glsl: skip more uniform initialisation when doing fallback linking
authorTimothy Arceri <timothy.arceri@collabora.com>
Sat, 23 Apr 2016 12:34:38 +0000 (22:34 +1000)
committerTimothy Arceri <tarceri@itsqueeze.com>
Fri, 17 Feb 2017 00:18:43 +0000 (11:18 +1100)
We already pull these values from the metadata cache so no need to
recreate them.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/compiler/glsl/linker.cpp
src/mesa/main/shaderobj.c

index d8b8a183db6fd9d7194d17eb5d4f6e4a6ba5ed6f..c875e410eafffaa6f4b60b05bb9f6d00e2144189 100644 (file)
@@ -4500,12 +4500,14 @@ link_and_validate_uniforms(struct gl_context *ctx,
    update_array_sizes(prog);
    link_assign_uniform_locations(prog, ctx);
 
-   link_assign_atomic_counter_resources(ctx, prog);
-   link_calculate_subroutine_compat(prog);
-   check_resources(ctx, prog);
-   check_subroutine_resources(prog);
-   check_image_resources(ctx, prog);
-   link_check_atomic_counter_resources(ctx, prog);
+   if (!prog->data->cache_fallback) {
+      link_assign_atomic_counter_resources(ctx, prog);
+      link_calculate_subroutine_compat(prog);
+      check_resources(ctx, prog);
+      check_subroutine_resources(prog);
+      check_image_resources(ctx, prog);
+      link_check_atomic_counter_resources(ctx, prog);
+   }
 }
 
 static bool
@@ -4810,8 +4812,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
       last = i;
    }
 
-   check_explicit_uniform_locations(ctx, prog);
-   link_assign_subroutine_types(prog);
+   if (!prog->data->cache_fallback) {
+      check_explicit_uniform_locations(ctx, prog);
+      link_assign_subroutine_types(prog);
+   }
 
    if (!prog->data->LinkStatus)
       goto done;
index 8cc90736801f517f824ff912af8b424d665628a7..1ed19a683a3adeb09ce76b24e9c92c07fa14af1a 100644 (file)
@@ -359,9 +359,11 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
    shProg->data->ShaderStorageBlocks = NULL;
    shProg->data->NumShaderStorageBlocks = 0;
 
-   ralloc_free(shProg->data->AtomicBuffers);
-   shProg->data->AtomicBuffers = NULL;
-   shProg->data->NumAtomicBuffers = 0;
+   if (shProg->data->AtomicBuffers && !shProg->data->cache_fallback) {
+      ralloc_free(shProg->data->AtomicBuffers);
+      shProg->data->AtomicBuffers = NULL;
+      shProg->data->NumAtomicBuffers = 0;
+   }
 
    if (shProg->data->ProgramResourceList) {
       ralloc_free(shProg->data->ProgramResourceList);