
@@ -196,9 +196,9 @@ vc5_create_simulator_bo(int fd, int handle, unsigned size)
 }
 
 static void
-vc5_free_simulator_bo(struct vc5_simulator_bo *sim_bo)
+v3d_free_simulator_bo(struct v3d_simulator_bo *sim_bo)
 {
-        struct vc5_simulator_file *sim_file = sim_bo->file;
+        struct v3d_simulator_file *sim_file = sim_bo->file;
 
         if (sim_bo->winsys_map)
                 munmap(sim_bo->winsys_map, sim_bo->size);
@@ -217,8 +217,8 @@ vc5_free_simulator_bo(struct vc5_simulator_bo *sim_bo)
         ralloc_free(sim_bo);
 }
 
-static struct vc5_simulator_bo *
-vc5_get_simulator_bo(struct vc5_simulator_file *file, int gem_handle)
+static struct v3d_simulator_bo *
+v3d_get_simulator_bo(struct v3d_simulator_file *file, int gem_handle)
 {
         mtx_lock(&sim_state.mutex);
         struct hash_entry *entry =
@@ -229,17 +229,17 @@ vc5_get_simulator_bo(struct vc5_simulator_file *file, int gem_handle)
 }
 
 static int
-vc5_simulator_pin_bos(int fd, struct vc5_job *job)
+v3d_simulator_pin_bos(int fd, struct v3d_job *job)
 {
-        struct vc5_simulator_file *file = vc5_get_simulator_file_for_fd(fd);
+        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
         struct set_entry *entry;
 
         set_foreach(job->bos, entry) {
-                struct vc5_bo *bo = (struct vc5_bo *)entry->key;
-                struct vc5_simulator_bo *sim_bo =
-                        vc5_get_simulator_bo(file, bo->handle);
+                struct v3d_bo *bo = (struct v3d_bo *)entry->key;
+                struct v3d_simulator_bo *sim_bo =
+                        v3d_get_simulator_bo(file, bo->handle);
 
-                vc5_bo_map(bo);
+                v3d_bo_map(bo);
                 memcpy(sim_bo->vaddr, bo->map, bo->size);
         }
 
@@ -247,22 +247,22 @@ vc5_simulator_pin_bos(int fd, struct vc5_job *job)
 }
 
 static int
-vc5_simulator_unpin_bos(int fd, struct vc5_job *job)
+v3d_simulator_unpin_bos(int fd, struct v3d_job *job)
 {
-        struct vc5_simulator_file *file = vc5_get_simulator_file_for_fd(fd);
+        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
         struct set_entry *entry;
 
         set_foreach(job->bos, entry) {
-                struct vc5_bo *bo = (struct vc5_bo *)entry->key;
-                struct vc5_simulator_bo *sim_bo =
-                        vc5_get_simulator_bo(file, bo->handle);
+                struct v3d_bo *bo = (struct v3d_bo *)entry->key;
+                struct v3d_simulator_bo *sim_bo =
+                        v3d_get_simulator_bo(file, bo->handle);
 
                 if (*(uint32_t *)(sim_bo->vaddr +
                                   sim_bo->size) != BO_SENTINEL) {
                         fprintf(stderr, "Buffer overflow in %s\n", bo->name);
                 }
 
-                vc5_bo_map(bo);
+                v3d_bo_map(bo);
                 memcpy(bo->map, sim_bo->vaddr, bo->size);
         }
 
@@ -271,20 +271,20 @@ vc5_simulator_unpin_bos(int fd, struct vc5_job *job)
 
 #if 0
 static void
-vc5_dump_to_file(struct vc5_exec_info *exec)
+v3d_dump_to_file(struct v3d_exec_info *exec)
 {
         static int dumpno = 0;
-        struct drm_vc5_get_hang_state *state;
-        struct drm_vc5_get_hang_state_bo *bo_state;
+        struct drm_v3d_get_hang_state *state;
+        struct drm_v3d_get_hang_state_bo *bo_state;
         unsigned int dump_version = 0;
 
-        if (!(vc5_debug & VC5_DEBUG_DUMP))
+        if (!(v3d_debug & VC5_DEBUG_DUMP))
                 return;
 
         state = calloc(1, sizeof(*state));
 
         int unref_count = 0;
-        list_for_each_entry_safe(struct drm_vc5_bo, bo, &exec->unref_list,
+        list_for_each_entry_safe(struct drm_v3d_bo, bo, &exec->unref_list,
                                  unref_head) {
                 unref_count++;
         }
@@ -294,7 +294,7 @@ vc5_dump_to_file(struct vc5_exec_info *exec)
         bo_state = calloc(state->bo_count, sizeof(*bo_state));
 
         char *filename = NULL;
-        asprintf(&filename, "vc5-dri-%d.dump", dumpno++);
+        asprintf(&filename, "v3d-dri-%d.dump", dumpno++);
         FILE *f = fopen(filename, "w+");
         if (!f) {
                 fprintf(stderr, "Couldn't open %s: %s", filename,
@@ -320,7 +320,7 @@ vc5_dump_to_file(struct vc5_exec_info *exec)
                 bo_state[i].size = cma_bo->base.size;
         }
 
-        list_for_each_entry_safe(struct drm_vc5_bo, bo, &exec->unref_list,
+        list_for_each_entry_safe(struct drm_v3d_bo, bo, &exec->unref_list,
                                  unref_head) {
                 struct drm_gem_cma_object *cma_bo = &bo->base;
                 bo_state[i].handle = 0;
@@ -342,7 +342,7 @@ vc5_dump_to_file(struct vc5_exec_info *exec)
                 fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f);
         }
 
-        list_for_each_entry_safe(struct drm_vc5_bo, bo, &exec->unref_list,
+        list_for_each_entry_safe(struct drm_v3d_bo, bo, &exec->unref_list,
                                  unref_head) {
                 struct drm_gem_cma_object *cma_bo = &bo->base;
                 fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f);
@@ -359,15 +359,15 @@ vc5_dump_to_file(struct vc5_exec_info *exec)
 #endif
 
 int
-vc5_simulator_flush(struct vc5_context *vc5,
-                    struct drm_v3d_submit_cl *submit, struct vc5_job *job)
+v3d_simulator_flush(struct v3d_context *v3d,
+                    struct drm_v3d_submit_cl *submit, struct v3d_job *job)
 {
-        struct vc5_screen *screen = vc5->screen;
+        struct v3d_screen *screen = v3d->screen;
         int fd = screen->fd;
-        struct vc5_simulator_file *file = vc5_get_simulator_file_for_fd(fd);
-        struct vc5_surface *csurf = vc5_surface(vc5->framebuffer.cbufs[0]);
-        struct vc5_resource *ctex = csurf ? vc5_resource(csurf->base.texture) : NULL;
-        struct vc5_simulator_bo *csim_bo = ctex ? vc5_get_simulator_bo(file, ctex->bo->handle) : NULL;
+        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
+        struct v3d_surface *csurf = v3d_surface(v3d->framebuffer.cbufs[0]);
+        struct v3d_resource *ctex = csurf ? v3d_resource(csurf->base.texture) : NULL;
+        struct v3d_simulator_bo *csim_bo = ctex ? v3d_get_simulator_bo(file, ctex->bo->handle) : NULL;
         uint32_t winsys_stride = ctex ? csim_bo->winsys_stride : 0;
         uint32_t sim_stride = ctex ? ctex->slices[0].stride : 0;
         uint32_t row_len = MIN2(sim_stride, winsys_stride);
@@ -389,18 +389,18 @@ vc5_simulator_flush(struct vc5_context *vc5,
                 }
         }
 
-        ret = vc5_simulator_pin_bos(fd, job);
+        ret = v3d_simulator_pin_bos(fd, job);
         if (ret)
                 return ret;
 
-        //vc5_dump_to_file(&exec);
+        //v3d_dump_to_file(&exec);
 
         if (sim_state.ver >= 41)
                 v3d41_simulator_flush(sim_state.v3d, submit, file->gmp->ofs);
         else
                 v3d33_simulator_flush(sim_state.v3d, submit, file->gmp->ofs);
 
-        ret = vc5_simulator_unpin_bos(fd, job);
+        ret = v3d_simulator_unpin_bos(fd, job);
         if (ret)
                 return ret;
 
@@ -419,7 +419,7 @@ vc5_simulator_flush(struct vc5_context *vc5,
  * Map the underlying GEM object from the real hardware GEM handle.
  */
 static void *
-vc5_simulator_map_winsys_bo(int fd, struct vc5_simulator_bo *sim_bo)
+v3d_simulator_map_winsys_bo(int fd, struct v3d_simulator_bo *sim_bo)
 {
         int ret;
         void *map;
@@ -453,14 +453,14 @@ vc5_simulator_map_winsys_bo(int fd, struct vc5_simulator_bo *sim_bo)
  * time, but we're still using drmPrimeFDToHandle() so we have this helper to
  * be called afterward instead.
  */
-void vc5_simulator_open_from_handle(int fd, uint32_t winsys_stride,
+void v3d_simulator_open_from_handle(int fd, uint32_t winsys_stride,
                                     int handle, uint32_t size)
 {
-        struct vc5_simulator_bo *sim_bo =
-                vc5_create_simulator_bo(fd, handle, size);
+        struct v3d_simulator_bo *sim_bo =
+                v3d_create_simulator_bo(fd, handle, size);
 
         sim_bo->winsys_stride = winsys_stride;
-        sim_bo->winsys_map = vc5_simulator_map_winsys_bo(fd, sim_bo);
+        sim_bo->winsys_map = v3d_simulator_map_winsys_bo(fd, sim_bo);
 }
 
 /**
@@ -469,7 +469,7 @@ void vc5_simulator_open_from_handle(int fd, uint32_t winsys_stride,
  * Making a VC5 BO is just a matter of making a corresponding BO on the host.
  */
 static int
-vc5_simulator_create_bo_ioctl(int fd, struct drm_v3d_create_bo *args)
+v3d_simulator_create_bo_ioctl(int fd, struct drm_v3d_create_bo *args)
 {
         int ret;
         struct drm_mode_create_dumb create = {
@@ -483,8 +483,8 @@ vc5_simulator_create_bo_ioctl(int fd, struct drm_v3d_create_bo *args)
 
         args->handle = create.handle;
 
-        struct vc5_simulator_bo *sim_bo =
-                vc5_create_simulator_bo(fd, create.handle, args->size);
+        struct v3d_simulator_bo *sim_bo =
+                v3d_create_simulator_bo(fd, create.handle, args->size);
 
         args->offset = sim_bo->block->ofs;
 
@@ -497,7 +497,7 @@ vc5_simulator_create_bo_ioctl(int fd, struct drm_v3d_create_bo *args)
  * We just pass this straight through to dumb mmap.
  */
 static int
-vc5_simulator_mmap_bo_ioctl(int fd, struct drm_v3d_mmap_bo *args)
+v3d_simulator_mmap_bo_ioctl(int fd, struct drm_v3d_mmap_bo *args)
 {
         int ret;
         struct drm_mode_map_dumb map = {
@@ -511,10 +511,10 @@ vc5_simulator_mmap_bo_ioctl(int fd, struct drm_v3d_mmap_bo *args)
 }
 
 static int
-vc5_simulator_get_bo_offset_ioctl(int fd, struct drm_v3d_get_bo_offset *args)
+v3d_simulator_get_bo_offset_ioctl(int fd, struct drm_v3d_get_bo_offset *args)
 {
-        struct vc5_simulator_file *file = vc5_get_simulator_file_for_fd(fd);
-        struct vc5_simulator_bo *sim_bo = vc5_get_simulator_bo(file,
+        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
+        struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
                                                                args->handle);
 
         args->offset = sim_bo->block->ofs;
@@ -523,21 +523,21 @@ vc5_simulator_get_bo_offset_ioctl(int fd, struct drm_v3d_get_bo_offset *args)
 }
 
 static int
-vc5_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args)
+v3d_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args)
 {
         /* Free the simulator's internal tracking. */
-        struct vc5_simulator_file *file = vc5_get_simulator_file_for_fd(fd);
-        struct vc5_simulator_bo *sim_bo = vc5_get_simulator_bo(file,
+        struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
+        struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
                                                                args->handle);
 
-        vc5_free_simulator_bo(sim_bo);
+        v3d_free_simulator_bo(sim_bo);
 
         /* Pass the call on down. */
         return drmIoctl(fd, DRM_IOCTL_GEM_CLOSE, args);
 }
 
 static int
-vc5_simulator_get_param_ioctl(int fd, struct drm_v3d_get_param *args)
+v3d_simulator_get_param_ioctl(int fd, struct drm_v3d_get_param *args)
 {
         if (sim_state.ver >= 41)
                 return v3d41_simulator_get_param_ioctl(sim_state.v3d, args);
@@ -546,18 +546,18 @@ vc5_simulator_get_param_ioctl(int fd, struct drm_v3d_get_param *args)
 }
 
 int
-vc5_simulator_ioctl(int fd, unsigned long request, void *args)
+v3d_simulator_ioctl(int fd, unsigned long request, void *args)
 {
         switch (request) {
         case DRM_IOCTL_V3D_CREATE_BO:
-                return vc5_simulator_create_bo_ioctl(fd, args);
+                return v3d_simulator_create_bo_ioctl(fd, args);
         case DRM_IOCTL_V3D_MMAP_BO:
-                return vc5_simulator_mmap_bo_ioctl(fd, args);
+                return v3d_simulator_mmap_bo_ioctl(fd, args);
         case DRM_IOCTL_V3D_GET_BO_OFFSET:
-                return vc5_simulator_get_bo_offset_ioctl(fd, args);
+                return v3d_simulator_get_bo_offset_ioctl(fd, args);
 
         case DRM_IOCTL_V3D_WAIT_BO:
-                /* We do all of the vc5 rendering synchronously, so we just
+                /* We do all of the v3d rendering synchronously, so we just
                  * return immediately on the wait ioctls.  This ignores any
                  * native rendering to the host BO, so it does mean we race on
                  * front buffer rendering.
@@ -565,10 +565,10 @@ vc5_simulator_ioctl(int fd, unsigned long request, void *args)
                 return 0;
 
         case DRM_IOCTL_V3D_GET_PARAM:
-                return vc5_simulator_get_param_ioctl(fd, args);
+                return v3d_simulator_get_param_ioctl(fd, args);
 
         case DRM_IOCTL_GEM_CLOSE:
-                return vc5_simulator_gem_close_ioctl(fd, args);
+                return v3d_simulator_gem_close_ioctl(fd, args);
 
         case DRM_IOCTL_GEM_OPEN:
         case DRM_IOCTL_GEM_FLINK:
@@ -580,7 +580,7 @@ vc5_simulator_ioctl(int fd, unsigned long request, void *args)
 }
 
 static void
-vc5_simulator_init_global(const struct v3d_device_info *devinfo)
+v3d_simulator_init_global(const struct v3d_device_info *devinfo)
 {
         mtx_lock(&sim_state.mutex);
         if (sim_state.refcount++) {
@@ -622,12 +622,12 @@ vc5_simulator_init_global(const struct v3d_device_info *devinfo)
 }
 
 void
-vc5_simulator_init(struct vc5_screen *screen)
+v3d_simulator_init(struct v3d_screen *screen)
 {
-        vc5_simulator_init_global(&screen->devinfo);
+        v3d_simulator_init_global(&screen->devinfo);
 
-        screen->sim_file = rzalloc(screen, struct vc5_simulator_file);
-        struct vc5_simulator_file *sim_file = screen->sim_file;
+        screen->sim_file = rzalloc(screen, struct v3d_simulator_file);
+        struct v3d_simulator_file *sim_file = screen->sim_file;
 
         screen->sim_file->bo_map =
                 _mesa_hash_table_create(screen->sim_file,
@@ -645,7 +645,7 @@ vc5_simulator_init(struct vc5_screen *screen)
 }
 
 void
-vc5_simulator_destroy(struct vc5_screen *screen)
+v3d_simulator_destroy(struct v3d_screen *screen)
 {
         mtx_lock(&sim_state.mutex);
         if (!--sim_state.refcount) {
index f9c4a34218477f1bfd1635c2bc26fc1bdc7f1aa1..bc227be23ac0aa033aeec8dcdf251dd77c57fee4 100644 (file)
@@ -21,7 +21,7 @@
  * IN THE SOFTWARE.
  */
 
-/** @file vc5_tiling.c
+/** @file v3d_tiling.c
  *
  * Handles information about the VC5 tiling formats, and loading and storing
  * from them.
@@ -34,7 +34,7 @@
 
 /** Return the width in pixels of a 64-byte microtile. */
 uint32_t
-vc5_utile_width(int cpp)
+v3d_utile_width(int cpp)
 {
         switch (cpp) {
         case 1:
@@ -52,7 +52,7 @@ vc5_utile_width(int cpp)
 
 /** Return the height in pixels of a 64-byte microtile. */
 uint32_t
-vc5_utile_height(int cpp)
+v3d_utile_height(int cpp)
 {
         switch (cpp) {
         case 1:
@@ -75,10 +75,10 @@ vc5_utile_height(int cpp)
  * arrangement.
  */
 static inline uint32_t
-vc5_get_utile_pixel_offset(uint32_t cpp, uint32_t x, uint32_t y)
+v3d_get_utile_pixel_offset(uint32_t cpp, uint32_t x, uint32_t y)
 {
-        uint32_t utile_w = vc5_utile_width(cpp);
-        uint32_t utile_h = vc5_utile_height(cpp);
+        uint32_t utile_w = v3d_utile_width(cpp);
+        uint32_t utile_h = v3d_utile_height(cpp);
 
         assert(x < utile_w && y < utile_h);
 
