failover: several fixes to failover pipe module
authorJerome Glisse <glisse@freedesktop.org>
Fri, 8 Feb 2008 17:25:49 +0000 (18:25 +0100)
committerJohn Doe <glisse@freedesktop.org>
Fri, 8 Feb 2008 17:25:49 +0000 (18:25 +0100)
src/mesa/pipe/failover/fo_context.c
src/mesa/pipe/failover/fo_state.c

index cf6c9fed502b95e024d81452695146a90058e6b8..7ce4a7df17e2ddbf4704ddbc59859e6eaf0f641c 100644 (file)
@@ -114,6 +114,8 @@ struct pipe_context *failover_create( struct pipe_context *hw,
    if (failover == NULL)
       return NULL;
 
+   failover->hw = hw;
+   failover->sw = sw;
    failover->pipe.winsys = hw->winsys;
    failover->pipe.destroy = failover_destroy;
    failover->pipe.is_format_supported = hw->is_format_supported;
index fa700b9674f9b93362621a4e2a612be01ea2f299..0fc5568da11eba475a4949171829e1eff5d24884 100644 (file)
@@ -54,8 +54,8 @@ failover_create_blend_state( struct pipe_context *pipe,
    struct fo_state *state = malloc(sizeof(struct fo_state));
    struct failover_context *failover = failover_context(pipe);
 
-   state->sw_state = failover->sw->create_blend_state(pipe, blend);
-   state->hw_state = failover->hw->create_blend_state(pipe, blend);
+   state->sw_state = failover->sw->create_blend_state(failover->sw, blend);
+   state->hw_state = failover->hw->create_blend_state(failover->hw, blend);
 
    return state;
 }
@@ -68,6 +68,7 @@ failover_bind_blend_state( struct pipe_context *pipe,
    struct fo_state *state = (struct fo_state *)blend;
    failover->blend = state;
    failover->dirty |= FO_NEW_BLEND;
+   failover->sw->bind_blend_state( failover->sw, state->sw_state );
    failover->hw->bind_blend_state( failover->hw, state->hw_state );
 }
 
@@ -78,8 +79,8 @@ failover_delete_blend_state( struct pipe_context *pipe,
    struct fo_state *state = (struct fo_state*)blend;
    struct failover_context *failover = failover_context(pipe);
 
-   failover->sw->delete_blend_state(pipe, state->sw_state);
-   failover->hw->delete_blend_state(pipe, state->hw_state);
+   failover->sw->delete_blend_state(failover->sw, state->sw_state);
+   failover->hw->delete_blend_state(failover->hw, state->hw_state);
    state->sw_state = 0;
    state->hw_state = 0;
    free(state);
@@ -93,6 +94,7 @@ failover_set_blend_color( struct pipe_context *pipe,
 
    failover->blend_color = *blend_color;
    failover->dirty |= FO_NEW_BLEND_COLOR;
+   failover->sw->set_blend_color( failover->sw, blend_color );
    failover->hw->set_blend_color( failover->hw, blend_color );
 }
 
@@ -104,6 +106,7 @@ failover_set_clip_state( struct pipe_context *pipe,
 
    failover->clip = *clip;
    failover->dirty |= FO_NEW_CLIP;
+   failover->sw->set_clip_state( failover->sw, clip );
    failover->hw->set_clip_state( failover->hw, clip );
 }
 
@@ -115,8 +118,8 @@ failover_create_depth_stencil_state(struct pipe_context *pipe,
    struct fo_state *state = malloc(sizeof(struct fo_state));
    struct failover_context *failover = failover_context(pipe);
 
-   state->sw_state = failover->sw->create_depth_stencil_alpha_state(pipe, templ);
-   state->hw_state = failover->hw->create_depth_stencil_alpha_state(pipe, templ);
+   state->sw_state = failover->sw->create_depth_stencil_alpha_state(failover->sw, templ);
+   state->hw_state = failover->hw->create_depth_stencil_alpha_state(failover->hw, templ);
 
    return state;
 }
@@ -129,6 +132,7 @@ failover_bind_depth_stencil_state(struct pipe_context *pipe,
    struct fo_state *state = (struct fo_state *)depth_stencil;
    failover->depth_stencil = state;
    failover->dirty |= FO_NEW_DEPTH_STENCIL;
+   failover->sw->bind_depth_stencil_alpha_state(failover->sw, state->sw_state);
    failover->hw->bind_depth_stencil_alpha_state(failover->hw, state->hw_state);
 }
 
@@ -139,8 +143,8 @@ failover_delete_depth_stencil_state(struct pipe_context *pipe,
    struct fo_state *state = (struct fo_state*)ds;
    struct failover_context *failover = failover_context(pipe);
 
-   failover->sw->delete_depth_stencil_alpha_state(pipe, state->sw_state);
-   failover->hw->delete_depth_stencil_alpha_state(pipe, state->hw_state);
+   failover->sw->delete_depth_stencil_alpha_state(failover->sw, state->sw_state);
+   failover->hw->delete_depth_stencil_alpha_state(failover->hw, state->hw_state);
    state->sw_state = 0;
    state->hw_state = 0;
    free(state);
@@ -154,6 +158,7 @@ failover_set_framebuffer_state(struct pipe_context *pipe,
 
    failover->framebuffer = *framebuffer;
    failover->dirty |= FO_NEW_FRAMEBUFFER;
+   failover->sw->set_framebuffer_state( failover->sw, framebuffer );
    failover->hw->set_framebuffer_state( failover->hw, framebuffer );
 }
 
@@ -165,8 +170,8 @@ failover_create_fs_state(struct pipe_context *pipe,
    struct fo_state *state = malloc(sizeof(struct fo_state));
    struct failover_context *failover = failover_context(pipe);
 
-   state->sw_state = failover->sw->create_fs_state(pipe, templ);
-   state->hw_state = failover->hw->create_fs_state(pipe, templ);
+   state->sw_state = failover->sw->create_fs_state(failover->sw, templ);
+   state->hw_state = failover->hw->create_fs_state(failover->hw, templ);
 
    return state;
 }
@@ -178,6 +183,7 @@ failover_bind_fs_state(struct pipe_context *pipe, void *fs)
    struct fo_state *state = (struct fo_state*)fs;
    failover->fragment_shader = state;
    failover->dirty |= FO_NEW_FRAGMENT_SHADER;
+   failover->sw->bind_fs_state(failover->sw, state->sw_state);
    failover->hw->bind_fs_state(failover->hw, state->hw_state);
 }
 
@@ -188,8 +194,8 @@ failover_delete_fs_state(struct pipe_context *pipe,
    struct fo_state *state = (struct fo_state*)fs;
    struct failover_context *failover = failover_context(pipe);
 
-   failover->sw->delete_fs_state(pipe, state->sw_state);
-   failover->hw->delete_fs_state(pipe, state->hw_state);
+   failover->sw->delete_fs_state(failover->sw, state->sw_state);
+   failover->hw->delete_fs_state(failover->hw, state->hw_state);
    state->sw_state = 0;
    state->hw_state = 0;
    free(state);
@@ -202,8 +208,8 @@ failover_create_vs_state(struct pipe_context *pipe,
    struct fo_state *state = malloc(sizeof(struct fo_state));
    struct failover_context *failover = failover_context(pipe);
 
-   state->sw_state = failover->sw->create_vs_state(pipe, templ);
-   state->hw_state = failover->hw->create_vs_state(pipe, templ);
+   state->sw_state = failover->sw->create_vs_state(failover->sw, templ);
+   state->hw_state = failover->hw->create_vs_state(failover->hw, templ);
 
    return state;
 }
@@ -217,6 +223,7 @@ failover_bind_vs_state(struct pipe_context *pipe,
    struct fo_state *state = (struct fo_state*)vs;
    failover->vertex_shader = state;
    failover->dirty |= FO_NEW_VERTEX_SHADER;
+   failover->sw->bind_vs_state(failover->sw, state->sw_state);
    failover->hw->bind_vs_state(failover->hw, state->hw_state);
 }
 
@@ -227,8 +234,8 @@ failover_delete_vs_state(struct pipe_context *pipe,
    struct fo_state *state = (struct fo_state*)vs;
    struct failover_context *failover = failover_context(pipe);
 
-   failover->sw->delete_vs_state(pipe, state->sw_state);
-   failover->hw->delete_vs_state(pipe, state->hw_state);
+   failover->sw->delete_vs_state(failover->sw, state->sw_state);
+   failover->hw->delete_vs_state(failover->hw, state->hw_state);
    state->sw_state = 0;
    state->hw_state = 0;
    free(state);
@@ -242,6 +249,7 @@ failover_set_polygon_stipple( struct pipe_context *pipe,
 
    failover->poly_stipple = *stipple;
    failover->dirty |= FO_NEW_STIPPLE;
+   failover->sw->set_polygon_stipple( failover->sw, stipple );
    failover->hw->set_polygon_stipple( failover->hw, stipple );
 }
 
@@ -253,8 +261,8 @@ failover_create_rasterizer_state(struct pipe_context *pipe,
    struct fo_state *state = malloc(sizeof(struct fo_state));
    struct failover_context *failover = failover_context(pipe);
 
-   state->sw_state = failover->sw->create_rasterizer_state(pipe, templ);
-   state->hw_state = failover->hw->create_rasterizer_state(pipe, templ);
+   state->sw_state = failover->sw->create_rasterizer_state(failover->sw, templ);
+   state->hw_state = failover->hw->create_rasterizer_state(failover->hw, templ);
 
    return state;
 }
@@ -268,6 +276,7 @@ failover_bind_rasterizer_state(struct pipe_context *pipe,
    struct fo_state *state = (struct fo_state*)raster;
    failover->rasterizer = state;
    failover->dirty |= FO_NEW_RASTERIZER;
+   failover->sw->bind_rasterizer_state(failover->sw, state->sw_state);
    failover->hw->bind_rasterizer_state(failover->hw, state->hw_state);
 }
 
@@ -278,8 +287,8 @@ failover_delete_rasterizer_state(struct pipe_context *pipe,
    struct fo_state *state = (struct fo_state*)raster;
    struct failover_context *failover = failover_context(pipe);
 
