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util/disk_cache: fix build on platforms where shader cache is disabled
author
Timothy Arceri
<tarceri@itsqueeze.com>
Tue, 21 Mar 2017 00:49:11 +0000
(11:49 +1100)
committer
Timothy Arceri
<tarceri@itsqueeze.com>
Tue, 21 Mar 2017 00:51:03 +0000
(11:51 +1100)
src/util/disk_cache.h
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diff --git
a/src/util/disk_cache.h
b/src/util/disk_cache.h
index e3663a65c51e75899ba1e13b2e06e3bc0f48cefe..965fea1d94fee7f9da0b3f46f68bc723690f6bf8 100644
(file)
--- a/
src/util/disk_cache.h
+++ b/
src/util/disk_cache.h
@@
-229,7
+229,7
@@
disk_cache_has_key(struct disk_cache *cache, const cache_key key)
return false;
}
-void
+
static inline
void
disk_cache_compute_key(struct disk_cache *cache, const void *data, size_t size,
const cache_key key)
{