@@ -91,17 +91,17 @@ vc5_get_utile_pixel_offset(uint32_t cpp, uint32_t x, uint32_t y)
  * LINEARTILE is a single line of utiles in either the X or Y direction.
  */
 static inline uint32_t
-vc5_get_lt_pixel_offset(uint32_t cpp, uint32_t image_h, uint32_t x, uint32_t y)
+v3d_get_lt_pixel_offset(uint32_t cpp, uint32_t image_h, uint32_t x, uint32_t y)
 {
-        uint32_t utile_w = vc5_utile_width(cpp);
-        uint32_t utile_h = vc5_utile_height(cpp);
+        uint32_t utile_w = v3d_utile_width(cpp);
+        uint32_t utile_h = v3d_utile_height(cpp);
         uint32_t utile_index_x = x / utile_w;
         uint32_t utile_index_y = y / utile_h;
 
         assert(utile_index_x == 0 || utile_index_y == 0);
 
         return (64 * (utile_index_x + utile_index_y) +
-                vc5_get_utile_pixel_offset(cpp,
+                v3d_get_utile_pixel_offset(cpp,
                                            x & (utile_w - 1),
                                            y & (utile_h - 1)));
 }
@@ -113,11 +113,11 @@ vc5_get_lt_pixel_offset(uint32_t cpp, uint32_t image_h, uint32_t x, uint32_t y)
  * utiles), and the UIF blocks are in 1 or 2 columns in raster order.
  */
 static inline uint32_t
-vc5_get_ublinear_pixel_offset(uint32_t cpp, uint32_t x, uint32_t y,
+v3d_get_ublinear_pixel_offset(uint32_t cpp, uint32_t x, uint32_t y,
                               int ublinear_number)
 {
-        uint32_t utile_w = vc5_utile_width(cpp);
-        uint32_t utile_h = vc5_utile_height(cpp);
+        uint32_t utile_w = v3d_utile_width(cpp);
+        uint32_t utile_h = v3d_utile_height(cpp);
         uint32_t ub_w = utile_w * 2;
         uint32_t ub_h = utile_h * 2;
         uint32_t ub_x = x / ub_w;
@@ -127,23 +127,23 @@ vc5_get_ublinear_pixel_offset(uint32_t cpp, uint32_t x, uint32_t y,
                        ub_x) +
                 ((x & utile_w) ? 64 : 0) +
                 ((y & utile_h) ? 128 : 0) +
-                + vc5_get_utile_pixel_offset(cpp,
+                + v3d_get_utile_pixel_offset(cpp,
                                              x & (utile_w - 1),
                                              y & (utile_h - 1)));
 }
 
 static inline uint32_t
-vc5_get_ublinear_2_column_pixel_offset(uint32_t cpp, uint32_t image_h,
+v3d_get_ublinear_2_column_pixel_offset(uint32_t cpp, uint32_t image_h,
                                        uint32_t x, uint32_t y)
 {
-        return vc5_get_ublinear_pixel_offset(cpp, x, y, 2);
+        return v3d_get_ublinear_pixel_offset(cpp, x, y, 2);
 }
 
 static inline uint32_t
-vc5_get_ublinear_1_column_pixel_offset(uint32_t cpp, uint32_t image_h,
+v3d_get_ublinear_1_column_pixel_offset(uint32_t cpp, uint32_t image_h,
                                        uint32_t x, uint32_t y)
 {
-        return vc5_get_ublinear_pixel_offset(cpp, x, y, 1);
+        return v3d_get_ublinear_pixel_offset(cpp, x, y, 1);
 }
 
 /**
@@ -154,11 +154,11 @@ vc5_get_ublinear_1_column_pixel_offset(uint32_t cpp, uint32_t image_h,
  * 4x4 groups, and those 4x4 groups are then stored in raster order.
  */
 static inline uint32_t
-vc5_get_uif_pixel_offset(uint32_t cpp, uint32_t image_h, uint32_t x, uint32_t y,
+v3d_get_uif_pixel_offset(uint32_t cpp, uint32_t image_h, uint32_t x, uint32_t y,
                          bool do_xor)
 {
-        uint32_t utile_w = vc5_utile_width(cpp);
-        uint32_t utile_h = vc5_utile_height(cpp);
+        uint32_t utile_w = v3d_utile_width(cpp);
+        uint32_t utile_h = v3d_utile_height(cpp);
         uint32_t mb_width = utile_w * 2;
         uint32_t mb_height = utile_h * 2;
         uint32_t log2_mb_width = ffs(mb_width) - 1;
@@ -190,7 +190,7 @@ vc5_get_uif_pixel_offset(uint32_t cpp, uint32_t image_h, uint32_t x, uint32_t y,
 
         uint32_t mb_pixel_address = (mb_base_addr +
                                      mb_tile_offset +
-                                     vc5_get_utile_pixel_offset(cpp,
+                                     v3d_get_utile_pixel_offset(cpp,
                                                                 utile_x,
                                                                 utile_y));
 
@@ -198,21 +198,21 @@ vc5_get_uif_pixel_offset(uint32_t cpp, uint32_t image_h, uint32_t x, uint32_t y,
 }
 
 static inline uint32_t
-vc5_get_uif_xor_pixel_offset(uint32_t cpp, uint32_t image_h,
+v3d_get_uif_xor_pixel_offset(uint32_t cpp, uint32_t image_h,
                              uint32_t x, uint32_t y)
 {
-        return vc5_get_uif_pixel_offset(cpp, image_h, x, y, true);
+        return v3d_get_uif_pixel_offset(cpp, image_h, x, y, true);
 }
 
 static inline uint32_t
-vc5_get_uif_no_xor_pixel_offset(uint32_t cpp, uint32_t image_h,
+v3d_get_uif_no_xor_pixel_offset(uint32_t cpp, uint32_t image_h,
                                 uint32_t x, uint32_t y)
 {
-        return vc5_get_uif_pixel_offset(cpp, image_h, x, y, false);
+        return v3d_get_uif_pixel_offset(cpp, image_h, x, y, false);
 }
 
 static inline void
-vc5_move_pixels_general_percpp(void *gpu, uint32_t gpu_stride,
+v3d_move_pixels_general_percpp(void *gpu, uint32_t gpu_stride,
                                void *cpu, uint32_t cpu_stride,
                                int cpp, uint32_t image_h,
                                const struct pipe_box *box,
@@ -249,7 +249,7 @@ vc5_move_pixels_general_percpp(void *gpu, uint32_t gpu_stride,
 }
 
 static inline void
-vc5_move_pixels_general(void *gpu, uint32_t gpu_stride,
+v3d_move_pixels_general(void *gpu, uint32_t gpu_stride,
                                void *cpu, uint32_t cpu_stride,
                                int cpp, uint32_t image_h,
                                const struct pipe_box *box,
@@ -260,35 +260,35 @@ vc5_move_pixels_general(void *gpu, uint32_t gpu_stride,
 {
         switch (cpp) {
         case 1:
-                vc5_move_pixels_general_percpp(gpu, gpu_stride,
+                v3d_move_pixels_general_percpp(gpu, gpu_stride,
                                                cpu, cpu_stride,
                                                1, image_h, box,
                                                get_pixel_offset,
                                                is_load);
                 break;
         case 2:
-                vc5_move_pixels_general_percpp(gpu, gpu_stride,
+                v3d_move_pixels_general_percpp(gpu, gpu_stride,
                                                cpu, cpu_stride,
                                                2, image_h, box,
                                                get_pixel_offset,
                                                is_load);
                 break;
         case 4:
-                vc5_move_pixels_general_percpp(gpu, gpu_stride,
+                v3d_move_pixels_general_percpp(gpu, gpu_stride,
                                                cpu, cpu_stride,
                                                4, image_h, box,
                                                get_pixel_offset,
                                                is_load);
                 break;
         case 8:
-                vc5_move_pixels_general_percpp(gpu, gpu_stride,
+                v3d_move_pixels_general_percpp(gpu, gpu_stride,
                                                cpu, cpu_stride,
                                                8, image_h, box,
                                                get_pixel_offset,
                                                is_load);
                 break;
         case 16:
-                vc5_move_pixels_general_percpp(gpu, gpu_stride,
+                v3d_move_pixels_general_percpp(gpu, gpu_stride,
                                                cpu, cpu_stride,
                                                16, image_h, box,
                                                get_pixel_offset,
@@ -298,9 +298,9 @@ vc5_move_pixels_general(void *gpu, uint32_t gpu_stride,
 }
 
 static inline void
-vc5_move_tiled_image(void *gpu, uint32_t gpu_stride,
+v3d_move_tiled_image(void *gpu, uint32_t gpu_stride,
                      void *cpu, uint32_t cpu_stride,
-                     enum vc5_tiling_mode tiling_format,
+                     enum v3d_tiling_mode tiling_format,
                      int cpp,
                      uint32_t image_h,
                      const struct pipe_box *box,
@@ -308,38 +308,38 @@ vc5_move_tiled_image(void *gpu, uint32_t gpu_stride,
 {
         switch (tiling_format) {
         case VC5_TILING_UIF_XOR:
-                vc5_move_pixels_general(gpu, gpu_stride,
+                v3d_move_pixels_general(gpu, gpu_stride,
                                         cpu, cpu_stride,
                                         cpp, image_h, box,
-                                        vc5_get_uif_xor_pixel_offset,
+                                        v3d_get_uif_xor_pixel_offset,
                                         is_load);
                 break;
         case VC5_TILING_UIF_NO_XOR:
-                vc5_move_pixels_general(gpu, gpu_stride,
+                v3d_move_pixels_general(gpu, gpu_stride,
                                         cpu, cpu_stride,
                                         cpp, image_h, box,
-                                        vc5_get_uif_no_xor_pixel_offset,
+                                        v3d_get_uif_no_xor_pixel_offset,
                                         is_load);
                 break;
         case VC5_TILING_UBLINEAR_2_COLUMN:
-                vc5_move_pixels_general(gpu, gpu_stride,
+                v3d_move_pixels_general(gpu, gpu_stride,
                                         cpu, cpu_stride,
                                         cpp, image_h, box,
-                                        vc5_get_ublinear_2_column_pixel_offset,
+                                        v3d_get_ublinear_2_column_pixel_offset,
                                         is_load);
                 break;
         case VC5_TILING_UBLINEAR_1_COLUMN:
-                vc5_move_pixels_general(gpu, gpu_stride,
+                v3d_move_pixels_general(gpu, gpu_stride,
                                         cpu, cpu_stride,
                                         cpp, image_h, box,
-                                        vc5_get_ublinear_1_column_pixel_offset,
+                                        v3d_get_ublinear_1_column_pixel_offset,
                                         is_load);
                 break;
         case VC5_TILING_LINEARTILE:
-                vc5_move_pixels_general(gpu, gpu_stride,
+                v3d_move_pixels_general(gpu, gpu_stride,
                                         cpu, cpu_stride,
                                         cpp, image_h, box,
-                                        vc5_get_lt_pixel_offset,
+                                        v3d_get_lt_pixel_offset,
                                         is_load);
                 break;
         default:
@@ -353,13 +353,13 @@ vc5_move_tiled_image(void *gpu, uint32_t gpu_stride,
  * start of \p dst according to the given tiling format.
  */
 void
-vc5_load_tiled_image(void *dst, uint32_t dst_stride,
+v3d_load_tiled_image(void *dst, uint32_t dst_stride,
                      void *src, uint32_t src_stride,
-                     enum vc5_tiling_mode tiling_format, int cpp,
+                     enum v3d_tiling_mode tiling_format, int cpp,
                      uint32_t image_h,
                      const struct pipe_box *box)
 {
-        vc5_move_tiled_image(src, src_stride,
+        v3d_move_tiled_image(src, src_stride,
                              dst, dst_stride,
                              tiling_format,
                              cpp,
@@ -373,13 +373,13 @@ vc5_load_tiled_image(void *dst, uint32_t dst_stride,
  * \p dst according to the given tiling format.
  */
 void
-vc5_store_tiled_image(void *dst, uint32_t dst_stride,
+v3d_store_tiled_image(void *dst, uint32_t dst_stride,
                       void *src, uint32_t src_stride,
-                      enum vc5_tiling_mode tiling_format, int cpp,
+                      enum v3d_tiling_mode tiling_format, int cpp,
                       uint32_t image_h,
                       const struct pipe_box *box)
 {
-        vc5_move_tiled_image(dst, dst_stride,
+        v3d_move_tiled_image(dst, dst_stride,
                              src, src_stride,
                              tiling_format,
                              cpp,
index d3cf48c45275da7174186c8bc72dbb464021b02f..79577445ea8217c2fc6a5a88d95eb28517d782ea 100644 (file)
 #ifndef VC5_TILING_H
 #define VC5_TILING_H
 
-uint32_t vc5_utile_width(int cpp) ATTRIBUTE_CONST;
-uint32_t vc5_utile_height(int cpp) ATTRIBUTE_CONST;
-bool vc5_size_is_lt(uint32_t width, uint32_t height, int cpp) ATTRIBUTE_CONST;
-void vc5_load_utile(void *dst, void *src, uint32_t dst_stride, uint32_t cpp);
-void vc5_store_utile(void *dst, void *src, uint32_t src_stride, uint32_t cpp);
-void vc5_load_tiled_image(void *dst, uint32_t dst_stride,
+uint32_t v3d_utile_width(int cpp) ATTRIBUTE_CONST;
+uint32_t v3d_utile_height(int cpp) ATTRIBUTE_CONST;
+bool v3d_size_is_lt(uint32_t width, uint32_t height, int cpp) ATTRIBUTE_CONST;
+void v3d_load_utile(void *dst, void *src, uint32_t dst_stride, uint32_t cpp);
+void v3d_store_utile(void *dst, void *src, uint32_t src_stride, uint32_t cpp);
+void v3d_load_tiled_image(void *dst, uint32_t dst_stride,
                           void *src, uint32_t src_stride,
-                          enum vc5_tiling_mode tiling_format, int cpp,
+                          enum v3d_tiling_mode tiling_format, int cpp,
                           uint32_t image_h,
                           const struct pipe_box *box);
-void vc5_store_tiled_image(void *dst, uint32_t dst_stride,
+void v3d_store_tiled_image(void *dst, uint32_t dst_stride,
                            void *src, uint32_t src_stride,
-                           enum vc5_tiling_mode tiling_format, int cpp,
+                           enum v3d_tiling_mode tiling_format, int cpp,
                            uint32_t image_h,
                            const struct pipe_box *box);
 
index c7a39b50a74ae034285d81b8516fcaab7c3fec3f..9dd128ab418838562ca74da6d013357242b45a44 100644 (file)
 }
 
 static void
-write_texture_border_color(struct vc5_job *job,
-                           struct vc5_cl_out **uniforms,
-                           struct vc5_texture_stateobj *texstate,
+write_texture_border_color(struct v3d_job *job,
+                           struct v3d_cl_out **uniforms,
+                           struct v3d_texture_stateobj *texstate,
                            uint32_t unit)
 {
         struct pipe_sampler_state *sampler = texstate->samplers[unit];
         struct pipe_sampler_view *texture = texstate->textures[unit];
-        struct vc5_resource *rsc = vc5_resource(texture->texture);
+        struct v3d_resource *rsc = v3d_resource(texture->texture);
         union util_color uc;
 
         const struct util_format_description *tex_format_desc =
@@ -68,15 +68,15 @@ write_texture_border_color(struct vc5_job *job,
                                  border_color,
                                  tex_format_desc->swizzle);
 
-        /* Now, pack so that when the vc5_format-sampled texture contents are
-         * replaced with our border color, the vc5_get_format_swizzle()
+        /* Now, pack so that when the v3d_format-sampled texture contents are
+         * replaced with our border color, the v3d_get_format_swizzle()
          * swizzling will get the right channels.
          */
         if (util_format_is_depth_or_stencil(texture->format)) {
                 uc.ui[0] = util_pack_z(PIPE_FORMAT_Z24X8_UNORM,
                                        sampler->border_color.f[0]) << 8;
         } else {
-                switch (rsc->vc5_format) {
+                switch (rsc->v3d_format) {
                 default:
                 case VC5_TEXTURE_TYPE_RGBA8888:
                         util_pack_color(storage_color,
@@ -105,7 +105,7 @@ write_texture_border_color(struct vc5_job *job,
 #endif
 
 static uint32_t
-get_texrect_scale(struct vc5_texture_stateobj *texstate,
+get_texrect_scale(struct v3d_texture_stateobj *texstate,
                   enum quniform_contents contents,
                   uint32_t data)
 {
@@ -121,7 +121,7 @@ get_texrect_scale(struct vc5_texture_stateobj *texstate,
 }
 
 static uint32_t
-get_texture_size(struct vc5_texture_stateobj *texstate,
+get_texture_size(struct v3d_texture_stateobj *texstate,
                  enum quniform_contents contents,
                  uint32_t data)
 {
@@ -147,18 +147,18 @@ get_texture_size(struct vc5_texture_stateobj *texstate,
         }
 }
 
-static struct vc5_bo *
-vc5_upload_ubo(struct vc5_context *vc5,
-               struct vc5_compiled_shader *shader,
+static struct v3d_bo *
+v3d_upload_ubo(struct v3d_context *v3d,
+               struct v3d_compiled_shader *shader,
                const uint32_t *gallium_uniforms)
 {
         if (!shader->prog_data.base->ubo_size)
                 return NULL;
 
-        struct vc5_bo *ubo = vc5_bo_alloc(vc5->screen,
+        struct v3d_bo *ubo = v3d_bo_alloc(v3d->screen,
                                           shader->prog_data.base->ubo_size,
                                           "ubo");
-        void *data = vc5_bo_map(ubo);
+        void *data = v3d_bo_map(ubo);
         for (uint32_t i = 0; i < shader->prog_data.base->num_ubo_ranges; i++) {
                 memcpy(data + shader->prog_data.base->ubo_ranges[i].dst_offset,
                        ((const void *)gallium_uniforms +
@@ -177,23 +177,23 @@ vc5_upload_ubo(struct vc5_context *vc5,
  * two together here.
  */
 static void
-write_texture_p0(struct vc5_job *job,
-                 struct vc5_cl_out **uniforms,
-                 struct vc5_texture_stateobj *texstate,
+write_texture_p0(struct v3d_job *job,
+                 struct v3d_cl_out **uniforms,
+                 struct v3d_texture_stateobj *texstate,
                  uint32_t unit,
                  uint32_t shader_data)
 {
         struct pipe_sampler_state *psampler = texstate->samplers[unit];
-        struct vc5_sampler_state *sampler = vc5_sampler_state(psampler);
+        struct v3d_sampler_state *sampler = v3d_sampler_state(psampler);
 
         cl_aligned_u32(uniforms, shader_data | sampler->p0);
 }
 
 /** Writes the V3D 3.x P1 (CFG_MODE=1) texture parameter. */
 static void
-write_texture_p1(struct vc5_job *job,
-                 struct vc5_cl_out **uniforms,
-                 struct vc5_texture_stateobj *texstate,
+write_texture_p1(struct v3d_job *job,
+                 struct v3d_cl_out **uniforms,
+                 struct v3d_texture_stateobj *texstate,
                  uint32_t data)
 {
         /* Extract the texture unit from the top bits, and the compiler's
@@ -203,7 +203,7 @@ write_texture_p1(struct vc5_job *job,
         uint32_t p1 = data & 0x1f;
 
         struct pipe_sampler_view *psview = texstate->textures[unit];
-        struct vc5_sampler_view *sview = vc5_sampler_view(psview);
+        struct v3d_sampler_view *sview = v3d_sampler_view(psview);
 
         struct V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1 unpacked = {
                 .texture_state_record_base_address = texstate->texture_state[unit],
@@ -219,9 +219,9 @@ write_texture_p1(struct vc5_job *job,
 
 /** Writes the V3D 4.x TMU configuration parameter 0. */
 static void
-write_tmu_p0(struct vc5_job *job,
-             struct vc5_cl_out **uniforms,
-             struct vc5_texture_stateobj *texstate,
+write_tmu_p0(struct v3d_job *job,
+             struct v3d_cl_out **uniforms,
+             struct v3d_texture_stateobj *texstate,
              uint32_t data)
 {
         /* Extract the texture unit from the top bits, and the compiler's
@@ -231,18 +231,18 @@ write_tmu_p0(struct vc5_job *job,
         uint32_t p0 = data & 0x00ffffff;
 
         struct pipe_sampler_view *psview = texstate->textures[unit];
-        struct vc5_sampler_view *sview = vc5_sampler_view(psview);
-        struct vc5_resource *rsc = vc5_resource(psview->texture);
+        struct v3d_sampler_view *sview = v3d_sampler_view(psview);
+        struct v3d_resource *rsc = v3d_resource(psview->texture);
 
         cl_aligned_reloc(&job->indirect, uniforms, sview->bo, p0);
-        vc5_job_add_bo(job, rsc->bo);
+        v3d_job_add_bo(job, rsc->bo);
 }
 
 /** Writes the V3D 4.x TMU configuration parameter 1. */
 static void
-write_tmu_p1(struct vc5_job *job,
-             struct vc5_cl_out **uniforms,
-             struct vc5_texture_stateobj *texstate,
+write_tmu_p1(struct v3d_job *job,
+             struct v3d_cl_out **uniforms,
+             struct v3d_texture_stateobj *texstate,
              uint32_t data)
 {
         /* Extract the texture unit from the top bits, and the compiler's
@@ -252,30 +252,30 @@ write_tmu_p1(struct vc5_job *job,
         uint32_t p0 = data & 0x00ffffff;
 
         struct pipe_sampler_state *psampler = texstate->samplers[unit];
-        struct vc5_sampler_state *sampler = vc5_sampler_state(psampler);
+        struct v3d_sampler_state *sampler = v3d_sampler_state(psampler);
 
         cl_aligned_reloc(&job->indirect, uniforms, sampler->bo, p0);
 }
 
-struct vc5_cl_reloc
-vc5_write_uniforms(struct vc5_context *vc5, struct vc5_compiled_shader *shader,
-                   struct vc5_constbuf_stateobj *cb,
-                   struct vc5_texture_stateobj *texstate)
+struct v3d_cl_reloc
+v3d_write_uniforms(struct v3d_context *v3d, struct v3d_compiled_shader *shader,
+                   struct v3d_constbuf_stateobj *cb,
+                   struct v3d_texture_stateobj *texstate)
 {
         struct v3d_uniform_list *uinfo = &shader->prog_data.base->uniforms;
-        struct vc5_job *job = vc5->job;
+        struct v3d_job *job = v3d->job;
         const uint32_t *gallium_uniforms = cb->cb[0].user_buffer;
-        struct vc5_bo *ubo = vc5_upload_ubo(vc5, shader, gallium_uniforms);
+        struct v3d_bo *ubo = v3d_upload_ubo(v3d, shader, gallium_uniforms);
 
         /* We always need to return some space for uniforms, because the HW
          * will be prefetching, even if we don't read any in the program.
          */
-        vc5_cl_ensure_space(&job->indirect, MAX2(uinfo->count, 1) * 4, 4);
+        v3d_cl_ensure_space(&job->indirect, MAX2(uinfo->count, 1) * 4, 4);
 
-        struct vc5_cl_reloc uniform_stream = cl_get_address(&job->indirect);
-        vc5_bo_reference(uniform_stream.bo);
+        struct v3d_cl_reloc uniform_stream = cl_get_address(&job->indirect);
+        v3d_bo_reference(uniform_stream.bo);
 
-        struct vc5_cl_out *uniforms =
+        struct v3d_cl_out *uniforms =
                 cl_start(&job->indirect);
 
         for (int i = 0; i < uinfo->count; i++) {
@@ -289,22 +289,22 @@ vc5_write_uniforms(struct vc5_context *vc5, struct vc5_compiled_shader *shader,
                                        gallium_uniforms[uinfo->data[i]]);
                         break;
                 case QUNIFORM_VIEWPORT_X_SCALE:
-                        cl_aligned_f(&uniforms, vc5->viewport.scale[0] * 256.0f);
+                        cl_aligned_f(&uniforms, v3d->viewport.scale[0] * 256.0f);
                         break;
                 case QUNIFORM_VIEWPORT_Y_SCALE:
-                        cl_aligned_f(&uniforms, vc5->viewport.scale[1] * 256.0f);
+                        cl_aligned_f(&uniforms, v3d->viewport.scale[1] * 256.0f);
                         break;
 
                 case QUNIFORM_VIEWPORT_Z_OFFSET:
-                        cl_aligned_f(&uniforms, vc5->viewport.translate[2]);
+                        cl_aligned_f(&uniforms, v3d->viewport.translate[2]);
                         break;
                 case QUNIFORM_VIEWPORT_Z_SCALE:
-                        cl_aligned_f(&uniforms, vc5->viewport.scale[2]);
+                        cl_aligned_f(&uniforms, v3d->viewport.scale[2]);
                         break;
 
                 case QUNIFORM_USER_CLIP_PLANE:
                         cl_aligned_f(&uniforms,
-                                     vc5->clip.ucp[uinfo->data[i] / 4][uinfo->data[i] % 4]);
+                                     v3d->clip.ucp[uinfo->data[i] / 4][uinfo->data[i] % 4]);
                         break;
 
                 case QUNIFORM_TMU_CONFIG_P0:
@@ -350,19 +350,19 @@ vc5_write_uniforms(struct vc5_context *vc5, struct vc5_compiled_shader *shader,
 
                 case QUNIFORM_STENCIL:
                         cl_aligned_u32(&uniforms,
-                                       vc5->zsa->stencil_uniforms[uinfo->data[i]] |
+                                       v3d->zsa->stencil_uniforms[uinfo->data[i]] |
                                        (uinfo->data[i] <= 1 ?
-                                        (vc5->stencil_ref.ref_value[uinfo->data[i]] << 8) :
+                                        (v3d->stencil_ref.ref_value[uinfo->data[i]] << 8) :
                                         0));
                         break;
 
                 case QUNIFORM_ALPHA_REF:
                         cl_aligned_f(&uniforms,
-                                     vc5->zsa->base.alpha.ref_value);
+                                     v3d->zsa->base.alpha.ref_value);
                         break;
 
                 case QUNIFORM_SAMPLE_MASK:
-                        cl_aligned_u32(&uniforms, vc5->sample_mask);
+                        cl_aligned_u32(&uniforms, v3d->sample_mask);
                         break;
 
                 case QUNIFORM_UBO_ADDR:
@@ -371,8 +371,8 @@ vc5_write_uniforms(struct vc5_context *vc5, struct vc5_compiled_shader *shader,
                                                  ubo, 0);
                         } else {
                                 int ubo_index = uinfo->data[i];
-                                struct vc5_resource *rsc =
-                                        vc5_resource(cb->cb[ubo_index].buffer);
+                                struct v3d_resource *rsc =
+                                        v3d_resource(cb->cb[ubo_index].buffer);
 
                                 cl_aligned_reloc(&job->indirect, &uniforms,
                                                  rsc->bo,
@@ -391,12 +391,12 @@ vc5_write_uniforms(struct vc5_context *vc5, struct vc5_compiled_shader *shader,
 
                 case QUNIFORM_SPILL_OFFSET:
                         cl_aligned_reloc(&job->indirect, &uniforms,
-                                         vc5->prog.spill_bo, 0);
+                                         v3d->prog.spill_bo, 0);
                         break;
 
                 case QUNIFORM_SPILL_SIZE_PER_THREAD:
                         cl_aligned_u32(&uniforms,
-                                       vc5->prog.spill_size_per_thread);
+                                       v3d->prog.spill_size_per_thread);
                         break;
 
                 default:
@@ -419,13 +419,13 @@ vc5_write_uniforms(struct vc5_context *vc5, struct vc5_compiled_shader *shader,
 
         cl_end(&job->indirect, uniforms);
 
-        vc5_bo_unreference(&ubo);
+        v3d_bo_unreference(&ubo);
 
         return uniform_stream;
 }
 
 void
-vc5_set_shader_uniform_dirty_flags(struct vc5_compiled_shader *shader)
+v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader)
 {
         uint32_t dirty = 0;
 
index faeda2c0fbb65413853ab8e718ce3ab5265d96cf..bb90e1ccf1539b0094c2701c34fe88dc18be58c5 100644 (file)
  */
 
 struct v3d_hw;
-struct vc5_format;
+struct v3d_format;
 
 void v3dX(emit_state)(struct pipe_context *pctx);
-void v3dX(emit_rcl)(struct vc5_job *job);
+void v3dX(emit_rcl)(struct v3d_job *job);
 void v3dX(draw_init)(struct pipe_context *pctx);
 void v3dX(state_init)(struct pipe_context *pctx);
 
-void v3dX(bcl_epilogue)(struct vc5_context *vc5, struct vc5_job *job);
+void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job);
 
 void v3dX(simulator_init_regs)(struct v3d_hw *v3d);
 int v3dX(simulator_get_param_ioctl)(struct v3d_hw *v3d,
                                     struct drm_v3d_get_param *args);
 void v3dX(simulator_flush)(struct v3d_hw *v3d, struct drm_v3d_submit_cl *submit,
                            uint32_t gmp_ofs);
-const struct vc5_format *v3dX(get_format_desc)(enum pipe_format f);
+const struct v3d_format *v3dX(get_format_desc)(enum pipe_format f);
 void v3dX(get_internal_type_bpp_for_output_format)(uint32_t format,
                                                    uint32_t *type,
                                                    uint32_t *bpp);
index 03ee6b2b1966abeef194b4210e82038ad3a699cf..28b35165c77c2ca37c8a30d0aff79fc010f3b8fe 100644 (file)
@@ -40,9 +40,9 @@
  * Does the initial bining command list setup for drawing to a given FBO.
  */
 static void
-vc5_start_draw(struct vc5_context *vc5)
+v3d_start_draw(struct v3d_context *v3d)
 {
-        struct vc5_job *job = vc5->job;
+        struct v3d_job *job = v3d->job;
 
         if (job->needs_flush)
                 return;
@@ -50,14 +50,14 @@ vc5_start_draw(struct vc5_context *vc5)
         /* Get space to emit our BCL state, using a branch to jump to a new BO
          * if necessary.
          */
-        vc5_cl_ensure_space_with_branch(&job->bcl, 256 /* XXX */);
+        v3d_cl_ensure_space_with_branch(&job->bcl, 256 /* XXX */);
 
         job->submit.bcl_start = job->bcl.bo->offset;
-        vc5_job_add_bo(job, job->bcl.bo);
+        v3d_job_add_bo(job, job->bcl.bo);
 
-        job->tile_alloc = vc5_bo_alloc(vc5->screen, 1024 * 1024, "tile alloc");
-        uint32_t tsda_per_tile_size = vc5->screen->devinfo.ver >= 40 ? 256 : 64;
-        job->tile_state = vc5_bo_alloc(vc5->screen,
+        job->tile_alloc = v3d_bo_alloc(v3d->screen, 1024 * 1024, "tile alloc");
+        uint32_t tsda_per_tile_size = v3d->screen->devinfo.ver >= 40 ? 256 : 64;
+        job->tile_state = v3d_bo_alloc(v3d->screen,
                                        job->draw_tiles_y *
                                        job->draw_tiles_x *
                                        tsda_per_tile_size,
@@ -78,10 +78,10 @@ vc5_start_draw(struct vc5_context *vc5)
 
         cl_emit(&job->bcl, TILE_BINNING_MODE_CONFIGURATION_PART1, config) {
 #if V3D_VERSION >= 40
-                config.width_in_pixels_minus_1 = vc5->framebuffer.width - 1;
-                config.height_in_pixels_minus_1 = vc5->framebuffer.height - 1;
+                config.width_in_pixels_minus_1 = v3d->framebuffer.width - 1;
+                config.height_in_pixels_minus_1 = v3d->framebuffer.height - 1;
                 config.number_of_render_targets_minus_1 =
-                        MAX2(vc5->framebuffer.nr_cbufs, 1) - 1;
+                        MAX2(v3d->framebuffer.nr_cbufs, 1) - 1;
 #else /* V3D_VERSION < 40 */
                 config.tile_state_data_array_base_address =
                         cl_address(job->tile_state, 0);
@@ -90,7 +90,7 @@ vc5_start_draw(struct vc5_context *vc5)
                 config.height_in_tiles = job->draw_tiles_y;
                 /* Must be >= 1 */
                 config.number_of_render_targets =
-                        MAX2(vc5->framebuffer.nr_cbufs, 1);
+                        MAX2(v3d->framebuffer.nr_cbufs, 1);
 #endif /* V3D_VERSION < 40 */
 
                 config.multisample_mode_4x = job->msaa;
@@ -110,53 +110,53 @@ vc5_start_draw(struct vc5_context *vc5)
         cl_emit(&job->bcl, START_TILE_BINNING, bin);
 
         job->needs_flush = true;
-        job->draw_width = vc5->framebuffer.width;
-        job->draw_height = vc5->framebuffer.height;
+        job->draw_width = v3d->framebuffer.width;
+        job->draw_height = v3d->framebuffer.height;
 }
 
 static void
-vc5_predraw_check_textures(struct pipe_context *pctx,
-                           struct vc5_texture_stateobj *stage_tex)
+v3d_predraw_check_textures(struct pipe_context *pctx,
+                           struct v3d_texture_stateobj *stage_tex)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
+        struct v3d_context *v3d = v3d_context(pctx);
 
         for (int i = 0; i < stage_tex->num_textures; i++) {
                 struct pipe_sampler_view *view = stage_tex->textures[i];
                 if (!view)
                         continue;
 
-                vc5_flush_jobs_writing_resource(vc5, view->texture);
+                v3d_flush_jobs_writing_resource(v3d, view->texture);
         }
 }
 
 static void
-vc5_emit_gl_shader_state(struct vc5_context *vc5,
+v3d_emit_gl_shader_state(struct v3d_context *v3d,
                          const struct pipe_draw_info *info)
 {
-        struct vc5_job *job = vc5->job;
+        struct v3d_job *job = v3d->job;
         /* VC5_DIRTY_VTXSTATE */
-        struct vc5_vertex_stateobj *vtx = vc5->vtx;
+        struct v3d_vertex_stateobj *vtx = v3d->vtx;
         /* VC5_DIRTY_VTXBUF */
-        struct vc5_vertexbuf_stateobj *vertexbuf = &vc5->vertexbuf;
+        struct v3d_vertexbuf_stateobj *vertexbuf = &v3d->vertexbuf;
 
         /* Upload the uniforms to the indirect CL first */
-        struct vc5_cl_reloc fs_uniforms =
-                vc5_write_uniforms(vc5, vc5->prog.fs,
-                                   &vc5->constbuf[PIPE_SHADER_FRAGMENT],
-                                   &vc5->fragtex);
-        struct vc5_cl_reloc vs_uniforms =
-                vc5_write_uniforms(vc5, vc5->prog.vs,
-                                   &vc5->constbuf[PIPE_SHADER_VERTEX],
-                                   &vc5->verttex);
-        struct vc5_cl_reloc cs_uniforms =
-                vc5_write_uniforms(vc5, vc5->prog.cs,
-                                   &vc5->constbuf[PIPE_SHADER_VERTEX],
-                                   &vc5->verttex);
+        struct v3d_cl_reloc fs_uniforms =
+                v3d_write_uniforms(v3d, v3d->prog.fs,
+                                   &v3d->constbuf[PIPE_SHADER_FRAGMENT],
+                                   &v3d->fragtex);
+        struct v3d_cl_reloc vs_uniforms =
+                v3d_write_uniforms(v3d, v3d->prog.vs,
+                                   &v3d->constbuf[PIPE_SHADER_VERTEX],
+                                   &v3d->verttex);
+        struct v3d_cl_reloc cs_uniforms =
+                v3d_write_uniforms(v3d, v3d->prog.cs,
+                                   &v3d->constbuf[PIPE_SHADER_VERTEX],
+                                   &v3d->verttex);
 
         /* See GFXH-930 workaround below */
         uint32_t num_elements_to_emit = MAX2(vtx->num_elements, 1);
         uint32_t shader_rec_offset =
-                vc5_cl_ensure_space(&job->indirect,
+                v3d_cl_ensure_space(&job->indirect,
                                     cl_packet_length(GL_SHADER_STATE_RECORD) +
                                     num_elements_to_emit *
                                     cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD),
@@ -167,30 +167,30 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
                 /* VC5_DIRTY_PRIM_MODE | VC5_DIRTY_RASTERIZER */
                 shader.point_size_in_shaded_vertex_data =
                         (info->mode == PIPE_PRIM_POINTS &&
-                         vc5->rasterizer->base.point_size_per_vertex);
+                         v3d->rasterizer->base.point_size_per_vertex);
 
                 /* Must be set if the shader modifies Z, discards, or modifies
                  * the sample mask.  For any of these cases, the fragment
                  * shader needs to write the Z value (even just discards).
                  */
                 shader.fragment_shader_does_z_writes =
-                        (vc5->prog.fs->prog_data.fs->writes_z ||
-                         vc5->prog.fs->prog_data.fs->discard);
+                        (v3d->prog.fs->prog_data.fs->writes_z ||
+                         v3d->prog.fs->prog_data.fs->discard);
 
                 shader.fragment_shader_uses_real_pixel_centre_w_in_addition_to_centroid_w2 =
-                        vc5->prog.fs->prog_data.fs->uses_centroid_and_center_w;
+                        v3d->prog.fs->prog_data.fs->uses_centroid_and_center_w;
 
                 shader.number_of_varyings_in_fragment_shader =
-                        vc5->prog.fs->prog_data.base->num_inputs;
+                        v3d->prog.fs->prog_data.base->num_inputs;
 
                 shader.propagate_nans = true;
 
                 shader.coordinate_shader_code_address =
-                        cl_address(vc5->prog.cs->bo, 0);
+                        cl_address(v3d->prog.cs->bo, 0);
                 shader.vertex_shader_code_address =
-                        cl_address(vc5->prog.vs->bo, 0);
+                        cl_address(v3d->prog.vs->bo, 0);
                 shader.fragment_shader_code_address =
-                        cl_address(vc5->prog.fs->bo, 0);
+                        cl_address(v3d->prog.fs->bo, 0);
 
