case TGSI_TEXTURE_3D:
return VGPU10_RESOURCE_DIMENSION_TEXTURE3D;
case TGSI_TEXTURE_CUBE:
+ case TGSI_TEXTURE_SHADOWCUBE:
return VGPU10_RESOURCE_DIMENSION_TEXTURECUBE;
case TGSI_TEXTURE_SHADOW1D:
return VGPU10_RESOURCE_DIMENSION_TEXTURE1D;
case TGSI_TEXTURE_SHADOW2D_ARRAY:
return is_array ? VGPU10_RESOURCE_DIMENSION_TEXTURE2DARRAY
: VGPU10_RESOURCE_DIMENSION_TEXTURE2D;
- case TGSI_TEXTURE_SHADOWCUBE:
- return VGPU10_RESOURCE_DIMENSION_TEXTURECUBE;
case TGSI_TEXTURE_2D_MSAA:
return VGPU10_RESOURCE_DIMENSION_TEXTURE2DMS;
case TGSI_TEXTURE_2D_ARRAY_MSAA:
return is_array ? VGPU10_RESOURCE_DIMENSION_TEXTURE2DMSARRAY
: VGPU10_RESOURCE_DIMENSION_TEXTURE2DMS;
case TGSI_TEXTURE_CUBE_ARRAY:
+ case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
return VGPU10_RESOURCE_DIMENSION_TEXTURECUBEARRAY;
default:
assert(!"Unexpected resource type");
}
+/**
+ * Emit code for TGSI_OPCODE_TEX2 (texture lookup for shadow cube map arrays)
+ */
+static boolean
+emit_tex2(struct svga_shader_emitter_v10 *emit,
+ const struct tgsi_full_instruction *inst)
+{
+ const uint unit = inst->Src[2].Register.Index;
+ unsigned target = inst->Texture.Texture;
+ struct tgsi_full_src_register coord, ref;
+ int offsets[3];
+ struct tex_swizzle_info swz_info;
+
+ /* check that the sampler returns a float */
+ if (!is_valid_tex_instruction(emit, inst))
+ return TRUE;
+
+ begin_tex_swizzle(emit, unit, inst, FALSE, &swz_info);
+
+ get_texel_offsets(emit, inst, offsets);
+
+ coord = setup_texcoord(emit, unit, &inst->Src[0]);
+ ref = scalar_src(&inst->Src[1], TGSI_SWIZZLE_X);
+
+ /* SAMPLE_C dst, coord, resource, sampler, ref */
+ begin_emit_instruction(emit);
+ emit_sample_opcode(emit, VGPU10_OPCODE_SAMPLE_C,
+ inst->Instruction.Saturate, offsets);
+ emit_dst_register(emit, get_tex_swizzle_dst(&swz_info));
+ emit_src_register(emit, &coord);
+ emit_resource_register(emit, unit);
+ emit_sampler_register(emit, unit);
+ emit_tex_compare_refcoord(emit, target, &ref);
+ end_emit_instruction(emit);
+
+ end_tex_swizzle(emit, &swz_info);
+
+ free_temp_indexes(emit);
+
+ return TRUE;
+}
+
+
/**
* Emit code for TGSI_OPCODE_TXP (projective texture)
*/
return emit_issg(emit, inst);
case TGSI_OPCODE_TEX:
return emit_tex(emit, inst);
+ case TGSI_OPCODE_TEX2:
+ return emit_tex2(emit, inst);
case TGSI_OPCODE_TXP:
return emit_txp(emit, inst);
case TGSI_OPCODE_TXB: