program_resource: add subroutine support (v3.1)
authorDave Airlie <airlied@redhat.com>
Mon, 20 Apr 2015 00:27:58 +0000 (10:27 +1000)
committerDave Airlie <airlied@redhat.com>
Thu, 23 Jul 2015 07:25:49 +0000 (17:25 +1000)
This fleshes out the ARB_program_query support for the
APIs that ARB_shader_subroutine introduces, leaving
some TODOs for later addition.

v2: reworked for lots of the ARB_program_interface_query
entry points and tests
v3: use common function to test for subroutine support
v3.1: add tess, fix missing breaks

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/mesa/main/program_resource.c
src/mesa/main/shader_query.cpp

index e77bb03e9a17cd6216980cb7cf2aa74a8b6b5708..641ef22c1a6b0a88ec4bcd32c9b5543da986022f 100644 (file)
 #include "main/mtypes.h"
 #include "main/shaderapi.h"
 #include "main/shaderobj.h"
+#include "main/context.h"
 #include "program_resource.h"
-
+#include "ir_uniform.h"
 static bool
-supported_interface_enum(GLenum iface)
+supported_interface_enum(struct gl_context *ctx, GLenum iface)
 {
    switch (iface) {
    case GL_UNIFORM:
@@ -42,17 +43,21 @@ supported_interface_enum(GLenum iface)
    case GL_ATOMIC_COUNTER_BUFFER:
       return true;
    case GL_VERTEX_SUBROUTINE:
-   case GL_TESS_CONTROL_SUBROUTINE:
-   case GL_TESS_EVALUATION_SUBROUTINE:
-   case GL_GEOMETRY_SUBROUTINE:
    case GL_FRAGMENT_SUBROUTINE:
-   case GL_COMPUTE_SUBROUTINE:
    case GL_VERTEX_SUBROUTINE_UNIFORM:
-   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
-   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
-   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
    case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+      return _mesa_has_shader_subroutine(ctx);
+   case GL_GEOMETRY_SUBROUTINE:
+   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+      return _mesa_has_geometry_shaders(ctx) && _mesa_has_shader_subroutine(ctx);
+   case GL_COMPUTE_SUBROUTINE:
    case GL_COMPUTE_SUBROUTINE_UNIFORM:
+      return _mesa_has_compute_shaders(ctx) && _mesa_has_shader_subroutine(ctx);
+   case GL_TESS_CONTROL_SUBROUTINE:
+   case GL_TESS_EVALUATION_SUBROUTINE:
+   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+      return _mesa_has_tessellation(ctx) && _mesa_has_shader_subroutine(ctx);
    case GL_BUFFER_VARIABLE:
    case GL_SHADER_STORAGE_BLOCK:
    default:
@@ -79,7 +84,7 @@ _mesa_GetProgramInterfaceiv(GLuint program, GLenum programInterface,
    }
 
    /* Validate interface. */
-   if (!supported_interface_enum(programInterface)) {
+   if (!supported_interface_enum(ctx, programInterface)) {
       _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramInterfaceiv(%s)",
                   _mesa_enum_to_string(programInterface));
       return;
@@ -143,6 +148,31 @@ _mesa_GetProgramInterfaceiv(GLuint program, GLenum programInterface,
       };
       break;
    case GL_MAX_NUM_COMPATIBLE_SUBROUTINES:
+      switch (programInterface) {
+      case GL_VERTEX_SUBROUTINE_UNIFORM:
+      case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+      case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+      case GL_COMPUTE_SUBROUTINE_UNIFORM:
+      case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+      case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: {
+         for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) {
+            if (shProg->ProgramResourceList[i].Type == programInterface) {
+               struct gl_uniform_storage *uni =
+                  (struct gl_uniform_storage *)
+                  shProg->ProgramResourceList[i].Data;
+               *params = MAX2(*params, uni->num_compatible_subroutines);
+            }
+         }
+         break;
+      }
+
+      default:
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glGetProgramInterfaceiv(%s pname %s)",
+                     _mesa_enum_to_string(programInterface),
+                     _mesa_enum_to_string(pname));
+      }
+      break;
    default:
       _mesa_error(ctx, GL_INVALID_OPERATION,
                   "glGetProgramInterfaceiv(pname %s)",
@@ -206,6 +236,11 @@ _mesa_GetProgramResourceIndex(GLuint program, GLenum programInterface,
    if (!shProg || !name)
       return GL_INVALID_INDEX;
 