-   failover->sw->delete_rasterizer_state(pipe, state->sw_state);
-   failover->hw->delete_rasterizer_state(pipe, state->hw_state);
+   failover->sw->delete_rasterizer_state(failover->sw, state->sw_state);
+   failover->hw->delete_rasterizer_state(failover->hw, state->hw_state);
    state->sw_state = 0;
    state->hw_state = 0;
    free(state);
@@ -294,6 +303,7 @@ failover_set_scissor_state( struct pipe_context *pipe,
 
    failover->scissor = *scissor;
    failover->dirty |= FO_NEW_SCISSOR;
+   failover->sw->set_scissor_state( failover->sw, scissor );
    failover->hw->set_scissor_state( failover->hw, scissor );
 }
 
@@ -305,8 +315,8 @@ failover_create_sampler_state(struct pipe_context *pipe,
    struct fo_state *state = malloc(sizeof(struct fo_state));
    struct failover_context *failover = failover_context(pipe);
 
-   state->sw_state = failover->sw->create_sampler_state(pipe, templ);
-   state->hw_state = failover->hw->create_sampler_state(pipe, templ);
+   state->sw_state = failover->sw->create_sampler_state(failover->sw, templ);
+   state->hw_state = failover->hw->create_sampler_state(failover->hw, templ);
 
    return state;
 }
@@ -320,6 +330,8 @@ failover_bind_sampler_state(struct pipe_context *pipe,
    failover->sampler[unit] = state;
    failover->dirty |= FO_NEW_SAMPLER;
    failover->dirty_sampler |= (1<<unit);
+   failover->sw->bind_sampler_state(failover->sw, unit,
+                                    state->sw_state);
    failover->hw->bind_sampler_state(failover->hw, unit,
                                     state->hw_state);
 }
@@ -330,8 +342,8 @@ failover_delete_sampler_state(struct pipe_context *pipe, void *sampler)
    struct fo_state *state = (struct fo_state*)sampler;
    struct failover_context *failover = failover_context(pipe);
 
-   failover->sw->delete_sampler_state(pipe, state->sw_state);
-   failover->hw->delete_sampler_state(pipe, state->hw_state);
+   failover->sw->delete_sampler_state(failover->sw, state->sw_state);
+   failover->hw->delete_sampler_state(failover->hw, state->hw_state);
    state->sw_state = 0;
    state->hw_state = 0;
    free(state);
@@ -348,6 +360,7 @@ failover_set_sampler_texture(struct pipe_context *pipe,
    failover->texture[unit] = texture;
    failover->dirty |= FO_NEW_TEXTURE;
    failover->dirty_texture |= (1<<unit);
+   failover->sw->set_sampler_texture( failover->sw, unit, texture );
    failover->hw->set_sampler_texture( failover->hw, unit, texture );
 }
 
@@ -360,6 +373,7 @@ failover_set_viewport_state( struct pipe_context *pipe,
 
    failover->viewport = *viewport; 
    failover->dirty |= FO_NEW_VIEWPORT;
+   failover->sw->set_viewport_state( failover->sw, viewport );
    failover->hw->set_viewport_state( failover->hw, viewport );
 }
 
@@ -374,6 +388,7 @@ failover_set_vertex_buffer(struct pipe_context *pipe,
    failover->vertex_buffer[unit] = *vertex_buffer;
    failover->dirty |= FO_NEW_VERTEX_BUFFER;
    failover->dirty_vertex_buffer |= (1<<unit);
+   failover->sw->set_vertex_buffer( failover->sw, unit, vertex_buffer );
    failover->hw->set_vertex_buffer( failover->hw, unit, vertex_buffer );
 }
 
@@ -388,9 +403,24 @@ failover_set_vertex_element(struct pipe_context *pipe,
    failover->vertex_element[unit] = *vertex_element;
    failover->dirty |= FO_NEW_VERTEX_ELEMENT;
    failover->dirty_vertex_element |= (1<<unit);
+   failover->sw->set_vertex_element( failover->sw, unit, vertex_element );
    failover->hw->set_vertex_element( failover->hw, unit, vertex_element );
 }
 
+void
+failover_set_constant_buffer(struct pipe_context *pipe,
+                             uint shader, uint index,
+                             const struct pipe_constant_buffer *buf)
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   assert(shader < PIPE_SHADER_TYPES);
+   assert(index == 0);
+
+   failover->sw->set_constant_buffer(failover->sw, shader, index, buf);
+   failover->hw->set_constant_buffer(failover->hw, shader, index, buf);
+}
+
 
 void
 failover_init_state_functions( struct failover_context *failover )
@@ -423,4 +453,5 @@ failover_init_state_functions( struct failover_context *failover )
    failover->pipe.set_viewport_state = failover_set_viewport_state;
    failover->pipe.set_vertex_buffer = failover_set_vertex_buffer;
    failover->pipe.set_vertex_element = failover_set_vertex_element;
+   failover->pipe.set_constant_buffer = failover_set_constant_buffer;
 }