mesa: Implement VertexArrayVertexBuffers
authorFredrik Höglund <fredrik@kde.org>
Mon, 2 Mar 2015 17:37:27 +0000 (18:37 +0100)
committerFredrik Höglund <fredrik@kde.org>
Fri, 8 May 2015 13:31:03 +0000 (15:31 +0200)
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
src/mapi/glapi/gen/ARB_direct_state_access.xml
src/mesa/main/tests/dispatch_sanity.cpp
src/mesa/main/varray.c
src/mesa/main/varray.h

index 46f5ea28c0eefe592c7a05588fced1409afcb6af..645c9cc80d7199d307ccd84fc2bff4d724c5719e 100644 (file)
       <param name="stride" type="GLsizei" />
    </function>
 
+   <function name="VertexArrayVertexBuffers" offset="assign">
+      <param name="vaobj" type="GLuint" />
+      <param name="first" type="GLuint" />
+      <param name="count" type="GLsizei" />
+      <param name="buffers" type="const GLuint *" />
+      <param name="offsets" type="const GLintptr *" />
+      <param name="strides" type="const GLsizei *" />
+   </function>
+
    <!-- Sampler object functions -->
 
    <function name="CreateSamplers" offset="assign">
index 906ffaf6d04934f31a09cf963158bbe1a5d94812..55edadf4686ffb0171697aee1a7952e0ce29ac67 100644 (file)
@@ -1022,6 +1022,7 @@ const struct function gl_core_functions_possible[] = {
    { "glEnableVertexArrayAttrib", 45, -1 },
    { "glVertexArrayElementBuffer", 45, -1 },
    { "glVertexArrayVertexBuffer", 45, -1 },
+   { "glVertexArrayVertexBuffers", 45, -1 },
    { "glCreateSamplers", 45, -1 },
    { "glCreateProgramPipelines", 45, -1 },
    { "glCreateQueries", 45, -1 },
index bbefc389cd2af89a470036026e3a67b4c89d19f8..77a1af09a29baac08c497542cca66b7a10fb7783 100644 (file)
@@ -1612,28 +1612,17 @@ _mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer,
 }
 
 
-void GLAPIENTRY
-_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
-                        const GLintptr *offsets, const GLsizei *strides)
+static void
+vertex_array_vertex_buffers(struct gl_context *ctx,
+                            struct gl_vertex_array_object *vao,
+                            GLuint first, GLsizei count, const GLuint *buffers,
+                            const GLintptr *offsets, const GLsizei *strides,
+                            const char *func)
 {
-   GET_CURRENT_CONTEXT(ctx);
-   struct gl_vertex_array_object * const vao = ctx->Array.VAO;
    GLuint i;
 
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   /* The ARB_vertex_attrib_binding spec says:
-    *
-    *    "An INVALID_OPERATION error is generated if no
-    *     vertex array object is bound."
-    */
-   if (ctx->API == API_OPENGL_CORE &&
-       ctx->Array.VAO == ctx->Array.DefaultVAO) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glBindVertexBuffers(No array object bound)");
-      return;
-   }
-
    /* The ARB_multi_bind spec says:
     *
     *    "An INVALID_OPERATION error is generated if <first> + <count>
@@ -1641,9 +1630,9 @@ _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
     */
    if (first + count > ctx->Const.MaxVertexAttribBindings) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glBindVertexBuffers(first=%u + count=%d > the value of "
+                  "%s(first=%u + count=%d > the value of "
                   "GL_MAX_VERTEX_ATTRIB_BINDINGS=%u)",
-                  first, count, ctx->Const.MaxVertexAttribBindings);
+                  func, first, count, ctx->Const.MaxVertexAttribBindings);
       return;
    }
 
@@ -1697,23 +1686,23 @@ _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
        */
       if (offsets[i] < 0) {
          _mesa_error(ctx, GL_INVALID_VALUE,
-                     "glBindVertexBuffers(offsets[%u]=%" PRId64 " < 0)",
-                     i, (int64_t) offsets[i]);
+                     "%s(offsets[%u]=%" PRId64 " < 0)",
+                     func, i, (int64_t) offsets[i]);
          continue;
       }
 
       if (strides[i] < 0) {
          _mesa_error(ctx, GL_INVALID_VALUE,
-                     "glBindVertexBuffers(strides[%u]=%d < 0)",
-                     i, strides[i]);
+                     "%s(strides[%u]=%d < 0)",
+                     func, i, strides[i]);
          continue;
       }
 
       if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 &&
           strides[i] > ctx->Const.MaxVertexAttribStride) {
          _mesa_error(ctx, GL_INVALID_VALUE,
-                     "glBindVertexBuffers(strides[%u]=%d > "
-                     "GL_MAX_VERTEX_ATTRIB_STRIDE)", i, strides[i]);
+                     "%s(strides[%u]=%d > "
+                     "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, i, strides[i]);
          continue;
       }
 
@@ -1724,8 +1713,7 @@ _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
          if (buffers[i] == binding->BufferObj->Name)
             vbo = binding->BufferObj;
          else
-            vbo = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
-                                                    "glBindVertexBuffers");
+            vbo = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, func);
 
          if (!vbo)
             continue;
@@ -1741,6 +1729,54 @@ _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
 }
 
 
+void GLAPIENTRY
+_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
+                        const GLintptr *offsets, const GLsizei *strides)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   /* The ARB_vertex_attrib_binding spec says:
+    *
+    *    "An INVALID_OPERATION error is generated if no
+    *     vertex array object is bound."
+    */
+   if (ctx->API == API_OPENGL_CORE &&
+       ctx->Array.VAO == ctx->Array.DefaultVAO) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glBindVertexBuffers(No array object bound)");
+      return;
+   }
+
+   vertex_array_vertex_buffers(ctx, ctx->Array.VAO, first, count,
+                               buffers, offsets, strides,
+                               "glBindVertexBuffers");
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count,
+                               const GLuint *buffers,
+                               const GLintptr *offsets, const GLsizei *strides)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_vertex_array_object *vao;
+
+   /* The ARB_direct_state_access specification says:
+    *
+    *   "An INVALID_OPERATION error is generated by VertexArrayVertexBuffer
+    *    if <vaobj> is not [compatibility profile: zero or] the name of an
+    *    existing vertex array object."
+    */
+   vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayVertexBuffers");
+   if (!vao)
+      return;
+
+   vertex_array_vertex_buffers(ctx, vao, first, count,
+                               buffers, offsets, strides,
+                               "glVertexArrayVertexBuffers");
+}
+
+
 void GLAPIENTRY
 _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
                          GLboolean normalized, GLuint relativeOffset)
index 6dd3ffc7ba62eddb44e66a47b315a4dc3b004927..df1cbeb946a62fa4051002b0008de124f7f1b721 100644 (file)
@@ -298,6 +298,11 @@ extern void GLAPIENTRY
 _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
                         const GLintptr *offsets, const GLsizei *strides);
 
+extern void GLAPIENTRY
+_mesa_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count,
+                               const GLuint *buffers,
+                               const GLintptr *offsets, const GLsizei *strides);
+
 extern void GLAPIENTRY
 _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
                          GLboolean normalized, GLuint relativeOffset);