                 /* XXX: Use combined input/output size flag in the common
                  * case.
@@ -198,14 +198,14 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
                 shader.coordinate_shader_has_separate_input_and_output_vpm_blocks = true;
                 shader.vertex_shader_has_separate_input_and_output_vpm_blocks = true;
                 shader.coordinate_shader_input_vpm_segment_size =
-                        MAX2(vc5->prog.cs->prog_data.vs->vpm_input_size, 1);
+                        MAX2(v3d->prog.cs->prog_data.vs->vpm_input_size, 1);
                 shader.vertex_shader_input_vpm_segment_size =
-                        MAX2(vc5->prog.vs->prog_data.vs->vpm_input_size, 1);
+                        MAX2(v3d->prog.vs->prog_data.vs->vpm_input_size, 1);
 
                 shader.coordinate_shader_output_vpm_segment_size =
-                        vc5->prog.cs->prog_data.vs->vpm_output_size;
+                        v3d->prog.cs->prog_data.vs->vpm_output_size;
                 shader.vertex_shader_output_vpm_segment_size =
-                        vc5->prog.vs->prog_data.vs->vpm_output_size;
+                        v3d->prog.vs->prog_data.vs->vpm_output_size;
 
                 shader.coordinate_shader_uniforms_address = cs_uniforms;
                 shader.vertex_shader_uniforms_address = vs_uniforms;
@@ -213,41 +213,41 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
 
 #if V3D_VERSION >= 41
                 shader.coordinate_shader_4_way_threadable =
-                        vc5->prog.cs->prog_data.vs->base.threads == 4;
+                        v3d->prog.cs->prog_data.vs->base.threads == 4;
                 shader.vertex_shader_4_way_threadable =
-                        vc5->prog.vs->prog_data.vs->base.threads == 4;
+                        v3d->prog.vs->prog_data.vs->base.threads == 4;
                 shader.fragment_shader_4_way_threadable =
-                        vc5->prog.fs->prog_data.fs->base.threads == 4;
+                        v3d->prog.fs->prog_data.fs->base.threads == 4;
 
                 shader.coordinate_shader_start_in_final_thread_section =
-                        vc5->prog.cs->prog_data.vs->base.single_seg;
+                        v3d->prog.cs->prog_data.vs->base.single_seg;
                 shader.vertex_shader_start_in_final_thread_section =
-                        vc5->prog.vs->prog_data.vs->base.single_seg;
+                        v3d->prog.vs->prog_data.vs->base.single_seg;
                 shader.fragment_shader_start_in_final_thread_section =
-                        vc5->prog.fs->prog_data.fs->base.single_seg;
+                        v3d->prog.fs->prog_data.fs->base.single_seg;
 #else
                 shader.coordinate_shader_4_way_threadable =
-                        vc5->prog.cs->prog_data.vs->base.threads == 4;
+                        v3d->prog.cs->prog_data.vs->base.threads == 4;
                 shader.coordinate_shader_2_way_threadable =
-                        vc5->prog.cs->prog_data.vs->base.threads == 2;
+                        v3d->prog.cs->prog_data.vs->base.threads == 2;
                 shader.vertex_shader_4_way_threadable =
-                        vc5->prog.vs->prog_data.vs->base.threads == 4;
+                        v3d->prog.vs->prog_data.vs->base.threads == 4;
                 shader.vertex_shader_2_way_threadable =
-                        vc5->prog.vs->prog_data.vs->base.threads == 2;
+                        v3d->prog.vs->prog_data.vs->base.threads == 2;
                 shader.fragment_shader_4_way_threadable =
-                        vc5->prog.fs->prog_data.fs->base.threads == 4;
+                        v3d->prog.fs->prog_data.fs->base.threads == 4;
                 shader.fragment_shader_2_way_threadable =
-                        vc5->prog.fs->prog_data.fs->base.threads == 2;
+                        v3d->prog.fs->prog_data.fs->base.threads == 2;
 #endif
 
                 shader.vertex_id_read_by_coordinate_shader =
-                        vc5->prog.cs->prog_data.vs->uses_vid;
+                        v3d->prog.cs->prog_data.vs->uses_vid;
                 shader.instance_id_read_by_coordinate_shader =
-                        vc5->prog.cs->prog_data.vs->uses_iid;
+                        v3d->prog.cs->prog_data.vs->uses_iid;
                 shader.vertex_id_read_by_vertex_shader =
-                        vc5->prog.vs->prog_data.vs->uses_vid;
+                        v3d->prog.vs->prog_data.vs->uses_vid;
                 shader.instance_id_read_by_vertex_shader =
-                        vc5->prog.vs->prog_data.vs->uses_iid;
+                        v3d->prog.vs->prog_data.vs->uses_iid;
 
                 shader.address_of_default_attribute_values =
                         cl_address(vtx->default_attribute_values, 0);
@@ -257,7 +257,7 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
                 struct pipe_vertex_element *elem = &vtx->pipe[i];
                 struct pipe_vertex_buffer *vb =
                         &vertexbuf->vb[elem->vertex_buffer_index];
-                struct vc5_resource *rsc = vc5_resource(vb->buffer.resource);
+                struct v3d_resource *rsc = v3d_resource(vb->buffer.resource);
 
                 const uint32_t size =
                         cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD);
@@ -269,9 +269,9 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
                                                   vb->buffer_offset +
                                                   elem->src_offset);
                         attr.number_of_values_read_by_coordinate_shader =
-                                vc5->prog.cs->prog_data.vs->vattr_sizes[i];
+                                v3d->prog.cs->prog_data.vs->vattr_sizes[i];
                         attr.number_of_values_read_by_vertex_shader =
-                                vc5->prog.vs->prog_data.vs->vattr_sizes[i];
+                                v3d->prog.vs->prog_data.vs->vattr_sizes[i];
 #if V3D_VERSION >= 41
                         attr.maximum_index = 0xffffff;
 #endif
@@ -301,9 +301,9 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
                 state.number_of_attribute_arrays = num_elements_to_emit;
         }
 
-        vc5_bo_unreference(&cs_uniforms.bo);
-        vc5_bo_unreference(&vs_uniforms.bo);
-        vc5_bo_unreference(&fs_uniforms.bo);
+        v3d_bo_unreference(&cs_uniforms.bo);
+        v3d_bo_unreference(&vs_uniforms.bo);
+        v3d_bo_unreference(&fs_uniforms.bo);
 
         job->shader_rec_count++;
 }
@@ -313,26 +313,26 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
  * recorded by CL packets.
  */
 static void
-vc5_tf_statistics_record(struct vc5_context *vc5,
+v3d_tf_statistics_record(struct v3d_context *v3d,
                          const struct pipe_draw_info *info,
                          bool prim_tf)
 {
-        if (!vc5->active_queries)
+        if (!v3d->active_queries)
                 return;
 
         uint32_t prims = u_prims_for_vertices(info->mode, info->count);
-        vc5->prims_generated += prims;
+        v3d->prims_generated += prims;
 
         if (prim_tf) {
                 /* XXX: Only count if we didn't overflow. */
-                vc5->tf_prims_generated += prims;
+                v3d->tf_prims_generated += prims;
         }
 }
 
 static void
-vc5_update_job_ez(struct vc5_context *vc5, struct vc5_job *job)
+v3d_update_job_ez(struct v3d_context *v3d, struct v3d_job *job)
 {
-        switch (vc5->zsa->ez_state) {
+        switch (v3d->zsa->ez_state) {
         case VC5_EZ_UNDECIDED:
                 /* If the Z/S state didn't pick a direction but didn't
                  * disable, then go along with the current EZ state.  This
@@ -346,8 +346,8 @@ vc5_update_job_ez(struct vc5_context *vc5, struct vc5_job *job)
                  * the current direction if we've decided on one.
                  */
                 if (job->ez_state == VC5_EZ_UNDECIDED)
-                        job->ez_state = vc5->zsa->ez_state;
-                else if (job->ez_state != vc5->zsa->ez_state)
+                        job->ez_state = v3d->zsa->ez_state;
+                else if (job->ez_state != v3d->zsa->ez_state)
                         job->ez_state = VC5_EZ_DISABLED;
                 break;
 
@@ -364,7 +364,7 @@ vc5_update_job_ez(struct vc5_context *vc5, struct vc5_job *job)
          * the chosen EZ direction (though we could use
          * ARB_conservative_depth's hints to avoid this)
          */
-        if (vc5->prog.fs->prog_data.fs->writes_z) {
+        if (v3d->prog.fs->prog_data.fs->writes_z) {
                 job->ez_state = VC5_EZ_DISABLED;
         }
 
@@ -373,9 +373,9 @@ vc5_update_job_ez(struct vc5_context *vc5, struct vc5_job *job)
 }
 
 static void
-vc5_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
+v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
+        struct v3d_context *v3d = v3d_context(pctx);
 
         if (!info->count_from_stream_output && !info->indirect &&
             !info->primitive_restart &&
@@ -403,8 +403,8 @@ vc5_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
         }
 
         if (info->mode >= PIPE_PRIM_QUADS) {
-                util_primconvert_save_rasterizer_state(vc5->primconvert, &vc5->rasterizer->base);
-                util_primconvert_draw_vbo(vc5->primconvert, info);
+                util_primconvert_save_rasterizer_state(v3d->primconvert, &v3d->rasterizer->base);
+                util_primconvert_draw_vbo(v3d->primconvert, info);
                 perf_debug("Fallback conversion for %d %s vertices\n",
                            info->count, u_prim_name(info->mode));
                 return;
@@ -413,24 +413,24 @@ vc5_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
         /* Before setting up the draw, flush anything writing to the textures
          * that we read from.
          */
-        vc5_predraw_check_textures(pctx, &vc5->verttex);
-        vc5_predraw_check_textures(pctx, &vc5->fragtex);
+        v3d_predraw_check_textures(pctx, &v3d->verttex);
+        v3d_predraw_check_textures(pctx, &v3d->fragtex);
 
-        struct vc5_job *job = vc5_get_job_for_fbo(vc5);
+        struct v3d_job *job = v3d_get_job_for_fbo(v3d);
 
         /* Get space to emit our draw call into the BCL, using a branch to
          * jump to a new BO if necessary.
          */
-        vc5_cl_ensure_space_with_branch(&job->bcl, 256 /* XXX */);
+        v3d_cl_ensure_space_with_branch(&job->bcl, 256 /* XXX */);
 
-        if (vc5->prim_mode != info->mode) {
-                vc5->prim_mode = info->mode;
-                vc5->dirty |= VC5_DIRTY_PRIM_MODE;
+        if (v3d->prim_mode != info->mode) {
+                v3d->prim_mode = info->mode;
+                v3d->dirty |= VC5_DIRTY_PRIM_MODE;
         }
 
-        vc5_start_draw(vc5);
-        vc5_update_compiled_shaders(vc5, info->mode);
-        vc5_update_job_ez(vc5, job);
+        v3d_start_draw(v3d);
+        v3d_update_compiled_shaders(v3d, info->mode);
+        v3d_update_job_ez(v3d, job);
 
 #if V3D_VERSION >= 41
         v3d41_emit_state(pctx);
@@ -438,20 +438,20 @@ vc5_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
         v3d33_emit_state(pctx);
 #endif
 
-        if (vc5->dirty & (VC5_DIRTY_VTXBUF |
+        if (v3d->dirty & (VC5_DIRTY_VTXBUF |
                           VC5_DIRTY_VTXSTATE |
                           VC5_DIRTY_PRIM_MODE |
                           VC5_DIRTY_RASTERIZER |
                           VC5_DIRTY_COMPILED_CS |
                           VC5_DIRTY_COMPILED_VS |
                           VC5_DIRTY_COMPILED_FS |
-                          vc5->prog.cs->uniform_dirty_bits |
-                          vc5->prog.vs->uniform_dirty_bits |
-                          vc5->prog.fs->uniform_dirty_bits)) {
-                vc5_emit_gl_shader_state(vc5, info);
+                          v3d->prog.cs->uniform_dirty_bits |
+                          v3d->prog.vs->uniform_dirty_bits |
+                          v3d->prog.fs->uniform_dirty_bits)) {
+                v3d_emit_gl_shader_state(v3d, info);
         }
 
-        vc5->dirty = 0;
+        v3d->dirty = 0;
 
         /* The Base Vertex/Base Instance packet sets those values to nonzero
          * for the next draw call only.
@@ -468,11 +468,11 @@ vc5_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
         /* V3D 3.x: The HW only processes transform feedback on primitives
          * with the flag set.
          */
-        if (vc5->streamout.num_targets)
+        if (v3d->streamout.num_targets)
                 prim_tf_enable = (V3D_PRIM_POINTS_TF - V3D_PRIM_POINTS);
 #endif
 
-        vc5_tf_statistics_record(vc5, info, vc5->streamout.num_targets);
+        v3d_tf_statistics_record(v3d, info, v3d->streamout.num_targets);
 
         /* Note that the primitive type fields match with OpenGL/gallium
          * definitions, up to but not including QUADS.
@@ -483,14 +483,14 @@ vc5_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
                 struct pipe_resource *prsc;
                 if (info->has_user_indices) {
                         prsc = NULL;
-                        u_upload_data(vc5->uploader, 0,
+                        u_upload_data(v3d->uploader, 0,
                                       info->count * info->index_size, 4,
                                       info->index.user,
                                       &offset, &prsc);
                 } else {
                         prsc = info->index.resource;
                 }
-                struct vc5_resource *rsc = vc5_resource(prsc);
+                struct v3d_resource *rsc = v3d_resource(prsc);
 
 #if V3D_VERSION >= 40
                 cl_emit(&job->bcl, INDEX_BUFFER_SETUP, ib) {
@@ -553,18 +553,18 @@ vc5_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
         }
         job->draw_calls_queued++;
 
-        if (vc5->zsa && job->zsbuf &&
-            (vc5->zsa->base.depth.enabled ||
-             vc5->zsa->base.stencil[0].enabled)) {
-                struct vc5_resource *rsc = vc5_resource(job->zsbuf->texture);
-                vc5_job_add_bo(job, rsc->bo);
+        if (v3d->zsa && job->zsbuf &&
+            (v3d->zsa->base.depth.enabled ||
+             v3d->zsa->base.stencil[0].enabled)) {
+                struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture);
+                v3d_job_add_bo(job, rsc->bo);
 
-                if (vc5->zsa->base.depth.enabled) {
+                if (v3d->zsa->base.depth.enabled) {
                         job->resolve |= PIPE_CLEAR_DEPTH;
                         rsc->initialized_buffers = PIPE_CLEAR_DEPTH;
                 }
 
-                if (vc5->zsa->base.stencil[0].enabled) {
+                if (v3d->zsa->base.stencil[0].enabled) {
                         job->resolve |= PIPE_CLEAR_STENCIL;
                         rsc->initialized_buffers |= PIPE_CLEAR_STENCIL;
                 }
@@ -575,36 +575,36 @@ vc5_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
 
                 if (job->resolve & bit || !job->cbufs[i])
                         continue;
-                struct vc5_resource *rsc = vc5_resource(job->cbufs[i]->texture);
+                struct v3d_resource *rsc = v3d_resource(job->cbufs[i]->texture);
 
                 job->resolve |= bit;
-                vc5_job_add_bo(job, rsc->bo);
+                v3d_job_add_bo(job, rsc->bo);
         }
 
         if (job->referenced_size > 768 * 1024 * 1024) {
                 perf_debug("Flushing job with %dkb to try to free up memory\n",
                         job->referenced_size / 1024);
-                vc5_flush(pctx);
+                v3d_flush(pctx);
         }
 
         if (V3D_DEBUG & V3D_DEBUG_ALWAYS_FLUSH)
-                vc5_flush(pctx);
+                v3d_flush(pctx);
 }
 
 static void
-vc5_clear(struct pipe_context *pctx, unsigned buffers,
+v3d_clear(struct pipe_context *pctx, unsigned buffers,
           const union pipe_color_union *color, double depth, unsigned stencil)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        struct vc5_job *job = vc5_get_job_for_fbo(vc5);
+        struct v3d_context *v3d = v3d_context(pctx);
+        struct v3d_job *job = v3d_get_job_for_fbo(v3d);
 
         /* We can't flag new buffers for clearing once we've queued draws.  We
          * could avoid this by using the 3d engine to clear.
          */
         if (job->draw_calls_queued) {
                 perf_debug("Flushing rendering to process new clear.\n");
-                vc5_job_submit(vc5, job);
-                job = vc5_get_job_for_fbo(vc5);
+                v3d_job_submit(v3d, job);
+                job = v3d_get_job_for_fbo(v3d);
         }
 
         for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
@@ -612,15 +612,15 @@ vc5_clear(struct pipe_context *pctx, unsigned buffers,
                 if (!(buffers & bit))
                         continue;
 
-                struct pipe_surface *psurf = vc5->framebuffer.cbufs[i];
-                struct vc5_surface *surf = vc5_surface(psurf);
-                struct vc5_resource *rsc = vc5_resource(psurf->texture);
+                struct pipe_surface *psurf = v3d->framebuffer.cbufs[i];
+                struct v3d_surface *surf = v3d_surface(psurf);
+                struct v3d_resource *rsc = v3d_resource(psurf->texture);
 
                 union util_color uc;
                 uint32_t internal_size = 4 << surf->internal_bpp;
 
                 static union pipe_color_union swapped_color;
-                if (vc5->swap_color_rb & (1 << i)) {
+                if (v3d->swap_color_rb & (1 << i)) {
                         swapped_color.f[0] = color->f[2];
                         swapped_color.f[1] = color->f[1];
                         swapped_color.f[2] = color->f[0];
@@ -665,8 +665,8 @@ vc5_clear(struct pipe_context *pctx, unsigned buffers,
 
         unsigned zsclear = buffers & PIPE_CLEAR_DEPTHSTENCIL;
         if (zsclear) {
-                struct vc5_resource *rsc =
-                        vc5_resource(vc5->framebuffer.zsbuf->texture);
+                struct v3d_resource *rsc =
+                        v3d_resource(v3d->framebuffer.zsbuf->texture);
 
                 if (zsclear & PIPE_CLEAR_DEPTH)
                         job->clear_z = depth;
@@ -678,16 +678,16 @@ vc5_clear(struct pipe_context *pctx, unsigned buffers,
 
         job->draw_min_x = 0;
         job->draw_min_y = 0;
-        job->draw_max_x = vc5->framebuffer.width;
-        job->draw_max_y = vc5->framebuffer.height;
+        job->draw_max_x = v3d->framebuffer.width;
+        job->draw_max_y = v3d->framebuffer.height;
         job->cleared |= buffers;
         job->resolve |= buffers;
 
