#include <assert.h>
-#include <pipe/p_compiler.h>
-#include <pipe/p_context.h>
+#include "pipe/p_compiler.h"
+#include "pipe/p_context.h"
-#include <util/u_memory.h>
-#include <util/u_draw.h>
-#include <util/u_surface.h>
+#include "util/u_memory.h"
+#include "util/u_draw.h"
+#include "util/u_surface.h"
-#include <tgsi/tgsi_ureg.h>
+#include "tgsi/tgsi_ureg.h"
#include "vl_csc.h"
#include "vl_types.h"
#ifndef vl_compositor_h
#define vl_compositor_h
-#include <pipe/p_state.h>
-#include <pipe/p_video_decoder.h>
-#include <pipe/p_video_state.h>
+#include "pipe/p_state.h"
+#include "pipe/p_video_decoder.h"
+#include "pipe/p_video_state.h"
#include "vl_types.h"
*
**************************************************************************/
-#include <util/u_math.h>
-#include <util/u_debug.h>
+#include "util/u_math.h"
+#include "util/u_debug.h"
#include "vl_csc.h"
#ifndef vl_csc_h
#define vl_csc_h
-#include <pipe/p_compiler.h>
+#include "pipe/p_compiler.h"
struct vl_procamp
{
*
**************************************************************************/
-#include <pipe/p_video_decoder.h>
+#include "pipe/p_video_decoder.h"
-#include <util/u_video.h>
+#include "util/u_video.h"
#include "vl_decoder.h"
#include "vl_mpeg12_decoder.h"
#ifndef vl_decoder_h
#define vl_decoder_h
-#include <pipe/p_video_decoder.h>
+#include "pipe/p_video_decoder.h"
/**
* check if a given profile is supported with shader based decoding
#include <assert.h>
-#include <pipe/p_context.h>
-#include <pipe/p_screen.h>
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
-#include <util/u_draw.h>
-#include <util/u_sampler.h>
-#include <util/u_memory.h>
+#include "util/u_draw.h"
+#include "util/u_sampler.h"
+#include "util/u_memory.h"
-#include <tgsi/tgsi_ureg.h>
+#include "tgsi/tgsi_ureg.h"
#include "vl_defines.h"
#include "vl_types.h"
#ifndef vl_idct_h
#define vl_idct_h
-#include <pipe/p_state.h>
+#include "pipe/p_state.h"
-#include <tgsi/tgsi_ureg.h>
+#include "tgsi/tgsi_ureg.h"
/* shader based inverse distinct cosinus transformation
* expect usage of vl_vertex_buffers as a todo list
#include <assert.h>
-#include <pipe/p_context.h>
+#include "pipe/p_context.h"
-#include <util/u_sampler.h>
-#include <util/u_draw.h>
+#include "util/u_sampler.h"
+#include "util/u_draw.h"
-#include <tgsi/tgsi_ureg.h>
+#include "tgsi/tgsi_ureg.h"
#include "vl_defines.h"
#include "vl_vertex_buffers.h"
#ifndef vl_mc_h
#define vl_mc_h
-#include <pipe/p_state.h>
-#include <pipe/p_video_state.h>
+#include "pipe/p_state.h"
+#include "pipe/p_video_state.h"
-#include <tgsi/tgsi_ureg.h>
+#include "tgsi/tgsi_ureg.h"
#include "vl_defines.h"
#include "vl_types.h"
*
**************************************************************************/
-#include <pipe/p_video_decoder.h>
-#include <util/u_memory.h>
+#include "pipe/p_video_decoder.h"
+#include "util/u_memory.h"
#include "vl_vlc.h"
#include "vl_mpeg12_bitstream.h"
#include <math.h>
#include <assert.h>
-#include <util/u_memory.h>
-#include <util/u_rect.h>
-#include <util/u_sampler.h>
-#include <util/u_video.h>
+#include "util/u_memory.h"
+#include "util/u_rect.h"
+#include "util/u_sampler.h"
+#include "util/u_video.h"
#include "vl_mpeg12_decoder.h"
#include "vl_defines.h"
#ifndef vl_mpeg12_decoder_h
#define vl_mpeg12_decoder_h
-#include <pipe/p_video_decoder.h>
+#include "pipe/p_video_decoder.h"
#include "vl_mpeg12_bitstream.h"
#include "vl_zscan.h"
**************************************************************************/
#include <assert.h>
-#include <util/u_format.h>
+#include "util/u_format.h"
#include "vl_vertex_buffers.h"
#include "vl_types.h"
#ifndef vl_vertex_buffers_h
#define vl_vertex_buffers_h
-#include <pipe/p_state.h>
-#include <pipe/p_video_state.h>
+#include "pipe/p_state.h"
+#include "pipe/p_video_state.h"
#include "vl_defines.h"
#include "vl_types.h"
#include <assert.h>
-#include <pipe/p_screen.h>
-#include <pipe/p_context.h>
-#include <pipe/p_state.h>
-
-#include <util/u_format.h>
-#include <util/u_inlines.h>
-#include <util/u_sampler.h>
-#include <util/u_memory.h>
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "util/u_sampler.h"
+#include "util/u_memory.h"
#include "vl_video_buffer.h"
#ifndef vl_ycbcr_buffer_h
#define vl_ycbcr_buffer_h
-#include <pipe/p_context.h>
-#include <pipe/p_video_decoder.h>
+#include "pipe/p_context.h"
+#include "pipe/p_video_decoder.h"
#include "vl_defines.h"
#include <assert.h>
-#include <pipe/p_compiler.h>
+#include "pipe/p_compiler.h"
-#include <util/u_math.h>
+#include "util/u_math.h"
#include "util/u_pointer.h"
struct vl_vlc
#include <assert.h>
-#include <pipe/p_screen.h>
-#include <pipe/p_context.h>
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
-#include <util/u_draw.h>
-#include <util/u_sampler.h>
-#include <util/u_inlines.h>
-#include <util/u_memory.h>
+#include "util/u_draw.h"
+#include "util/u_sampler.h"
+#include "util/u_inlines.h"
+#include "util/u_memory.h"
-#include <tgsi/tgsi_ureg.h>
+#include "tgsi/tgsi_ureg.h"
-#include <vl/vl_defines.h>
-#include <vl/vl_types.h>
+#include "vl_defines.h"
+#include "vl_types.h"
#include "vl_zscan.h"
#include "vl_vertex_buffers.h"
#ifndef vl_zscan_h
#define vl_zscan_h
-#include <pipe/p_compiler.h>
-#include <pipe/p_state.h>
+#include "pipe/p_compiler.h"
+#include "pipe/p_state.h"
/*
* shader based zscan and quantification