GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW,
GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
{
+ GET_CURRENT_CONTEXT(ctx);
+
+ ctx->PrimitiveBoundingBox[0] = minX;
+ ctx->PrimitiveBoundingBox[1] = minY;
+ ctx->PrimitiveBoundingBox[2] = minZ;
+ ctx->PrimitiveBoundingBox[3] = minW;
+ ctx->PrimitiveBoundingBox[4] = maxX;
+ ctx->PrimitiveBoundingBox[5] = maxY;
+ ctx->PrimitiveBoundingBox[6] = maxZ;
+ ctx->PrimitiveBoundingBox[7] = maxW;
}
void
_mesa_init_bbox(struct gl_context *ctx)
{
+ ctx->PrimitiveBoundingBox[0] =
+ ctx->PrimitiveBoundingBox[1] =
+ ctx->PrimitiveBoundingBox[2] = -1.0f;
+
+ ctx->PrimitiveBoundingBox[3] =
+ ctx->PrimitiveBoundingBox[4] =
+ ctx->PrimitiveBoundingBox[5] =
+ ctx->PrimitiveBoundingBox[6] =
+ ctx->PrimitiveBoundingBox[7] = 1.0f;
}
TYPE_FLOAT_2,
TYPE_FLOAT_3,
TYPE_FLOAT_4,
+ TYPE_FLOAT_8,
TYPE_FLOATN,
TYPE_FLOATN_2,
TYPE_FLOATN_3,
#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
+#define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
EXTRA_EXT(ARB_cull_distance);
EXTRA_EXT(EXT_window_rectangles);
EXTRA_EXT(KHR_blend_equation_advanced_coherent);
+EXTRA_EXT(OES_primitive_bounding_box);
static const int
extra_ARB_color_buffer_float_or_glcore[] = {
params[0] = INT_TO_BOOLEAN(d->offset);
break;
+ case TYPE_FLOAT_8:
+ params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
+ params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
+ params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
+ params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
case TYPE_FLOAT_4:
case TYPE_FLOATN_4:
params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
params[0] = (GLfloat) d->offset;
break;
+ case TYPE_FLOAT_8:
+ params[7] = ((GLfloat *) p)[7];
+ params[6] = ((GLfloat *) p)[6];
+ params[5] = ((GLfloat *) p)[5];
+ params[4] = ((GLfloat *) p)[4];
case TYPE_FLOAT_4:
case TYPE_FLOATN_4:
params[3] = ((GLfloat *) p)[3];
params[0] = d->offset;
break;
+ case TYPE_FLOAT_8:
+ params[7] = IROUND(((GLfloat *) p)[7]);
+ params[6] = IROUND(((GLfloat *) p)[6]);
+ params[5] = IROUND(((GLfloat *) p)[5]);
+ params[4] = IROUND(((GLfloat *) p)[4]);
case TYPE_FLOAT_4:
params[3] = IROUND(((GLfloat *) p)[3]);
case TYPE_FLOAT_3:
params[0] = d->offset;
break;
+ case TYPE_FLOAT_8:
+ params[7] = IROUND64(((GLfloat *) p)[7]);
+ params[6] = IROUND64(((GLfloat *) p)[6]);
+ params[5] = IROUND64(((GLfloat *) p)[5]);
+ params[4] = IROUND64(((GLfloat *) p)[4]);
case TYPE_FLOAT_4:
params[3] = IROUND64(((GLfloat *) p)[3]);
case TYPE_FLOAT_3:
params[0] = d->offset;
break;
+ case TYPE_FLOAT_8:
+ params[7] = ((GLfloat *) p)[7];
+ params[6] = ((GLfloat *) p)[6];
+ params[5] = ((GLfloat *) p)[5];
+ params[4] = ((GLfloat *) p)[4];
case TYPE_FLOAT_4:
case TYPE_FLOATN_4:
params[3] = ((GLfloat *) p)[3];
# GL_ARB_texture_buffer_range
[ "TEXTURE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.TextureBufferOffsetAlignment), extra_ARB_texture_buffer_range" ],
+
+# GL_OES_primitive_bounding_box
+ [ "PRIMITIVE_BOUNDING_BOX_ARB", "CONTEXT_FLOAT8(PrimitiveBoundingBox), extra_OES_primitive_bounding_box" ],
]},
# Remaining enums are only in OpenGL