-        vc5_start_draw(vc5);
+        v3d_start_draw(v3d);
 }
 
 static void
-vc5_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps,
+v3d_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps,
                         const union pipe_color_union *color,
                         unsigned x, unsigned y, unsigned w, unsigned h,
                         bool render_condition_enabled)
@@ -696,7 +696,7 @@ vc5_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps,
 }
 
 static void
-vc5_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps,
+v3d_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps,
                         unsigned buffers, double depth, unsigned stencil,
                         unsigned x, unsigned y, unsigned w, unsigned h,
                         bool render_condition_enabled)
@@ -707,8 +707,8 @@ vc5_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps,
 void
 v3dX(draw_init)(struct pipe_context *pctx)
 {
-        pctx->draw_vbo = vc5_draw_vbo;
-        pctx->clear = vc5_clear;
-        pctx->clear_render_target = vc5_clear_render_target;
-        pctx->clear_depth_stencil = vc5_clear_depth_stencil;
+        pctx->draw_vbo = v3d_draw_vbo;
+        pctx->clear = v3d_clear;
+        pctx->clear_render_target = v3d_clear_render_target;
+        pctx->clear_depth_stencil = v3d_clear_depth_stencil;
 }
index e2aba356de4b34d2b94e31937e439c006a826154..a52ddfe6b1e63f2a9782df01a8404f75ab363994 100644 (file)
@@ -29,7 +29,7 @@
 #include "broadcom/compiler/v3d_compiler.h"
 
 static uint8_t
-vc5_factor(enum pipe_blendfactor factor, bool dst_alpha_one)
+v3d_factor(enum pipe_blendfactor factor, bool dst_alpha_one)
 {
         /* We may get a bad blendfactor when blending is disabled. */
         if (factor == 0)
@@ -78,7 +78,7 @@ vc5_factor(enum pipe_blendfactor factor, bool dst_alpha_one)
 static inline uint16_t
 swizzled_border_color(const struct v3d_device_info *devinfo,
                       struct pipe_sampler_state *sampler,
-                      struct vc5_sampler_view *sview,
+                      struct v3d_sampler_view *sview,
                       int chan)
 {
         const struct util_format_description *desc =
@@ -93,7 +93,7 @@ swizzled_border_color(const struct v3d_device_info *devinfo,
          * For swizzling in the shader, we don't do any pre-swizzling of the
          * border color.
          */
-        if (vc5_get_tex_return_size(devinfo, sview->base.format,
+        if (v3d_get_tex_return_size(devinfo, sview->base.format,
                                     sampler->compare_mode) != 32)
                 swiz = desc->swizzle[swiz];
 
@@ -127,26 +127,26 @@ translate_swizzle(unsigned char pipe_swizzle)
 }
 
 static void
-emit_one_texture(struct vc5_context *vc5, struct vc5_texture_stateobj *stage_tex,
+emit_one_texture(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex,
                  int i)
 {
-        struct vc5_job *job = vc5->job;
+        struct v3d_job *job = v3d->job;
         struct pipe_sampler_state *psampler = stage_tex->samplers[i];
-        struct vc5_sampler_state *sampler = vc5_sampler_state(psampler);
+        struct v3d_sampler_state *sampler = v3d_sampler_state(psampler);
         struct pipe_sampler_view *psview = stage_tex->textures[i];
-        struct vc5_sampler_view *sview = vc5_sampler_view(psview);
+        struct v3d_sampler_view *sview = v3d_sampler_view(psview);
         struct pipe_resource *prsc = psview->texture;
-        struct vc5_resource *rsc = vc5_resource(prsc);
-        const struct v3d_device_info *devinfo = &vc5->screen->devinfo;
+        struct v3d_resource *rsc = v3d_resource(prsc);
+        const struct v3d_device_info *devinfo = &v3d->screen->devinfo;
 
         stage_tex->texture_state[i].offset =
-                vc5_cl_ensure_space(&job->indirect,
+                v3d_cl_ensure_space(&job->indirect,
                                     cl_packet_length(TEXTURE_SHADER_STATE),
                                     32);
-        vc5_bo_set_reference(&stage_tex->texture_state[i].bo,
+        v3d_bo_set_reference(&stage_tex->texture_state[i].bo,
                              job->indirect.bo);
 
-        uint32_t return_size = vc5_get_tex_return_size(devinfo, psview->format,
+        uint32_t return_size = v3d_get_tex_return_size(devinfo, psview->format,
                                                        psampler->compare_mode);
 
         struct V3D33_TEXTURE_SHADER_STATE unpacked = {
@@ -246,24 +246,24 @@ emit_one_texture(struct vc5_context *vc5, struct vc5_texture_stateobj *stage_tex
                 packed[i] |= sview->texture_shader_state[i] | sampler->texture_shader_state[i];
 
         /* TMU indirect structs need to be 32b aligned. */
-        vc5_cl_ensure_space(&job->indirect, ARRAY_SIZE(packed), 32);
+        v3d_cl_ensure_space(&job->indirect, ARRAY_SIZE(packed), 32);
         cl_emit_prepacked(&job->indirect, &packed);
 }
 
 static void
-emit_textures(struct vc5_context *vc5, struct vc5_texture_stateobj *stage_tex)
+emit_textures(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex)
 {
         for (int i = 0; i < stage_tex->num_textures; i++) {
                 if (stage_tex->textures[i])
-                        emit_one_texture(vc5, stage_tex, i);
+                        emit_one_texture(v3d, stage_tex, i);
         }
 }
 #endif /* V3D_VERSION < 40 */
 
 static uint32_t
-translate_colormask(struct vc5_context *vc5, uint32_t colormask, int rt)
+translate_colormask(struct v3d_context *v3d, uint32_t colormask, int rt)
 {
-        if (vc5->swap_color_rb & (1 << rt)) {
+        if (v3d->swap_color_rb & (1 << rt)) {
                 colormask = ((colormask & (2 | 8)) |
                              ((colormask & 1) << 2) |
                              ((colormask & 4) >> 2));
@@ -273,7 +273,7 @@ translate_colormask(struct vc5_context *vc5, uint32_t colormask, int rt)
 }
 
 static void
-emit_rt_blend(struct vc5_context *vc5, struct vc5_job *job,
+emit_rt_blend(struct v3d_context *v3d, struct v3d_job *job,
               struct pipe_blend_state *blend, int rt)
 {
         cl_emit(&job->bcl, BLEND_CONFIG, config) {
@@ -287,33 +287,33 @@ emit_rt_blend(struct vc5_context *vc5, struct vc5_job *job,
 
                 config.colour_blend_mode = rtblend->rgb_func;
                 config.colour_blend_dst_factor =
-                        vc5_factor(rtblend->rgb_dst_factor,
-                                   vc5->blend_dst_alpha_one);
+                        v3d_factor(rtblend->rgb_dst_factor,
+                                   v3d->blend_dst_alpha_one);
                 config.colour_blend_src_factor =
-                        vc5_factor(rtblend->rgb_src_factor,
-                                   vc5->blend_dst_alpha_one);
+                        v3d_factor(rtblend->rgb_src_factor,
+                                   v3d->blend_dst_alpha_one);
 
                 config.alpha_blend_mode = rtblend->alpha_func;
                 config.alpha_blend_dst_factor =
-                        vc5_factor(rtblend->alpha_dst_factor,
-                                   vc5->blend_dst_alpha_one);
+                        v3d_factor(rtblend->alpha_dst_factor,
+                                   v3d->blend_dst_alpha_one);
                 config.alpha_blend_src_factor =
-                        vc5_factor(rtblend->alpha_src_factor,
-                                   vc5->blend_dst_alpha_one);
+                        v3d_factor(rtblend->alpha_src_factor,
+                                   v3d->blend_dst_alpha_one);
         }
 }
 
 void
 v3dX(emit_state)(struct pipe_context *pctx)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        struct vc5_job *job = vc5->job;
-        bool rasterizer_discard = vc5->rasterizer->base.rasterizer_discard;
+        struct v3d_context *v3d = v3d_context(pctx);
+        struct v3d_job *job = v3d->job;
+        bool rasterizer_discard = v3d->rasterizer->base.rasterizer_discard;
 
-        if (vc5->dirty & (VC5_DIRTY_SCISSOR | VC5_DIRTY_VIEWPORT |
+        if (v3d->dirty & (VC5_DIRTY_SCISSOR | VC5_DIRTY_VIEWPORT |
                           VC5_DIRTY_RASTERIZER)) {
-                float *vpscale = vc5->viewport.scale;
-                float *vptranslate = vc5->viewport.translate;
+                float *vpscale = v3d->viewport.scale;
+                float *vptranslate = v3d->viewport.translate;
                 float vp_minx = -fabsf(vpscale[0]) + vptranslate[0];
                 float vp_maxx = fabsf(vpscale[0]) + vptranslate[0];
                 float vp_miny = -fabsf(vpscale[1]) + vptranslate[1];
@@ -328,16 +328,16 @@ v3dX(emit_state)(struct pipe_context *pctx)
                  * primitives would rasterize outside of the view volume.
                  */
                 uint32_t minx, miny, maxx, maxy;
-                if (!vc5->rasterizer->base.scissor) {
+                if (!v3d->rasterizer->base.scissor) {
                         minx = MAX2(vp_minx, 0);
                         miny = MAX2(vp_miny, 0);
                         maxx = MIN2(vp_maxx, job->draw_width);
                         maxy = MIN2(vp_maxy, job->draw_height);
                 } else {
-                        minx = MAX2(vp_minx, vc5->scissor.minx);
-                        miny = MAX2(vp_miny, vc5->scissor.miny);
-                        maxx = MIN2(vp_maxx, vc5->scissor.maxx);
-                        maxy = MIN2(vp_maxy, vc5->scissor.maxy);
+                        minx = MAX2(vp_minx, v3d->scissor.minx);
+                        miny = MAX2(vp_miny, v3d->scissor.miny);
+                        maxx = MIN2(vp_maxx, v3d->scissor.maxx);
+                        maxy = MIN2(vp_maxy, v3d->scissor.maxy);
                 }
 
                 cl_emit(&job->bcl, CLIP_WINDOW, clip) {
@@ -365,140 +365,140 @@ v3dX(emit_state)(struct pipe_context *pctx)
                 job->draw_max_y = MAX2(job->draw_max_y, maxy);
         }
 
-        if (vc5->dirty & (VC5_DIRTY_RASTERIZER |
+        if (v3d->dirty & (VC5_DIRTY_RASTERIZER |
                           VC5_DIRTY_ZSA |
                           VC5_DIRTY_BLEND |
                           VC5_DIRTY_COMPILED_FS)) {
                 cl_emit(&job->bcl, CONFIGURATION_BITS, config) {
                         config.enable_forward_facing_primitive =
                                 !rasterizer_discard &&
-                                !(vc5->rasterizer->base.cull_face &
+                                !(v3d->rasterizer->base.cull_face &
                                   PIPE_FACE_FRONT);
                         config.enable_reverse_facing_primitive =
                                 !rasterizer_discard &&
-                                !(vc5->rasterizer->base.cull_face &
+                                !(v3d->rasterizer->base.cull_face &
                                   PIPE_FACE_BACK);
                         /* This seems backwards, but it's what gets the
                          * clipflat test to pass.
                          */
                         config.clockwise_primitives =
-                                vc5->rasterizer->base.front_ccw;
+                                v3d->rasterizer->base.front_ccw;
 
                         config.enable_depth_offset =
-                                vc5->rasterizer->base.offset_tri;
+                                v3d->rasterizer->base.offset_tri;
 
                         config.rasterizer_oversample_mode =
-                                vc5->rasterizer->base.multisample;
+                                v3d->rasterizer->base.multisample;
 
                         config.direct3d_provoking_vertex =
-                                vc5->rasterizer->base.flatshade_first;
+                                v3d->rasterizer->base.flatshade_first;
 
-                        config.blend_enable = vc5->blend->rt[0].blend_enable;
+                        config.blend_enable = v3d->blend->rt[0].blend_enable;
 
                         /* Note: EZ state may update based on the compiled FS,
                          * along with ZSA
                          */
                         config.early_z_updates_enable =
                                 (job->ez_state != VC5_EZ_DISABLED);
-                        if (vc5->zsa->base.depth.enabled) {
+                        if (v3d->zsa->base.depth.enabled) {
                                 config.z_updates_enable =
-                                        vc5->zsa->base.depth.writemask;
+                                        v3d->zsa->base.depth.writemask;
                                 config.early_z_enable =
                                         config.early_z_updates_enable;
                                 config.depth_test_function =
-                                        vc5->zsa->base.depth.func;
+                                        v3d->zsa->base.depth.func;
                         } else {
                                 config.depth_test_function = PIPE_FUNC_ALWAYS;
                         }
 
                         config.stencil_enable =
-                                vc5->zsa->base.stencil[0].enabled;
+                                v3d->zsa->base.stencil[0].enabled;
                 }
 
         }
 
-        if (vc5->dirty & VC5_DIRTY_RASTERIZER &&
-            vc5->rasterizer->base.offset_tri) {
+        if (v3d->dirty & VC5_DIRTY_RASTERIZER &&
+            v3d->rasterizer->base.offset_tri) {
                 cl_emit(&job->bcl, DEPTH_OFFSET, depth) {
                         depth.depth_offset_factor =
-                                vc5->rasterizer->offset_factor;
+                                v3d->rasterizer->offset_factor;
                         depth.depth_offset_units =
-                                vc5->rasterizer->offset_units;
+                                v3d->rasterizer->offset_units;
                 }
         }
 
-        if (vc5->dirty & VC5_DIRTY_RASTERIZER) {
+        if (v3d->dirty & VC5_DIRTY_RASTERIZER) {
                 cl_emit(&job->bcl, POINT_SIZE, point_size) {
-                        point_size.point_size = vc5->rasterizer->point_size;
+                        point_size.point_size = v3d->rasterizer->point_size;
                 }
 
                 cl_emit(&job->bcl, LINE_WIDTH, line_width) {
-                        line_width.line_width = vc5->rasterizer->base.line_width;
+                        line_width.line_width = v3d->rasterizer->base.line_width;
                 }
         }
 
-        if (vc5->dirty & VC5_DIRTY_VIEWPORT) {
+        if (v3d->dirty & VC5_DIRTY_VIEWPORT) {
                 cl_emit(&job->bcl, CLIPPER_XY_SCALING, clip) {
                         clip.viewport_half_width_in_1_256th_of_pixel =
-                                vc5->viewport.scale[0] * 256.0f;
+                                v3d->viewport.scale[0] * 256.0f;
                         clip.viewport_half_height_in_1_256th_of_pixel =
-                                vc5->viewport.scale[1] * 256.0f;
+                                v3d->viewport.scale[1] * 256.0f;
                 }
 
                 cl_emit(&job->bcl, CLIPPER_Z_SCALE_AND_OFFSET, clip) {
                         clip.viewport_z_offset_zc_to_zs =
-                                vc5->viewport.translate[2];
+                                v3d->viewport.translate[2];
                         clip.viewport_z_scale_zc_to_zs =
-                                vc5->viewport.scale[2];
+                                v3d->viewport.scale[2];
                 }
                 cl_emit(&job->bcl, CLIPPER_Z_MIN_MAX_CLIPPING_PLANES, clip) {
-                        clip.minimum_zw = (vc5->viewport.translate[2] -
-                                           vc5->viewport.scale[2]);
-                        clip.maximum_zw = (vc5->viewport.translate[2] +
-                                           vc5->viewport.scale[2]);
+                        clip.minimum_zw = (v3d->viewport.translate[2] -
+                                           v3d->viewport.scale[2]);
+                        clip.maximum_zw = (v3d->viewport.translate[2] +
+                                           v3d->viewport.scale[2]);
                 }
 
                 cl_emit(&job->bcl, VIEWPORT_OFFSET, vp) {
                         vp.viewport_centre_x_coordinate =
-                                vc5->viewport.translate[0];
+                                v3d->viewport.translate[0];
                         vp.viewport_centre_y_coordinate =
-                                vc5->viewport.translate[1];
+                                v3d->viewport.translate[1];
                 }
         }
 
-        if (vc5->dirty & VC5_DIRTY_BLEND && vc5->blend->rt[0].blend_enable) {
-                struct pipe_blend_state *blend = vc5->blend;
+        if (v3d->dirty & VC5_DIRTY_BLEND && v3d->blend->rt[0].blend_enable) {
+                struct pipe_blend_state *blend = v3d->blend;
 
                 if (blend->independent_blend_enable) {
                         for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++)
-                                emit_rt_blend(vc5, job, blend, i);
+                                emit_rt_blend(v3d, job, blend, i);
                 } else {
-                        emit_rt_blend(vc5, job, blend, 0);
+                        emit_rt_blend(v3d, job, blend, 0);
                 }
         }
 
