nv50: enable cube map array texture support
authorIlia Mirkin <imirkin@alum.mit.edu>
Fri, 7 Feb 2014 22:42:58 +0000 (17:42 -0500)
committerIlia Mirkin <imirkin@alum.mit.edu>
Tue, 25 Feb 2014 19:42:34 +0000 (14:42 -0500)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nv50.cpp
src/gallium/drivers/nouveau/nv50/nv50_screen.c
src/gallium/drivers/nouveau/nv50/nv50_tex.c

index 984a8ca17b321dceb2b1ecd4df792710ad0fd9aa..0908447e0563d818c8729912241c1bdb1abc5c6a 100644 (file)
@@ -664,7 +664,7 @@ NV50LoweringPreSSA::handleTEX(TexInstruction *i)
          bld.mkOp2(OP_MIN, TYPE_U32, src, src, bld.loadImm(NULL, 511));
          i->setSrc(arg - 1, src);
       }
-      if (i->tex.target.isCube()) {
+      if (i->tex.target.isCube() && i->srcCount() > 4) {
          std::vector<Value *> acube, a2d;
          int c;
 
@@ -681,9 +681,10 @@ NV50LoweringPreSSA::handleTEX(TexInstruction *i)
 
          for (c = 0; c < 3; ++c)
             i->setSrc(c, a2d[c]);
-         i->setSrc(c, NULL);
          for (; i->srcExists(c + 1); ++c)
             i->setSrc(c, i->getSrc(c + 1));
+         i->setSrc(c, NULL);
+         assert(c <= 4);
 
          i->tex.target = i->tex.target.isShadow() ?
             TEX_TARGET_2D_ARRAY_SHADOW : TEX_TARGET_2D_ARRAY;
index d1d462131792ec9933ebd13a392fe3e63fe7be57..20995154fc5d26e1dcbf07d10327b0b12641a0b2 100644 (file)
@@ -112,10 +112,7 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
       return 0;
    case PIPE_CAP_CUBE_MAP_ARRAY:
-      return 0;
-      /*
       return nv50_screen(pscreen)->tesla->oclass >= NVA3_3D_CLASS;
-      */
    case PIPE_CAP_TWO_SIDED_STENCIL:
    case PIPE_CAP_DEPTH_CLIP_DISABLE:
    case PIPE_CAP_POINT_SPRITE:
index 6784821dc726fec7bcd60b8116d80ccda8d03e3e..5cfce3a71ffae6a78539c5e9bf450612dd6aaded 100644 (file)
@@ -115,12 +115,12 @@ nv50_create_texture_view(struct pipe_context *pipe,
 
    addr = mt->base.address;
 
-   if (mt->base.base.target == PIPE_TEXTURE_1D_ARRAY ||
-       mt->base.base.target == PIPE_TEXTURE_2D_ARRAY) {
+   depth = MAX2(mt->base.base.array_size, mt->base.base.depth0);
+
+   if (mt->base.base.array_size > 1) {
+      /* there doesn't seem to be a base layer field in TIC */
       addr += view->pipe.u.tex.first_layer * mt->layer_stride;
       depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
-   } else {
-      depth = mt->base.base.depth0;
    }
 
    tic[2] = 0x10001000 | NV50_TIC_2_NO_BORDER;