freedreno/a6xx: Move instrlen and obj_start writes to fd6_emit_shader
authorKristian H. Kristensen <hoegsberg@google.com>
Fri, 20 Sep 2019 17:10:57 +0000 (10:10 -0700)
committerRob Clark <robdclark@gmail.com>
Wed, 25 Sep 2019 21:39:08 +0000 (21:39 +0000)
Consolidate a few more generic shaders setup regs in fd6_emit_shader.

Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
src/gallium/drivers/freedreno/a6xx/fd6_program.c

index d31335780639ed47bcfbc3602f1f3993b54d6c42..045658ce2c0dfed115671e001f7bdf0003157e8a 100644 (file)
@@ -44,6 +44,45 @@ fd6_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
 {
        enum a6xx_state_block sb = fd6_stage2shadersb(so->type);
 
+       uint32_t obj_start;
+       uint32_t instrlen;
+
+       switch (so->type) {
+       case MESA_SHADER_VERTEX:
+               obj_start = REG_A6XX_SP_VS_OBJ_START_LO;
+               instrlen = REG_A6XX_SP_VS_INSTRLEN;
+               break;
+       case MESA_SHADER_TESS_CTRL:
+               obj_start = REG_A6XX_SP_HS_OBJ_START_LO;
+               instrlen = REG_A6XX_SP_HS_INSTRLEN;
+               break;
+       case MESA_SHADER_TESS_EVAL:
+               obj_start = REG_A6XX_SP_DS_OBJ_START_LO;
+               instrlen = REG_A6XX_SP_DS_INSTRLEN;
+               break;
+       case MESA_SHADER_GEOMETRY:
+               obj_start = REG_A6XX_SP_GS_OBJ_START_LO;
+               instrlen = REG_A6XX_SP_GS_INSTRLEN;
+               break;
+       case MESA_SHADER_FRAGMENT:
+               obj_start = REG_A6XX_SP_FS_OBJ_START_LO;
+               instrlen = REG_A6XX_SP_FS_INSTRLEN;
+               break;
+       case MESA_SHADER_COMPUTE:
+       case MESA_SHADER_KERNEL:
+               obj_start = REG_A6XX_SP_CS_OBJ_START_LO;
+               instrlen = REG_A6XX_SP_CS_INSTRLEN;
+               break;
+       case MESA_SHADER_NONE:
+               unreachable("");
+       }
+
+       OUT_PKT4(ring, instrlen, 1);
+       OUT_RING(ring, so->instrlen);
+
+       OUT_PKT4(ring, obj_start, 2);
+       OUT_RELOC(ring, so->bo, 0, 0, 0);
+
        OUT_PKT7(ring, fd6_stage2opcode(so->type), 3);
        OUT_RING(ring, CP_LOAD_STATE6_0_DST_OFF(0) |
                        CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
@@ -296,24 +335,15 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
         * emitted if frag-prog is dirty vs if vert-prog is dirty..
         */
 
-       OUT_PKT4(ring, REG_A6XX_SP_VS_INSTRLEN, 1);
-       OUT_RING(ring, vs->instrlen);                                                   /* SP_VS_INSTRLEN */
-
        OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
        OUT_RING(ring, 0);
 
-       OUT_PKT4(ring, REG_A6XX_SP_HS_INSTRLEN, 1);
-       OUT_RING(ring, 0);                                                                              /* SP_HS_INSTRLEN */
-
-       OUT_PKT4(ring, REG_A6XX_SP_DS_INSTRLEN, 1);
-       OUT_RING(ring, 0);                                                                              /* SP_DS_INSTRLEN */
+       OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A833, 1);
+       OUT_RING(ring, 0x0);
 
        OUT_PKT4(ring, REG_A6XX_SP_GS_UNKNOWN_A871, 1);
        OUT_RING(ring, 0);
 
-       OUT_PKT4(ring, REG_A6XX_SP_GS_INSTRLEN, 1);
-       OUT_RING(ring, 0);                                                                              /* SP_GS_INSTRLEN */
-
        /* I believe this is related to pre-dispatch texture fetch.. we probably
         * should't turn it on by accident:
         */
@@ -326,9 +356,6 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
        OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_AB00, 1);
        OUT_RING(ring, 0x5);
 
-       OUT_PKT4(ring, REG_A6XX_SP_FS_INSTRLEN, 1);
-       OUT_RING(ring, fs->instrlen);                                                     /* SP_FS_INSTRLEN */
-
        OUT_PKT4(ring, REG_A6XX_SP_FS_OUTPUT_CNTL0, 1);
        OUT_RING(ring, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(posz_regid) |
                         A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(smask_regid) |
@@ -403,12 +430,7 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
                OUT_RING(ring, reg);
        }
 
-       OUT_PKT4(ring, REG_A6XX_SP_VS_OBJ_START_LO, 2);
-       OUT_RELOC(ring, vs->bo, 0, 0, 0);  /* SP_VS_OBJ_START_LO/HI */
-
-       if (vs->instrlen)
-               fd6_emit_shader(ring, vs);
-
+       fd6_emit_shader(ring, vs);
 
        OUT_PKT4(ring, REG_A6XX_SP_PRIMITIVE_CNTL, 1);
        OUT_RING(ring, A6XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt));
@@ -424,15 +446,6 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
        OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(l.max_loc) |
                         CONDREG(psize_regid, A6XX_PC_PRIMITIVE_CNTL_1_PSIZE));
 
-       if (binning_pass) {
-               OUT_PKT4(ring, REG_A6XX_SP_FS_OBJ_START_LO, 2);
-               OUT_RING(ring, 0x00000000);    /* SP_FS_OBJ_START_LO */
-               OUT_RING(ring, 0x00000000);    /* SP_FS_OBJ_START_HI */
-       } else {
-               OUT_PKT4(ring, REG_A6XX_SP_FS_OBJ_START_LO, 2);
-               OUT_RELOC(ring, fs->bo, 0, 0, 0);  /* SP_FS_OBJ_START_LO/HI */
-       }
-
        OUT_PKT4(ring, REG_A6XX_HLSQ_CONTROL_1_REG, 5);
        OUT_RING(ring, 0x7);                /* XXX */
        OUT_RING(ring, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
@@ -548,9 +561,8 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
                }
        }
 
-       if (!binning_pass)
-               if (fs->instrlen)
-                       fd6_emit_shader(ring, fs);
+       if (fs->instrlen)
+               fd6_emit_shader(ring, fs);
 
        OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_1, 6);
        OUT_RING(ring, A6XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |