}
}
+static const char *
+radv_get_compiler_string(struct radv_physical_device *pdevice)
+{
+ if (pdevice->use_aco) {
+ /* Some games like SotTR apply shader workarounds if the LLVM
+ * version is too old or if the LLVM version string is
+ * missing. This gives 2-5% performance with SotTR and ACO.
+ */
+ if (driQueryOptionb(&pdevice->instance->dri_options,
+ "radv_report_llvm9_version_string")) {
+ return "ACO/LLVM 9.0.1";
+ }
+
+ return "ACO";
+ }
+
+ return "LLVM " MESA_LLVM_VERSION_STRING;
+}
+
static VkResult
radv_physical_device_try_create(struct radv_instance *instance,
drmDevicePtr drm_device,
snprintf(device->name, sizeof(device->name),
"AMD RADV %s (%s)",
- device->rad_info.name,
- device->use_aco ? "ACO" : "LLVM " MESA_LLVM_VERSION_STRING);
+ device->rad_info.name, radv_get_compiler_string(device));
if (radv_device_get_cache_uuid(device->rad_info.family, device->cache_uuid)) {
result = vk_errorf(instance, VK_ERROR_INITIALIZATION_FAILED,
DRI_CONF_ADAPTIVE_SYNC("true")
DRI_CONF_VK_X11_OVERRIDE_MIN_IMAGE_COUNT(0)
DRI_CONF_VK_X11_STRICT_IMAGE_COUNT("false")
+ DRI_CONF_RADV_REPORT_LLVM9_VERSION_STRING("false")
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
snprintf(p->driverName, VK_MAX_DRIVER_NAME_SIZE, "radv");
snprintf(p->driverInfo, VK_MAX_DRIVER_INFO_SIZE,
"Mesa " PACKAGE_VERSION MESA_GIT_SHA1 " (%s)",
- pdevice->use_aco ? "ACO" : "LLVM " MESA_LLVM_VERSION_STRING);
+ radv_get_compiler_string(pdevice));
p->conformanceVersion = (VkConformanceVersion) {
.major = 1,
.minor = 2,
DRI_CONF_OPT_BEGIN_V(gles_samples_passed_value, def, minimum, maximum) \
DRI_CONF_DESC(en,gettext("GL_SAMPLES_PASSED value when emulated by GL_ANY_SAMPLES_PASSED")) \
DRI_CONF_OPT_END
+
+/**
+ * \brief RADV specific configuration options
+ */
+
+#define DRI_CONF_RADV_REPORT_LLVM9_VERSION_STRING(def) \
+DRI_CONF_OPT_BEGIN_B(radv_report_llvm9_version_string, def) \
+ DRI_CONF_DESC(en,gettext("Report LLVM 9.0.1 for games that apply shader workarounds if missing (for ACO only)")) \
+DRI_CONF_OPT_END