* Allow using symlinks to add-ons when developing.
entry_ref ref;
BEntry entry;
while (directory.GetNextRef(&ref) == B_OK) {
entry_ref ref;
BEntry entry;
while (directory.GetNextRef(&ref) == B_OK) {
+ entry.SetTo(&ref, true);
if (entry.InitCheck() == B_OK && !entry.IsFile())
continue;
if (entry.InitCheck() == B_OK && !entry.IsFile())
continue;
status_t
GLRendererRoster::CreateRenderer(const entry_ref& ref)
{
status_t
GLRendererRoster::CreateRenderer(const entry_ref& ref)
{
+ BEntry entry(&ref, true);
node_ref nodeRef;
status_t status = entry.GetNodeRef(&nodeRef);
if (status < B_OK)
node_ref nodeRef;
status_t status = entry.GetNodeRef(&nodeRef);
if (status < B_OK)