radv: enable radv_no_dynamic_bounds for Path of Exile
authorRhys Perry <pendingchaos02@gmail.com>
Fri, 19 Jun 2020 23:00:05 +0000 (00:00 +0100)
committerMarge Bot <eric+marge@anholt.net>
Fri, 19 Jun 2020 23:53:47 +0000 (23:53 +0000)
To workaround game bugs. This also enables it for the D3D11 renderer but
that shouldn't be an issue.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3081
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3084
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3080
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5569>

src/util/00-mesa-defaults.conf

index c590d088f26f86e4aeb14bb08b82af1119e61fb4..037610219a7f450fba7a7d6b3c37dd4b91f7ca6f 100644 (file)
@@ -698,5 +698,9 @@ TODO: document the other workarounds.
        <application name="RAGE 2" executable="RAGE2.exe">
             <option name="radv_enable_mrt_output_nan_fixup" value="true" />
         </application>
+
+        <application name="Path of Exile" executable="PathOfExile_x64Steam.exe">
+            <option name="radv_no_dynamic_bounds" value="true" />
+        </application>
     </device>
 </driconf>