mesa: add texture_view helper function for TexStorage
authorCourtney Goeltzenleuchter <courtney@LunarG.com>
Wed, 6 Nov 2013 21:40:31 +0000 (14:40 -0700)
committerBrian Paul <brianp@vmware.com>
Fri, 13 Dec 2013 19:31:54 +0000 (12:31 -0700)
Add helper function to set texture_view state from TexStorage calls.
Include review feedback.

Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/main/textureview.c
src/mesa/main/textureview.h

index 1094993a17a503158484dac7e10e47aaf9630d80..5c08b1abfb469cf138a3f49c79c70a0c6ea79fca 100644 (file)
@@ -346,6 +346,67 @@ compatible_format(struct gl_context *ctx, const struct gl_texture_object *origTe
                _mesa_lookup_enum_by_nr(origInternalFormat));
    return false;
 }
+/**
+ * Helper function for TexStorage and teximagemultisample to set immutable
+ * texture state needed by ARB_texture_view.
+ */
+void
+_mesa_set_texture_view_state(struct gl_context *ctx,
+                             struct gl_texture_object *texObj,
+                             GLenum target, GLuint levels)
+{
+   struct gl_texture_image *texImage;
+
+   /* Get a reference to what will become this View's base level */
+   texImage = _mesa_select_tex_image(ctx, texObj, target, 0);
+
+   /* When an immutable texture is created via glTexStorage or glTexImageMultisample,
+    * TEXTURE_IMMUTABLE_FORMAT becomes TRUE.
+    * TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS become levels.
+    * If the texture target is TEXTURE_1D_ARRAY then
+    * TEXTURE_VIEW_NUM_LAYERS becomes height.
+    * If the texture target is TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY,
+    * or TEXTURE_2D_MULTISAMPLE_ARRAY then TEXTURE_VIEW_NUM_LAYERS becomes depth.
+    * If the texture target is TEXTURE_CUBE_MAP, then
+    * TEXTURE_VIEW_NUM_LAYERS becomes 6.
+    * For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes 1.
+    * 
+    * ARB_texture_multisample: Multisample textures do
+    * not have multiple image levels.
+    */
+
+   texObj->Immutable = GL_TRUE;
+   texObj->ImmutableLevels = levels;
+   texObj->MinLevel = 0;
+   texObj->NumLevels = levels;
+   texObj->MinLayer = 0;
+   texObj->NumLayers = 1;
+   switch (target) {
+   case GL_TEXTURE_1D_ARRAY:
+      texObj->NumLayers = texImage->Height;
+      break;
+
+   case GL_TEXTURE_2D_MULTISAMPLE:
+      texObj->NumLevels = 1;
+      texObj->ImmutableLevels = 1;
+      break;
+
+   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+      texObj->NumLevels = 1;
+      texObj->ImmutableLevels = 1;
+      /* fall through to set NumLayers */
+
+   case GL_TEXTURE_2D_ARRAY:
+   case GL_TEXTURE_CUBE_MAP_ARRAY:
+      texObj->NumLayers = texImage->Depth;
+      break;
+
+   case GL_TEXTURE_CUBE_MAP:
+      texObj->NumLayers = 6;
+      break;
+
+   }
+}
 
 /**
  * glTextureView (ARB_texture_view)
index c2f0f32be0aded60fe3efd72071e094111e3cf32..3088ac19393b3b25d1d6fc8621ff0129710e3fee 100644 (file)
@@ -36,4 +36,8 @@ _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
                   GLuint minlevel, GLuint numlevels,
                   GLuint minlayer, GLuint numlayers);
 
+extern void
+_mesa_set_texture_view_state(struct gl_context *ctx, struct gl_texture_object *texObj,
+                       GLenum target, GLuint levels);
+
 #endif /* TEXTUREVIEW_H */