+   if (!supported_interface_enum(ctx, programInterface)) {
+      _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceIndex(%s)",
+                  _mesa_enum_to_string(programInterface));
+      return GL_INVALID_INDEX;
+   }
    /*
     * For the interface TRANSFORM_FEEDBACK_VARYING, the value INVALID_INDEX
     * should be returned when querying the index assigned to the special names
@@ -217,6 +252,18 @@ _mesa_GetProgramResourceIndex(GLuint program, GLenum programInterface,
       return GL_INVALID_INDEX;
 
    switch (programInterface) {
+   case GL_TESS_CONTROL_SUBROUTINE:
+   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+   case GL_TESS_EVALUATION_SUBROUTINE:
+   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+   case GL_COMPUTE_SUBROUTINE:
+   case GL_COMPUTE_SUBROUTINE_UNIFORM:
+   case GL_GEOMETRY_SUBROUTINE:
+   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+   case GL_VERTEX_SUBROUTINE:
+   case GL_FRAGMENT_SUBROUTINE:
+   case GL_VERTEX_SUBROUTINE_UNIFORM:
+   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
    case GL_PROGRAM_INPUT:
    case GL_PROGRAM_OUTPUT:
    case GL_UNIFORM:
@@ -260,7 +307,7 @@ _mesa_GetProgramResourceName(GLuint program, GLenum programInterface,
       return;
 
    if (programInterface == GL_ATOMIC_COUNTER_BUFFER ||
-       !supported_interface_enum(programInterface)) {
+       !supported_interface_enum(ctx, programInterface)) {
       _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceName(%s)",
                   _mesa_enum_to_string(programInterface));
       return;
@@ -366,24 +413,33 @@ _mesa_GetProgramResourceLocation(GLuint program, GLenum programInterface,
    case GL_PROGRAM_OUTPUT:
       break;
 
-   /* For reference valid cases requiring additional extension support:
-    * GL_ARB_shader_subroutine
-    * GL_ARB_tessellation_shader
-    * GL_ARB_compute_shader
-    */
    case GL_VERTEX_SUBROUTINE_UNIFORM:
-   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
-   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
-   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
    case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+      if (!_mesa_has_shader_subroutine(ctx))
+         goto fail;
+      break;
+   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+      if (!_mesa_has_geometry_shaders(ctx) || !_mesa_has_shader_subroutine(ctx))
+         goto fail;
+      break;
    case GL_COMPUTE_SUBROUTINE_UNIFORM:
-
+      if (!_mesa_has_compute_shaders(ctx) || !_mesa_has_shader_subroutine(ctx))
+         goto fail;
+      break;
+   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+      if (!_mesa_has_tessellation(ctx) || !_mesa_has_shader_subroutine(ctx))
+         goto fail;
+      break;
    default:
-      _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceLocation(%s %s)",
-                  _mesa_enum_to_string(programInterface), name);
+         goto fail;
    }
 
    return _mesa_program_resource_location(shProg, programInterface, name);
+fail:
+   _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceLocation(%s %s)",
+               _mesa_enum_to_string(programInterface), name);
+   return -1;
 }
 
 /**
index 59b9396f19b3e916a35e124b4c84c40dbe080ddc..3e52a098a67a248a4c8169041fb374f532c93d97 100644 (file)
@@ -61,6 +61,7 @@ DECL_RESOURCE_FUNC(UBO, gl_uniform_block);
 DECL_RESOURCE_FUNC(UNI, gl_uniform_storage);
 DECL_RESOURCE_FUNC(ATC, gl_active_atomic_buffer);
 DECL_RESOURCE_FUNC(XFB, gl_transform_feedback_varying_info);
+DECL_RESOURCE_FUNC(SUB, gl_subroutine_function);
 
 void GLAPIENTRY
 _mesa_BindAttribLocation(GLhandleARB program, GLuint index,
@@ -497,6 +498,20 @@ _mesa_program_resource_name(struct gl_program_resource *res)
       return RESOURCE_VAR(res)->name;
    case GL_UNIFORM:
       return RESOURCE_UNI(res)->name;
+   case GL_VERTEX_SUBROUTINE_UNIFORM:
+   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+   case GL_COMPUTE_SUBROUTINE_UNIFORM:
+   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+      return RESOURCE_UNI(res)->name + MESA_SUBROUTINE_PREFIX_LEN;
+   case GL_VERTEX_SUBROUTINE:
+   case GL_GEOMETRY_SUBROUTINE:
+   case GL_FRAGMENT_SUBROUTINE:
+   case GL_COMPUTE_SUBROUTINE:
+   case GL_TESS_CONTROL_SUBROUTINE:
+   case GL_TESS_EVALUATION_SUBROUTINE:
+      return RESOURCE_SUB(res)->name;
    default:
       assert(!"support for resource type not implemented");
    }
@@ -515,7 +530,19 @@ _mesa_program_resource_array_size(struct gl_program_resource *res)
    case GL_PROGRAM_OUTPUT:
       return RESOURCE_VAR(res)->data.max_array_access;
    case GL_UNIFORM:
+   case GL_VERTEX_SUBROUTINE_UNIFORM:
+   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+   case GL_COMPUTE_SUBROUTINE_UNIFORM:
+   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
       return RESOURCE_UNI(res)->array_elements;
+   case GL_VERTEX_SUBROUTINE:
+   case GL_GEOMETRY_SUBROUTINE:
+   case GL_FRAGMENT_SUBROUTINE:
+   case GL_COMPUTE_SUBROUTINE:
+   case GL_TESS_CONTROL_SUBROUTINE:
+   case GL_TESS_EVALUATION_SUBROUTINE:
    case GL_ATOMIC_COUNTER_BUFFER:
    case GL_UNIFORM_BLOCK:
       return 0;
@@ -571,6 +598,18 @@ _mesa_program_resource_find_name(struct gl_shader_program *shProg,
       case GL_TRANSFORM_FEEDBACK_VARYING:
       case GL_UNIFORM_BLOCK:
       case GL_UNIFORM:
+      case GL_VERTEX_SUBROUTINE_UNIFORM:
+      case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+      case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+      case GL_COMPUTE_SUBROUTINE_UNIFORM:
+      case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+      case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+      case GL_VERTEX_SUBROUTINE:
+      case GL_GEOMETRY_SUBROUTINE:
+      case GL_FRAGMENT_SUBROUTINE:
+      case GL_COMPUTE_SUBROUTINE:
+      case GL_TESS_CONTROL_SUBROUTINE:
+      case GL_TESS_EVALUATION_SUBROUTINE:
          if (strncmp(rname, name, baselen) == 0) {
             /* Basename match, check if array or struct. */
             if (name[baselen] == '\0' ||
@@ -651,6 +690,18 @@ _mesa_program_resource_find_index(struct gl_shader_program *shProg,
       case GL_PROGRAM_INPUT:
       case GL_PROGRAM_OUTPUT:
       case GL_UNIFORM:
+      case GL_VERTEX_SUBROUTINE_UNIFORM:
+      case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+      case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+      case GL_COMPUTE_SUBROUTINE_UNIFORM:
+      case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+      case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+      case GL_VERTEX_SUBROUTINE:
+      case GL_GEOMETRY_SUBROUTINE:
+      case GL_FRAGMENT_SUBROUTINE:
+      case GL_COMPUTE_SUBROUTINE:
+      case GL_TESS_CONTROL_SUBROUTINE:
+      case GL_TESS_EVALUATION_SUBROUTINE:
          if (++idx == (int) index)
             return res;
          break;
@@ -740,6 +791,8 @@ program_resource_location(struct gl_shader_program *shProg,
 {
    unsigned index, offset;
    int array_index = -1;
+   long offset_ret;
+   const GLchar *base_name_end;
 
    if (res->Type == GL_PROGRAM_INPUT || res->Type == GL_PROGRAM_OUTPUT) {
       array_index = array_index_of_resource(res, name);
@@ -780,6 +833,14 @@ program_resource_location(struct gl_shader_program *shProg,
       /* location in remap table + array element offset */
       return RESOURCE_UNI(res)->remap_location + offset;
 
+   case GL_VERTEX_SUBROUTINE_UNIFORM:
+   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+   case GL_COMPUTE_SUBROUTINE_UNIFORM:
+   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+      offset_ret = parse_program_resource_name(name, &base_name_end);
+      return RESOURCE_UNI(res)->remap_location + ((offset_ret != -1) ? offset_ret : 0);
    default:
       return -1;
    }
@@ -1048,6 +1109,46 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
          goto invalid_operation;
       *val = RESOURCE_VAR(res)->data.index;
       return 1;
+
+   case GL_NUM_COMPATIBLE_SUBROUTINES:
+      if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
+          res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
+          res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
+          res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
+          res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
+          res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
+         goto invalid_operation;
+      *val = RESOURCE_UNI(res)->num_compatible_subroutines;
+      return 1;
+   case GL_COMPATIBLE_SUBROUTINES: {
+      const struct gl_uniform_storage *uni;
+      struct gl_shader *sh;
+      unsigned count, i;
+      int j;
+
+      if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
+          res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
+          res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
+          res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
+          res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
+          res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
+         goto invalid_operation;
+      uni = RESOURCE_UNI(res);
+
+      sh = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)];
+      count = 0;
+      for (i = 0; i < sh->NumSubroutineFunctions; i++) {
+         struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
+         for (j = 0; j < fn->num_compat_types; j++) {
+            if (fn->types[j] == uni->type) {
+               val[count++] = i;
+               break;
+            }
+         }
+      }
+      return count;
+   }
+   /* GL_ARB_tessellation_shader */
    case GL_IS_PER_PATCH:
       switch (res->Type) {
       case GL_PROGRAM_INPUT: