panfrost: Add the shader BO to the batch in patch_shader_state()
authorBoris Brezillon <boris.brezillon@collabora.com>
Tue, 1 Oct 2019 18:12:12 +0000 (20:12 +0200)
committerBoris Brezillon <boris.brezillon@collabora.com>
Thu, 3 Oct 2019 20:55:38 +0000 (16:55 -0400)
We know a shader will be used by a batch when
panfrost_patch_shader_state() is called, so let's add the shader BO at
that time.

Suggested-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
src/gallium/drivers/panfrost/pan_context.c

index 1b8558c1c2c14900f2594e0735605126b86b76c4..ba32564b6e013496d58e8f1b9b5cf20ecfa60def 100644 (file)
@@ -842,12 +842,15 @@ panfrost_patch_shader_state(
         unsigned ubo_count = panfrost_ubo_count(ctx, stage);
         ss->tripipe->midgard1.uniform_buffer_count = ubo_count;
 
+        struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
+
+        /* Add the shader BO to the batch. */
+        panfrost_batch_add_bo(batch, ss->bo);
+
         /* We can't reuse over frames; that's not safe. The descriptor must be
          * transient uploaded */
 
         if (should_upload) {
-                struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
-
                 return panfrost_upload_transient(batch, ss->tripipe,
                                                  sizeof(struct mali_shader_meta));
         }
@@ -936,8 +939,6 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
 
                 panfrost_patch_shader_state(ctx, variant, PIPE_SHADER_FRAGMENT, false);
 
-                panfrost_batch_add_bo(batch, variant->bo);
-
 #define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name
 
                 COPY(shader);
@@ -1121,8 +1122,6 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
 
                 struct panfrost_shader_state *ss = &all->variants[all->active_variant];
 
-                panfrost_batch_add_bo(batch, ss->bo);
-
                 /* Uniforms are implicitly UBO #0 */
                 bool has_uniforms = buf->enabled_mask & (1 << 0);