-        if (vc5->dirty & VC5_DIRTY_BLEND) {
-                struct pipe_blend_state *blend = vc5->blend;
+        if (v3d->dirty & VC5_DIRTY_BLEND) {
+                struct pipe_blend_state *blend = v3d->blend;
 
                 cl_emit(&job->bcl, COLOUR_WRITE_MASKS, mask) {
                         if (blend->independent_blend_enable) {
                                 mask.render_target_0_per_colour_component_write_masks =
-                                        translate_colormask(vc5, blend->rt[0].colormask, 0);
+                                        translate_colormask(v3d, blend->rt[0].colormask, 0);
                                 mask.render_target_1_per_colour_component_write_masks =
-                                        translate_colormask(vc5, blend->rt[1].colormask, 1);
+                                        translate_colormask(v3d, blend->rt[1].colormask, 1);
                                 mask.render_target_2_per_colour_component_write_masks =
-                                        translate_colormask(vc5, blend->rt[2].colormask, 2);
+                                        translate_colormask(v3d, blend->rt[2].colormask, 2);
                                 mask.render_target_3_per_colour_component_write_masks =
-                                        translate_colormask(vc5, blend->rt[3].colormask, 3);
+                                        translate_colormask(v3d, blend->rt[3].colormask, 3);
                         } else {
                                 mask.render_target_0_per_colour_component_write_masks =
-                                        translate_colormask(vc5, blend->rt[0].colormask, 0);
+                                        translate_colormask(v3d, blend->rt[0].colormask, 0);
                                 mask.render_target_1_per_colour_component_write_masks =
-                                        translate_colormask(vc5, blend->rt[0].colormask, 1);
+                                        translate_colormask(v3d, blend->rt[0].colormask, 1);
                                 mask.render_target_2_per_colour_component_write_masks =
-                                        translate_colormask(vc5, blend->rt[0].colormask, 2);
+                                        translate_colormask(v3d, blend->rt[0].colormask, 2);
                                 mask.render_target_3_per_colour_component_write_masks =
-                                        translate_colormask(vc5, blend->rt[0].colormask, 3);
+                                        translate_colormask(v3d, blend->rt[0].colormask, 3);
                         }
                 }
         }
@@ -506,37 +506,37 @@ v3dX(emit_state)(struct pipe_context *pctx)
         /* GFXH-1431: On V3D 3.x, writing BLEND_CONFIG resets the constant
          * color.
          */
-        if (vc5->dirty & VC5_DIRTY_BLEND_COLOR ||
-            (V3D_VERSION < 41 && (vc5->dirty & VC5_DIRTY_BLEND))) {
+        if (v3d->dirty & VC5_DIRTY_BLEND_COLOR ||
+            (V3D_VERSION < 41 && (v3d->dirty & VC5_DIRTY_BLEND))) {
                 cl_emit(&job->bcl, BLEND_CONSTANT_COLOUR, colour) {
-                        colour.red_f16 = (vc5->swap_color_rb ?
-                                          vc5->blend_color.hf[2] :
-                                          vc5->blend_color.hf[0]);
-                        colour.green_f16 = vc5->blend_color.hf[1];
-                        colour.blue_f16 = (vc5->swap_color_rb ?
-                                           vc5->blend_color.hf[0] :
-                                           vc5->blend_color.hf[2]);
-                        colour.alpha_f16 = vc5->blend_color.hf[3];
+                        colour.red_f16 = (v3d->swap_color_rb ?
+                                          v3d->blend_color.hf[2] :
+                                          v3d->blend_color.hf[0]);
+                        colour.green_f16 = v3d->blend_color.hf[1];
+                        colour.blue_f16 = (v3d->swap_color_rb ?
+                                           v3d->blend_color.hf[0] :
+                                           v3d->blend_color.hf[2]);
+                        colour.alpha_f16 = v3d->blend_color.hf[3];
                 }
         }
 
-        if (vc5->dirty & (VC5_DIRTY_ZSA | VC5_DIRTY_STENCIL_REF)) {
-                struct pipe_stencil_state *front = &vc5->zsa->base.stencil[0];
-                struct pipe_stencil_state *back = &vc5->zsa->base.stencil[1];
+        if (v3d->dirty & (VC5_DIRTY_ZSA | VC5_DIRTY_STENCIL_REF)) {
+                struct pipe_stencil_state *front = &v3d->zsa->base.stencil[0];
+                struct pipe_stencil_state *back = &v3d->zsa->base.stencil[1];
 
                 if (front->enabled) {
                         cl_emit_with_prepacked(&job->bcl, STENCIL_CONFIG,
-                                               vc5->zsa->stencil_front, config) {
+                                               v3d->zsa->stencil_front, config) {
                                 config.stencil_ref_value =
-                                        vc5->stencil_ref.ref_value[0];
+                                        v3d->stencil_ref.ref_value[0];
                         }
                 }
 
                 if (back->enabled) {
                         cl_emit_with_prepacked(&job->bcl, STENCIL_CONFIG,
-                                               vc5->zsa->stencil_back, config) {
+                                               v3d->zsa->stencil_back, config) {
                                 config.stencil_ref_value =
-                                        vc5->stencil_ref.ref_value[1];
+                                        v3d->stencil_ref.ref_value[1];
                         }
                 }
         }
@@ -545,18 +545,18 @@ v3dX(emit_state)(struct pipe_context *pctx)
         /* Pre-4.x, we have texture state that depends on both the sampler and
          * the view, so we merge them together at draw time.
          */
-        if (vc5->dirty & VC5_DIRTY_FRAGTEX)
-                emit_textures(vc5, &vc5->fragtex);
+        if (v3d->dirty & VC5_DIRTY_FRAGTEX)
+                emit_textures(v3d, &v3d->fragtex);
 
-        if (vc5->dirty & VC5_DIRTY_VERTTEX)
-                emit_textures(vc5, &vc5->verttex);
+        if (v3d->dirty & VC5_DIRTY_VERTTEX)
+                emit_textures(v3d, &v3d->verttex);
 #endif
 
-        if (vc5->dirty & VC5_DIRTY_FLAT_SHADE_FLAGS) {
+        if (v3d->dirty & VC5_DIRTY_FLAT_SHADE_FLAGS) {
                 bool emitted_any = false;
 
-                for (int i = 0; i < ARRAY_SIZE(vc5->prog.fs->prog_data.fs->flat_shade_flags); i++) {
-                        if (!vc5->prog.fs->prog_data.fs->flat_shade_flags[i])
+                for (int i = 0; i < ARRAY_SIZE(v3d->prog.fs->prog_data.fs->flat_shade_flags); i++) {
+                        if (!v3d->prog.fs->prog_data.fs->flat_shade_flags[i])
                                 continue;
 
                         cl_emit(&job->bcl, FLAT_SHADE_FLAGS, flags) {
@@ -578,7 +578,7 @@ v3dX(emit_state)(struct pipe_context *pctx)
                                 }
 
                                 flags.flat_shade_flags_for_varyings_v024 =
-                                        vc5->prog.fs->prog_data.fs->flat_shade_flags[i];
+                                        v3d->prog.fs->prog_data.fs->flat_shade_flags[i];
                         }
 
                         emitted_any = true;
@@ -590,11 +590,11 @@ v3dX(emit_state)(struct pipe_context *pctx)
         }
 
 #if V3D_VERSION >= 40
-        if (vc5->dirty & VC5_DIRTY_CENTROID_FLAGS) {
+        if (v3d->dirty & VC5_DIRTY_CENTROID_FLAGS) {
                 bool emitted_any = false;
 
-                for (int i = 0; i < ARRAY_SIZE(vc5->prog.fs->prog_data.fs->centroid_flags); i++) {
-                        if (!vc5->prog.fs->prog_data.fs->centroid_flags[i])
+                for (int i = 0; i < ARRAY_SIZE(v3d->prog.fs->prog_data.fs->centroid_flags); i++) {
+                        if (!v3d->prog.fs->prog_data.fs->centroid_flags[i])
                                 continue;
 
                         cl_emit(&job->bcl, CENTROID_FLAGS, flags) {
@@ -616,7 +616,7 @@ v3dX(emit_state)(struct pipe_context *pctx)
                                 }
 
                                 flags.centroid_flags_for_varyings_v024 =
-                                        vc5->prog.fs->prog_data.fs->centroid_flags[i];
+                                        v3d->prog.fs->prog_data.fs->centroid_flags[i];
                         }
 
                         emitted_any = true;
@@ -631,25 +631,25 @@ v3dX(emit_state)(struct pipe_context *pctx)
         /* Set up the transform feedback data specs (which VPM entries to
          * output to which buffers).
          */
-        if (vc5->dirty & (VC5_DIRTY_STREAMOUT |
+        if (v3d->dirty & (VC5_DIRTY_STREAMOUT |
                           VC5_DIRTY_RASTERIZER |
                           VC5_DIRTY_PRIM_MODE)) {
-                struct vc5_streamout_stateobj *so = &vc5->streamout;
+                struct v3d_streamout_stateobj *so = &v3d->streamout;
 
                 if (so->num_targets) {
-                        bool psiz_per_vertex = (vc5->prim_mode == PIPE_PRIM_POINTS &&
-                                                vc5->rasterizer->base.point_size_per_vertex);
+                        bool psiz_per_vertex = (v3d->prim_mode == PIPE_PRIM_POINTS &&
+                                                v3d->rasterizer->base.point_size_per_vertex);
                         uint16_t *tf_specs = (psiz_per_vertex ?
-                                              vc5->prog.bind_vs->tf_specs_psiz :
-                                              vc5->prog.bind_vs->tf_specs);
+                                              v3d->prog.bind_vs->tf_specs_psiz :
+                                              v3d->prog.bind_vs->tf_specs);
 
 #if V3D_VERSION >= 40
-                        job->tf_enabled = (vc5->prog.bind_vs->num_tf_specs != 0 &&
-                                           vc5->active_queries);
+                        job->tf_enabled = (v3d->prog.bind_vs->num_tf_specs != 0 &&
+                                           v3d->active_queries);
 
                         cl_emit(&job->bcl, TRANSFORM_FEEDBACK_SPECS, tfe) {
                                 tfe.number_of_16_bit_output_data_specs_following =
-                                        vc5->prog.bind_vs->num_tf_specs;
+                                        v3d->prog.bind_vs->num_tf_specs;
                                 tfe.enable = job->tf_enabled;
                         };
 #else /* V3D_VERSION < 40 */
@@ -657,10 +657,10 @@ v3dX(emit_state)(struct pipe_context *pctx)
                                 tfe.number_of_32_bit_output_buffer_address_following =
                                         so->num_targets;
                                 tfe.number_of_16_bit_output_data_specs_following =
-                                        vc5->prog.bind_vs->num_tf_specs;
+                                        v3d->prog.bind_vs->num_tf_specs;
                         };
 #endif /* V3D_VERSION < 40 */
-                        for (int i = 0; i < vc5->prog.bind_vs->num_tf_specs; i++) {
+                        for (int i = 0; i < v3d->prog.bind_vs->num_tf_specs; i++) {
                                 cl_emit_prepacked(&job->bcl, &tf_specs[i]);
                         }
                 } else if (job->tf_enabled) {
@@ -674,13 +674,13 @@ v3dX(emit_state)(struct pipe_context *pctx)
         }
 
         /* Set up the trasnform feedback buffers. */
-        if (vc5->dirty & VC5_DIRTY_STREAMOUT) {
-                struct vc5_streamout_stateobj *so = &vc5->streamout;
+        if (v3d->dirty & VC5_DIRTY_STREAMOUT) {
+                struct v3d_streamout_stateobj *so = &v3d->streamout;
                 for (int i = 0; i < so->num_targets; i++) {
                         const struct pipe_stream_output_target *target =
                                 so->targets[i];
-                        struct vc5_resource *rsc = target ?
-                                vc5_resource(target->buffer) : NULL;
+                        struct v3d_resource *rsc = target ?
+                                v3d_resource(target->buffer) : NULL;
 
 #if V3D_VERSION >= 40
                         if (!target)
@@ -704,18 +704,18 @@ v3dX(emit_state)(struct pipe_context *pctx)
                         };
 #endif /* V3D_VERSION < 40 */
                         if (target) {
-                                vc5_job_add_write_resource(vc5->job,
+                                v3d_job_add_write_resource(v3d->job,
                                                            target->buffer);
                         }
                         /* XXX: buffer_size? */
                 }
         }
 
-        if (vc5->dirty & VC5_DIRTY_OQ) {
+        if (v3d->dirty & VC5_DIRTY_OQ) {
                 cl_emit(&job->bcl, OCCLUSION_QUERY_COUNTER, counter) {
-                        job->oq_enabled = vc5->active_queries && vc5->current_oq;
+                        job->oq_enabled = v3d->active_queries && v3d->current_oq;
                         if (job->oq_enabled) {
-                                counter.address = cl_address(vc5->current_oq, 0);
+                                counter.address = cl_address(v3d->current_oq, 0);
                         }
                 }
         }
index 458488119c72b0db203e8c1799b717c39489222e..39286bd65474fc8966214ef42eec51aea89fe813 100644 (file)
@@ -58,7 +58,7 @@
 #define SWIZ_XXXX      SWIZ(X, X, X, X)
 #define SWIZ_000X      SWIZ(0, 0, 0, X)
 
-static const struct vc5_format format_table[] = {
+static const struct v3d_format format_table[] = {
         FORMAT(B8G8R8A8_UNORM,    RGBA8,        RGBA8,       SWIZ_ZYXW, 16, 0),
         FORMAT(B8G8R8X8_UNORM,    RGBA8,        RGBA8,       SWIZ_ZYX1, 16, 0),
         FORMAT(B8G8R8A8_SRGB,     SRGB8_ALPHA8, RGBA8,       SWIZ_ZYXW, 16, 0),
@@ -178,7 +178,7 @@ static const struct vc5_format format_table[] = {
         FORMAT(DXT5_RGBA,         NO,           BC3,         SWIZ_XYZ1, 16, 0),
 };
 
-const struct vc5_format *
+const struct v3d_format *
 v3dX(get_format_desc)(enum pipe_format f)
 {
         if (f < ARRAY_SIZE(format_table) && format_table[f].present)
index 5e1a345b170f0d77bc20ddaeb036737ba98b5af2..036a39ea579abeb1d8cecefff42af4121b792101 100644 (file)
@@ -30,9 +30,9 @@
 #include "v3d_context.h"
 #include "broadcom/cle/v3dx_pack.h"
 
-void v3dX(bcl_epilogue)(struct vc5_context *vc5, struct vc5_job *job)
+void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job)
 {
-                vc5_cl_ensure_space_with_branch(&job->bcl,
+                v3d_cl_ensure_space_with_branch(&job->bcl,
                                                 cl_packet_length(OCCLUSION_QUERY_COUNTER) +
 #if V3D_VERSION >= 41
                                                 cl_packet_length(TRANSFORM_FEEDBACK_SPECS) +
index 3801d03ecee9f6baf6ed2226e82ada7daf7e03c0..5be29aca1fd42f4b34114c520c0f75990664377e 100644 (file)
@@ -40,7 +40,7 @@
  * dummy store.
  */
 static void
-flush_last_load(struct vc5_cl *cl)
+flush_last_load(struct v3d_cl *cl)
 {
         if (V3D_VERSION >= 40)
                 return;
@@ -52,17 +52,17 @@ flush_last_load(struct vc5_cl *cl)
 }
 
 static void
-load_general(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer,
+load_general(struct v3d_cl *cl, struct pipe_surface *psurf, int buffer,
              uint32_t pipe_bit, uint32_t *loads_pending)
 {
-        struct vc5_surface *surf = vc5_surface(psurf);
+        struct v3d_surface *surf = v3d_surface(psurf);
         bool separate_stencil = surf->separate_stencil && buffer == STENCIL;
         if (separate_stencil) {
                 psurf = surf->separate_stencil;
-                surf = vc5_surface(psurf);
+                surf = v3d_surface(psurf);
         }
 
-        struct vc5_resource *rsc = vc5_resource(psurf->texture);
+        struct v3d_resource *rsc = v3d_resource(psurf->texture);
 
         cl_emit(cl, LOAD_TILE_BUFFER_GENERAL, load) {
                 load.buffer_to_load = buffer;
@@ -80,7 +80,7 @@ load_general(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer,
                         load.height_in_ub_or_stride =
                                 surf->padded_height_of_output_image_in_uif_blocks;
                 } else if (surf->tiling == VC5_TILING_RASTER) {
-                        struct vc5_resource_slice *slice =
+                        struct v3d_resource_slice *slice =
                                 &rsc->slices[psurf->u.tex.level];
                         load.height_in_ub_or_stride = slice->stride;
                 }
@@ -107,21 +107,21 @@ load_general(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer,
 }
 
 static void
-store_general(struct vc5_job *job,
-              struct vc5_cl *cl, struct pipe_surface *psurf, int buffer,
+store_general(struct v3d_job *job,
+              struct v3d_cl *cl, struct pipe_surface *psurf, int buffer,
               int pipe_bit, uint32_t *stores_pending, bool general_color_clear)
 {
-        struct vc5_surface *surf = vc5_surface(psurf);
+        struct v3d_surface *surf = v3d_surface(psurf);
         bool separate_stencil = surf->separate_stencil && buffer == STENCIL;
         if (separate_stencil) {
                 psurf = surf->separate_stencil;
-                surf = vc5_surface(psurf);
+                surf = v3d_surface(psurf);
         }
 
         *stores_pending &= ~pipe_bit;
         bool last_store = !(*stores_pending);
 
-        struct vc5_resource *rsc = vc5_resource(psurf->texture);
+        struct v3d_resource *rsc = v3d_resource(psurf->texture);
 
         rsc->writes++;
 
@@ -147,7 +147,7 @@ store_general(struct vc5_job *job,
                         store.height_in_ub_or_stride =
                                 surf->padded_height_of_output_image_in_uif_blocks;
                 } else if (surf->tiling == VC5_TILING_RASTER) {
-                        struct vc5_resource_slice *slice =
+                        struct v3d_resource_slice *slice =
                                 &rsc->slices[psurf->u.tex.level];
                         store.height_in_ub_or_stride = slice->stride;
                 }
@@ -204,7 +204,7 @@ zs_buffer_from_pipe_bits(int pipe_clear_bits)
 }
 
 static void
-vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl)
+v3d_rcl_emit_loads(struct v3d_job *job, struct v3d_cl *cl)
 {
         uint32_t loads_pending = job->resolve & ~job->cleared;
 
@@ -226,7 +226,7 @@ vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl)
         if ((loads_pending & PIPE_CLEAR_DEPTHSTENCIL) &&
             (V3D_VERSION >= 40 ||
              (job->zsbuf && job->zsbuf->texture->nr_samples > 1))) {
-                struct vc5_resource *rsc = vc5_resource(job->zsbuf->texture);
+                struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture);
 
                 if (rsc->separate_stencil &&
                     (loads_pending & PIPE_CLEAR_STENCIL)) {
@@ -267,7 +267,7 @@ vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl)
 }
 
 static void
-vc5_rcl_emit_stores(struct vc5_job *job, struct vc5_cl *cl)
+v3d_rcl_emit_stores(struct v3d_job *job, struct v3d_cl *cl)
 {
         MAYBE_UNUSED bool needs_color_clear = job->cleared & PIPE_CLEAR_COLOR_BUFFERS;
         MAYBE_UNUSED bool needs_z_clear = job->cleared & PIPE_CLEAR_DEPTH;
@@ -319,7 +319,7 @@ vc5_rcl_emit_stores(struct vc5_job *job, struct vc5_cl *cl)
 
         if (job->resolve & PIPE_CLEAR_DEPTHSTENCIL && job->zsbuf &&
             !(V3D_VERSION < 40 && job->zsbuf->texture->nr_samples <= 1)) {
-                struct vc5_resource *rsc = vc5_resource(job->zsbuf->texture);
+                struct v3d_resource *rsc = v3d_resource(job->zsbuf->texture);
                 if (rsc->separate_stencil) {
                         if (job->resolve & PIPE_CLEAR_DEPTH) {
                                 store_general(job, cl, job->zsbuf, Z,
@@ -382,14 +382,14 @@ vc5_rcl_emit_stores(struct vc5_job *job, struct vc5_cl *cl)
 }
 
 static void
-vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf)
+v3d_rcl_emit_generic_per_tile_list(struct v3d_job *job, int last_cbuf)
 {
         /* Emit the generic list in our indirect state -- the rcl will just
          * have pointers into it.
          */
-        struct vc5_cl *cl = &job->indirect;
-        vc5_cl_ensure_space(cl, 200, 1);
-        struct vc5_cl_reloc tile_list_start = cl_get_address(cl);
+        struct v3d_cl *cl = &job->indirect;
+        v3d_cl_ensure_space(cl, 200, 1);
+        struct v3d_cl_reloc tile_list_start = cl_get_address(cl);
 
         if (V3D_VERSION >= 40) {
                 /* V3D 4.x only requires a single tile coordinates, and
@@ -398,7 +398,7 @@ vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf)
                 cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
         }
 
-        vc5_rcl_emit_loads(job, cl);
+        v3d_rcl_emit_loads(job, cl);
 
         if (V3D_VERSION < 40) {
                 /* Tile Coordinates triggers the last reload and sets where
@@ -417,7 +417,7 @@ vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf)
 
         cl_emit(cl, BRANCH_TO_IMPLICIT_TILE_LIST, branch);
 
-        vc5_rcl_emit_stores(job, cl);
+        v3d_rcl_emit_stores(job, cl);
 
 #if V3D_VERSION >= 40
         cl_emit(cl, END_OF_TILE_MARKER, end);
@@ -433,13 +433,13 @@ vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf)
 
 #if V3D_VERSION >= 40
 static void
-v3d_setup_render_target(struct vc5_job *job, int cbuf,
+v3d_setup_render_target(struct v3d_job *job, int cbuf,
                         uint32_t *rt_bpp, uint32_t *rt_type, uint32_t *rt_clamp)
 {
         if (!job->cbufs[cbuf])
                 return;
 
-        struct vc5_surface *surf = vc5_surface(job->cbufs[cbuf]);
+        struct v3d_surface *surf = v3d_surface(job->cbufs[cbuf]);
         *rt_bpp = surf->internal_bpp;
         *rt_type = surf->internal_type;
         *rt_clamp = V3D_RENDER_TARGET_CLAMP_NONE;
@@ -448,8 +448,8 @@ v3d_setup_render_target(struct vc5_job *job, int cbuf,
 #else /* V3D_VERSION < 40 */
 
 static void
-v3d_emit_z_stencil_config(struct vc5_job *job, struct vc5_surface *surf,
-                          struct vc5_resource *rsc, bool is_separate_stencil)
+v3d_emit_z_stencil_config(struct v3d_job *job, struct v3d_surface *surf,
+                          struct v3d_resource *rsc, bool is_separate_stencil)
 {
         cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CONFIG, zs) {
                 zs.address = cl_address(rsc->bo, surf->offset);
@@ -479,15 +479,15 @@ v3d_emit_z_stencil_config(struct vc5_job *job, struct vc5_surface *surf,
 #define div_round_up(a, b) (((a) + (b) - 1) / b)
 
 void
-v3dX(emit_rcl)(struct vc5_job *job)
+v3dX(emit_rcl)(struct v3d_job *job)
 {
         /* The RCL list should be empty. */
         assert(!job->rcl.bo);
 
-        vc5_cl_ensure_space_with_branch(&job->rcl, 200 + 256 *
+        v3d_cl_ensure_space_with_branch(&job->rcl, 200 + 256 *
                                         cl_packet_length(SUPERTILE_COORDINATES));
         job->submit.rcl_start = job->rcl.bo->offset;
-        vc5_job_add_bo(job, job->rcl.bo);
+        v3d_job_add_bo(job, job->rcl.bo);
 
         int nr_cbufs = 0;
         for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
@@ -506,7 +506,7 @@ v3dX(emit_rcl)(struct vc5_job *job)
                 config.enable_stencil_store = job->resolve & PIPE_CLEAR_STENCIL;
 #else /* V3D_VERSION >= 40 */
                 if (job->zsbuf) {
-                        struct vc5_surface *surf = vc5_surface(job->zsbuf);
+                        struct v3d_surface *surf = v3d_surface(job->zsbuf);
                         config.internal_depth_type = surf->internal_type;
                 }
 #endif /* V3D_VERSION >= 40 */
@@ -544,8 +544,8 @@ v3dX(emit_rcl)(struct vc5_job *job)
                 struct pipe_surface *psurf = job->cbufs[i];
                 if (!psurf)
                         continue;
-                struct vc5_surface *surf = vc5_surface(psurf);
-                struct vc5_resource *rsc = vc5_resource(psurf->texture);
+                struct v3d_surface *surf = v3d_surface(psurf);
+                struct v3d_resource *rsc = v3d_resource(psurf->texture);
 
                 MAYBE_UNUSED uint32_t config_pad = 0;
                 uint32_t clear_pad = 0;
@@ -553,7 +553,7 @@ v3dX(emit_rcl)(struct vc5_job *job)
                 /* XXX: Set the pad for raster. */
                 if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
                     surf->tiling == VC5_TILING_UIF_XOR) {
-                        int uif_block_height = vc5_utile_height(rsc->cpp) * 2;
+                        int uif_block_height = v3d_utile_height(rsc->cpp) * 2;
                         uint32_t implicit_padded_height = (align(job->draw_height, uif_block_height) /
                                                            uif_block_height);
                         if (surf->padded_height_of_output_image_in_uif_blocks -
@@ -636,8 +636,8 @@ v3dX(emit_rcl)(struct vc5_job *job)
         /* TODO: Don't bother emitting if we don't load/clear Z/S. */
         if (job->zsbuf) {
                 struct pipe_surface *psurf = job->zsbuf;
-                struct vc5_surface *surf = vc5_surface(psurf);
-                struct vc5_resource *rsc = vc5_resource(psurf->texture);
+                struct v3d_surface *surf = v3d_surface(psurf);
+                struct v3d_resource *rsc = v3d_resource(psurf->texture);
 
                 v3d_emit_z_stencil_config(job, surf, rsc, false);
 
@@ -647,7 +647,7 @@ v3dX(emit_rcl)(struct vc5_job *job)
                  */
                 if (surf->separate_stencil) {
                         v3d_emit_z_stencil_config(job,
-                                                  vc5_surface(surf->separate_stencil),
+                                                  v3d_surface(surf->separate_stencil),
                                                   rsc->separate_stencil, true);
                 }
         }
@@ -752,7 +752,7 @@ v3dX(emit_rcl)(struct vc5_job *job)
 
         cl_emit(&job->rcl, FLUSH_VCD_CACHE, flush);
 
-        vc5_rcl_emit_generic_per_tile_list(job, nr_cbufs - 1);
+        v3d_rcl_emit_generic_per_tile_list(job, nr_cbufs - 1);
 
         cl_emit(&job->rcl, WAIT_ON_SEMAPHORE, sem);
 
index ee8b6f2b9fd0f96aed7d2518efd80fdce061e65e..a1e72e0e1d9ba60d2b96612d8929a148828e3797 100644 (file)
@@ -22,7 +22,7 @@
  */
 
 /**
- * @file vc5_simulator_hw.c
+ * @file v3d_simulator_hw.c
  *
  * Implements the actual HW interaction betweeh the GL driver's VC5 simulator and the simulator.
  *
@@ -49,7 +49,7 @@
 #define V3D_READ(reg) v3d_hw_read_reg(v3d, reg)
 
 static void
-vc5_flush_l3(struct v3d_hw *v3d)
+v3d_flush_l3(struct v3d_hw *v3d)
 {
         if (!v3d_hw_has_gca(v3d))
                 return;
@@ -64,7 +64,7 @@ vc5_flush_l3(struct v3d_hw *v3d)
 
 /* Invalidates the L2 cache.  This is a read-only cache. */
 static void
-vc5_flush_l2(struct v3d_hw *v3d)
+v3d_flush_l2(struct v3d_hw *v3d)
 {
         V3D_WRITE(V3D_CTL_0_L2CACTL,
                   V3D_CTL_0_L2CACTL_L2CCLR_SET |
@@ -73,7 +73,7 @@ vc5_flush_l2(struct v3d_hw *v3d)
 
 /* Invalidates texture L2 cachelines */
 static void
-vc5_flush_l2t(struct v3d_hw *v3d)
+v3d_flush_l2t(struct v3d_hw *v3d)
 {
         V3D_WRITE(V3D_CTL_0_L2TFLSTA, 0);
         V3D_WRITE(V3D_CTL_0_L2TFLEND, ~0);
@@ -84,18 +84,18 @@ vc5_flush_l2t(struct v3d_hw *v3d)
 
 /* Invalidates the slice caches.  These are read-only caches. */
 static void
-vc5_flush_slices(struct v3d_hw *v3d)
+v3d_flush_slices(struct v3d_hw *v3d)
 {
         V3D_WRITE(V3D_CTL_0_SLCACTL, ~0);
 }
 
 static void
-vc5_flush_caches(struct v3d_hw *v3d)
+v3d_flush_caches(struct v3d_hw *v3d)
 {
-        vc5_flush_l3(v3d);
-        vc5_flush_l2(v3d);
-        vc5_flush_l2t(v3d);
-        vc5_flush_slices(v3d);
+        v3d_flush_l3(v3d);
+        v3d_flush_l2(v3d);
+        v3d_flush_l2t(v3d);
+        v3d_flush_slices(v3d);
 }
 
 int
@@ -152,7 +152,7 @@ v3dX(simulator_flush)(struct v3d_hw *v3d, struct drm_v3d_submit_cl *submit,
                 ;
         }
 
-        vc5_flush_caches(v3d);
+        v3d_flush_caches(v3d);
 
         if (submit->qma) {
                 V3D_WRITE(V3D_CLE_0_CT0QMA, submit->qma);
index e992796a218b499b16480145f66e9cf9494dfcd7..1387a22e048dc2e5d65787a715064bbe107a4a9a 100644 (file)
@@ -37,7 +37,7 @@
 #include "broadcom/cle/v3dx_pack.h"
 
 static void *
-vc5_generic_cso_state_create(const void *src, uint32_t size)
+v3d_generic_cso_state_create(const void *src, uint32_t size)
 {
         void *dst = calloc(1, size);
         if (!dst)
@@ -47,48 +47,48 @@ vc5_generic_cso_state_create(const void *src, uint32_t size)
 }
 
 static void
-vc5_generic_cso_state_delete(struct pipe_context *pctx, void *hwcso)
+v3d_generic_cso_state_delete(struct pipe_context *pctx, void *hwcso)
 {
         free(hwcso);
 }
 
 static void
-vc5_set_blend_color(struct pipe_context *pctx,
+v3d_set_blend_color(struct pipe_context *pctx,
                     const struct pipe_blend_color *blend_color)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        vc5->blend_color.f = *blend_color;
+        struct v3d_context *v3d = v3d_context(pctx);
+        v3d->blend_color.f = *blend_color;
         for (int i = 0; i < 4; i++) {
-                vc5->blend_color.hf[i] =
+                v3d->blend_color.hf[i] =
                         util_float_to_half(blend_color->color[i]);
         }
-        vc5->dirty |= VC5_DIRTY_BLEND_COLOR;
+        v3d->dirty |= VC5_DIRTY_BLEND_COLOR;
 }
 
 static void
-vc5_set_stencil_ref(struct pipe_context *pctx,
+v3d_set_stencil_ref(struct pipe_context *pctx,
                     const struct pipe_stencil_ref *stencil_ref)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        vc5->stencil_ref = *stencil_ref;
-        vc5->dirty |= VC5_DIRTY_STENCIL_REF;
+        struct v3d_context *v3d = v3d_context(pctx);
+        v3d->stencil_ref = *stencil_ref;
+        v3d->dirty |= VC5_DIRTY_STENCIL_REF;
 }
 
 static void
-vc5_set_clip_state(struct pipe_context *pctx,
+v3d_set_clip_state(struct pipe_context *pctx,
                    const struct pipe_clip_state *clip)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        vc5->clip = *clip;
-        vc5->dirty |= VC5_DIRTY_CLIP;
+        struct v3d_context *v3d = v3d_context(pctx);
+        v3d->clip = *clip;
+        v3d->dirty |= VC5_DIRTY_CLIP;
 }
 
 static void
-vc5_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
+v3d_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        vc5->sample_mask = sample_mask & ((1 << VC5_MAX_SAMPLES) - 1);
-        vc5->dirty |= VC5_DIRTY_SAMPLE_MASK;
+        struct v3d_context *v3d = v3d_context(pctx);
+        v3d->sample_mask = sample_mask & ((1 << VC5_MAX_SAMPLES) - 1);
+        v3d->dirty |= VC5_DIRTY_SAMPLE_MASK;
 }
 
 static uint16_t
@@ -98,12 +98,12 @@ float_to_187_half(float f)
 }
 
 static void *
-vc5_create_rasterizer_state(struct pipe_context *pctx,
+v3d_create_rasterizer_state(struct pipe_context *pctx,
                             const struct pipe_rasterizer_state *cso)
 {
-        struct vc5_rasterizer_state *so;
+        struct v3d_rasterizer_state *so;
 
-        so = CALLOC_STRUCT(vc5_rasterizer_state);
+        so = CALLOC_STRUCT(v3d_rasterizer_state);
         if (!so)
                 return NULL;
 
@@ -124,10 +124,10 @@ vc5_create_rasterizer_state(struct pipe_context *pctx,
 
 /* Blend state is baked into shaders. */
 static void *
-vc5_create_blend_state(struct pipe_context *pctx,
+v3d_create_blend_state(struct pipe_context *pctx,
                        const struct pipe_blend_state *cso)
 {
-        return vc5_generic_cso_state_create(cso, sizeof(*cso));
+        return v3d_generic_cso_state_create(cso, sizeof(*cso));
 }
 
 static uint32_t
@@ -147,12 +147,12 @@ translate_stencil_op(enum pipe_stencil_op op)
 }
 
 static void *
-vc5_create_depth_stencil_alpha_state(struct pipe_context *pctx,
+v3d_create_depth_stencil_alpha_state(struct pipe_context *pctx,
                                      const struct pipe_depth_stencil_alpha_state *cso)
 {
-        struct vc5_depth_stencil_alpha_state *so;
+        struct v3d_depth_stencil_alpha_state *so;
 
-        so = CALLOC_STRUCT(vc5_depth_stencil_alpha_state);
+        so = CALLOC_STRUCT(v3d_depth_stencil_alpha_state);
         if (!so)
                 return NULL;
 
@@ -235,82 +235,82 @@ vc5_create_depth_stencil_alpha_state(struct pipe_context *pctx,
 }
 
 static void
-vc5_set_polygon_stipple(struct pipe_context *pctx,
+v3d_set_polygon_stipple(struct pipe_context *pctx,
                         const struct pipe_poly_stipple *stipple)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        vc5->stipple = *stipple;
-        vc5->dirty |= VC5_DIRTY_STIPPLE;
+        struct v3d_context *v3d = v3d_context(pctx);
+        v3d->stipple = *stipple;
+        v3d->dirty |= VC5_DIRTY_STIPPLE;
 }
 
 static void
-vc5_set_scissor_states(struct pipe_context *pctx,
+v3d_set_scissor_states(struct pipe_context *pctx,
                        unsigned start_slot,
                        unsigned num_scissors,
                        const struct pipe_scissor_state *scissor)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
+        struct v3d_context *v3d = v3d_context(pctx);
 
-        vc5->scissor = *scissor;
-        vc5->dirty |= VC5_DIRTY_SCISSOR;
+        v3d->scissor = *scissor;
+        v3d->dirty |= VC5_DIRTY_SCISSOR;
 }
 
 static void
-vc5_set_viewport_states(struct pipe_context *pctx,
+v3d_set_viewport_states(struct pipe_context *pctx,
                         unsigned start_slot,
                         unsigned num_viewports,
                         const struct pipe_viewport_state *viewport)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        vc5->viewport = *viewport;
-        vc5->dirty |= VC5_DIRTY_VIEWPORT;
+        struct v3d_context *v3d = v3d_context(pctx);
+        v3d->viewport = *viewport;
+        v3d->dirty |= VC5_DIRTY_VIEWPORT;
 }
 
 static void
-vc5_set_vertex_buffers(struct pipe_context *pctx,
+v3d_set_vertex_buffers(struct pipe_context *pctx,
                        unsigned start_slot, unsigned count,
                        const struct pipe_vertex_buffer *vb)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        struct vc5_vertexbuf_stateobj *so = &vc5->vertexbuf;
+        struct v3d_context *v3d = v3d_context(pctx);
+        struct v3d_vertexbuf_stateobj *so = &v3d->vertexbuf;
 
         util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb,
                                      start_slot, count);
         so->count = util_last_bit(so->enabled_mask);
 
-        vc5->dirty |= VC5_DIRTY_VTXBUF;
+        v3d->dirty |= VC5_DIRTY_VTXBUF;
 }
 
 static void
-vc5_blend_state_bind(struct pipe_context *pctx, void *hwcso)
+v3d_blend_state_bind(struct pipe_context *pctx, void *hwcso)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        vc5->blend = hwcso;
-        vc5->dirty |= VC5_DIRTY_BLEND;
+        struct v3d_context *v3d = v3d_context(pctx);
+        v3d->blend = hwcso;
+        v3d->dirty |= VC5_DIRTY_BLEND;
 }
 
 static void
-vc5_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
+v3d_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        vc5->rasterizer = hwcso;
-        vc5->dirty |= VC5_DIRTY_RASTERIZER;
+        struct v3d_context *v3d = v3d_context(pctx);
+        v3d->rasterizer = hwcso;
+        v3d->dirty |= VC5_DIRTY_RASTERIZER;
 }
 
 static void
-vc5_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
+v3d_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        vc5->zsa = hwcso;
-        vc5->dirty |= VC5_DIRTY_ZSA;
+        struct v3d_context *v3d = v3d_context(pctx);
+        v3d->zsa = hwcso;
+        v3d->dirty |= VC5_DIRTY_ZSA;
 }
 
 static void *
-vc5_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
+v3d_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
                         const struct pipe_vertex_element *elements)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        struct vc5_vertex_stateobj *so = CALLOC_STRUCT(vc5_vertex_stateobj);
+        struct v3d_context *v3d = v3d_context(pctx);
+        struct v3d_vertex_stateobj *so = CALLOC_STRUCT(v3d_vertex_stateobj);
 
         if (!so)
                 return NULL;
@@ -385,11 +385,11 @@ vc5_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
         /* Set up the default attribute values in case any of the vertex
          * elements use them.
          */
-        so->default_attribute_values = vc5_bo_alloc(vc5->screen,
+        so->default_attribute_values = v3d_bo_alloc(v3d->screen,
                                                     VC5_MAX_ATTRIBUTES *
                                                     4 * sizeof(float),
                                                     "default attributes");
-        uint32_t *attrs = vc5_bo_map(so->default_attribute_values);
+        uint32_t *attrs = v3d_bo_map(so->default_attribute_values);
         for (int i = 0; i < VC5_MAX_ATTRIBUTES; i++) {
                 attrs[i * 4 + 0] = 0;
                 attrs[i * 4 + 1] = 0;
@@ -406,19 +406,19 @@ vc5_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
 }
 
 static void
-vc5_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
+v3d_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        vc5->vtx = hwcso;
-        vc5->dirty |= VC5_DIRTY_VTXSTATE;
+        struct v3d_context *v3d = v3d_context(pctx);
+        v3d->vtx = hwcso;
+        v3d->dirty |= VC5_DIRTY_VTXSTATE;
 }
 
 static void
-vc5_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index,
+v3d_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index,
                         const struct pipe_constant_buffer *cb)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        struct vc5_constbuf_stateobj *so = &vc5->constbuf[shader];
+        struct v3d_context *v3d = v3d_context(pctx);
+        struct v3d_constbuf_stateobj *so = &v3d->constbuf[shader];
 
         util_copy_constant_buffer(&so->cb[index], cb);
 
@@ -433,24 +433,24 @@ vc5_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index,
 
         so->enabled_mask |= 1 << index;
         so->dirty_mask |= 1 << index;
-        vc5->dirty |= VC5_DIRTY_CONSTBUF;
+        v3d->dirty |= VC5_DIRTY_CONSTBUF;
 }
 
 static void
-vc5_set_framebuffer_state(struct pipe_context *pctx,
+v3d_set_framebuffer_state(struct pipe_context *pctx,
                           const struct pipe_framebuffer_state *framebuffer)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        struct pipe_framebuffer_state *cso = &vc5->framebuffer;
+        struct v3d_context *v3d = v3d_context(pctx);
+        struct pipe_framebuffer_state *cso = &v3d->framebuffer;
 
-        vc5->job = NULL;
+        v3d->job = NULL;
 
         util_copy_framebuffer_state(cso, framebuffer);
 
-        vc5->swap_color_rb = 0;
-        vc5->blend_dst_alpha_one = 0;
-        for (int i = 0; i < vc5->framebuffer.nr_cbufs; i++) {
-                struct pipe_surface *cbuf = vc5->framebuffer.cbufs[i];
+        v3d->swap_color_rb = 0;
+        v3d->blend_dst_alpha_one = 0;
+        for (int i = 0; i < v3d->framebuffer.nr_cbufs; i++) {
+                struct pipe_surface *cbuf = v3d->framebuffer.cbufs[i];
                 if (!cbuf)
                         continue;
 
@@ -462,27 +462,27 @@ vc5_set_framebuffer_state(struct pipe_context *pctx,
                  */
                 if (desc->swizzle[0] == PIPE_SWIZZLE_Z &&
                     cbuf->format != PIPE_FORMAT_B5G6R5_UNORM) {
-                        vc5->swap_color_rb |= 1 << i;
+                        v3d->swap_color_rb |= 1 << i;
                 }
 
                 if (desc->swizzle[3] == PIPE_SWIZZLE_1)
-                        vc5->blend_dst_alpha_one |= 1 << i;
+                        v3d->blend_dst_alpha_one |= 1 << i;
         }
 
-        vc5->dirty |= VC5_DIRTY_FRAMEBUFFER;
+        v3d->dirty |= VC5_DIRTY_FRAMEBUFFER;
 }
 
-static struct vc5_texture_stateobj *
-vc5_get_stage_tex(struct vc5_context *vc5, enum pipe_shader_type shader)
+static struct v3d_texture_stateobj *
+v3d_get_stage_tex(struct v3d_context *v3d, enum pipe_shader_type shader)
 {
         switch (shader) {
         case PIPE_SHADER_FRAGMENT:
-                vc5->dirty |= VC5_DIRTY_FRAGTEX;
-                return &vc5->fragtex;
+                v3d->dirty |= VC5_DIRTY_FRAGTEX;
+                return &v3d->fragtex;
                 break;
         case PIPE_SHADER_VERTEX:
-                vc5->dirty |= VC5_DIRTY_VERTTEX;
-                return &vc5->verttex;
+                v3d->dirty |= VC5_DIRTY_VERTTEX;
+                return &v3d->verttex;
                 break;
         default:
                 fprintf(stderr, "Unknown shader target %d\n", shader);
@@ -510,11 +510,11 @@ static uint32_t translate_wrap(uint32_t pipe_wrap, bool using_nearest)
 
 
 static void *
-vc5_create_sampler_state(struct pipe_context *pctx,
+v3d_create_sampler_state(struct pipe_context *pctx,
                          const struct pipe_sampler_state *cso)
 {
-        MAYBE_UNUSED struct vc5_context *vc5 = vc5_context(pctx);
-        struct vc5_sampler_state *so = CALLOC_STRUCT(vc5_sampler_state);
+        MAYBE_UNUSED struct v3d_context *v3d = v3d_context(pctx);
+        struct v3d_sampler_state *so = CALLOC_STRUCT(v3d_sampler_state);
 
         if (!so)
                 return NULL;
@@ -526,9 +526,9 @@ vc5_create_sampler_state(struct pipe_context *pctx,
                  cso->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST);
 
 #if V3D_VERSION >= 40
-        so->bo = vc5_bo_alloc(vc5->screen, cl_packet_length(SAMPLER_STATE),
+        so->bo = v3d_bo_alloc(v3d->screen, cl_packet_length(SAMPLER_STATE),
                               "sampler");
-        void *map = vc5_bo_map(so->bo);
+        void *map = v3d_bo_map(so->bo);
 
         v3dx_pack(map, SAMPLER_STATE, sampler) {
                 sampler.wrap_i_border = false;
@@ -601,12 +601,12 @@ vc5_create_sampler_state(struct pipe_context *pctx,
 }
 
 static void
-vc5_sampler_states_bind(struct pipe_context *pctx,
+v3d_sampler_states_bind(struct pipe_context *pctx,
                         enum pipe_shader_type shader, unsigned start,
                         unsigned nr, void **hwcso)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        struct vc5_texture_stateobj *stage_tex = vc5_get_stage_tex(vc5, shader);
+        struct v3d_context *v3d = v3d_context(pctx);
+        struct v3d_texture_stateobj *stage_tex = v3d_get_stage_tex(v3d, shader);
 
         assert(start == 0);
         unsigned i;
@@ -626,13 +626,13 @@ vc5_sampler_states_bind(struct pipe_context *pctx,
 }
 
 static void
-vc5_sampler_state_delete(struct pipe_context *pctx,
+v3d_sampler_state_delete(struct pipe_context *pctx,
                          void *hwcso)
 {
         struct pipe_sampler_state *psampler = hwcso;
-        struct vc5_sampler_state *sampler = vc5_sampler_state(psampler);
+        struct v3d_sampler_state *sampler = v3d_sampler_state(psampler);
 
-        vc5_bo_unreference(&sampler->bo);
+        v3d_bo_unreference(&sampler->bo);
         free(psampler);
 }
 
@@ -657,13 +657,13 @@ translate_swizzle(unsigned char pipe_swizzle)
 #endif
 
 static struct pipe_sampler_view *
-vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
+v3d_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
                         const struct pipe_sampler_view *cso)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        struct vc5_screen *screen = vc5->screen;
-        struct vc5_sampler_view *so = CALLOC_STRUCT(vc5_sampler_view);
-        struct vc5_resource *rsc = vc5_resource(prsc);
+        struct v3d_context *v3d = v3d_context(pctx);
+        struct v3d_screen *screen = v3d->screen;
+        struct v3d_sampler_view *so = CALLOC_STRUCT(v3d_sampler_view);
+        struct v3d_resource *rsc = v3d_resource(prsc);
 
         if (!so)
                 return NULL;
@@ -683,7 +683,7 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
                 cso->swizzle_a
         };
         const uint8_t *fmt_swizzle =
-                vc5_get_format_swizzle(&screen->devinfo, so->base.format);
+                v3d_get_format_swizzle(&screen->devinfo, so->base.format);
         util_format_compose_swizzles(fmt_swizzle, view_swizzle, so->swizzle);
 
         so->base.texture = prsc;
@@ -693,9 +693,9 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
         int msaa_scale = prsc->nr_samples > 1 ? 2 : 1;
 
 #if V3D_VERSION >= 40
-        so->bo = vc5_bo_alloc(vc5->screen, cl_packet_length(SAMPLER_STATE),
+        so->bo = v3d_bo_alloc(v3d->screen, cl_packet_length(SAMPLER_STATE),
                               "sampler");
-        void *map = vc5_bo_map(so->bo);
+        void *map = v3d_bo_map(so->bo);
 
         v3dx_pack(map, TEXTURE_SHADER_STATE, tex) {
 #else /* V3D_VERSION < 40 */
@@ -752,17 +752,17 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
                          * to catch failures.
                          *
                          * We explicitly allow remapping S8Z24 to RGBA8888 for
-                         * vc5_blit.c's stencil blits.
+                         * v3d_blit.c's stencil blits.
                          */
                         assert((util_format_linear(cso->format) ==
                                 util_format_linear(prsc->format)) ||
                                (prsc->format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
                                 cso->format == PIPE_FORMAT_R8G8B8A8_UNORM));
                         uint32_t output_image_format =
-                                vc5_get_rt_format(&screen->devinfo, cso->format);
+                                v3d_get_rt_format(&screen->devinfo, cso->format);
                         uint32_t internal_type;
                         uint32_t internal_bpp;
-                        vc5_get_internal_type_bpp_for_output_format(&screen->devinfo,
+                        v3d_get_internal_type_bpp_for_output_format(&screen->devinfo,
                                                                     output_image_format,
                                                                     &internal_type,
                                                                     &internal_bpp);
@@ -786,7 +786,7 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
                          */
                         tex.srgb = false;
                 } else {
-                        tex.texture_type = vc5_get_tex_format(&screen->devinfo,
+                        tex.texture_type = v3d_get_tex_format(&screen->devinfo,
                                                               cso->format);
                 }
 
@@ -817,24 +817,24 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
 }
 
 static void
-vc5_sampler_view_destroy(struct pipe_context *pctx,
+v3d_sampler_view_destroy(struct pipe_context *pctx,
                          struct pipe_sampler_view *psview)
 {
-        struct vc5_sampler_view *sview = vc5_sampler_view(psview);
+        struct v3d_sampler_view *sview = v3d_sampler_view(psview);
 
-        vc5_bo_unreference(&sview->bo);
+        v3d_bo_unreference(&sview->bo);
         pipe_resource_reference(&psview->texture, NULL);
         free(psview);
 }
 
 static void
-vc5_set_sampler_views(struct pipe_context *pctx,
+v3d_set_sampler_views(struct pipe_context *pctx,
                       enum pipe_shader_type shader,
                       unsigned start, unsigned nr,
                       struct pipe_sampler_view **views)
 {
-        struct vc5_context *vc5 = vc5_context(pctx);
-        struct vc5_texture_stateobj *stage_tex = vc5_get_stage_tex(vc5, shader);
+        struct v3d_context *v3d = v3d_context(pctx);
+        struct v3d_texture_stateobj *stage_tex = v3d_get_stage_tex(v3d, shader);
         unsigned i;
         unsigned new_nr = 0;
 
@@ -854,7 +854,7 @@ vc5_set_sampler_views(struct pipe_context *pctx,
 }
 
 static struct pipe_stream_output_target *
-vc5_create_stream_output_target(struct pipe_context *pctx,
+v3d_create_stream_output_target(struct pipe_context *pctx,
                                 struct pipe_resource *prsc,
                                 unsigned buffer_offset,
                                 unsigned buffer_size)
@@ -876,7 +876,7 @@ vc5_create_stream_output_target(struct pipe_context *pctx,
 }
 
 static void
-vc5_stream_output_target_destroy(struct pipe_context *pctx,
+v3d_stream_output_target_destroy(struct pipe_context *pctx,
                                  struct pipe_stream_output_target *target)
 {
         pipe_resource_reference(&target->buffer, NULL);
@@ -884,13 +884,13 @@ vc5_stream_output_target_destroy(struct pipe_context *pctx,
 }
 
 static void
-vc5_set_stream_output_targets(struct pipe_context *pctx,
+v3d_set_stream_output_targets(struct pipe_context *pctx,
                               unsigned num_targets,
                               struct pipe_stream_output_target **targets,
                               const unsigned *offsets)
 {
-        struct vc5_context *ctx = vc5_context(pctx);
-        struct vc5_streamout_stateobj *so = &ctx->streamout;
+        struct v3d_context *ctx = v3d_context(pctx);
+        struct v3d_streamout_stateobj *so = &ctx->streamout;
         unsigned i;
 
         assert(num_targets <= ARRAY_SIZE(so->targets));
@@ -909,43 +909,43 @@ vc5_set_stream_output_targets(struct pipe_context *pctx,
 void
 v3dX(state_init)(struct pipe_context *pctx)
 {
-        pctx->set_blend_color = vc5_set_blend_color;
-        pctx->set_stencil_ref = vc5_set_stencil_ref;
-        pctx->set_clip_state = vc5_set_clip_state;
-        pctx->set_sample_mask = vc5_set_sample_mask;
-        pctx->set_constant_buffer = vc5_set_constant_buffer;
-        pctx->set_framebuffer_state = vc5_set_framebuffer_state;
-        pctx->set_polygon_stipple = vc5_set_polygon_stipple;
-        pctx->set_scissor_states = vc5_set_scissor_states;
-        pctx->set_viewport_states = vc5_set_viewport_states;
-
-        pctx->set_vertex_buffers = vc5_set_vertex_buffers;
-
-        pctx->create_blend_state = vc5_create_blend_state;
-        pctx->bind_blend_state = vc5_blend_state_bind;
-        pctx->delete_blend_state = vc5_generic_cso_state_delete;
-
-        pctx->create_rasterizer_state = vc5_create_rasterizer_state;
-        pctx->bind_rasterizer_state = vc5_rasterizer_state_bind;
-        pctx->delete_rasterizer_state = vc5_generic_cso_state_delete;
-
-        pctx->create_depth_stencil_alpha_state = vc5_create_depth_stencil_alpha_state;
-        pctx->bind_depth_stencil_alpha_state = vc5_zsa_state_bind;
-        pctx->delete_depth_stencil_alpha_state = vc5_generic_cso_state_delete;
-
-        pctx->create_vertex_elements_state = vc5_vertex_state_create;
-        pctx->delete_vertex_elements_state = vc5_generic_cso_state_delete;
-        pctx->bind_vertex_elements_state = vc5_vertex_state_bind;
-
-        pctx->create_sampler_state = vc5_create_sampler_state;
-        pctx->delete_sampler_state = vc5_sampler_state_delete;
-        pctx->bind_sampler_states = vc5_sampler_states_bind;
-
-        pctx->create_sampler_view = vc5_create_sampler_view;
-        pctx->sampler_view_destroy = vc5_sampler_view_destroy;
-        pctx->set_sampler_views = vc5_set_sampler_views;
-
-        pctx->create_stream_output_target = vc5_create_stream_output_target;
-        pctx->stream_output_target_destroy = vc5_stream_output_target_destroy;
-        pctx->set_stream_output_targets = vc5_set_stream_output_targets;
+        pctx->set_blend_color = v3d_set_blend_color;
+        pctx->set_stencil_ref = v3d_set_stencil_ref;
+        pctx->set_clip_state = v3d_set_clip_state;
+        pctx->set_sample_mask = v3d_set_sample_mask;
+        pctx->set_constant_buffer = v3d_set_constant_buffer;
+        pctx->set_framebuffer_state = v3d_set_framebuffer_state;
+        pctx->set_polygon_stipple = v3d_set_polygon_stipple;
+        pctx->set_scissor_states = v3d_set_scissor_states;
+        pctx->set_viewport_states = v3d_set_viewport_states;
+
+        pctx->set_vertex_buffers = v3d_set_vertex_buffers;
+
+        pctx->create_blend_state = v3d_create_blend_state;
+        pctx->bind_blend_state = v3d_blend_state_bind;
+        pctx->delete_blend_state = v3d_generic_cso_state_delete;
+
+        pctx->create_rasterizer_state = v3d_create_rasterizer_state;
+        pctx->bind_rasterizer_state = v3d_rasterizer_state_bind;
+        pctx->delete_rasterizer_state = v3d_generic_cso_state_delete;
+
+        pctx->create_depth_stencil_alpha_state = v3d_create_depth_stencil_alpha_state;
+        pctx->bind_depth_stencil_alpha_state = v3d_zsa_state_bind;
+        pctx->delete_depth_stencil_alpha_state = v3d_generic_cso_state_delete;
+
+        pctx->create_vertex_elements_state = v3d_vertex_state_create;
+        pctx->delete_vertex_elements_state = v3d_generic_cso_state_delete;
+        pctx->bind_vertex_elements_state = v3d_vertex_state_bind;
+
+        pctx->create_sampler_state = v3d_create_sampler_state;
+        pctx->delete_sampler_state = v3d_sampler_state_delete;
+        pctx->bind_sampler_states = v3d_sampler_states_bind;
+
+        pctx->create_sampler_view = v3d_create_sampler_view;
+        pctx->sampler_view_destroy = v3d_sampler_view_destroy;
+        pctx->set_sampler_views = v3d_set_sampler_views;
+
+        pctx->create_stream_output_target = v3d_create_stream_output_target;
+        pctx->stream_output_target_destroy = v3d_stream_output_target_destroy;
+        pctx->set_stream_output_targets = v3d_set_stream_output_targets;
 }